“Like one, that on a lonesome road
Doth walk in fear and dread,
And having once turned round walks on,
And turns no more his head;
Because he knows, a frightful fiend
Doth close behind him tread.”
―
The Rime
of the Ancient MarinerThe True North, Little-Known and Lesser-Understood |
A keening wind howls and sweeps its volcanic plains, its
steppes, and its stunted pine and fir. How anyone survives here is a wonder,
but the little-known, and lesser-understood, nation of Blackmoor surely does,
or did, once.
Once, the Ur-Flan held dominion here, gone now having
left and abundance of mounds and barrows, and standing stones and circles
behind, with only the cabal of Northern Adepts, and the Witch Covens to tend
them. The Rovers commanded here once the Ur-Flan faded away, the thunder of
their hooves challenged by no man or beast, save the Uirtag, their distant and
reclusive kin of the Burneal. Until the Relentless Horde of the west swept them
from its desolation.
Then came the Aerdi, who clamed it once they struck ground
and found it rich in copper. The Aerdi did not remain, but some of their sons
did, as did a few Suel, and those very few Uirtag and Rovers who were mired
there when the Aerdi planted their flag.
Those who remain cannot ever truly claim dominion. The
land is too wild, its moors too dangerous. Few who have struck out into the
Burneal Forest, or into the Cold Wastes beyond the Dragon Hills, have ever
returned; and none whom have ever ventured north, seeking the fabled City of
the Gods or the enigmatic Egg of Coot, whomever, or whatever, that might be.
The City of Blackmoor |
Mordenkainen had, and will not speak of what he
discovered in that desolate north. The Archmage Marinian of Willip had, and he
disappeared, and no scrying can divine his fate.
My advice to you: Beware entering Blackmoor, lest you discover what worries Mordenkainen, lest you discover the fate of Marinian. If you should, do so at your peril, for even the Old One, Iuz, does not venture there.
Country specific resources:
DA1 Adventures in Blackmoor
What information there is about Dave Arneson’s Blackmoor
is not what I would consider canon. It was a setting unto itself, originally.
Neither are the DA series of modules, as they are part of Mystara; but you can
glean what you will from them if you choose, and even use them if your heart
desires.
As to Greyhawk sources, the most pertinent information
concerning Blackmoor and the Burning Cliffs, and that can be found in:
The Greyhawk Folio, The Greyhawk setting boxed set, Greyhawk
Adventures, Greyhawk Wars, From the Ashes Boxed Set, Living Greyhawk Gazetteer
(pgs 134 & 154 concerning the Zeai), Dragon magazine #52,55,56,57
Adventures in this country include:
DA2 The Temple of the Frog
DA3 City if the Gods
DA4 Duchy of Ten
Ex Keraptis Cum Amore, Dungeon
#77, Burning Cliffs
Raiders of the Black Ice,
Dungeon #115
The Clockwork Fortress,
Dungeon #126
The Dungeons of Castle Blackmoor (Zeitgeist
Games)
Arctic
adventures in Blackmoor, the Cold Marshes, the Taival Tundra; (and the outer
doors of and ancient dwarven clanhold)
Explore Blackmoor Bay, the Archbarony of Blackmoor
Adventures
concerning the Egg of Coot.
Explore the Land
of Black Ice, the Dragon Hills, the Cold Wastes, and the Burning Cliffs.
Sea adventures
upon the Icy Seas, White Fang Bay, and Big Seal Bay.
Here Be Dragons... |
Intrigue within
the Empire of Iuz and the Duchy of Tenh.
Tiger Nomads,
Wolf Nomads, and the Rovers of the Barrens.
The Black Shaman and his horde from the Frost Citadel are
a constant threat competing for many of the same resources.
Caravan slave raiders & dragon infested wilderness;
The Garbage Pits of Despair (Different Worlds #42,43)
Adventures in nearby areas include:
WGS1 Five Shall Be One,
Bandit Kingdoms
WGS2 Howl
From the North, Hold of Stonefist
WGR5 Iuz
the Evil
The Dancing
Hut of Baba Yaga
Fright at
Tristor, Theocracy of
the Pale
A Slight
Diversion, OJ#9, Redspan,
Bandit Kingdoms
Ghost
Dance, Dungeon #32,
Rovers of the Barrens
Armistice, Dungeon #84, Griff Mountains
The Sharm’s
Dark Song, Dungeon #87
Glacier Seas, Dungeon #87
Beyond the
Light of Reason, Dungeon
#96, Tenh
Ill Made
Graves, Dungeon #133,
Jotsplat & the Icy Sea
C11 When
Comes the Witching Hour, by Carlos Lising, casl Entertainment,
2019, Jotsplat & the Icy Sea
C13 From
His Cold, Dead Hands, by Carlos Lising, casl Entertainment,
2019, Jotsplat & the Icy Sea
C14 The Sanguine Labyrinth, by Carlos Lising, casl Entertainment, 2019, Rovers of the Barrens
WGH2 Into the
Howling Hills, by Bill Silvey, The Delvers Dungeon, 2007, Iuz
WGH3 Tombs of
the Howling Hills, by Bill Silvey, The Delvers Dungeon, 2007, Iuz
WGH4 Lord of
the Howling Hills, by Bill Silvey, The Delvers Dungeon, 2007, Iuz
S7 The
Howling Hills, by Charley Phipps, Iuz
Tomb of Zhang the Horrific, by William
Dvorak, Rovers of the Barrens.
Although later
retconned into the Yeomanry, B1 Into the Unknown (in the
monochrome edition) was originally suggested as located in The Duchy of Tenh.
That would make north Tenh an ideal location for B1 Keep on the
Borderlands, as well.
Dress Warm... |
Adventures in the
Taival Tundra; (and the outer doors of and ancient dwarven clanhold)
Forest
adventures in the Burneal Forest, Bears, winter wolves and sable firs.
Mountain
adventures (and possibly Underdark adventures) in the Griff mountains
(alternate placement of G1-3). Dragons. Remorhaz. Yeti.
Taking the fight
to Iuz.
Ruins of the
Ur-Flan from the time of Keraptis.
Infiltrating the
Gibbering Gate to free prisoners. The Gibbering Gate is a prison/insane asylum in
the Barrens, run by Jumper, one of Iuz’s Greater Boneheart. Information about
it can be found in WGR5 Iuz the Evil.
Hunt down the
mythic white Auroch.
Forest
adventures in the Forlorn and Fellreev Forests. The Forlorn is just east of the
Barren Wastes, and is chockfull of monsters and ancient secrets. To the
Southeast of the Barrens is the Bluff Hills, home of the Shadow Caverns and a
number of Ur-Flan ruin.
Ur-Flan, and Liches, and Those As Yet Unknown... |
Inspiration for campaigns in this harsh land can be found
in: Beowulf, Vikings (TV), The 13th Warrior (Movie). Also in the voyages of the
explorers of the Hudson Bay Company: David Thompson and Samuel Hearne, the
journals of Roald Amundsen, and the writings of Farley Mowat.
Further inspiration can be had from the blogs: “Hall of
the Mountain King,” by Jason Zavoda (Key label “blackmoor”; and “Against the
Wicked City,” by Joseph Mandola (Key label “Clockpunk”).
Blackmoor
Capital: Dantredun (pop. 666)
Population: 20,000 to 30,000+/-
Demi-humans: Unlikely
Humanoids: Considerable numbers
Resources: ivory, copper, gems (II)
WOGA – 20
Proper Name: Archbarony of Blackmoor
Ruler: His Luminous Preponderancy, Archbaron Bestmo of
Blackmoor
Capital: Dantredun
Major Towns: Dantredun (pop. 700), Blackmoor Town
(ruined), Egg of Coot (pop. 180?; many automata)
Resources: Walrus ivory, copper, gems (II)
Population: 110,000—Human 37% (FOsb), Orc 20%, Halfling
18%, Elf 10%, Gnome 7%, Half-orc 5% Half-elf 2%, Other 1%
Languages: Common, Flan, Orc, Halfling, Elven, Gnome
Alignments:
LN, LE, NE, CE
Religions:
Unknown
LGG – 34
One must always
give credit where credit is due. This Primer is made possible primarily by the
Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the
new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary
Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks
to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research
tool.
This Primer has been
expanded from the original “Blackmoor” postcard found on Canonfire’s “Touring
the Flanaess” index, written by Tim “Enoch Pratt” O'Donnell and Dan
"Aldarron" Boggs, and some
passages from that scholarly work reside with this piece.
The Art:
DA1 Adventures in Blackmoor cover, by Jeff Easley, 1986
DA2 The Temple of the Frog cover, by Dennis Beauvais, 1986
Glacier Seas artwork, by , by Carl Critchlow, from Dungeon #87, 2001
Blizzard, from Wilderness Survival Guild, 1986
Sources:
2011A
Dungeon Masters Guide, 1st Ed., 1979
9025
World of Greyhawk Folio, 1981
1015
World of Greyhawk Boxed Set, 1983
2023
Greyhawk Adventures, 1989
1064
From the Ashes Boxed Set, 1992
11743
Living Greyhawk Gazetteer, 2000
Dragon
Magazine
9172 Adventures in Blackmoor, 1986
9175 Temple of the Frog, 1986
9191 City of the Gods, 1987
9205 The Duchy of Ten, 1987
Greyhawkania,
Jason Zavoda
Anna
B. Meyer’s Greyhawk Map
Always been fond of blackmoor in greyhawk as a truly isolated frontier. Reminds me a lot of my other favourite northern frontier setting, the elphan lands in the Wilderlands of High Fantasy.
ReplyDeleteNice one. I'm curious about Archmage Marinian of Willip. Is there a source from which you gleaned that name?
ReplyDeleteMarinian of Willip and his expedition is mentioned in the "From the Ashes" Atlas book, page 23. No sex is given.
DeleteThere is a Marinian mentioned in Greyhawk Adventures, page 110,111, in the "The Entrance to the Valley of the Mage" scenario ("The Office of the First Protector" chapter). That Marinian is a female Elven M-U6/T6, and not an archmage, but one could infer that the two are one and the same. I did not.