Thursday, 26 December 2019

History of Oerth, Part 10: Of The Fog of War



Fruztii Barbarian
Iuz was loose upon the land. But he was not alone. The Horned Society had risen in his absence. Banditry had sprung up as prolific as spring flowers across the breadth of the north. The sun that had once shone across the Great Kingdom had set, and in its twilight, that once celestial nation lay in disarray, riven by schemes and betrayal. Orcs had sundered the Bone March. The high seas of the Solnor Coast were beset with conflict and piracy.
And those east of the Rakers found themselves ever more isolated.

574 CY  The Fruztii consulted with Ratik concerning what wonders may be hidden within their mountains, eager to see whether the lore of their skalds was to be found in the dusty tomes the southerners worshiped so. So, Ratik consulted the Library in Marner, and those sages and wizards employed there, and within those dusty tomes they exhumed references to lost cities of the Flan, to ancient relics of the dwerfolk, and to sunken cities of the Solnor Sea. And of course, they dug up references to dragons and the hordes they amassed. All these they brought to the attention of the Fruztii, and the Fruztii listened with great interest. And armed with this knowledge, the Fruztii and those of Ratik brave enough to accompany them, they climbed into the Griffs and the Corusks in search of such things.

The History of The Ice-Shard Tome
While searching for the lair of a white dragon, the barbarians chanced upon an illusion-cloaked dungeon entrance and ventured inside. There they fought evil, cold-dwelling creatures and passed through strange areas of chilling, life-sapping vapor. Finally, they reached a great ice-encrusted chamber. While the intruders were busy digging out a chest from the ice, their activity awakened the dungeon’s most dangerous guardian: a massive automaton fashioned—so swear the barbarians—of steel-hard ice.
Although the golem slew two of their number, the barbarians were ultimately triumphant and claimed the icy dungeon’s treasures as their own. Among the hoard was the book that was to become known as the Ice-Shard Tome. Of the book’s owner there was no sign. [Dragon #243 - 89, by Anthony Nixon and David Head.]
The Frost Barbarians were distrustful of wizardly magic and eager to sell what came to be known as the “Ice-Shard Tome” upon returning from their expedition into the Corusk Mountains to Crylandren, a wizard of Marner.
He copied what he wished from the book before selling it, and over the next few years, the Ice-Shard Tome was sighted variously in Rel Astra, Rauxes, and Rel Mord, moving ever deeper into central Flanaess. On its journey the tome acquired both its popular title and a sinister reputation.

The Kelten Pass
575 CY  Where the Schnai sent promises and warriors to support the Fruztii front lines as a rear guard within the Bluefang-Kelton Pass, Ratik did one better. Although already hard pressed in the south with the orcs and gnolls, they understood that they must also secure their north, so, they sent battle hardened troops to stand shoulder to shoulder with their northern kin. The Fists came, as they knew they must, and they came with ogres and orcs and gnolls, and the alliance held the pass against them. But holding the pass was not enough. Securing it was essential, as was securing the lands north of it.

The Battle of Kelten Pass, as the Fist called it, only severed to divide the Atamans of Stonefist. Were it not for Vlek’s iron rule, the Hold might have fallen into strife.
The Coltens, despite generations of servitude to the invaders, have slowly emerged as a competing form of leadership, offering their method of election of the most popular warrior as an alternative to the Rite of Battle Fitness. So many aspiring leaders were slain in the often useless raids of the latter method that its proponents have grown scarce. When Ratik and the Fruztii made peace, the subsequent battles for the Kelten Pass brought several telling defeats to “fists” led by the descendant warband leaders. The Hold was then divided between those who followed the laws laid down by Vlek Col Vlekzed, and those who claimed that Stonefist’s methods are no longer appropriate and the Coltens Feodality should be restored. The nomads and settlers west and around the Frozen River championed the ways of Stonefist. The population around Kelten and the Hraak Forest wished to establish new forms of leadership. [Dragon #57 - 13]

The successful alliance of the Barony of Ratik and the Frost Barbarians has caused much consternation in Bone March. A joint Ratik-Fruztii army wreaked havoc within the March after the signing. Leaders of the humanoids have determined that the northern alliance must be dissolved. [WoGG - 29]
Knight of Ratik

576-582 CY         The alliance between Ratik and the Frost Barbarians was mutually beneficial. Not only had they begun to secure the Fruztii’s northern pass, they had begun to make gains against the Bone March to the south, too. But at a cost. They were small nations, their resources were limited, and were the orcs not soundly defeated, and soon, they knew all might be lost.
The humanoids so soundly defeated in the campaign of 575 were again raiding over the border, and the gnomes of the Lofthills (west of Loftwood) were being continually besieged. Losses from the campaigns in Bone March and with the Frost Barbarians could be replaced by mercenaries and volunteers from foreign lands only. [Dragon #57 - 14] 

The Frost Barbarians had not turned their backs on their cousins, the Schnai and Cruski, for they had common cause. They each hated the Hold of Stonefist, as did their distant cousins, the Zeai, the whaling Sea Barbarians who dwelt upon the far Brink Isles and Tusking Strand, east of the Black Ice. And the Snow and Ice Barbarians shared common cause against the North Province and Sea Barons, for life was harsh upon the Thillonrian Peninsula, and thought their seas were plentiful, their slim growing season could not support them.
The Schnai noticed their Fruztii cousin’s absence from the seas. And they saw their cousin’s increased reliance upon Luxnor of Ratik. But they were not worried. Let them break themselves upon the Fists and the Bone March, the Schnai said. They will weaken beyond recovery, and will be forever under our suzerainty when Ratik finally fell, for fall it must, in the end. 
And in the Fruztii’s absence, the Schnai increased their raids on the Great Kingdom, knowing that they needn’t share the spoils with them.
The Schnai weren’t the only ones to note the Fruztii’s increased presence in the northeastern theatre. Tenh had heard of the Frost Barbarian’s alliance with Ratik, and they’d heard of their joint strike into the Bluefang-Kelten Pass, and they sent emissaries to treat with them, for, as they explained to them, we have common cause against the Fists of Stonehold, and the Fruztii listened.

576 CY  Bonded by blood, and having shed blood to protect one another, the Fruztii and Ratik ratified their bond in the eyes of both their gods, for they knew that their only hope of their standing against their enemies, they would need to stand as one.
This symbolic parchment was endorsed and blessed by the gods of both Ratik and Fruztii, and the superstitious Frost Barbarians place great store in its safety. [WoGG - 29]

577 CY  Bellport grew tired of the repeated raids by the Schnai, and demanded the protection due them as a city of the North Province and the Great Kingdom. Lord Captain Aldusc was dispatched from Asperdi of the Sea Barons with a squadron of warships and troops to do just that.
The warships are now reported to be operating along the coast. Included are no fewer than six large galleys and perhaps a score of other war ships. The troops were divided after landing into main [joining Herzog Grenell] and reserve [defending Bellport's landward approaches] groups. [Dragon #63 - 15]

Although the Schnai had not raided as far and as often as the Fruztii had in their days of glory, they were no strangers to such things; indeed, they were the most accomplished of seafarers, and they were truly as fierce as their cousins, as were the Cruski. They increased their raids, and their longships swept down the coast, striking the North Province and the Baronial Isles both, luring those who chased them or sought to stop them far out to sea where they could lose them with ease.
But not all were so lucky.
Some raiders were met and actions were fought; some slipped through, some turned elsewhere. Reportedly a squadron of seven Schnai longships were set upon whilst sinking the hulks of two provincial merchants, the vessels Marntig and Solos. Guided by the smoke and flames, a flotilla of Baronial warships surprised the barbarians. Three of the Schnai were rammed and sunk. In hand-to-hand action, the flagship of the barbarians’ fleet was captured, but the three remaining longships escaped after jettisoning all of their captured cargo.
In hand-to-hand action, the flagship of the barbarians' fleet was captured. Jarl Froztilth, leader of the Schnai, many of his men, and the captured ship were all taken to Asperdi. News of this success was said to have greatly heartened the Herzog. [Dragon #63 - 16]

The Schnai recalled how once they and the Fruztii were the terror of the seas, and they wished the southerners to fear them so again. So, the Schnai treated with their cousins, the Cruski. And the Cruski were glad to treat with them, for the Schnai held what was theirs. The Schnai gave up the lands south of Glot along the east coast [and] the Cruski regained their southern harbors. This made the raids into North Province and the Isles of the Sea Barons all the easier next year, and most of the able-bodied men were away on those journeys when the warbands of Stonefist (now Stonehold) rode into the tundra which the King of Cruski claimed. The few wandering tribes of Coltens there welcomed the invaders, while surviving Cruskii headed east as quickly as possible. The returning warriors were enraged at the boldness of the invasion. [Dragon #57 - 14]

The History of the Ice-Shard Tome
Crylandren’s corpse was found shortly after selling the Ice-Shard Tome, his corpse frozen, his veins reputedly filled with ice. The windows to his study were thrown open, despite that winter being the bitterest in living memory. Rumors persist that the tome is under some kind of curse, that a powerful, extraplanar mage has been tracking the book, slaying those who have handled it, but always failing to possess it himself. A list of similar deaths follow in its wake, always grisly, if never substantiated. [Dragon #243 - 89]

578 CY  Despite his youth, King Ralff II of the Fruztii understood subjugation. His people had turned to their cousins to the east in their hour of need and found the duplicitous hand of the perfidious Schnai. The Schnai had lent their support. Yes, they had. But that help came at a cost: suzerainty. The Fruztii had lost their governance. Indeed, they’d lost their pride. Once, they were the terror of the Solnor Sea. Now, they were a subjugated people. The Shnai commanded them, calling their commands guidance. They had learned their lessons well from the diplomats of Shar, long ago.
No more, he thought. He extended his hand to Ratik and they’d taken it, and they’d been true to their words. They’d stood side by side with his people when the tribes of Schnai had not. And so, he turned to Ratik again: Train my people, he said, and when he sent the pride of their youth to Marner, the Archbaron not only trained them in the modern art of War, he equipped them for such. And so, when Ralff looked again to the East, he understood that he had kin there, he had obligations there, but he also understood that he had no friend there.
The Fruztii sent raiding bands to sea with the Schnai, but due to careful urgings, numbers of mercenary troops also moved southward into Ratik and joined the Baron’s troops there. These Fruztii returned with knowledge of organized warfare and good-quality arms and armor and formed the core of a new standing army organized by King Ralff II in 578. The four companies of foot and one troop of horse actively patrolled and brought most of the realm under order. Chief men and nobles not raiding were prevailed upon to contribute men to patrol their own territories, so that by the end of the year, the frequency of banditry and humanoid raiding bands had been reduced to an all-time low. Even the high country around the head of the Jenelrad River was peaceful, and its Jarl swore an oath of fealty to Ralff. Without actually declaring independence from Schnai overlordship, the King of Fruzti showed that he was again capable of fielding an army capable of either defending his territory or taking another’s. The Schnai conveniently ignored the resurgence, probably hoping that the involvement in Ratik would again reduce the Frost Barbarians to vassal status. [Dragon #57 - 14]

Battle of the Loftwood
Battle of the Loftwood
Their expedition into Bluefang-Kelten Pass thus far successful, the Ratik-Frutzii alliance turned their attention south, their aim to destroy the humanoid forces under the Vile Rune orcs of the Bone March.

The manpower pool of the Archbarony was totally dry in 577. Because of the relatively good relations between the Fruztii and Ratik, the woodsmen and elven warders of the Timberway were moved south to the Loftwood, and new recruits were formed into units of light troops called the Volunteer Borderers. [...]
The usefulness of the new Volunteer Borderers was proved in the summer of 578 when one of this formation’s patrols discovered that the orc tribe of the Vile Rune was indeed moving northward. In addition to 5,000 tribe members, the force had 2,000 goblins, 1,000 norkers and xvarts, and 1,000 hobgoblins, orgrilIons, gnolls, and ogres. With this detestable agglomeration were nearly 2,000 bandits and brigands serving as mercenaries. Its forerunners were worgmounted goblins, a handful of whom were slain to obtain the intelligence.
Thus alerted, the Marshal of the Archbarony laid a trap which the unsuspecting invaders blundered into. The humanoid horde moved north along the fringe of the Loftwood where it butts against the hills. At the northern terminus of the trees there awaited the full army of Ratik, its numbers made to appear three times greater by magical means. The gnomes held the western (hillside) flank, while the light forester troops and elves formed the other arm of the “U,” well concealed in the dense timber. 
The Battle of the Loftwood saw considerable magical competitions in addition to the standard hand-to-hand combat between the strongest fighters on the opposing forces. The real fighting was between the masses of troops, however, and this was fierce in the extreme. At one point, a score of foreign volunteers saved the day because their leader, Queg, a Fruztii, had prepared an extensive ambush with rocks, tree trunks, pits, and trees to set fire to. This action turned back 250 or more hobgoblins, killing or wounding half of them, so that the flank of the Archbaron’s army couldn’t be turned. Simultaneously, the gnomes on the left flank were nearly broken by a rush of gnolls, bandits, and goblins, and were saved only by the superb slinging of a flanking group of the Hillrunners and the innate tenacity of the gnomes themselves. 
Finally, the scale was tipped by an attack on the right (of the orc horde) by the elves and foresters. The humanoid invading force broke and fled, and in the rout there was a great slaughter. [Dragon #57 - 14,15]

Seuvord Redbeard saw dissention among his Atamans, and knew he had to suppress it. He knew that he could not afford to be embroiled in a civil war. His “nation” was surrounded by enemies: The Rovers were once again increasing in strength to the west, and raids into those Barrens were far more perilous than they had been short years before. And except by all but the strongest of efforts, the passes to Tenh and Fruztii were closed to him. Were civil war to divide his lands, those enemies were sure to fall upon them and destroy them. He needed to unite his people. He also wished his own line to retain the Mastership of the Hold as a hereditary right, so he called a great council at Purmill, with promise safe conduct for all who attended. The Atamans were dubious. And they had right to be. Vlek had promised the very same, and look what happened to the Coltens? They came, but they came with a show of strength. With spears extended, and hands upon the pommels of their swords.
In CY 578, shortly after Tenh had coronated its new Duke, the Master of the Hold became Rhelt Seuvord I of Stonehold. Several of his cousins took ill from a mysterious flux shortly after the coronation, and about a dozen others were reported fleeing into the Griff Mountains with a small band of loyal followers. [Dragon #57 - 14]

Magic is not the only force that can wreak havoc. Those of the Old Faith can tell you that those who dismiss the forces the natural world do so at their peril. Nature can and will do more damage than mere wizards, indeed, most wizards, arcane or divine. Those who live in the shadow of smoking volcanoes can attest to such, as can those who live on the banks of rivers, and the sea…. Hurricane "Ivid" is one such reminder. It ravaged the Solnor Coast, crippling the Sea Barons’ majesty over the sea lanes of the north. Trade ground to a halt. So did piracy, for that matter. But that was the least of the coastal settlement’s concerns, as they fled before “Ivid’s” landing.
[Most] people [of the Sea Barons] recall this three-day storm, which some laughingly called "Hurricane Ivid." [Ivid - 90]

579 CY  Baron Lexnol’s heir, Alain IV, marries Lady Evaleigh, the daughter of the count of Knurl.
In 579 CY, Lexnol's only son, Alain IV, the heir to the throne of the archbarony, married Lady Evaleigh, the daughter of the count of Knurl. The county was the only surviving province of Bone March, and the union was arranged to improve the lot of both realms. [LGG]
Alain acquired the dream of uniting Ratik and Bone March, but failed to convince the king of the Frost Barbarians of his plan to drive out the nonhuman tribes. Many whispered that Alain was encouraged in these ambitions by his step-family, particularly the count of Knurl, whose position between Bone March, North Province, and Nyrond was grossly precarious. In certain agreement were the immigrants from Bone March, who were driven from their lands by the invaders. [LGG - 91]
The Ratik-Fraztii alliance cleared the Kelten Pass to the Hold of Stonefist, pressing the Fists back, but not taking the town of Kelten. Rhelt Seuvord rallied his forces, pushing the Fruztii back into the Griff Mountains.

580 CY  The Bone March was displeased. Had the Fruztii not allied with Ratik, they’d have surely overwhelmed the little nation. Ratik could only fortify and man so many passes and still secure the wide expanse of the Loftwoods. If only the pact could be broken.  To break the alliance between Ratik and the Fruztii, the Bone March conspired with the North Province, for they could not enter Marner undetected. Thus, the Seal of Alliance stolen from Ratik's Baronial Vault.
In 580 CY, intruders from Bone March attempted an audacious act of treachery by stealing the Seal of Marner, an object blessed by the gods of the Suel barbarians that was the symbol of the new Northern Alliance. The plot was foiled when the raiding party was captured in Kalmar Pass before making it back to Spinecastle with their prize. [LGG  - 36,37]
[But] not before news of the theft drove a small wedge between the Fruztii and Ratikans. [LGG - 91]



One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
 Primary sources for this history were the DMG 1e, Ivid the Undying, WGR5 Iuz the Evil, WG8 The Fate of Istus, the Greyhawk Adventures hardcover, The World of Greyhawk Folio, and The World of Greyhawk Gold Box, Living Greyhawk Gazetteer, The Living Greyhawk Journals, Dragon Magazine 57, 63, 243.

The Art:
All art is wholly owned by the artists.
Viking Repose by sebmckinnon
Snow by all-my-life-i-dream
Medieval-Knight by lijinbo78
Vikings by kristmiha
North-war by castaguer93


Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
11743 Living Greyhawk Gazetteer, 2000
Dragon 57, 63, 243
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

Friday, 20 December 2019

History of Oerth, Part 9: Of A Rumour of War



Chaos Has Risen
The Great Kingdom has all but collapsed under the weight of its own wickedness. New powers have taken to the field in the wake of its collapse, each eager to snap up what is unclaimed. But in the absence of law and order, chaos has risen. Evil is sweeping the land.
Two names will enter the fray: Iuz and Ivid, and the Flanaess will fall into such tyanny as it had not known since the name Vecna was whispered by those under the weal of his Occluded Empire.

505 CY  King Avras of Furyondy took note of the doings of Iuz, for what king wouldn’t be concerned about the rise of Evil on his border. The Vesve was already hard pressed by this Iuz, as orcs and hobgoblins bearing Iuz’s mark had penetrated their canopy and were laying waste to all they encountered. Avras mustered his troops and sent them north. But even as they engaged his vile forces, the armies of Iuz had already begun to break apart. For Iuz was not to be found. And it was his tyranny that had held them together.
But neither Furyondy nor Vesve was directly involved in the banishment of Iuz, generally dated to 505 CY. [WGR5 Iuz the Evil - 3]

St. Cuthbert of the Cudgel has been allowed to strike against Iuz, when his avatar assisted those imprisoning Iuz in 505 CY. That St. Cuthbert would wish to fight Iuz is not unexpected. Of the "martial" [...] Powers, Heironeous has his great struggle with his hated brother Hextor [....] But St. Cuthbert is a doughty, tough fighter, and he hates Iuz's [...] nature. That he was allowed to strike against the Old One is surprising. He could only have done so if [the other] Powers agreed to this, for all Powers must agree to such an action. Istus could tell us that Incabulus cared not, but Nerull's croaking voice was decisive in giving permission. [WGR5 - 6]  

Other blows beset [Iuz]. His mother offended Graz'zt, who drew her to the Abyss and imprisoned her there; Iuz's growing alliance with Zuggtmoy, tanar'ri Lady of Fungi, never had the chance to grow to fruition. Within Iuz's own lands, many factions struggled for power when their master left. Tanar'ri and gehreleth came to odds with each other and decided to leave the barren lands to their own fate. Orcs and evil humans began to squabble and fight. Chaos reigned, and the good folk of Furyondy and the Vesve breathed a sigh of relief. [WGR5 - 3]

511 CY  Evil was on the rise across the lands. It rose from the marshes and fens just as it had flowed out of the mountains, unexpected, and en masse. What stirred the trolls so, none can say, though the name Iuz was whispered more than once. It’s the Old One, they said, nodding knowingly. But Iuz was imprisoned, as those privy to such information knew, so it couldn’t have been him. Other names were whispered alongside his: Keraptis, for one, for all the Tenha know it, and all expect him to return.

Battle of Dour Prentess
Dour Pentress was so named because of a spectacular siege-battle there in 511 CY when over two thousand trolls surrounded the castle, cutting it off from supplies in a Troll Winter, for a period of over three months before it was relieved. [WGR5 - 70]

513 CY  Despite Iuz’s absence, Evil flourished everywhere in the North. A new force rose up and took the name of The Horned Society, a foul haven of deviltry. And like Iuz before them, they had designs on the North. But first, they must gather their forces were there plans to come to fruition.
Deprived of their lord [Iuz], the euroz and jebli armies massing on Furyondy's borders rapidly dissolved. The barbarous creatures fought the regents of Iuz and won for themselves the east and west shores of Whyestil Lake. East of the lake, savage chieftains and unscrupulous humans founded the Horned Society. [Chronological History of Eastern Oerik, by Keith Horsfield]

The Horned Society
515 CY  The Horned Society sought to make great gains in Iuz’s absence, and indeed, so did the petty despotic fiefs that were once under Iuz’s heel. They each and all sought to expand south, for that was where the riches lay, and that was where the yet untapped sources of slaves lay. But they could not march south, not whilst the Nomads and the Rovers were ever a nuisance to them, raiding across the Cold Marches and Howling Hills. So, they put aside their differences and gathered as one and marched north to put an end to that nuisance, once and for all.
The Nomads and Rovers darted in and out of their armies’ reach, and revelled in their early successes, but as those armies marched ever north and as the Barrens open to their maneuvers were ever squeezed smaller, they had no choice but to turn and fight. The inevitable battle did not go well for the Rovers. They were all but massacred at the Battle of Opicm River.
The Nomads were more fortunate. They did not have the Icy Sea and the Corusks blocking their flight. They did not have the Fists of the Stonehold at their back, either. They broke into smaller bands and slipped away into the vast expanse of the northern plains and the tangles of the Boreal Forests and vanished as though they were one with the wind and trees.
At the great battle of Opicm River, the might or the Rovers of the Barrens gathered to war upon a combined host from the land of luz and the newly formed Homed Society. The wardog soldiers and light cavalry of the Rovers were decimated and scattered, and many of their chieftains were slain. Perhaps three or four clans of but a few tribes each are all that now remain of the force which once sent the tumans of the Wolf Nomads flying back across the Dulsi without their gray-tailed banners. [WoGA - 33]
There were those who remained loyal to Iuz, though, for they knew the Old One could return, would return. They knew they must survive were they to be of use to their absent master when he did, so, they feigned allegiance, and added their strength to that gathering, their aim to placate those who would otherwise take His lands, and as they seemed lend aide, they held back, all the while watching their foes weaken their selves. They bided their time, and waited.

520 CY  To the east, those upon the Thillonian Peninsula had little concern for the doings of those across the Griff Mountains, excepting those few Fists who managed to cross those imposing peaks. Their relative security aside, they understood that one day those Evils to the West might come; so, they searched for what uncharted passes might be hidden from them. And they searched for fabled Skrellingshald, for the elder wives wove tales of the wonders that one might find there. But where was it? None could say, but the fancy tales told of a becalmed climate and rich soils and steeply walled, easily defended, paths to it. That in itself made it worth seeking out. But did it ever actually exist? Or was it just the grist of fancy tales?
Most scoffed. It was just the stuff of fancy, they said. But there were those who thought differently. There’s a kernel of truth in even the wildest of fables, they believed, and so, they shouldered packs and girded themselves for the great dangers that lurked within those peaks. And of those who did, few returned.
Skrellingshald
Hradji Beartooth was one who had. He returned with wonders and curiosities and what they hoped was a tale to tell. They expected him to gather the clan around the hearth and regale them with the tale of his exploits and heroism. But he didn’t speak on it. Not to a single soul. And neither did those who’d staggered out of those lofty mountains with him.
What, you’ve never heard of Skrellingshald? Maybe you have, for Skellingshald is what the northern barbarians called that long forgotten city of Tostenhca.
Hradji returned later that year with a diminished following and with a greatly increased wealth which consisted largely of […] golden spheres. He quite naturally refused to disclose the location of the mountain, as he planned to gather a stronger force for the next season and return with still greater booty. Unfortunately, Hradji and the majority of his men died within the year, some of them as soon as they arrived home. What is more, all those who had any prolonged contact with the gold similarly sickened and died. Hradji’s heir disposed of the hoard by trading it to merchant interests in the Great Kingdom, and reputedly the curse still circulates as the coin of that land, although this last may be a tale fabricated to weaken the Emperor’s currency. [GA - 93]

c.550 CY               In truth, Hradji Beartooth, although as ever distrustful of magic as all Fruztii, had braved the dangers of the Griff Mountains because he knew his people might need a haven, and that they sorely needed what wonders Skrellingshald might have wielded to keep them safe those eons past, for the Fruztii had been greatly weakened by the Battle of Shamblefield, and were a shadow of their former selves.
Not so the Schnai. They had not spent themselves against the shields of the south. They had taken to the seas instead. And so, when the Fists of the Stonehold had swept out from the Griff Mountains, the Frutzii had little choice but to treat with their cousins to the East. Help us fortify the passes, they pled. And the Schnai were only too willing to help. They sent warriors to strengthen the Bluefang-Kelten Pass. But not so many as did the Fruztii, for they sent longships to Krakenheim to protect their poor cousins from what retaliation might come from the Great Kingdom’s North Province and the fleets of the Sea Barons. And the Fruztii found themselves under the suzerainty of the Schnai. Their king was but a puppet. And they chaffed under their cousin’s rule.
While the Fruztii were historically the most persistent in their raids upon the Aerdy, the Schnai explored the seas and the northern isles. Their discovery of Fireland during the early years of Fruztii raids southward was a great distraction. Rather than seek conquest in the Flanaess, they chose to explore the Lesser and Greater Isles of Fire, while they built settlements on the more habitable islands of Sfirta and Berhodt. They would inevitably return home with tales of monsters and giants, and of treasures almost obtained. [LGG - 16]

555 CY  The turmoil in the Great Kingdom settled once Ivid V was crowned Overking. But much to the displeasure of the Scarlet Brotherhood, the new Overking banished all foreign advisors from the courts of his nation. The Brotherhood had lost its foothold in Suundi, so they took measures that they hoped would distract the Overking. Indeed, they hoped for far more than that. (6071 SD)

558 CY  The Scarlet Brotherhood set out to stir up trouble for the Great Kingdom. They sent agents into the Rakers and whispered into the ears of the Euroz, the Kell, the Eiger, and others, to encourage the orcs and the gnolls there to raid the Bone March, for if Ivid’s attention was in the north, they might once again gain influence in the south. (6074 SD)

559 CY  Humanoids began raids into Bone March. These were limited in scope at first, for the orcs and gnolls did not fully trust the red-robed agents that whispered in their ears. They are not prepared, the whispers said. They look to the barbarians to the north and have not guarded against you, they said. But the orcs were cautious. For they knew not what these red-robed whisperers hoped to gain. And because they had heard the whispers of Men before, and knew that Men had always used their people to blunt the swords of their enemies with orcish blood. The gnolls were less cautious, for the whispers promised them blood, and they do so love the smell of it.

560 CY  Finding resistance limited, the orcs and gnolls made more forays into Bone March, striking widely so as to keep the Marquis’ forces rushing to and froe across the breadth of his lands to defend against them, never once conceiving that the orcs were acting far more strategic than they ever had before. They were a savage species, after all.

561 CY  The forces of Marquis Clement tired. And still the orcs came. And when the orcs found no resistance, the whisperers said, “The time is ripe. He has not the strength to defeat you!” The orcs still did not trust the whisperers from Shar, but they saw the truth in their words. And so the tribes flowed from their mountains into the Bone March and laid waste to all that stood against them.
They flowed out into the Theocracy of the Pale, and into neighbouring Nyrond. They flowed out into Ratik. Because that was what the agents of Shar instructed them to do. But the greatest of their hosts spilled out onto the Bone March, for the agents of the Brotherhood knew that turmoil within the Great Kingdom was so great that it could not muster effective opposition. And because they had parleyed with Herzog Grace Grennell of The North Province, and he had promised to delay his defense. But also because they’d parlayed with others, far darker in purpose than Grennell.
Thus, the orcs and the gnolls made great gains into the March in so little time. But not so in the Theocracy of the Pale, Nyrond, or Ratik, for there resistance was stiff, swift and sure.

563 CY  The Bone March fell to the humanoids and all humans in that area were either enslaved or killed, Lord Clement among them, as he was held up within the walls of Spinecastle, waiting for succor from Ratik and the North Province, when it fell after a prolonged siege, virtually overnight. Survivors say that the orcs and gnolls had nothing to do with its fall, that it fell from within, that dark forces rose up from its very foundations, causing those within to throw open the gates in their haste to flee, and only then did the humanoids gain entry. It was the castles’ curse, they said, making some gesture they thought would ward off the Evil they said they saw that day.
Spinecastle

The hordes did not hold the castle for long; for they too were struck by such horrors that drove them from its halls. While within, they were driven mad; and those that survived said that blood flowed from its walls, that rooms rippled and disappeared, and that they were induced to strike one another down. Retreating from Spinecastle’s horrors, they never again entered it.
The Knight Protectors of the Bone March were overwhelmed by the hordes, and those who could fled to Ratik, bolstering the defenses of Ratikhill.
This land fell to the horde of invaders [Euroz, Kell, Eiger and others], its lord slain, and its army slain or enslaved. Humans in the area were likewise enslaved or killed, and the whole territory is now ruled by one or more of the humanoid chiefs. [Chronological History of Eastern Oerik]
The Euroz orcs and the gnolls continued to flow out of the Rakers, betraying and attacking the North Province in their blood frenzy, even as Spinecastle held out against them.
Grennell expected as much and was prepared. He met them within the March, and drawing them into defensive redoubts, he slowed their advance, and then halted it altogether; and having done so, he parleyed with them and allied with them against Nyrond and Almor, for he believed that such a force could not be defeated until it had blunted itself against hard resolve, and he much rather it do so against that of other lands and not his. Then he would turn on the humanoids, and take their spoils as his own.

What did the Scarlet Brotherhood think about their success? They were elated. They were infuriated. The orcs slaughtered their agents along with all the other humans, for the orcs understood that those red-robed whisperers were not their friends. They understood that they were pawns in a greater game that was not their own. And they recognized the scent of slavery when they smelled it.

The Death Knight Lord Monduiz Dephaar made good use of the chaos that ensued, craving a kingdom for himself out of the lands surrounding his stronghold somewhere in the Blemu Hills in the wake of the collapse of the Bone March, and even now commands legions of humanoids and bandits, who call him Dreadlord of the Hills.
Both Prince Grenell of the North Kingdom and the humanoids of Spinecastle gave the Dreadlord wide berth.

565 CY  Ratik was in need of allies. Their most stalwart ally, Marquis Clement of the Bone March had fallen and his lands were in the thrall of orcs and ogres and Death Knights. Tenh was beset by Stonefist and the Theocracy of the Pale, and indeed, the Fists had raided Ratik’s very north. Their only “ally” was the Theocracy of the Pale, if having a common enemy could necessitate their being allies, for the Theocracy was, if anything, hostile to all who weren’t blind adherents to the Faith of their Blinding Light, and the people of Ratik were not.
                But they were not entirely without hope. They had kin. Of a sort. The Fruztii had passed them by in their raiding. Why? They’d been enemies once, after all. Because the Fruztii had kin within their domain, and their kin had become a people of Ratik.
Marner gathered those elders of Fruztii descent and asked them, “Will your brothers to the north treat with us?” After much talk and deliberation, the elders agreed that the Frutzii would. The Fruztii wished to be free of the Schnai. They were beset upon by the Fists. And their strength had been broken upon the shield of the Great Kingdom.

Korund of Ratik
But who? They chose Korund of Ulthek, for his mother was of Fruztii decent and his father was the Ward of the North. And Korund sailed north to visit his kin north of the Timberway. And with their aid, he secured a meeting in Djekul. And then in Krakenheim, where His Most Warlike Majesty, King Ralff listened carefully and was intrigued.
Soon, Marner came to Krakenheim, and Krakenheim came to Marner.
            “Where else might we find allies,” His Valorous Prominence, Lexnol, the Lord Baron of Ratik asked.
            The Fruztii pondered this question. Fireland, they said.

Fireland
             In 565 CY, the explorer Korund of Ratik sailed with a number of barbarian friends to Fire-land, returning with a crude map made with respectable instruments and a bit of magic. From this, the Savant-Sage and I have concluded that Fire-land is a collection of islands. No single island is great enough to be a continent, though the largest might be the largest island on Oerth. The whole surface area of Fire-land would likely cover less than one million square miles. We would so like to have a more accurate and recent assessment! [TAB - 11]

566 CY  The Rovers may have been defeated by the Horned Society at the Battle of Opicm River, but they could still be a thorn in its side. Pride dictated that they spit in the face of defeat. Pride dictated that they regain their lost lands. They allied with the Weigweir and together, they began raiding northeastern edge of Fellreev. 
The young tribesmen who matured into warriors during the last two generations avoided their old battling and hunting grounds along the Fellreev Forest and the plains of the Dulsi, for they feared the might of luz’s hordes. Instead, these nomads and woodland hunters withdrew to the steppes and other sites to the north and east. Their numbers increased, and they practiced their fighting skills against the men of the Hold of Stonefist and the savages and humanoids they met on raids into the Cold Marshes. Despite the difficulties of communication, the western tribes of the Rovers of the Barrens actually made alliances with the Wegwiur.
In 566 CY there were a few light raids into the northeastern edge of the Fellreev. In a few years, wardog parties were reported in the forest west of Cold Run. [Dragon # 56 - 28]

570 CY  Though few knew of it, Iuz had been freed from his imprisonment beneath Castle Greyhawk.
Whether this was by error or perhaps design on the part of Robilar, who secretly carried a pair of highly unusual dispelling magics about himself on that fateful day, sages cannot say. What is known is that at the moment of Iuz's being freed, Archmage Tenser arrived on the scene together with Bigby the mage and a powerful fighter going by the unlikely name of Neb Retnar. Tenser had learned of Robilar's plan, feared that Riggby was being duped, and came post haste to prevent their action. Tenser and his cohort began battling the freed, enraged demigod. Riggby at once aided the assault. Robilar and Quij considered flight and felt their chances would be best if they made odds of four against one into six against one. Iuz was very nearly destroyed in that conflict, escaping to the Abyss just before Bigby would have destroyed him with his infamous crushing hand spell. He left behind him a backwash of chaotic evil magic which altered the alignment of Retnar, left Riggby catatonic for days, and caved in a large part of Castle Greyhawk's deepest dungeon complexes. Since that time, Iuz has always protected himself with a carefully secreted soul gem hidden on an unknown, unbelievably well-guarded Abyssal plane. [WGR5 - 5]

Iuz
He seethed. He raged. He could think of nothing but revenge. Against those who’d imprisoned him, against that overblown pup Robilar who’d tried to kill him, against Bigby who almost had. Indeed, against all of the Flanaess. And he was far more powerful than when Cuthbert had locked him away.
He returned to Dorakaa, and finding his fiefs disloyal, he exterminated most of the “independent” lords of the lands he still claimed as his own.  Their bones, along with those other “unfaithful” he murdered, lengthened his Road of Skulls.
After his release, Iuz was filled with a desire for vengeance and conquest. Sixty-five years of banishment had concentrated his mind wonderfully. With a savagery and cruelty allied to plans formed over many long years of thought, Iuz acted to gather together the warring bandits and humanoids of his land with an iron grip. He drew together his Boneheart, a Greater and Lesser circle of spellcasters, six in each echelon. His agents began to scour the Flanaess, seeking arcane evils and relics. Iuz readied his forces for a great war. [WGR5 - 3]



One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
 Primary sources for this history were the DMG 1e, Ivid the Undying, WGR5 Iuz the Evil, WG8 The Fate of Istus, the Greyhawk Adventures hardcover, The World of Greyhawk Folio, and The World of Greyhawk Gold Box, Living Greyhawk Gazetteer, The Living Greyhawk Journals, Dragon Magazine 56, 293.

The Art
All art is wholly owned by the artists.
It's Medieval Time by kozivara
knight-full-plate-armor Wallpaper
Elsest Fortress by aikurisu
Spinecastle, by Kalman Andrasofszky, Dragon 293
Viking by matejko77
Viking Metropolis by ourlak
Iuz, Age of Conan


Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9386 WGR3, Rary the Traitor, 1992
9398 WGR4, The Marklands, 1993
9399 WGR 5, Iuz the Evil, 1993
11374 The Scarlet Brotherhood, 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
WGR Ivid the Undying, 1998
Dragon 56, 293
OJ Oerth Journal, produced by the Council of Greyhawk, and appearing on their website
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

Thursday, 12 December 2019

History of Oerth, Part 8: Of The Dissolution of the Great Kingdom



Court of Deception
The Great Kingdom had waxed and waned, and it its waning, the western principalities declared their sovereignty, for in truth, they were already self-determining and self-governing. Others closer to its heart were soon to follow, for in its Turmoil Between Crowns the Great Kingdom’s reach was surely foreshortened. And the Houses of the Celestial Circle, knowing this to be true, were plotting and maneuvering, but then again, when were they not?
Why had the Great Kingdom fallen so? Had depravity outweighed morality? Had personal gain outstripped duty? Had Evil bettered Good? Its Houses schemed against one another, dread Death Knights had risen, and with them, the much-celebrated Knights Protector had fallen. Raids and piracy plagued her seas. And lesser races, when not actually serving the Malachite Throne, were snapping at the hand that had once kept them at bay, for they could smell its death on the wind.
To make matters worse, a madman was set to soon sit upon the Malachite Throne.

The Houses used what tools were available to them in their intrigue. Rumours. Misdirection. Subterfuge. But there were other, more direct, means at their disposal, and they were not above or loathe to use them: the dirk and a dram of poison. Such crass deeds would always be hired out, of course. And only if they couldn’t be traced back to them.

c. 300 CY              The History of the Book of Darazell
This spellbook has a dark and evil history—a legacy that mirrors the land from where it came, the blighted Kingdom of Aerdy. Its spells were first put to paper sometime in the 4th Century by the assassin-wizard Darazell. Little is known of the history of this evil mage save the infamous and rare spells he perfected, especially his trademark Darazell’s noose. Darazell met an ironic fate when he himself was assassinated by unknown hands, his body found slumped over his beloved spellbook. It is a puzzle to those who know his tale that such an efficient killer was taken unawares and murdered. It is sometimes said that Darazell knew rare rituals and had made a pact with a dark power, one that would allow him to rise in eternal undeath. Indeed, it is said that Darazell ordered his own assassination as the final stage of the ritual.  [Dragon #243 - 92, by Anthony Nixon and David Head]

Such deeds were not just the purview of the luminary Celestial Houses. They were used far and wide, albeit with less flair and plum, by those the luminaries deemed unsophisticated and savage. Although, those “savages” were usually more direct in their application. After all, once all their enemies were dead, what did they have to fear?

430 CY  Some say that Vlek Col Vlekzed was a Rover, who after years of plundering the lands around his, had fled his lands for the northern peninsula, and with those Rovers and bandits who followed him, took the lands of the Colten Feodality for his own, having lured them to their deaths on the pretense that they were to treat and come to an accord of peace. Others contend that he, himself, was one of the Colten Atamans, and that he seized control of all their lands when he betrayed his peers, slaughtering them while they revelled in his Hold, besotted on his wine. Still others contend that he was from Tenh. Wherever he came from, and however he came to control the Atamans, he drew them into his fold, and collectively, they came to be known as the Hold of Stonefist.
The inhabitants of the area, the Coltens Feodality, were tricked into negotiation with Vlek. These negotiators and their escorting force were slaughtered, the remainder of the Coltens host routed by surprise and ferocity, and Vlek settled down to rule over the whole territory. [Folio - 16]
The Coltens folk had no place in this hierarchy, and many fled to the Hraak Forest, or beyond the Big Seal Bay and the northern thrust of the Corusks to dwell in the Taival Tundra, in the land of the Ice Barbarians). [LGG - 109]

c.440s-460s         Torn by its turmoil, the Great Kingdom began to break apart. Beginning with the Viceroyalty of Ferrond, Veluna soon followed suit, Furyondy being less devout than she wished. Then Perranland. The Malachite Throne took no action against them, could up as it was in its own tribulations. But as the tapestry of state continued unravelling, it had little choice but to rise from its stupor, lest it lose the entirety of its lands. But try as it might, it could not stem the tide. The Iron League formed. Nyrond seceded. Alain II of Ratik declared his fief an arch-barony, not entirely willing to completely sever ties with the mother country, as yet. But in truth, he ruled Ratik as though it was indeed independent, as did the Marquis of Bone March. What choice did they have? The Crown was embroiled in what came to be known as the Turmoil Between Crowns, and it took no interest in the administration of its provinces.                                                

446 CY  Paradoxically, the disintegration of the Great Kingdom paused a while, despite a wretched change at its very crown. The House of Rax became decadent, self-absorbed, weak, and ineffectual. Petty nobles began to scheme, to openly flout the Overking's edicts, and to enact their own laws and pursue their own mean-minded grudges. It was only a matter of time before Rax was overthrown and a new tyrant installed as Overking and, in truth, many petty nobles were glad when it happened. After decades of pointless strife, it was almost a relief to have central power and authority again. However, few of them would have chosen Ivid I as their new master.
No direct evidence links Ivid, ruler of the North Province at the time, with the assassination of the entire House of Rax in 446 CY. But Ivid ensured his ascension by the simple expedient of killing every other minor princeling who made a claim on the throne, and plenty more besides. Madness had gripped the Malachite Throne when Ivid I, scion of the House of Naelax, was proclaimed His Celestial Transcendency, Overking of Aerdy, and many knew it.
The Malachite Throne became known as the "Fiend-seeing Throne." It was whispered that the House of Naelax had willingly entered into a pact with fiends—lords of the infernal tanar'ri—a pact that would endure down all the generations of their descendants. A time of terror had begun. Blood would wash the feet and hands of the madman enthroned in Rauxes. Little wonder that further secessions beset his lands.
Civil war erupted in the Great Kingdom. The North Province, now ruled by Ivid's nephew, soon established independence, as did the wily Herzog of Ahlissa in the the South Province. He allied himself with the seceding Iron League: the lands of Onnwal, Idee, Sunndi, and the Free City of Ironwall.
The Holy Censor, High Priest to the Overking, sought freedom for the See of Medegia. Almor grew in strength and freedom, supported by Nyrond as a buffer state between itself and the declining power of Rauxes, although Ivid managed to drag it back under his influence in later years. Momentous change beset the Great Kingdom. Not until Ivid V ascended the Fiend-seeing Throne would the Great Kingdom appear to increase in might again. This would take a century to happen and also be ultimately a temporary hiccup in the terminal decline of Aerdy. If all eyes were on the Great Kingdom for decades after Ivid's rise, it would help explain why they missed seeing the rise of a new power far to the west and north. [FtAA - 4,5]

448 CY  The isles of the Sea Barons had always been given a degree of autonomy not enjoyed by the Baronies of the mainland. They’d been tasked by Overking Manshen in 102 CY to pacify the seas, to contain the Barbarians in the north, and to stamp out piracy in the south. They required freedom to do so, they said. They could not accomplish these tasks were they to account for each and every action, they said, citing the impossibility of their fleets to communicate with their home ports when they could be at sea for months at a time. Rauxes reluctantly agreed to their terms. But the crown made it abundantly clear that the Barony’s autonomy in these matters was contingent on results. The Sea Barons agreed to the Throne’s terms.
They never truly succeeded in containing the Barbarians, but in 168 CY, they finally defeated the fleets of Duxchan, all but eliminating piracy in the south. But the Barony and the Overking had grown accustomed to reaping the spoils of captured pirate ships, thus the Crown bestowed writs of privateer to those ships sailing the Azure Sea against those vessels of the Iron League.
The captains of the fleet were accustomed to keeping their own council as to who the foes of the Kingdom were, and long voyages without the oversight of the throne strengthened that sense of independence. Asea, and then in their home ports.
In time, the authority over the seas was divided between the Sea Barons and the Lordships of the Isles. Never friendly, the two provinces became heated rivals, vying for control of trade routes. The Lordship were given the writs of privateer, and preyed upon merchant fleets, while the Sea Barons weathered the far more vicious conflict with the savage Barbarians during the raiding season.
All that changed with the continued dissolution of the Kingdom.
In 448 CY, the Sea Barons suddenly gained sole authority over naval pursuits in the eastern Great Kingdom, following the affiliation of the Lordship of the Isles with the Iron League. Overnight, the prince of Sulward and the baron of Asperdi became nemeses instead of rivals, with the Aerdi Sea as their field of battle. [LGG - 100]

450 CY  Dunstan I of Nyrond realized that once The Great Kingdom stabilized, he would need allies. His borders must be secure. But mostly, he would need others to come to his aid in his time of need, should that time come, and who else would stand by him than those that had also recently seceded for the Malachite Throne’s fierce rule.
He called the Great Council of Rel Mord, and representatives from Almor, the Iron League, the Duchy of Urnst, and Greyhawk arrived to treat with him. There was a cost. He need withdraw Nyrondal troops from the Pale and the County of Urnst, for those who would ally with him would not do so if he too occupied lands not his, for they would not throw off the yoke of one Overking only to treat with another. They came to an accord, and roundly condemned the Great Kingdom.
By 450 CY, Aerdy had survived two distinct civil wars. Ivid and his court had defeated their enemies in the aristocracy, and had entrenched themselves in the empire's political machine. With a stabilized foe, Dunstan realized in his old age that he still needed willing allies, should Aerdy take the offensive. In Harvester, he called the Great Council of Rel Mord. Delegates from every Nyrondal principality and subject state attended, as did representatives from Almor, the Iron League, the Duchy of Urnst, and even Greyhawk. After a month and a half of negotiation, Dunstan the Crafty withdrew Nyrondal troops from the Pale and the County of Urnst, and realigned the internal borders of his subject lands. Furthermore, he publicly threw his considerable support behind the Iron League, and rebuked the Great Kingdom of Aerdy as a "corpulent reanimated corpse, spreading contagion and sorrow to all that it touches."  [LGG - 77,78]                

From its “Emancipation,” The Theocracy of the Pale was not a tolerant land; indeed, it never had been. It chaffed under the lack of self-determination and freedom they themselves denied any who didn’t proscribe to their narrow view: that was only one god, Pholtus, henceforth known as The Blinding Light, and that there was only one Truth and that was His. Nyrond saw otherwise, and had seen fit to exert their authority to that effect. The Theocracy determined that no other authority would supress their Truth again. They were the Chosen of The Blinding Light, selected by the god Himself, and governed by His priests. His Word was Law, and woe to those who deviated from His path. The Theocrat demanded that an “Inquisition” be enacted, heretics were rooted out, imprisoned and even slain. Those not of the faith were discouraged from entering their domain, lest they spread their false gods among the faithful. Judgement was always swift when “under the Question,” for the defendant was always considered Sinful until proven Innocent.
Not all were pleased with the Council of Nine and its inquisition. A splinter group rebelled against Wintershiven, claiming that faith was a personal path, not to be interfered with by the State and the Council. The Council saw the matter differently. They swiftly put down the heretical clerics with a division of the army personally led by three members of the council. And thus the Church Militant was born, the paramilitary body of warrior priests responsible for ensuring the purity of doctrine and safeguarding church properties, especially the Basilica of the Blinding Light.
They and the Council did not always see eye to eye.

467-469 CY         Plague swept the lands, beginning in Rookroost and fanning out faster than a man could run. It arrived as all plague does, suddenly: one week they were disease free, or as free from such as any populace ever is, and then scores were afflicted the next. The afflicted complained of lassitude, joint pain, and headache; soon, red boils appeared and the headache grew crippling. Hours later copper coins rested atop eyelids. Poultices, infusions, leeching were ineffective; indeed, even magics and the ministrations of the clergy proved useless. Thousands died; and just as swiftly as it began, it disappeared having burned itself out. Rookroost was ever vigilant of The Red Death’s return. But as in all of these cases, vigilance lasts only as long as a generation before it becomes the grist of old-wives tales and fairy fancies.
Old records describe a plague that decimated the Bandit Kingdom's population as it swept across the Flanaess some four score years ago. [WG8 - 6]
[A] bardic song talks of a 'wasting disease' that swept Oerik nearly a century ago[....] [WG8 - 40]


476 CY  The Hold of Stonefist is an unforgiving land. It was born of deceit and violence. It has poor soil, a growing season shorter than any save Blackmoor. Only the Coltens have ever shown any inclination to till the land, to fur, and to fish. The rest proved as cruel and restless as their master. They wished to roam and raid widely, for to do otherwise invited subjection. Vlek Stonefist knew this, for he believed the same. Thus, he set about occupying his people in the manner to which they were accustomed: raiding. The Rovers were poor, and they moved about too much to be easy prey, so he set his people upon the Tenh. When they mobilized against his “Fists,” he sent them over the mountains to raze the Fruztii and Ratik. He sent raiding parties north against the Cruski. Resistance was everywhere, but the Fruztii, gravely weakened by having repeatedly thrown their might against the shield of the south were ill-prepared for attacks from the north. The Fists grew ever bolder, so the Fruztii began to raise palisades against them, but they no longer had the strength to man the breadth of the Fists’ onslaught. The Frost Barbarians parlayed with their cousins, and together, they came to an accord, they must ally against the Hold of Stonefist.

Iuz
479 CY  When was Iuz born? Where did he come from? None know. It is believed that he was the son of a forgotten despot of a petty fief. It truth, only the wide ruled there in that rock, heathered marsh. It was a petty land, ruled by a petty man, who when he died in 479 CY, few if any mourned him. His dismal patch of marsh fell to his son, a boy who was named Iuz. Was he the despot’s son? Few deny the claim. None believe it.
Iuz was born of a human mother, the necromancer Iggwilv, and a great tanar'ri lord, Graz'zt, ruler of several Abyssal planes. The young cambion tanar'ri soon used his powers to great effect. Realizing that his warriors could not hope to triumph by simple force, Iuz began to ally his men with other minor clan leaders to beat off stronger enemies. Of course, those allies always ended up suffering most of the casualties and their leaders died in battle with astonishing predictability. Slowly, the size of Iuz's warband increased. Celbit and Jebli ores of the Vesve margins began to join. The human scum serving Iuz didn't like the ores overmuch, but they soon saw how their enemies liked them even less. And of course, there was Iuz's magic. Many cambions wield magic, but that of Iuz, aided by his mother, was far more powerful than anything the competing hordes could muster. Iuz had control of the entire Land of Iuz in little over a decade. [Iuz]

Iuz
Few took note of this new presence in that secluded northern waste, despite the tales of refugees that fled south of slavery and ghastly abominations, the risen dead, and the road of skulls that stretched from Dorakaa to the Howling Hills. The fiefs always fought one another. Petty lords rose, and fell with regularity. This Iuz would do just the same, they imagined. He had risen. He would fall in due course. And if he didn’t, his was a secluded land of no consequence. What harm could he do?

c.500 CY               The History of the Book of Darazell
            So, the book was sold, bartered, stolen, lost and found from the See of Medegia to North Province and back over the next 200 or so years, falling into the hands of various lesser mages. The common thread that bound these mages together was that none kept the book for any length of time, and many reported strange phenomena surrounding the book. A rumor persists that Darazell, cheated by the dark power, lives on within the book as a rare form of undead, a “tome-haunt.” Supposedly, he searches for a particular type of owner to possess in order to finish some unknown goal. It has been said that there are a couple of secret pages within the book that give clues to what this is, but no one has been able to record what they hide. The spellbook is compact and bound in bleached, patchy, green leather. It has silver corner caps and an ornate silver dagger device, blade pointing downward, painted on the front.
[In addition to a list of hitherto unrelated necrotic spells, [t]here are also descriptions of methods of assassination, and writings on efficient and subtle ways to commit murder. Oddly, there are 10 blank pages at the end of the book— pages that defy any attempt to write on them. [Dragon #243 - 92]



One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
 Primary sources for this history were the DMG 1e, Ivid the Undying, WGR5 Iuz the Evil, WG8 The Fate of Istus, the Greyhawk Adventures hardcover, The World of Greyhawk Folio, and The World of Greyhawk Gold Box, From the Ashes Box Set, Living Greyhawk Gazetteer, The Living Greyhawk Journals, Dragon Magazine.

The Art:
All art is wholly owned by the artists.
Cleopsis-Eater-of-the-Dead by steveargyle
Plague, by Karl Waller, WG8 Fate of Istus
Iuz, by Eric Hotz, WG5 Iuz the Evil
Iuz, Age of Conan

Sources:
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1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2138 Book of Artifacts, 1993
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The map of Anna B. Meyer