Saturday, 5 June 2021

Commerce on the High Seas, Part 2

 

“What do ye do when ye see a whale, men?”
“Sing out for him!” was the impulsive rejoinder from a score of clubbed voices.
“Good!” cried Ahab, with a wild approval in his tones; observing the hearty animation into which his unexpected question had so magnetically thrown them.
“And what do ye next, men?”
“Lower away, and after him!”
“And what tune is it ye pull to, men?”
“A dead whale or a stove boat!”
― Herman Melville, Moby-Dick or, the Whale

A Salt of the Seas
I’m still reading old Dragon magazines. There’s a fair bit I gloss over, but every now and again something catches my interest, some treaties on history, or some early exploration of immerging PC classes.
What I’m looking for is what might be considered useful. There was a lot left up to the imagination in those days, and much left out of those core books of yore; so, what was published in Dragon magazine might be considered (what new gamers would call) Unearthed Arcana—before these was a sourcebook of the same name.
As I noted in an earlier post, there was little said about trade, even if that phrase has been bandied around often throughout the ages and editions; so, it’s always a pleasant surprise when someone actually tackles that orphan child.
What can be said about trade on the high seas?

“Trade has all the fascination of gambling without its moral guilt.”
― Walter Scott, Rob Roy 

If that earlier post tackled potential profitability of trade, it decidedly neglected to mention what those profitable cargos might be. The article was published pre-setting, so it was anyone’s guess what those cargos might be. I imagine DMs took inspiration from the golden age of piracy, when merchants and man-o’ wars, and pirate vessels played cat and mouse with one another.
The below example certainly seems to take inspiration from that “golden age.” 

Except from SHIP’S CARGO by James Endersby and John Carroll, Dragon #12, Feb. 1978.
Small merchant ships can hold up to twelve units of cargo, while large merchant ships can hold up to thirty units. Roll a six-sided die for each kind of treasure possible; each roll of a one means that there are from one to six units of that particular type of cargo on board. If the total number of units of cargo is greater than the capacity of the ship, neglect the least valuable cargo.

Value per Unit

Cargo

Gold pieces

Comments

Spice

1000

 

Silk

1000

 

Precious Stones

1000

Amber, flint, jade, marble, emeralds, etc.

Jewelry

1000

This is primitive and low-grade stuff, not the jewelry used in normal D&D campaigns

Ivory

300

 

Precious Wood

300

Only 1-4 units; ebony, teak, balsa, etc.

Tea

350

 

Cotton

250

 

Cloth

250

 

Livestock

250

Camels, falcons, peacocks, monkeys, ocelots, Arabian horses, etc.

Fruits and Vegetables

100

Spoilage may occur, especially over long voyages

Foreign Slaves

Variable

20-60 people

Also, roll for treasure — type A.
There is also a 15% chance that a few passengers are aboard ship. These passengers can be merchants, adventurers, or noblemen. 

Port of Call

The next logical step would be to think on where these cargos might come from. Setting boxed sets are the idea resource for this sort of “speculation.” Speculation need not enter the picture at all, should you have one at your perusal. Seeing that 5e has not issued many such resources, DMs are going to have to be creative about what comes from where, much as they had to do in the time of “way before.”
Thankfully, we have the Folio, and the Gold Box, not to mention the Living Greyhawk Gazatteer. The Folio listed “Resources” for each of the nations; the Gold Box went one step further, adding a map detailing the nations with symbols. The Living Greyhawk Journal took these one step further, expounding upon the initial resources.

A Fistful of Gems
RESOURCES
(Major known items produced in sufficient abundance to export.
Gem classifications are:
I Base value 10 GP
II Base value 50 GP
III Base value 100-500 GP
IV Base value 1000+ GP
[Folio – 3]

For a further breakdown of gems of each category, the 1e DMG has fairly exhaustive list. 

What follows is a list the nations of the Flanaess, including what I expect most captains would know about each port of call: languages spoken (the common tongue is Bakluni in the west, Keoish in the Sheldomar valley, and Aerdy elsewhere, to say nothing about Suloise wherever the Brotherhood reigns supreme), common national temperament [alignments] (key to potential trust), their currency, and their allies and enemies (for obvious reasons, I should think). Keep in mind that these resources are the MAJOR export, and not the only source of trade of these nations. I have added to these on very rare occasion, as I saw fit.

The points detailing each are taken from those sources noted above.

Almor
ALMOR, PRELACY of
Resources: foodstuffs, cloth, copper
Principal port: Chathold, on the Fairwind (Relmor) Bay

AMEDIO JUNGLE, The
Resources: foodstuffs, rare woods, spices, ivory, platinum, gems (III, IV), slaves
Alignment: LE, CE, N, CN
Languages: Amedi, Beastman, Dakon, Kech, Olman, Ancient Suloise, Common (along coast)
Principal port: Sasserine, on Jeklea Bay


Rookroost
BANDIT KINGDOMS, The
Resources: silver (mines in rift area)
Coinage: Various currencies produced by each fiefdom or stolen from sovereign nations
Languages: Common, Orc, Halfling
Alignments: CN, CE, NE, N, LE, CG
Allies: None
Principal port: Alhaster, on the Nyr Dyv




Bissel

BISSEL, MARCH of
Resources: foodstuffs, cloth, gold, gems (I)
Coinage: (Modified Keoland) griffon (pp), lion (gp), eagle (ep), stag (sp), roc (cp)
Languages: Common, Baklunish dialects, Dwarven
Alignments: LG, LN, N, NG
Allies: Gran March, Keoland, Veluna, Knights of the Watch, dwarves of the eastern Barrier Peaks, many mercenaries and adventuring bands; allies divided over many issues
Enemies: Ket, Iuz
Principal port: landlocked, vis Verbobonc

Blackmoor
BLACKMOOR
Resources: walrus ivory, copper, gems (II)
Coinage: Currently none; old coins found in many ruins (standard types in odd shapes)
Languages: Common, Flan, Orc, Halfling, Elven, Gnome
Alignments: LN, LE, NE, CE
Allies: None
Enemies: Iuz, Wolf Nomads (sometimes)
Principal port: Mosshold, and Tonnsborg, on Blackmoor Bay. Few calls, if any.



Bone March
BONE MARCH, The
Resources: silver, gems (I, II)
Coinage: [Aerdy standard] orb (pp), ivid (gp), noble (ep), penny (sp), common (cp)
Languages: Common, Old Oeridian, Orc, Halfling, Gnome, Elven (plus Goblin, Gnoll, etc.)
Alignments: LE, LN, N, CE
Allies: North Kingdom
Enemies: Nyrond, Ratik, Frost/Ice/Snow Barbarians
Principal port: Johnsport, on Grendep Bay

Bright Lands
BRIGHT LANDS, The
Resources: Unknown
Coinage: Currently none, but may be produced in near future
Languages: Flan (native tribesmen), Ancient Suloise (native tribesmen), Baklunish dialects (Paynims) Alignments: NE, CN, N, CE
Allies: Nomads of the Bright Desert
Enemies: Greyhawk, Duchy of Urnst, Circle of Eight, tribesmen of Abbor-Alz
Principal port: Zarak, on Woolly Bay; few, if any calls




Celene
CELENE, (Kingdom Of)
Resources: foodstuffs, cloth, silver, fine wine and spirits
Coinage: Moonveil (pp) suncrown (gp), starcloak (ep), bellflower (sp), oakleaf (cp)
Languages: Elven, Common, Sylvan, Gnome, Halfling
Alignments: CG, NG, LN, N, LG
Allies: Duchy of Ulek (minor), Knights of Luna
Enemies: Pomarj, Iuz. However, Celene has politically isolated itself from surrounding states.
Principal port: via Fax, on the Woolly Bay


Dyvers
DYVERS (Free and Independent City)
Resources: shipbuilding supplies, foodstuffs (fish, meat, cheeses, local ales), clothing
Coinage: [Modified Furyondy] citadel (pp), wheat-sheaf (gp), galley (ep), wagon (sp), common (cp)
Languages: Common, Rhopan, Gnome, Halfling
Alignments: N, LG, NG, LN, CN
Allies: Furyondy, Veluna, Verbobonc, Greyhawk (weak)
Enemies: Iuz, Pomarj, orcs of the Gnarley Forest
Principal port: itself, on the Nyr Dyv



Ekbir
EKBIR, CALIPHATE of
Resources: Foodstuffs (plus fish), cloth, wood, shipbuilding supplies
Languages: Baklunish (Ancient and dialects), Common
Coinage: Star (pp) cup (gp), galley (ep), charger (sp), sentry (cp)
Alignments: LG, NG, LN, N
Allies: Tusmit (sometimes), Zeif (sometimes)
Enemies: Zeif (sometimes), Tusmit (sometimes), Tiger Nomads (sometimes), Ket (sometimes), Knights of the Watch
Principal port: City of Ekbir, on the Dramidj Sea

Fruztii
FROST BARBARIANS (Kingdom of Fruztii)
Resources: Foodstuffs (plus fish), furs, silver, gold, iron, timber, shipbuilding supplies, whale products
Coinage: Kronar (gp), haf-kronar (ep), linnwurm (sp), thrall (cp)
Languages: Cold Tongue, Common
Alignments: CN, N
Allies: Ratik, dwarf and gnome clans in Griff and Corusk Mountains
Enemies: Iuz, Stonehold, North Kingdom, Bone March, Sea Barons, Ice/Snow Barbarians (sometimes)
Principal port: Krakenheim, on Grendep Bay


Furyondy
FURYONDY, KINGDOM of
Resources: Foodstuffs, cloth, gold, wines, fish, shipbuilding supplies
Coinage: [Furyondy standard] paladin (pp), wheat-sheaf (gp), knight (ep), sheridan (sp), common
Languages: Common, Velondi (far west), Elven, Halfling
Alignments: LG, NG, LN
Allies: Veluna, Shield Lands, Highfolk, Ulek States, Verbobonc, Dyvers, Knights of the Hart
Enemies: Iuz, Scarlet Brotherhood, Rhennee (distrusted), Horned Society
Principal port: Willip, on the Nyr Dyv

Geoff
GEOFF, GRAND DUCHY of
Resources: (Formerly) cloth, copper, silver, gold, timber, gems (I)
Coinage: [Modified Keoland] griffon (pp), lion (gp), eagle (ep), hawk (sp), owl (cp)
Languages: Common, Flan, Keolandish, Elven, Halfling (plus Orc, Goblin, etc.)
Alignments: NG, LG, CG, N, LN, CN, CE (law formerly LN)
Allies: Sterich, Keoland, Gran March, Bissel
Enemies: Valley of the Mage (distrusted), nonhumans and giants in Crystalmists
Principal port: landlocked, via Gradsul

Gran March

GRAN MARCH, The
Resources: foodstuffs, cloth, copper, gems (III)
Coinage: [Modified Keoland] griffon (pp), lion (gp), eagle (ep), white owl (sp), heron (cp)
Languages: Common, Keolandish, Elven, Dwarven
Alignments: LN, LG, N
Allies: Keoland, Sterich, Bissel, Ulek states.
Enemies: Ket, nonhumans in Geoff and Crystalmists
Principal port: landlocked, via Verbobonc


Great Kingdom
GREAT KINGDOM, The (Kingdom of Aerdy)
Resources: foodstuffs, cloth, copper, silver, gold, gems (IV)
Principal port: Rel Astra










Free City of Greyhawk
GREYHAWK, (Free) CITY of
Resources: silver, electrum, gold, platinum, gems (I-IV), river and road trade nexus
Coinage: Plate (pp), orb (gp), lucky (ep), noble (sp), common (cp)
Languages: Common, Rhopan, Gnome, Halfling
Alignments: N, all others
Allies: Duchy of Urnst, Furyondy, Nyrond, County of Urnst, Veluna, Verbobonc, Dyvers, Shield Lands Enemies: Pomarj, Iuz, Bright Lands, Scarlet Brotherhood, various evil cults (Iuz, Vecna, Wastri, Nerull, etc.), Horned Society
Principal port: itself, via the Nyr Dyv, and via Hardy, on the Woolly Bay


Highfolk
HIGHFOLK, (Independent Town Of)
Resources: Gold, rare woods, gems (I), livestock (sheep, goats), vegetables, wild game, timber
Coinage: Solar (gp), great lunar (ep), small lunar (sp), wheat (cp)
Languages: Elven, Common, Sylvan
Alignments: CG, NG
Allies: Furyondy, Veluna, Verbobonc, Dyvers, Duchy of Ulek, Knights of the High Forest
Enemies: Iuz, independent Vesve nonhumans and monsters
Principal port: landlocked; via Crockport in Furyondy, on Whyestil Lake



HEPMONALAND
Resources: iron, bronze, copper, gold, silver, gems (I-IV), cloth, foodstuffs, spices, rare woods, lumber, slaves, ivory
Coinage: Unknown
Languages: Etlani, Olman, Rasol, Tlaman, Touv, Xolasa, Ancient Suloise, Common (along coast)
Alignments: LE, N, CN, Any
Principal port: Turazo, and Turashar; Anatal on south east coast (Tuov lands)
The Horned Society

HORNED SOCIETY, The
Resources: None known
Coinage: None known
Alignment: LE
Allies: none
Principal port: landlocked; few, if any calls

The Cruski

ICE BARBARIANS (Kingdom of Cruski)
Resources: Furs, copper, gems (I), whale products, rare wood (sablewood, not exported)
Coinage: Kronar (gp), haf-kronar (ep), linnwurm (sp), thrall (cp)
Languages: Cold Tongue, Common, Dwarven
Alignments: CN, N
Allies: Snow Barbarians (sometimes)
Enemies: Sea Barons, Stonehold, North Kingdom, Scarlet Brotherhood, Frost/Snow Barbarians (sometimes), Ratik (sometimes)
Principal port: Glot, on Solnor Sea

Idee

IDEE (County of), Member of the Iron League
Resources: foodstuffs, copper, gold
Principal port: Naerie City, on the Azure Sea

Irongate

IRONGATE (Free City of), Member of the Iron League
Resources: gems (II, III), iron ore
Coinage: Dragoneye (gp), starry (sp), common (cp)
Languages: Common, Dwarven, Ferral (military command language)
Alignments: LN, LG, NG
Allies: Onnwal (rebels only), Sunndi, Nyrond, folk of the Headlands
Enemies: Scarlet Brotherhood (including Scant in Onnwal), Ahlissa (distrusted)
Principal port: itself, on the Azure Sea

Iuz
IUZ (Land of)
Resources: Furs, electrum, silver, foodstuffs; resources scarce, not exported
Coinage: Gold skull (gp), bright skull (ep), serpent (sp), common (ep), dullbone (bronze piece, 10 bzp = 1 ep), flat (iron piece, 10 ip = 1 bzp). Old coinage is often used (at reduced value) from the old Shield Lands, Horned Society, and various Bandit Kingdoms, with stolen coinage from Furyondy, Tenh, the County of Urnst, Wolf Nomads, etc. Some orc and hobgoblin tribes also mint their own crude and varied coinage, usually of silver, copper, or iron.
Languages: Orc, Common, Goblin, Halfling
Alignments: CE, NE, LE, CN
Allies: None
Principal port: Dorakaa; few, if any calls

Keoland
KEOLAND, KINGDOM of
Resources: foodstuffs, cloth, gold, gems (III)
Coinage: [Keoland standard] griffon (pp), lion (gp), eagle (ep), hawk (sp), sparrow (cp)
Languages: Common, Keolandish, Elven, Gnome, Halfling
Alignments: LG, NG, N, LN, CG
Allies: Gran March, Sterich, the Ulek states, Geoff (exiles), Bissel Enemies: Pomarj, Iuz, Scarlet Brotherhood, nonhumans and giants in Crystalmists and elsewhere, Sea Princes (all factions), Celene (greatly disliked), Valley of the Mage (distrusted)
Principal port: Gradsul, on the Azure Sea

Ket
KET
Resources: silver, copper, gems (I, IV)
Coinage: Bastion (pp), greatshield (gp), wagon (ep), lance (sp), helm (cp)
Languages: Common, Ancient Baklunish
Alignments: LN, N, LE, CN
Allies: Paynims (sometimes), Tusmit (sometimes)
Enemies: Bissel, Veluna, Gran March, Furyondy, Knights of the Watch, Iuz (sometimes), Zeif (sometimes), Ekbir (minor)
Principal port: landlocked, via Verbobonc




The Lordship of the Isles
LORDSHIP OF THE ISLES (Principality) Member of the Iron League
Resources: rare woods, spices, shipbuilding supplies, whale products
Coinage: Great anchor (pp), sunship (gp), dolphin (ep), trident (sp), shelly (cp)
Languages: Common, Ancient Suloise, Elven, Halfling
Alignments: N, CN, NE, LE, CE
Allies: Scarlet Brotherhood
Enemies: Sea Barons, Iron League, Lendore Isles (distrusted), Ahlissa (distrusted)
Principal port: Sulward, on the Oljatt Sea


See of Medegia

MEDEGIA, SEE of
Resources: foodstuffs, cloth
Principal port: Pontylever, on the Aerdy Sea

The North Kingdom
NORTH PROVINCE (The) (Great Kingdom of Northern Aerdy)
Resources: Foodstuffs, cloth, electrum, whale oil; resources are not exported
Coinage: [Modified Aerdy] dragon (pp), crown (gp), noble (ep), penny (sp), common (cp), wheel (iron piece, 20 ip = 1 cp)
Languages: Common, Old Oeridian, Orc
Alignments: LE, NE, N, CE, LN
Allies: Bone March (weak)
Enemies: Ahlissa, Nyrond, Ratik, Frost/Ice/Snow Barbarians, Scarlet Brotherhood
Principal port: Bellport in the north, on Grendep Gay, and via Winetha to the south, on the Solnor Sea

Nyrond
NYROND, KINGDOM of
Resources: foodstuffs, cloth, copper, silver, gems (I, ll)
Coinage: Sterling (pp), noble (gp), shinepiece (ep), shield (sp), common (cp)
Languages: Common, Nyrondese, Old Oeridian, Elven, Halfling
Alignments: LG, LN, NG, CG, N
Allies: Duchy of Urnst, County of Urnst, Greyhawk, Onnwal (rebels), Irongate, Sunndi, the Pale (barely)
Enemies: Scarlet Brotherhood, North Kingdom, Iuz, many evil cults attempting to destabilize kingdom, Ahlissa (gravely distrusted)
Principal port: Oldred, on Relmor Bay

OLMAN ISLANDS
(See Scarlet Brotherhood, and Amedio Jungle)
Principal port: Narisban, on the Azure Sea

Onnwal
ONNWAL (Free State of), Member of the Iron League
Resources: Platinum, gems (III, includes pearls)
Coinage: Sea eagle (pp), gull (gp), wader (ep), goose (sp), duck (cp)
Languages: Common, Dwarven, Gnome
Alignments: LE, NE (SB rulers in Scant); LG, LN, N, CG, CN (Scant citizens, "Free Onnwal" rebels)
Allies: [of Brotherhood rulers] Scarlet Brotherhood, Lordship of the Isles, elements in the Pomarj; [of rebels] Irongate, Sunndi, Nyrond, Duchy of Urnst, Greyhawk
Enemies: [of Brotherhood rulers] dwarves and gnomes of the Headlands, Irongate, Sunndi, Nyrond, Duchy of Urnst, Greyhawk, County of Urnst; [of rebels] Scarlet Brotherhood, Lordship of the Isles, Pomarj. Ahlissa is regarded as an enemy by both sides.
Principal port: Scant, later Longbridge, on the Azure Sea

Theocracy of the Pale
PALE, THEOCRACY of the
Resources: foodstuffs, copper, gems (IV)
Coinage: Bright (pp), gold glory (gp), silver sun (ep), silver moon (sp), basic (cp)
Languages: Common, Flan
Alignments: LN, LG, LE
Allies: Many Pholtan churches across the Flanaess,certain Tenh nobles who converted to Pholtus and aim to rule Tenh as a subject state of the Pale
Enemies: Iuz, Stonehold, all orcs, goblinoids, and giants; all other states and peoples of the Flanaess are regarded as pagans or heretics, minor enemies of the Pale by default; wizards are suspect by default as they often worship other gods; all religions with criminal or evil aspects are especially hostile.
Principal port: landlocked; via Radigast City

Perrenland
PERRENLAND, (Concatenated Canton of)
Resources: Copper, foodstuffs (fish, dairy), mercenaries
Coinage: Grossmark (pp), mark (gp), hafmark (ep), kleinmark (sp), pfennig (cp)
Languages: Common, Flan (in Yatils), Oeridian dialects, Dwarven
Alignments: LN, N, LG
Allies: None, only trading partners
Enemies: Knights of the Hart, Tiger Nomads, Iuz (distrusted); disliked greatly by Furyondy, Veluna, Highfolk, and others because of "neutral" stance toward Iuz
Principal port: landlocked

The Paynims

PLAINS OF THE PAYNIMS (Tribes of)
Resources: Horses, livestock, hides and furs, medicinal herbs, mercenaries Coinage: None; barter used exclusively except by nomads near towns and cities
Languages: Baklunish (Ancient and various dialects), Common
Alignments: CN, N, all others sparsely represented
Allies: Other Baklunish states (occasionally)
Enemies: Other Baklunish states (occasionally), Knights of the Watch, Ull
Principal port: landlocked, via Zeiff

The Pomarj
POMARJ (The)
Resources: silver, electrum, gold, gems (I, II)
Coinage: Various official and unofficial currencies, some out of date, manufactured by most cities, towns, and major nonhuman tribes
Languages: Orc, Common, Goblin
Alignments: CE, NE, LE
Allies: Scarlet Brotherhood (rumored but unproven)
Enemies: Greyhawk, Ulek states (especially the Principality), Keoland, Celene (taking no offensive actions), Duchy of Urnst, Onnwal (rebels), Irongate
Principal port: Highport, on the Woolly Bay

Ratik

RATIK, BARONY of
Resources: shipbuilding supplies, furs, gold, gems (IV), timber, whale products
Coinage: [Modified Aerdy] orb (pp), crown (gp), scepter (ep), penny (sp), common (cp)
Languages: Common, Old Oeridian, Dwarven, Cold Tongue
Alignments: N, NG, CN, CG
Allies: Frost Barbarians, dwarves and gnomes of the Flinty Hills and Rakers, Nyrond, Knurl (see Bone March)
Enemies: Bone March, North Kingdom, nonhumans in Rakers, the Pale (minor), Snow Barbarians (sometimes), Ice Barbarians
Principal port: Marner, on Grendep Bay

Rel Astra
REL ASTRA (City of), and the Solnor Compact
Resources: Shipbuilding supplies, fish, timber Coinage: [Modified Aerdy] victory (pp), newgold (gp), halfgold (ep), penny (sp), common (cp)
Languages: Common, Old Oeridian, Lendorian (human refugees), Halfling
Alignments: N, NE, CN, LE, LN, CE
Allies: Ountsy and Roland (Free Cities of the Solnor Compact), Sea Barons
Enemies: Scarlet Brotherhood, Ahlissa (distrusted), North Kingdom (distrusted), Lordship of the Isles (distrusted)
Principal port: itself, on the Solnor Sea

Rovers of the Barrens

ROVERS OF THE BARRENS
Resources: Furs and hides, horn, gold nuggets, horses
Coinage: None; barter used exclusively
Languages: Flan (several dialects), Common, Orc, Goblin, Halfling, Gnome
Alignments: CN, CE, N
Allies: Sylvan elves of the Fellreev, centaurs of Fellreev and Barrens, Wolf Nomads
Enemies: Iuz (including conquered Bandit Kingdoms), Stonehold
Principal port: landlocked



The Scarlet Brotherhood
SCARLET BROTHERHOOD, The (The Kingdom of Shar)
Resources: Rare woods, fruits, spices, gold, gems (I, III, IV)Co
inage: UnknownLanguages: 
Ancient Suloise, Common
Alignments: LE, NE, CE
Allies: Lordship of the Isles (puppet state), certain followers of Suloise gods supporting the Scarlet Brotherhood (Syrul, Pyremius, etc.)
Principal port: Kro Terlep, on the Azure Sea



The Sea Barons

SEA BARONS, The
Resources: Seafaring technology and knowledge, shipbuilding supplies, whale products
Coinage: [Modified Aerdy] orb (pp), gold baron (gp), noble (ep), penny (sp), common (cp)
Languages: Common
Alignments: CN, CE, NE, N
Allies: Rel Astra, Ountsy, Roland
Enemies: Scarlet Brotherhood, Lordship of the Isles, Frost/Ice/Snow Barbarians, Lendore Isles (distrusted)
Principal port: Asperdi, on the Solnor Sea

The Sea Princes
SEA PRINCES, HOLD of the
Resources: (preconquest) Foodstuffs, slaves; (postconquest) the same, though no exports of note
Coinage: Old coinage used but greatly devalued: highlord (pp), gold admiral (gp), bright ship (ep), silver (sp), common (cp)
Languages: Common, Olman, Amedi, Keolandish, Halfling
Alignments: CN, CE, N, NE, LE
Allies: None
Enemies: Native peoples of the Amedio Jungle, Keoland, Yeomanry (minor)Pri
Principal port: varied, otherwise Monmurg, on the Azure Sea

The Shield Lands

SHIELD LANDS, The
Resources: Livestock and foodstuffs in northern occupied lands, not exported; few resources in free lands
Coinage: Currently none, but a mint is being prepared; old coinage is used when found: knight (gp), axeman (ep), shield (sp), sheaf (cp)L
anguages: Common, Halfling, Elven
Alignments: LG, LN, CG
Allies: Furyondy, Veluna, Verbobonc, Dyvers, Greyhawk, Duchy of Urnst, County of Urnst, Highfolk, church of Heironeous
Enemies: Iuz, all remaining forces of the Hierarchs of the Horned Society, all remaining forces of the Bandit Kingdoms; disliked greatly by Knights of the Hart
Principal port: Admundfort, and Axeport, on the Nyr Dyv

The Schnai
SNOW BARBARIANS (Kingdom of Schnai)
Resources: copper, gems (I, II), whale products
Coinage: Kronar (gp), haf-kronar (ep), linnwurm (sp), thrall (cp)
Languages: Cold Tongue, Common, Dwarven, Halfling
Alignments: CN, N, CE, CGAllies: Frost/Ice 
Barbarians (sometimes), Ratik (sometimes)
Enemies: Iuz, nonhumans and giants in the Corusk Mountains, North Kingdom, Sea Barons, Bone March, Stonehold, Frost/Ice Barbarians (sometimes), Ratik (sometimes)
Principal port: Soull, on Grendep Bay

Ahlissa

SOUTH PROVINCE (The) (Kingdom of Ahlissa)
Resources: Foodstuffs, livestock, cloth, silver, copper, gold, iron products, timber, herbs, fine ale and beer, historical and magical knowledge
Coinage: [Modified Aerdy] nightingale (pp), crown (gp), noble (ep), penny (sp), common (cp)Languages: Common, Old Oeridian, Orc, Halfling, Elven
Alignments: N, NE, LE, LN, CE, CN, LG
Allies: None
Enemies: Scarlet Brotherhood, North Kingdom, Iuz. Ahlissa is gravely distrusted by everyone else, particularly by all areas formerly a part of or adjacent to the old Great Kingdom. The Rhennee hate Ahlissa and do not travel there.
Principal port: Prymp, on Relmor Bay

The Spindrift Islands
SPINDRIFT ISLES, The (Lendore Isles)
Resources: Unknown
Coinage: Unknown
Languages: Lendorian Elven, Elven, Common, Lendorian (humans only)
Alignments: CG, NG, N, CN
Allies: None officially, though the church of Sehanine and the People of the Testing fully support it
Enemies: Lendore exiles, some groups in Sunndi, Scarlet Brotherhood (minor); distrusted by other neighboring states
Principal port: Restenford, on Lendore Isle, on the Solnor Sea

Sterich
STERICH (Earldom Of)
Resources: silver, electrum, gold, gems (II, Ill)
Coinage: [Keoland standard) griffon (pp), lion (gp), eagle (ep), hawk (sp), sparrow (cp)
Languages: Common, Flan, Dwarven, Keolandish, HalflingAlign
ments: LG, NG, LN
Allies: Keoland, Gran March, Ulek states, Bissel, Yeomanry
Enemies: Nonhumans and giants of the Cryslalmists, Iuz, Pomarj
Principal port: landlocked, via Gradsul



The Hold of Stonefist

STONEFIST, HOLD of (Stonehold)
Resources: Furs, walrus and mammoth ivory, silver, gems (I)
Coinage: Giftring (gp), halefist (sp), grimfist (cp); much looted coinage from Tenh is currently used here
Languages: Flan dialects, Common, Cold Tongue
Alignments: CE, CN, N
Allies: None
Enemies: Iuz, Frost/Ice/Snow Barbarians, the Pale, orcs in Griffs
Principal port: Vlekstaad, few if any calls

Sunndi
SUNNDI (County of), Member of the Iron League
Resources: electrum, platinum, gems (II, IV)
Coinage: [Modified Aerdy] new plate (pp), new crown (gp), noble (ep), silver (sp), common (cp)
Languages: Common, Old Oeridian, Elven, Dwarven, Gnome, Halfling
Alignments: NG, CG, N
Allies: Irongate, Onnwal (rebels), Nyrond
Enemies: Scarlet Brotherhood, Lordship of the Isles, Ahlissa (distrusted), amphibious nonhumans of the Vast Swamp
Principal port: landlocked, via Ahlissa, Dullstrand on the Solnor Sea, or Naerie City on the Azure Sea

Duchy of Tenh

TENH, DUCHY of
Resources: Foodstuffs, platinum (resources not currently developed or exported because of warfare) Coinage: Magnus (pp), ducat (gp), marcher (ep), circle (sp), common (cp) [currently no new coins minted; old coins found in ruins are used]
Languages: Common, Flan, Orc, Goblin, Dwarven
Alignments: LN, N, NG
Allies: [of government in exile] County of Urnst (weak), Nyrond (weak)
Enemies: [of government in exile] Iuz (including Bandit Kingdoms), Stonehold, trolls from the Troll Fens, the Pale
Principal port: landlocked, via Radigast City

The Tiger Nomads
TIGER NOMADS (Chakyik)
Resources: Furs and hides, silver, gems (I)
Coinage: None; barter used exclusively except in cities and towns, where foreign currency is sometimes used
Languages: Ordai, Ancient Baklunish, Common
Alignments: CN, CE, N
Allies: None, but some possible in the future (see later)
Enemies: Wolf Nomads (sometimes), Perrenland (sometimes), Ekbir (sometimes)
Principal port: Hissardarmir, on the Dramidj Sea




Tusmit
TUSMIT
Resources: foodstuffs, silver, gold
Coinage: Minaret (pp), fountain (gp), fez (ep), hookah (sp), token (cp)
Languages: Common, Ancient Baklunish, Dwarven, Halfling
Alignments: LN, N, LG
Allies: Zeif, Ket (sometimes)
Enemies: Ekbir (sometimes), Ket (sometimes), Paynims (sometimes), Knights of the Watch
Principal port: landlocked, via Ekbir or Ket


The County of Ukek
ULEK, COUNTY of
Resources: foodstuffs, copper, silver, gems (I, II)
Coinage: Goldsun (gp), mirrorpool (ep), silvermoon (sp), coppercask (cp)
Languages: Common, Gnome, Keolandish, Halfling
Alignments: N, LN, CN, LG, CG
Allies: Ulek states, Keoland, Gran March, Verbobonc, Dyvers, Greyhawk, Knights of Luna, Celene (in theory), Knights of the Watch (weak), druidic circles (particularly in the Sheldomar Valley)
Enemies: Pomarj, Iuz
Principal port: landlocked, via Gradsul and Jurnre 


Duchy of Ulek
ULEK, DUCHY of
Resources: foodstuffs, cloth, electrum, gold, silver, gems (I, II)
Coinage: Moonveil (pp) suncrown (gp), shootingstar (ep), bellflower (sp), oakleaf (cp)L
anguages: Common, Elven, Keolandish, Sylvan
Alignments: CG, NG, N, CN
Allies: Ulek states, Keoland, Gran March, Sterich, Geoff (exiles), Verbobonc, Kron Hills, Highfolk, Veluna, Furyondy, Dyvers, Greyhawk, Duchy of Urnst, Knights of Luna, Celene (greatly strained), Knights of the Watch
Enemies: Pomarj, Iuz
Principal port: landlocked, via Gradsul and Niole Dra

Principality of Ulek
ULEK, PRINCIPALITY of
Resources: foodstuffs, silver, gems (II, IV)
Coinage: High crown (pp), forge (gp), anvil (ep), hammer (sp), common (cp)
Languages: Common, Dwarven, Keolandish, Halfling, GnomeA
lignments: LG, LN, N
Allies: Ulek states, Keoland, Gran March, Verbobonc, Dyvers, Greyhawk, Knights of Luna, Knights of the Watch (weak), Celene (in theory, now hated for isolationism)
Enemies: Pomarj, Iuz, Scarlet Brotherhood
Principal port: Gryrax, on the Azure Sea 

Ull
ULL
Resources: Silver, gems (II), road trade nexus (Kester) through lower Ulsprue
Coinage: Okka (sp), kurush (cp)
Languages: Ulagha, Ancient Baklunish, CommonAlignments: CN, CE, N
Allies: None
Enemies: Paynims, hill tribesmen; Ull is generally hostile to all outsiders
Principal port: landlocked, via Ket 



County of Urnst
URNST, COUNTY of
Resources: foodstuffs, cloth, gold
Coinage: [Modified Nyrond] sterling (pp), noble (gp), bright (ep), castle (sp), common (cp)
Languages: Common, Halfling, Rhopan, Elven
Alignments: LG, NG, N
Allies: Duchy of Urnst, Greyhawk, Nyrond, Flinty Hills, Furyondy, Tenh (exiled noble family and refugees)
Enemies: Iuz (particularly Bandit Kingdoms realm), Bone March, the Pale (distrusted)
Principal port: Radigast City, on the Nyr Dyv


Duchy of Urnst
URNST, DUCHY of
Resources: foodstuffs, silver, electrum, gold, platinum, gems (I-IV)
Coinage: [Modified Aerdy] sterling duke (pp), gold duke (gp), bright (ep), shield (sp), common (cp)
Languages: Common, Halfling, Elven
Alignments: LG, NG, N
Allies: County of Urnst, Greyhawk (distrusted), Nyrond (distrusted), Furyondy
Enemies: Iuz, Bright Lands, Rhennee
Principal port: Leukish, on the Nyr Dyv


Valley of the Mage

VALLEY OF THE MAGE
Resources: Unknown
Coinage: Unknown
Languages: Unknown, but Common is likely; racial languages supposed (Elven and Gnome for certain)
Alignments: Unknown
Allies: None
Enemies: Geoff exiles, Bissel, Gran March, Knights of the Watch, Keoland (minor), Sterich (minor), Circle of Eight, nearly all other elves across the Flanaess (see later)
Principal port: landlocked; no calls

Veluna
VELUNA, ARCHCLERICY of
Resources: foodstuffs, copper, silver, gold
Coinage: Brilliant (pp), crook (gp), staff (ep), tower (sp), hand (cp)
Languages: Common, Velondi, Flan, Elven, Halfling, Gnome
Alignments: LG, NG, LN
Allies: Furyondy, Highfolk, Bissel, Verbobonc, Kron Hills, Ulek states, Shield Lands, Gran March (strained over control of Bissel), Dyvers (weak), all branches of the church of Rao across the Flanaess, Celene (distrusted), Knights of the Hart, Knights of Luna
Enemies: Iuz, Ket, Pomarj (minor), Knights of the Watch (distrusted), Valley of the Mage (distrusted), Perrenland (distrusted)
Principal port: landlocked, via Dyvers

Verbobonc
VERBOBONC (Viscounty and Town of)
Resources: copper, gems (I-IV), timber
Coinage: [Modified Furyondy] leaf (pp), wheatsheaf (gp), knight (ep), spire (sp), common (cp)
Languages: Common
Alignments: LG, N, LN
Allies: Veluna, Furyondy (distrusted), Knights of the Hart (distrusted), Kron Hills gnomes (distrusted, technically in rebellion at present), Dyvers
Enemies: Iuz, Pomarj, assorted evil cults (particularly Iuz, Vecna, Tsuggtmoy, Elemental Evil)
Principal port: itself, via Nyr Dyv

Yeomanry

YEOMANRY. The
Resources: Foodstuffs, cloth, silver, gems (II)
Coinage: Freegold (gp), halfgold (ep), silver (sp), common (cp)
Languages: Common, Keolandish, Halfling, Elven
Alignments: LG, LN, CG, NG
Allies: Keoland (weak), Sterich (weak), Knights of the Watch (weak)
Enemies: Scarlet Brotherhood; many giants and nonhumans in Hellfurnaces, Crystalmists, Jotens, Tors, and Hool Marshes; Iuz
Principle port: landlocked, via Gradsul

Zeif
ZEIF, Sultanate of
Resources: Foodstuffs, gems (III), horses, livestock
Coinage: Magus (pp), efrit (gp), marid (ep), djinn (sp), dao (cp)
Languages: Common, Ancient Baklunish, Baklunish dialects, Halfling, Orc
Alignments: LN, N
Allies: Tusmit (sometimes), Paynims (sometimes)
Enemies: Ekbir (sometimes), Tusmit (sometimes), Ket (sometimes), Paynims (sometimes), Knights of the Watch
Principal port: Zeir-I-Zeif






A Light Upon the Sea

“To reach a port we must set sail –
Sail, not tie at anchor
Sail, not drift.”

― Franklin D. Roosevelt
 

 

 









Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:
Heraldry, from the Greyhawk Folio, 1980, art also by Anna B. Meyer, and Bryan Blumklotz



Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
11374 The Scarlet Brotherhood, 1999
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine #12
The map of Anna B. Meyer

4 comments:

  1. Good stuff as always David!

    ReplyDelete
  2. Thanks for this excellent resource. It is going directly into my archive!

    ReplyDelete
  3. This is a great post! I need to print this out and add it to my Sea Princes campaign notebook.

    ReplyDelete