Showing posts with label Greyhawk. Show all posts
Showing posts with label Greyhawk. Show all posts

Wednesday, 13 December 2023

The Grey Grimoire

 

Father Needfest has been especially kind to all Greyhawk fans this year.
There’s a new fan zine available, just in time for the holidays, brought to you by Ewan Cummins and his industrious menagerie of gnomes. There’s something in it for just about everyone: there’s lore and monsters galore, terrors upon the sea, hedge wizards lurking behind just about every hedge, and character options for AD&D, Pathfinder and 5e. And more! That’s a lot packed into about 40 pages.
It’s worth your time and money (especially that, considering it’s free!). Contributions are by persons you might already be familiar with: Troy Alleman (3 articles by the sage of all things nautical), Rick Miller (opening portals of imagination), Paul Jurdeczka (3 articles, as well; but most importantly, inviting us in for a wee dram of festive cheer), Matthew Fenn (taking the lore of the Great Kingdom forward, as Mr. Gygax and Mr. Kuntz laboured to do in the Dragon, so many years ago), and its editor, Mr. Cummins (who appears to have gone a little Lovecraftian on us). There are also submissions by Samuel Weiss (2 articles, 1 long, and 1 short, both sure to be “treasured”), and (the ever esoteric) Les Reno. All contributors have been published in the Oerth Journal or Visions of Greyhawk, at one time or another, so if you’ve read their work in the past, you have an inclining of the continued quality of their efforts. Two were even editors of those fine fanzines, Rick of the OJ and Ewan of Visions.
There will be something extra in your stocking this year, should you download it: a one-shot by Ewan titled “The Terror of Blue Rock Mine.”
If you want to learn more, you’ll just have to click this link and download it, already.

And remember to…
“Have a holly, jolly Needfest!
It's the best time of the year
I don't know if there'll be snow
But have a cup of cheer…”



Friday, 8 December 2023

Top 5 Villains in Greyhawk

  

“The list could surely go on, and there is nothing more wonderful than a list, instrument of wondrous hypotyposis.”
― Umberto Eco, The Name of the Rose


Eclavdra
I was recently prompted by YouTube to watch a video I’d already viewed some time ago. The video in question was Greyhawk Grognard’s “Top 5 Villains in Greyhawk.
Did I watch it? I did. Have you? Should you? Sure, why not. It’s entertaining. And it delivers what the title promises. Were there any surprises in Joe Bloch’s list? No. It’s a good list, though; it highlights those villains that instantly come to mind when thinking about Greyhawk.
His list is as follows:
  • Vecna
  • The Scarlet Brotherhood
  • Obmi
  • Iuz
  • Eclavdra
  • Honourable mention: Wastri
I list them in the order he details them, 5th to 1st. To discover his reasons why he chose those he did, I invite you to watch his video, if you haven't already.
What did I think about his list? I believe lists speak more about the creator than the subject. His list is not mine. More on that later.

Iuz the Evil
I thought, then and now, that I should like to write a blog post on that very same subject. I could have made life simple and just share my own list – I will – but what would be the fun in that? It would have made a far shorter post, but anyone who reads my humble submissions regularly will know that if brevity is the soul of wit, then I am surely not at all wise.
I thought to query a sample of Greyhawk fans on Discord, to get their collective opinion on the subject, wondering if their combined lists would equal Joe’s once sifted and tallied. I thought their combined expertise and wisdom might shed light on whether Joe’s list was indeed indicative.
The answer was surprising.
Perhaps I asked the wrong question. The one asked was: Who are your Top 5 Villains in Greyhawk? I thought it best to keep the query the same as the title of Joe’s vlog post, verbatim. I did not ask, who are the best-known villains? Nor ask, which villains automatically come to mind when one thought about the Greyhawk setting? If I had, I might have received different responses – then again, I might have received identical ones, regardless what question I asked. C’est la vie.

The Scarlet Brotherhood
Obmi
So, what did the hive mind come up with in response to my query?
I was pleasantly surprised by what they responded with. And by how varied individual answers were. And how creative!
A great many of the famous villains that originated in Greyhawk but have since been exported to the greater multiverse did not even make the cut. Not even close. I speak of Vecna, Acererak, Tharizdun, and Lolth! Each received only one or two votes – granted, it was a limited, and decidedly erudite, sample taken, but it would not be hemmed in by the mere multiverse, or by the hoy palloi, it would seem; but one would have expected more than one or two, wouldn’t one? – hardly what I would have expected.
Wastri
Extraplanar villains did not fare well, either: greater devils and demons like Graz’zt and Demogorgon (one vote apiece in my survey, two if you count online searches – which only counted for one vote however many websites named them fan favourites). Nor did Kyuss or Zuggtmoy or Wastri do well (indeed none were cited at all in my survey responses). Others only touched upon were Drakotha, Kas, and Saint Kargoth, to mention a few. Surprisingly, the Hierophants of the Horned Society did better than most (I was very pleased by this, given they have not been major players in setting lore since they were supposedly wiped out by Iuz at the advent of the Greyhawk Wars – a development I believe wildly exaggerated, personally…). I am rather fond of those ill-treated exemplars of evil.
Others I thought would do better, but didn’t, were Rary, Grenell, and Keraptis! And Lareth the Beautiful! Only one vote apiece!
The most surprising mentions were that of Yolande (Queen of Celene), Lashton (Royal Archmage of Keoland), and Mordenkainen (our benevolent benefactor of Balance). Were those additions tongue in cheek or deadly serious, I wonder. If so, the discussions about how those setting luminaries became villains in their respective campaigns would be interesting conversations, indeed.
Rose Estes and the adventure module WG7 Castle Greyhawk were cited as well. One wonders why no one fingered Lorraine Williams.

And the winner is... Iggwilz!
So, what was the hive mind’s verdict?
Note that this was not a blind survey, so anyone who participated could see prior answers, and that may have swayed latter lists.
Drum roll, please.

5. A 2-way tie between Ivid V / Kermin Mindbender
4. A 3-way tie between Iuz / Markessa / Obmi
3. Eli Tomorast
2. Eclavdra
1. Iggwilv
Honourable mention: The Scarlet Brotherhood

The hive mind is not so dissimilar, then. Iuz, Obmi, Eclavdra, and The Scarlet Brotherhood made both lists. So, I guess Joe Bloch had his thumb on the pulse of fandom, after all, for the most part.
Heartfelt thanks to all who participated.


Does my list match theirs, or Joe’s?
It does not.
Evard the Black
Mine is as follows:
5. Evard the Black, of Bissel;
4. Markessa, the magnificent Mengela of the Slave Lords series;
3. Folmar Ingerskatti, the puppet prince of the Lordship of the Isles;
2. Seuvord Redbeard, the butcher of Tenh, lord of The Hold of Stonefist; and
1. His Grace Grenell, Herzog of North Province / Overking of the Great Kingdom of Northern Aerdy
Honourable mention: Keraptis

You can check Joe’s vlog post to see if I’ve changed my mind since I commented on his list. I have not, but I have ordered them here. I chose no demigods, no extraplanar beings, no demons or devils, and no mad emperors (we can argue about Grenell later). I prefer a smaller scale, where villains are not what they seem, believe themselves the heroes of their own narrative, and, most importantly, can potentially be outmaneuvered, out-schemed, and defeated. I prefer a lower-fantasy, highly political, gritty, dirty campaign, where knights in shining armour are few and far between (and potentially conflicted in their motives), where adventure and intrigue festers and thrives in the shadows, somewhere out on the fringe of civilisation, perhaps on the Borderlands. The “heroes” usually inhabited the same shadows as their foes, and sought no fanfare for their victories, lest undesired attention befall them for their efforts, a lesson I learned from sage Gary Gygax, himself.
If Lareth is slain, there will be inquiries in Hommlet – cautious and discreet inquiries – but the servants of evil there will make every attempt to find out what happened, and if any of the possessions of this cleric turn up, the slayers will be known, and an assassin of 10th level […] will come to the village within 3 weeks and proceed to attempt to eliminate the offenders. [T1 The Village of Hommlet – 16]
So, yes, lists illuminate the man.
I can’t say that my list will not change. Yours is likely fluid, too. But I do stand by mine.
His Grace, Grenell
Evard, to my mind, is a mage of mystery, one suited to manipulation from a shadowy underworld.
Markessa… well, we all know about Markessa. ‘Nuff said.
Folmar Ingerskatti is a puppet, a pawn. Or is he? Perhaps he is himself manipulating his supposed masters. I wish to give him far more cunning and credit than Greyhawk Wars, From the Ashes, and Living Greyhawk Gazetteer do.
Seuvord Redbeard, that’s Sevvord to you, is the quintessential strongman tyrant at the edge of the world. A sadistic despot. A sociopathic mass murderer.
His Grace Grenell is the ultimate survivor. He is likely also a devious assassin, as well (see both the gazetteer in the Gold box, and Hextor cleric skills in the Living Greyhawk Gazetteer). He has got himself in a bit of a pickle, of late; but I have great confidence in his ability to have his friends and allies and enemies at each others’ throats before too long.
Those are my reasons for my choices. I think they’re good ones. And they line up well with my gritty ideal for campaign play.
I’m sure each of you have your own for yours.


“Two roads diverged in a wood, and I –
I took the one less traveled by,
And that has made all the difference.”
― Robert Frost





One must always give credit where credit is due. This post is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
And to Joe Bloch, for inspiration for this post.


The Art:
Eclavdra, From Dungeon #200, Hall of the Fire Giant King, 2012
Cover art detail, by Jeff Easley, from Iuz the Evil, 1993
Cover art detail, by Doug Beekman, from The Scarlet Brotherhood, 1999
Obmi, from Dungeon #200, Hall of the Fire Giant King, 2012
Wastri, by Jeff Easley, from Dragon #71, 1983
Iggwilv, from Tasha's Cauldron of Everything, 2020
Evard (?), from Dark Legacy of Evard, in Dungeon Magazine #219, 2013

Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 Form the Ashes Boxed Set, 1982
1068 Greyhawk Wars Boxed Set, 1991
9025 World of Greyhawk Folio, 1980
9026 T1 The Village of Hommlet, 1979,1981
9577 The Adventure Begins, 1998
9578 Players Guide to Greyhawk, 1998
11743 Living Greyhawk Gazetteer, 2000

Friday, 27 January 2023

On Ethnicity

 

“I'm trying to think, don't confuse me with facts.”
― Plato


Ethnicity. I’m referring to what the original Greyhawk sourcebooks called “race.”
Race is an obvious misnomer. Race is an older, and rather unfortunate, tag from another age, a term that should have only been applied to dwarves and gnomes, elves and halflings. And orcs and goblins and gnolls. Am I forgetting half-elves and half-orcs? No. I expect we could refer to them as hybrids, which then opens another, far more perplexing, and possibly polarizing, discussion as to whether elves and humans and orcs are really the same thing, seeing that they can procreate. The less said about that the better, I imagine. It’s fantasy. ‘Nuff said.
What I wish to explore here is Greyhawk ethnicity and not race: The Baklunish, Flannae, the Oeridian, and Suloise. Little is said about the Rhennee, early on, less still about the Olman, and nothing at all about the Tuov. I suppose that was because Greyhawk was focussed on the Flanaess and not outlying regions like the Amedio and Hepmonaland. Page count might have had a great deal to do with that, too, I imagine. So who, or what, are these ethnicities? Building blocks: The stuff that settings are made of.
Prior to world creation there was no need to consider national or ethnic differences, not if all you were doing was sallying forth from the Keep on the Borderlands to plunder the Caves of Chaos. It was enough, then, to know that this PC is an elf, that a dwarf, and this one a human.
What did it mean to be human?
Human characters are neither given penalties nor bonuses, as they are established as the norm upon which these subtractions or additions for racial stock are based. Human characters are not limited as to what class of character they can become, nor do they have any maximum limit – other than that intrinsic to the class – of level they can attain within a class. As they are the rule rather than the exception, the basic information given always applies to humans, and racial changes are noted for differences as applicable for non-human or part-human stocks. [PHB 1e – 17,18]
Humans were what it meant to be unrestrained in levels or attributes, but that also meant no special abilities or bonuses.
There was no need for ethnicity when the adventure is set on the edge of an unnamed Humancentric Kingdom that apparently harboured elves and halflings and dwarves. And gnomes; let’s not forget about them, although I expect a great many did, especially if your game migrated over from Basic D&D and there were none to speak of. It was only when the AD&D Dungeon Masters Guide was released that a possible panoply of Human nations was broached in the upcoming World of Greyhawk: Keoland and Ket and the Bandit Kingdoms. Surely these nations were not homogenous; surely, they might be as varied as Tolkien’s Gondor and Rohan and the town of Dale. Details were teased in the Dragon magazine prior to its release. The World of Greyhawk would be vast, indeed, a veritable continent as varied as your imagination might make it; and that world was inhabited by peoples as varied as Europe was and is. With Baklunish, Flannae, the Oeridian, and Suloise.
To divine what these people were took a little work when the World of Greyhawk Folio was published. Their details were scattered throughout. The salient and relatively contemporary history was laid out at the beginning of the sourcebook, so too their aged disused languages; but further inspiration had to be excavated from the paragraphs detailing the individual nations.

One might say: In the beginning, so far as the Flanaess is concerned, there was the Flan.
The Flan tribesmen were hardy and capable hunters but not particularly warlike, and their small and scattered groups made no appreciable civilizing effect. [Folio – 5]
But events were afoot in the west that would shake the setting to its very foundation.
The Suel Imperium was located in what is now the Sea of Dust. [LGG – 8]
-486 CY Beginning of the Baklunish-Suloise Wars [Folio – 5]
It was fierce, and long. So long and fierce that people fled it.
Migrating bands began settling the eastern portion of the Oerik Continent, Flanaess, over a millenium ago. [Folio – 5]
-458 CY
Oerid migrations east at peak point [Folio – 5]
The Oerid migrations were similar in cause to those of the Suel, in that the Baklunish-Suloise Wars, and the hordes of Euroz and associated humanoid groups used as mercenaries by both sides, tended to pillage northwards and eastwards, driving the Oerids before them. [Folio – 5]
After inhabiting what is now Ull for generations, barbaric Oeridians were driven east by orcs and goblins employed as mercenaries by the Baklunish and Suel. [LGG – 6]
-447 CY Suloise migrations begin [Folio – 5]
The Suel Peoples, mainly fleeing from the great wars in the Suloise Empire, moved northwards through the Kendeen (Harsh) Pass of the southern Crystalmist Mountains (now known as the Hellfurnaces) and spread out in all directions. [Folio – 5]
However heinous the war may have been, blows were struck like none ever seen before. Or again.
-422 CY
When the Invoked Devastation came upon the Baklunish, their own magi brought down the Rain of Colorless Fire in a last terrible curse, and this so affected the Suloise Empire as to cause it to become the Sea of Dust. Meanwhile, sufficient numbers of the Baklunish remained to hold the northern plains to maintain their small states against all comers – Euroz, High Jeblinc, Jebli, Celbit, and such humanoids alike. [Folio – 5]
One might surmise that the Great Migration was launched by the Twin Devastations, but they had already begun long before the lethal “exchange.”
The fierce Oeridian tribes likewise moved east, thrusting aside Flan and Suloise in their path. [Folio – 5]
The migrating Oeridians were able fighters and battled their way across the Flanaess, driving the Suel before them and allying with the Flan, elves, dwarves, and other peoples. [LGG – 6]
As the migratory Oeridians ranged eastward in their search for a land that would support them, they passed through many regions of inhospitable climate, infertile land, and unfriendly local populations. Chief among these lands were the rugged plains north of the Nyr Dyv, which resisted meaningful human settlement for centuries, even as a strong Aerdi empire created the Viceroyalty of Ferrond to the west. [LGG – 31]
Perhaps the biggest asset the Oeridians had, however, was the vileness of the Suloise – for the majority lied, stole, slew, and enslaved whenever they had inclination and opportunity. There were exceptions, of course, such as the Houses of Rhola and Neheli – late migrants who settled and held the Sheldomar as already mentioned. [Folio – 5]
What did we learn? That the Balkuni and Suloise destroyed the ancient world, that the Suloise were largely evil, the Flan were of no true consequence, and that the Oeridians were the heroic conquerors of the New World. That’s well and good for a fairy-tale, but as things turned out, it was and is more complex than that.
I’ll extoll Gary Gygax’s setting design in that his human “races” were not specifically European: Each group has a distinctive look. Let’s look at each in turn, adding detail from later sourcebooks and supplements, where necessary:

The Baklunish people have golden-hued skin tones. Eye color is commonly gray-green or green, with gray uncommon and hazel rare. Hair color ranges from blue-black to dark brown. [WoGA – 13]
The Baklunish, unlike the Suloise, retained much of their culture after the fall of their empire. Honor, family, generosity, and piety are fundamental virtues. Use of their classical language, Ancient Baklunish, in religious observances, higher learning, and the fine arts has preserved their ancestral traditions. [LGG – 5]

The Flan race have a bronze-colored complexion. This varies from a lighter, almost copper shade to a very dark tone which is deepest brown. Eye color is commonly dark brown, black, brown, or amber (in declining order of occurrence). Hair coloration is black, brown-black, dark brown, or brown. Also, Flannae tend to have wavy or curly hair. [WoGA – 13]
The Flan have broad, strong faces and sturdy builds. [LGG – 5]

Oeridian
The Oeridians have skin tones ranging from tan to olive. They have hair which runs the gamut of color from honey blonde to black, although brown and reddish brown are most common. Likewise, eye coloration is highly variable, although brown and gray are frequently seen in individuals.
[WoGA – 13]
The Suel race is very fair-skinned, some being almost albino. They have light red, yellow, blond, or platinum blonde hair. Eye color varies from pale blue or violet through deep blue, with gray occasionally occurring. Curly to kinky hair is common. [WoGA – 13]

The Olman have skin of a rich red-brown or dark brown color. Their hair is always straight and black, and their eyes are dark, from medium brown to nearly black. Olman have high cheekbones and high-bridged noses, a trait less strong in those of common birth. Some nobles still flatten the foreheads of their young, for a high, sloping shape is considered beautiful. [LGG – 6]

Rhennee resemble Oeridians except they tend to have dark brown or black [curly] hair. They are shorter than average (about 5' 6" tall on the whole) and slender but quite [wiry] and strong. [WoGG – 6]

The Touv people have dark brown or black skin; blue or brown eyes, with black eyes being rare; and straight or wavy hair. The have rounded facial features and are typically shorter than most people of the Flanaess, with the tallest Touv reaching about 5’10” in height. While most Touv males do not have facial hair, certain subgroups can grow narrow beards from the chins. Women’s figures are often rounded and lush. [SB – 36]

Details followed in the Dragon, later republished in the World of Greyhawk Boxed Set:
 The predominant racial strain and particular admixtures of each of the major states of the Flanaess is given in the list which follows. The first letter is the predominant strain. Thus, "OSf" would mean an admixture of Oeridian with a strong Suel strain and a weak Flan mix, as the "f" is uncapitalized. Had it been "OSF" (with a capital F), the indication would be that the Flan influence was only scarcely less than that of the Suel.
Almor - OS
Bandit Kingdoms - OFSb
Bissel - OSB
Bone March - (SO)
Dyvers - OSfb
Gran March - SOf
Great Kingdom - OS
Greyhawk - OSfb
Highfolk - Os
Idee – OS
lrongate - Os
Keoland - SOf
Lordship of the Isles - So
Nyrond - Os
Pomarj - (SO)
Ratik - Sof
Rel Astra - Os
Sea Barons - So
Sea Princes - SOf
South Province - Os
Spindrift Isles - So
Sterich - OFS
Ulek, County - OFS
Ulek, Duchy - (Sfo)
Ulek, Principality - (SO)
Urnst, County - SO
Valley of the Mage - OBf
Veluna - Osf
Verbobonc - Ofs
Wild Coast - Sof
Yeornanry – Sof
[Dragon # 55/WoGA – 14]

The Flanaess looks rather Oeridian-centric, doesn’t it? Followed ever so closely by the Suel, with the Flan a bit of a conquered afterthought (I’ll let you apply possible real-world parallels). That’s all well and good; it displays a basic understanding how cultural groups migrate and could mix over time.
The fleeing Suel folk were scattered in a broadcast fashion across the Flanaess, so that most tended to mix with other groups. [WoGA – 13]
But what good is it? The Folio and Boxed Set, and later supplements informed us of what the Suloise and Oeridians were, not what they are. Surely they would have evolved over time, adapting to their new environments. Wouldn’t they?
And let’s consider the Flan, that conquered afterthought, shall we? The Flanaess was Flan long before the Suel and Oerdians arrived; yet it’s doubtful that a single culture could possible have existed across an entire continent. Were the Flan, then, ever actually the Flan? I say they were not and never were. I suggest that the Flan were a vast collection of indigenous clans in the land the Oeridians called the Flanaess, just as the Romans referred to the tribes north of the Danube as Germania, and the people there Germans. The Flannae were merely the “people of the Flanaess,” the “far land.”
They were Ahlissians, Itari, Nurian, Sulm, and Tenha, and hundreds more. And that being the case, their language was one of trade, much like Lingua Franca was.
The Flan were the first known humans to live in eastern Oerik, and it is from them that the Flanaess gets its name. [LGG – 5]
As to the Flan’s omission from certain regions, how could they be absent from South Province, Ahlissa? Unless the Suel and Oeridians engaged in pogroms and ethnic cleansing wherever they set down roots, it is unlikely that there could not be at least a smattering of Flan blood in every one of the nations of the Flanaess. Slaves are taken when territories are conquered, women taken as booty, added to harems, taken as concubines. Thus, one can only expect that the Flan would never be entirely eradicated. They persist. They endure.
People of the Duchy of Tenh are pure Flan, proud of their bronze color. [WoGA – 13]
Geoff and Sterich, despite mixture, show strong Flan racial influence. [WoGA – 13]
The Rovers of the Barrens are of the copper-toned sort of Flannae, although the western tribes show the golden skin color of the Baklunish due to interbreeding with the Wolf Nomad tribes. [WoGA – 13]
The people of the Hold of Stone Fist and the citizens of the Theocracy of the Pale are primarily hybrids, the former Flan/Suel, the latter Flan/Oeridian. The inhabitants of the Pale are particularly handsome. [WoGA – 13]
Large pockets of Flan live in what are now Geoff, Tenh, and the Barrens. [LGG – 5]
The people of Geoff and Sterich also show strong Flan heritage, as do the Stoneholders, Palish, and certain Perrender clans. [LGG – 5]
Granted, one might define the ethnic mixes noted above as the most predominant bloodlines and not the totally inclusive muddle that would truly be.

A discriminating reader might divine that the peoples of the World of Greyhawk had long ago moved on from what was written about them. Indeed, new nations developed, as one would expect. With new languages. And identities.
The strongest tribe of the Oeridians, the Aerdi, settled the rich fields east of the Nyr Dyv and there founded the Kingdom of Aerdy, eventually to be renamed the Great Kingdom. [Folio – 5]
Great Kingdom - OS [WoGA – 14]
The most powerful empire in the modern Flanaess was created by a conquering tribe of Oeridians, the Aerdi, who subjugated and assimilated all who opposed them. [LGG – 6]
In time, they no longer refer to their selves as Oeridians.
Once the most powerful force for order and good, the Aerdians have declined over the last century to an unspeakable state of decadency. [Folio – 10]
What language to they speak? The “common” tongue.

A "Common" Language
Common:
A combination of Ancient Baklunish and the dialect of Old Oeridian spoken in the Great Kingdom forms the basis of this new, widely used tongue. Virtually anyone who crosses national boundaries must learn at least a smattering of Common or be greatly handicapped. It is frequently the case that translations from one language to another must be first converted into Common and then translated into the desired language. This is possible because of the universality of Common's roots. [Folio – 8]
Common – or Aerdi, as we call it – is only native to the easter parts of the Flanaess, and to the north to a lesser extent. Why then, I wonder, is Common a mix of Baklunish and Oeridian? The Oeridians migrated east a millennia ago. Wouldn’t a predominately Oeridian with Suloise/Flan influences be more likely, considering its locality, evolved from the Aerdi’s need to communicate with those they conquered? Just as Keolandish should have sprung, before it, from its cooperative cohabitation of a Suel nobility communicating with a predominant Oerdian population, and its proximity to the elves of Celene and the western Bakluni?
Keolandish: This widespread dialect of Old High Oeridian has local admixtures. It is spoken in and around Keoland. [LGG – 12] That’s the entire Sheldomar Valley, by the way, a tidy portion of the western half of the map.
Sheldomar Valley ("Old Keoland") The fertile Sheldomar Valley is almost completely enclosed by mountains until it reaches the Azure Sea. Two great rivers, the Sheldomar and the Javan, water these lands between the Crystalmists and the Lortmils. The climate here is warm and mild, and many elves, dwarves, gnomes, and halflings live in peace alongside Suel, Oeridian, and Flan farmers and lords. [LGG – 4]
Which nations are those, then? They would have been Gran March – Sof, Keoland – Sof, Sea Princes – Sof, Sterich – OFS, Ulek, County – OFS, Ulek, Duchy – (Sfo), Ulek, Principality – (SO), Yeomanry – Sof
The Pomarj – (SO) should also be included also, to my mind, those who still survive still in that orcish nation.
Keoland held sway from the Pomarj to the Crystalmist Mountains [.] [Folio – 12]
Geoff is not noted in the boxed set, amended later in the Living Greyhawk Gazetteer. FSO [LGG – 48]
One can only presume that the Valley of the Mage – Obf ought to be included due to proximity, and that fact that is must be accessed through Geoff. To say nothing of Bissel, once a vassal state of Keoland, a buttress to Ket. One might also wonder about Veluna, as its chief deity is Flan and not Oeridian….
Perhaps not, though: Veluna and Furyondy were considered part of the Great Kingdom (Ferrond) at its height.
Keoland[‘s] armies pushed into Ket and threatened Verbobonc and Veluna City (c. 350-360 CY). [Folio – 12]
Regional dialects develop, becoming languages in their own right:
Nyrondese: This High Oeridian dialect of Common is spoken in rural areas of Nyrond. It is the primary language of peasants, shopkeepers, and other common folk who distrust outsiders. [Folio – 16]
Velondi: This Old Oeridian tribal tongue is known to rural folk near the Furyondy-Veluna border. Those who speak only Common cannot understand it. It has no written form. [Folio – 16]
Lendorian: This is an obscure dialect of Suloise spoken in the Spindrift Isles. It has no relation to the Cold Tongue, and is a secondary language to those who speak Common. [Folio – 16]
The Cold Tongue: This dialect, also known as Fruz. is primarily Suloise with Flan admixture. It is spoken commonly by the Ice, Snow. and Frost Barbarians. It has no relation to Common, and even speakers of Suloise find it hard to understand. [Folio – 16]
Dragon #52 informs us which is spoken where, but that article, “Adding Depth to the Flanaess,” by Len Lakofka, never broaches why thousand-year-old languages like Flan and Oeridian are still in common use. They would not be; no more than Latin is in common use today.
Why do new languages develop? Because it is impossible that they would not, far removed from the administrate centre of a vast empire. And with regional dialects, regional identity develops. Then a shared independent culture.
From 213 CY on, the Aerdi overkings grew lax, caring more for local prestige and wealth than for the affairs of their vassals in distant lands. This period was called the Age of Great Sorrow. As each sovereign passed, he was replaced with a more dimwitted and less competent successor, until the outer dependencies of Aerdy declared their independence. The viceroyalty of Ferrond led the way, becoming the kingdom of Furyondy. […] By 356 CY, the ruling dynasty of Aerdy, the Celestial House of Rax, had grown especially decadent. In response, the western province of Nyrond declared itself free of the Great Kingdom and elected one of its nobles as king of an independent domain. [LGG – 14]

Aerdi, Keolandish, Nyrondese, Velondi….
Why is it then that we cling to the notion of the Oeridians and Suloise, and Flan? Probably because those descriptives are raised constantly:
Unmixed Oeridians, despite claims of the Great Kingdom, are most common in Furyondy, Perrenland, the Shield Lands, and in the east and south in North Province, Medegia, and Onnwal and Sunndi.
[WoGA – 13]
Nearly pure Oeridians are seen in Perrenland, Furyondy, North Kingdom, Sunndi, and Onnwal. [LGG – 6]
The barbarians of the Thillonrian peninsula are pure Suel, as are the elite of the Scarlet Brotherhood. The people of the Duchy of Urnst and places in the Lordship of the Isles are nearly so. [LGG – 8]
The inhabitants of the Duchy of Ernst [sp] are nearly of pure Suel race. [WoGA – 13]
Except for a notable few, though, they are largely irrelevant as mentioned, for the most part.
The Frost, Ice and Snow Barbarians are perfect specimens of unmixed Suloise blood; the nearly albinoid Snow Barbarians are the best example. [WoGA – 13]
The Suel folk are quite predominant in the island groups off the eastern coast of the Flanaess as well as on Tilvanot Peninsula, in the Scarlet Brotherhood region. [WoGA – 13]
Those bands [of Suloise] that migrated into the vast Amedio Jungle and Hepmonaland are so altered as to be no longer typical of the race; they are tan to brown with heavy freckling. [WoGA – 13]
Of these, perhaps only the Order of the Scarlet Sign still refer to themselves as Suel. The Thillonrians are Rhysians, the Lordship Isles are Duxchaners. They may point to their Suloise heritage, much like someone might say, “I’m Irish American,” but they are Rhysians and Duxchaners first.

The Bakluni
Maybe not so the Baklunish. That ethnicity is very much alive and well in the West. Supposedly. Little is said about the West, compared with the volumes about the East.
The Baklunish once held a great empire on the western side of the Crystalmists and Barrier Peaks. [LGG – 5]
The Invoked Devastation ruined their empire, for which the Baklunish retaliated with the Rain of Colorless Fire, burning the Suel Imperium to ash. Most surviving Baklunish moved north or west, to the borders of the old empire and beyond. [LGG – 5]
Even there, though, I expect that the new regimes, regardless their citing the glorious past to cement their hold on the present, have all but erased their pastoral Baklunish identity.
Ekbir, the Tiger Nomads, Ull, and Zeif typify the straight Baklunish strain. [WoGA – 13]
Ket is so mixed with Suel and Oeridian blood as to be the least typical of the Baklunish race, for the people of Ket are pale yellow or golden-brown or tan in skin color, with virtually any hair color possible save the lightest yellows and reds. [WoGA – 13]
Both the Paynim tribes and Tusmit show occasional admixture, also. [WoGA – 13]
The Wolf Nomads are intermarried with the Rovers of the Barrens, so they show the darker Flan blood. [WoGA – 13]

Perhaps the most “pure” peoples might be the outliers, the Olman and the Tuov, mainly because of their relative isolation.
The Olman originated on Hepmonaland, raising a number of city-states from the jungles of that land. Through centuries of warfare, they built an empire that spanned northern Hepmonaland and reached across the Densac Gulf to include the Amedio Jungle. [LGG – 6]
Internal strife and wars with another human race, the dark Touv, caused [the Olman] to abandon their old cities. [LGG – 6]
Olman migrated to the Amedio, where they maintained their civilization for several more centuries. [LGG – 6]
The Olman are now concentrated in the jungles of Hepmonaland, the Amedio, and their namesake Olman Isles. Others have escaped to otherwise uncontrolled regions such as the western end of the Sea Princes' lands, which they now control and defend. [LGG – 6]
People of Suloise descent are found through out, particularly on the Tilvanot Peninsula, but other races of humanity are also present (for example, the dark Touv of Hepmonaland). [LGG – 4]

Which brings us to the Rhennee, a conundrum upon the Flanaess, if there ever was one.
The Rhennee
Calling themselves the Rhennee, the lake folk can be found in all waters – rivers and lakes which connect to Nyr Dyv – navigable by their barges, but always returning to Nyr Dyv in winter.
[Folio – 24]
Rhennee folklore claims that their race came to Oerth by accident, their home plane being quite different. Thus, legend says, the Rhennee roamed about on horseback and in wagons, but in their new home, conditions were so dangerous as to force them to take to the water to survive. Nobles claim descent from legendary leaders of the lost tribe, while the ordinary Rhennee are descended from the common folk of the tribe. [WoGG – 6]
A third sort of Rhennee folk exist, although they are most rare. They are land wanderers who claim to be the only "true" Rhenn-folk because they have not changed their way of life since coming to the Flanaess from Rhop, homeland of the lost Rhennee. [WoGG – 7]
Whomever they are, and wherever they may have come from, they are no longer what they claim to be. They, like all others, are mutts and curs upon the Flanaess.
When needed, Rhennee steal young children to fill their ranks. Stolen children are raised as and become "natural" Rhennee. Similarly, outsiders who do some great service for the Rhennee are taken into the folk and sometimes accorded great status (equal to a noble. possibly). [WoGG – 6]

Why then do we cling to those antiquated ethnicities, part and parcel of a bygone age? Peasants would not care a whit whether they were Suel or Oeridian. They might if they were Flan and suppressed by their aristocratic overlords; not at all, if not. Aristocrats might, and most definitely do if lineage guarantees their claim to rule. European aristocrats do, after all.
But insofar as most of the Flanaess is concerned, such lineage had to endure through a Dark Age of migration and conquest, when little literacy would have endured, let alone thrived. The Twin Cataclysms burned 1000 years ago, mayhap during the Iron Age, judging from our presumed mediaeval-centric setting. Literally a millennium past.
Let’s consider what nations existed in Europe 1000 years ago.
It’s familiar in that England and France and Poland exit, as do the Balkan and Scandinavian states, although these states should not be confused with those that do today. Students of history will note that the Holy Roman Empire dominates the continent, just as the Byzantine Empire still exists.
A mere 500 years earlier, the continent was in a state of flux.
The western Roman Empire had collapsed, and Celtic and Gothic tribes were migrating across the land.

In keeping with D&D’s somewhat European mediaeval bent, what nations existed 1000 years prior to this? The Roman Empire ruled the “world” in 117 AD. Disparate Germanic tribes dominated the wilds north of them, Arabic nomads the sands to the east.
When then did those people cease referring to themselves as Romans? How long did residents of the Holy Roman Empire speak of their selves as subjects of Charlemagne’s demesnes, before claiming citizenship of the panorama of Germanic states that followed?
It only stands to reason that the identity of peoples of the Flanaess might have evolved as Europeans' did. Originally, they were surely Oeridian and Suel; but as time passed, they must have stopped identifying with those antiquated labels, seeing themselves – defining themselves – as Kaoish, Kettite, Ferrondese, Velonese, Nyrondian, Aerdian and Ahlissan. Rovers. Duxchaners.


“When I discover who I am, I’ll be free.”
― Ralph Ellison, Invisible Man






One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Market, by Jeff Easley, from World of Greyhawk Boxed Set, 1993
Battle, by David A. Trampier, from Players Handbook 1st Ed, 1978
Migrations, from the World of Greyhawk Folio, 1980
The Rain of Colourless Fire, by Erol Otus, from the World of Greyhawk Folio, 1980
People, by Vince Locke, from Living Greyhawk Gazetteer, 2000
The Retaking of Grabford, by Vince Locke, from Living Greyhawk Gazetteer, 2000
Countries, from the World of Greyhawk Folio, 1980
The Ancient Flannae, by David A. Roach, from The Adventure Begins, 1998
The Scarlet Brotherhood, by Vince Locke, from Living Greyhawk Gazetteer, 2000
Maps, Wikipedia

Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
2011 Players Handbook, 1st Ed., 1978
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
11374 The Scarlet Brotherhood, 1999
11743 Living Greyhawk Gazetteer, 2000
Dragon Magazine #52, 55
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

Friday, 25 February 2022

On Otiluke


“Thou shalt not stir one foot to seek a foe.”
― William Shakespeare, Romeo and Juliet


Otiluke
What makes the measure of a man? Certainly not height. Some men, though short and slight, are a force to be reckoned with. Otiluke, for instance. Otiluke never cut the figure of a hero, or even a man of note, for that matter. He could never be what one might say imposing.
Otiluke is 39 years old [in 581 CY {born Patchwall 542; calculated from 580, the date I chose for the City of Greyhawk Boxed Set, set after 579, the last Dragon Magazine timeline updates, but before the events of Vecna Lives}], 5’1” tall, 102 lbs., with short cropped black hair and thin beard and brown-hazel eyes. [CoG:FFF – 25]
He dressed well in a variety of clothing, but the thinness of his arms and legs was often secretly remarked upon by those who saw him. [OJ#7 – 19]
His long hands are always active, gesturing and emphasizing. [CoG:FFF – 25]

Might the measure of a man be character? His skill?
It is surely Otiluke’s small size and physical puniness […] which have made him compensate by becoming an aggressive and abrasive personality. Otiluke specializes in, and loves studying, area-effect spells which cause physical damage in a wide variety of ways, and he is always interested in bartering or buying offensive magical items.
Otiluke’s ioun stone is an interesting indicator of his mood; he has possessed it for many years, and it has become attuned to him. The mage is easily animated and irritated in discussions, and the more aggressive he feels, the faster the stone whirls around his head. [CoG:FFF – 25]
Or might it be the legacy he leaves?
Still other mortal wizards, villains, thieves and heroes have had such an impact that in a hundred universes great spells and magical devices bear their names: Mordenkainen, Iuz, Bigby, Drawmij, Heward, Iggwilv, Tenser, Acererak, Nystul, Tuerny, Ehlisra, Otiluke, Serten, Bucknard, Sustarre. These people made the Flanaess the greatest of legendary lands. [PGtG – 18]
Otiluke was President of the Society of Magi, a member of the Directing Oligarchy, and secretly a member of the Circle of Eight. [TAB – 110,111]

Otiluke was without doubt powerful. And he was a truly a force to be reckoned with, even more so when considering his temper, and temperament.
Young, short, and puny, Otiluke has overcompensated for his drawbacks by being overly aggressive and abrasive. Unlike the older and contemplative members of the Circle, Otiluke believes in the use of offensive firepower. Uncertain of his standing in the Circle, he wonders if it is only his political role as an Oligarch of Greyhawk that causes the others to tolerate him. [WGA4 - Vecna Lives! – 86]

16th-Level Mage
Neutral
Hit Points: 39
Str 5* Int 17 Dex 17 Wis 8 Con 10 Cha 11
Spells*: 5 1st, 5 2nd, 3 3rd, 5 4th, 5 5th, 1 6th, 2 7th, 1 8th
[CoG:FFF – 25]

Otiluke’s Traveling Spell Book: (spell/day)

1st Level (5): Affect normal fires, audible glamer, burning hands, cantrip, charm person, color spray, feather fall, grease, jump, Otiluke’s bubbling buoyancy*, Otiluke’s smoky sphere*, read magic, spider climb, spook

2nd Level (5): Alter self, blur, deep-pockets, detect invisibility, ESP, fog cloud, forget, hypnotic pattern, invisibility; irritation, knock, locate object, pyrotechnics, Otiluke’s boiling oil bath*

3rd Level (5): Blink, clairvoyance, delude, fireball, fly, gust of wind, hold person, hold undead, non-detection, Otiluke's acid cloud*, Otiluke’s force umbrella*, spectral force, suggestion, wraith form

4th Level (5): Charm monster, dimension door, emotion, Evard’s black tentacles, fire charm, ice storm, Leomund’s secure shelter, monster summoning II, Otiluke’s resilient sphere, Otiluke’s steaming sphere*, phantasmal killer, polymorph other, rainbow pattern, wall of ice

5th Level (5): Animate dead, cloudkill, domination, hold monster, Otiluke’s dispelling screen*, Otiluke’s electrical screen*, Otiluke’s polar screen, Otiluke’s radiant screen*, seeming, shadow magic, summon shadow, wall of force, wall of stone

6th Level (3): Chain lightning, globe of invulnerability; lower water, mass suggestion, monster summoning IV, Otiluke’s diamond screen*, Otiluke’s excruciating screen*, Otiluke’s freezing sphere, part water, programmed illusion, shades

7th Level (2): Finger of death, limited wish, monster summoning V Otiluke’s death screen*, Otiluke’s fire and ice*, power word stun, prismatic spray; reverse gravity; shadow walk, vanish

8th Level (1): Maze, Otiluke’s telekinetic sphere, polymorph any object

Magical Items: cloak of protection +4, dagger +2, gauntlets of kobold power (increase Str to 9), horn of blasting, ioun stone (*pale green; adds 1 level of experience and additional spells accordingly: increases level by 1 to 16), necklace of missiles (1 of 8DH, 2 of 6HD, 3 of 4HD), periapt of proof against poison +2, ring of spell turning, wand of fire, and wand of frost. [CoG:FFF – 25] [WGA4 – 86]

I would not say that he was particularly amiable.
Otiluke was not only a government member but volatile, vengeful, and dangerous in the extreme. [OJ#7 – 18]
If anything, he was irascible, and argumentative.
How did be become thus? Was he bullied? Did he have a deep desire to avenge earlier abuses done to him? We will never know, as he never spoke of his past.

542 CY
Otiluke is born.
He was slain only a month before his 42nd birthday, which fell in early Patchwall. (He was born in 542.) [OJ#7 -18]
Otiluke is 39 years old [in 580 CY {see above}.] [CoG:FFF – 25]
It is very likely that he was born in the Free City of Greyhawk.
[It] is possible that he was born here and merely moved back after long years of adventuring [.] [OJ#7 -18]
Where and with whom this adventuring took place is anyone’s guess. None boast earlier camaraderie with the mage; but knowing what we do of the irascible fellow, none might wish to.

Mid-500s CY
Young Otiluke
While he was adventuring, events were apace that would ultimately seal his fate.
In the mid-500’s, a Wild Coast wizard named Mordenkainen quietly began to confer with several sorcerers in the Greyhawk area about the possibility of forming a group dedicated to the preservation of the Flanaess from external threats. This group became known as the Circle of Eight, an outgrowth of an earlier group of eight powerful individuals formed by Mordenkainen known as the Citadel of Eight, said to be headquartered in the Yatil Mountains at Mordenkainen’s retreat. A few of the members of the Circle of Eight have been publicly named, such as Bigby and Tenser. The latter was already a semi-resident of the Domain of Greyhawk, as he had taken control of an ancient castle on the southern shore of the Nyr Dyv near the city. [TAB – 60]

570 CY
Mordenkainen
The chaos surrounding the return to power of the demigod, luz, in CY 570 prompted Mordenkainen to consider a new paradigm. Though the Old One worked to check the growing power of the Horned Society, and kept Furyondy's eyes on its northern borders, Mordenkainen knew well that the situation would not last. The dissolution of the Citadel left Mordenkainen without a tool to shape events as he would and though he hardly admitted it to himself, he longed return to a life of adventure.
The Citadel's primary failure, he surmised, had been its inclusive philosophy. As its founding concept had been arcane, he had been foolish to assume that men like Robilar or Riggby would rally to his cause without subtly working against it for reasons personal, spiritual or political. Men of intellect and sorcerous skill, whose primary interests were more than material, would replace them. Thus was born the Circle of Eight. [LGJ#0 – 6]

571 CY
Over the next year, Mordenkainen invited some of the most prominent magi in the Flanaess to join him. [LGJ#0 – 6]
Mordenkainen the archmage (N male human Wiz20+) formed the Circle of Eight as a tool to manipulate political factions of the Flanaess, preserving the delicate balance of power in hopes of maintaining stability and sanity in the region. Mordenkainen's view of "enforced neutrality" is not tit-for-tat equality, but rather a detailed theoretical philosophy derived from decades of arcane research. He has fought ardently for the forces of Good, most recently during the Greyhawk Wars, but just as often has worked on darker plots to achieve his ends. In all things, the Circle of Eight prefers to work behind the scenes, subtly manipulating events to ensure that no one faction gains the upper hand. [LGG – 156]

573 CY
Where one might speculate upon Otiluke’s past, 573 CY is without question when he arrived at, or returned to, the city that would forever more be his home.
[A] retired brewer [..] sold the residence [the house on Summoner Court] to Otiluke in 573 for an undisclosed sum. (The papers are marked "based on separate agreement" here.) Otiluke is noted as having moved to the City of Greyhawk from an unknown location in that year; it is possible that he was born here and merely moved back after long years of adventuring, but this is not clear. [OJ#7 – 18]
Otiluke purchased his home here in mid-573. (The date given may vary by up to 5 years, depending on the speaker's memory.) The wizard claimed at the time to be almost 30. He lived there with a few minor servants (the numbers varied from three to six) [.] [OJ#7 – 19]
Otiluke turned 31 in Patchwall 573.

574 CY
The membership of the Circle changed little in the years between its inception and 574 CY, when Tenser, still bitter over the dissolution of the Citadel, sought membership. After one of the founding mages of the group abandoned Oerth to explore other planes of existence, the petition was granted, and Tenser brought his unique, if less-than-subtle, ambition to the ideology of the group. [LGJ#0 – 6]

There were those who Mordenkainan ought to have invited into his select group, but did not, opting for a decidedly NEUTRAL world view.
Kieren [Jalucian, Master of the Guild of Wizardry, Principle of Greyhawk University of Magic Arts,] cultivates and almost frivolous attitude to his work, which belie the seriousness which he undertakes it. […] Kieren is also highly amused by the serious politicking of his fellow members of the directing Oligarchy and refuses to get involved in what he sees as their petty rivalries. Kieren has satisfied what lust for power he ever possessed and intends to enjoy it, using it for the common Good rather than abusing it. [CoG:FFF – 16]
Kieran [Jalucian] was considered unacceptable to join the Circle by virtue of alignment [.] [CoG:FFF – 27]
This is not to say that Kieren is not an influence upon that influential group.

576 CY
Two other mages known to have joined the Circle were Bucknard (who vanished in 579 CY and was later replaced by Jallarzi) and the ancient mage Leomund, an immigrant from the east who retired from the Circle in 576 CY and has been little seen since. Otiluke replaced him later that year. [TAB – 60]
Why might such a man as Otiluke be chosen for the Circle? Are not the members cool and calculating? And manipulative? Might not Otiluke have been manoeuvered into his position?
The Chamber of Oligarchs
He was maneuvered into his position [as President of the Society of Magi] by Kieren Jalucian […]; the Circle knew they needed a member permanently in residence in the Free City—and who better than an Oligarch?
[CoG:FFF – 25,27]
Otiluke would have been flattered, why ever their reason. Finally, he would think, recognition of his power and worth!
Otiluke’s position in Greyhawk is of major importance. As President of the Society of Magi, he is one of the ruling Oligarchs. As President of the Society of Magi, he is one of the ruling Oligarchs. [CoG:FFF – 25,27]
Kieran [Jalucian] was considered unacceptable to join the Circle by virtue of alignment […], so Otiluke was approached. He enthusiastically accepted the invitation from Otto and Tenser. Otiluke’s membership in the Circle is a complete secret within Greyhawk, and he is often under some strain because of the need to maintain total secrecy in this matter. Otiluke is a direct (one-way) line between the city rulers and the Circle of Eight. [CoG:FFF – 27]
Otiluke is 34 years of age.

[W]ith the addition of the mage Otiluke, the Circle solidified its reputation as a political power in the Central Flanaess. As president of the Society of Magi, Otiluke brought with him a seat on Greyhawk's Directing Oligarchy, and the group initiated its long-anticipated drive to influence the policies of temporal leaders throughout the Marklands. [LGJ#0 – 6]

576 - 580s CY
The Circle has never been a static group. Members come and go.
Two other mages known to have joined the Circle were Bucknard (who vanished in 579 CY and was later replaced by Jallarzi) and the ancient mage Leomund, an immigrant from the east who retired from the Circle in 576 CY and has been little seen since. Otiluke replaced him later that year. [TAB – 60]
In the early 580s, the Circle of Eight included Bigby, Drawrnij, Jallarzi Sallavarian, Nystul, Otiluke, Otto, Rary of Ket and the archmage Tenser. [PGtG – 21]

580 CY
Otiluke is 39.
Otiluke has been a member of the Circle of Eight for only some five years, and some within the Circle were unsure of the value of the impulsive, aggressive wizard. [CoG:FFF – 25,27]
[Rary {70 years old}] would, in any event, have found it hard to deal with the aggression of Otiluke, and regularly expresses irritation at the younger mage’s intemperance. [CoG:FFF – 25]
Ravel [Dasinder, Patriarch of Boccob in the Free City of Greyhawk] is a member of the Directing Oligarchy, elected precisely because he virtually never interferes in the affairs of the city. Rabel knows much and says almost nothing. He is only truly concerned with the safety of Greyhawk, and cares little about the day-to-day minutiae of politics. […] The High Patriarch has unequal knowledge of future events, and it is this that makes him a valued contact of Mordenkainen. […]
R15 Otiluke's River Quarter
Ravel Dasinder has a great dislike of intemperate people. Cunning, deviousness and downright dishonesty are acceptable—he finds Nerof Gasgal [Mayor of Greyhawk] amusing on this score—but aggressiveness is not. Thus, he strongly dislikes Otiluke, and is currently trying to get him removed from the Oligarchy, making representations to an amused (but concerned) Kieren Jalucian on this score.
[CoG:FFF – 28]

One thing is for sure, it was useful that one of their number always remain in the Free City.
Otiluke is in the Free City some 90% of the time. His own home is at location R15, and he may be found in any of the following places at certain times: at Otto’s home (location G2), Jallarzi Sallavarian’s home (location H16), or at any reputable hostelry, often in the company of the noted mages [.] [CoG:FFF – 27]
One wonders if they thought it prudent that someone keep an eye on Otiluke, just the same….

R15: House of the Mage Otiluke
[Otiluke’s] house is a simple dwelling that he shares with a young apprentice/concubine named Glorial, and several servants.
Glorial: AC 8 (ring of protection +2) […] M5; hp 17; […] Spell: 4 1st, 1 2nd, and 1 3rd.
Otiluke has numerous art objects and valuable trinkets about, mostly reflective in nature as he greatly admires his own looks. His collection might be worth as much as 25,000 gp.
Aside from the lock on his door, Otiluke maintains no sort of security system for his belongings. Instead, he has studied each one to the most minute detail.
In the event anything is removed, he notices immediately. Using a locate object spell, he simply goes to the object, finds the thief, uses a polymorph spell on the thief—or meteor storm or other bombardment if the thief is part of a gang—and returns the stolen object to his collection. [CoG:GotF – 83]

[F]rom 580 on, a young female human apprentice named Glorial, who simply moved in one day with almost no possessions. [OJ#7 – 19]
Glorial

Glorial, Otiluke's apprentice, is thought to have moved to Greyhawk from Dyvers. She was very short, under 5 feet tall, a little on the heavy side, with green eyes and long dirty blonde hair generally described as wavy, frizzy, or thick. Reasonably attractive and cheerful, she was widely believed to be much more than a mere apprentice to Otiluke. Several neighbors recall that she was rumored to have been his lover; it appears that several of Otiluke's servants, with some discomfort, admitted such a relationship existed between the two wizards. Glorial was often heard to complain to friends and acquaintances about how little money she had, and the public supposition was that she managed to find "other ways" to pay for her tutoring in magic. The relationship was widely believed loveless. Glorial appeared subservient in Otiluke's presence, and he was sometimes seen shouting at her about one matter or another in public, usually involving her magical lessons. Though verbally abusive, he was never seen to strike her. She appeared eager to please him, but he offered her no visible affection. This further lessened his image in the eyes of the neighbors; there was talk about quietly complaining to someone in authority about his behavior, but nothing was done. Who complains about such a powerful wizard who is part of the government? Besides, Glorial was a wizard, too, and she should take care of her own life, it was thought.
[OJ#7 – 19]

581 CY
Might Otiluke consider looking into it?
Otiluke loved his city and all it availed him: culture, entertainment, influence, power.
But he was once an adventurer. Every so often he pined for more than the sedentary influence he held. He wanted action. He wanted excitement. Weren’t the other members galivanting across the Flanaess, doing their bit?
Mordenkainen reminded Otiluke that he was a secret member, and that should be out and about, in the company of the other seven, his membership might not be so secret anymore, and that his usefulness might be less than it once was.
Otiluke persisted. Mordenkainen relented.
There were rumours about some doings in the north, and might Otiluke consider looking into it?
He did.

C1 Grey College
This highly respected school […] has a number of small and highly specialized libraries, each serving a different department. The libraries are scattered throughout the complex of buildings. Visiting each library takes a minimum of two hours, not including the time spent studying any books found there. [WGA4 – 20]
Several visits by Otto and Otiluke are noted within the past few months. The texts consulted are the Gnomicspheris, Imaginary Landscapes, and The True Relation of the Nyr Dyv and the Lands Surrounding. [WGA4 – 20,21]

The Great Library of Greyhawk
The books consulted at the Great Library were few. Otiluke used the Poems of Thalac Jiwo and The Book of Stone. [WGA4 – 21]

[Gnomicspheris] tells how a group of Humans arrived about a century ago and hired the gnomes to construct a special tomb. The gnomish builders thought it odd, because the tomb was built more to hold something in than to keep grave-robbers out. [WGA4 – 22]
Imaginary Landscapes contained a tale in which a hero discusses the death of Magic with the Incomplete Man—a character whose body is constantly dividing and reassembling during the course of the conversation. The Incomplete Man takes credit for the death of Magic, which he brought about to make himself whole. [WGA4 – 22]

One of the last poems of the [Poems of Thalac Jiwo] is suggestive of current events. In it, Thalac writes of a time when sight pales, the key will turn in the locked gates of Time, and the halls of heaven will hail a new king. In general, Thalac’s description does not sound good. [WGA4 – 24]

In The True Relation of the Nyr Dyv…, the Historian repeats the tales of Halmadar the Cruel […] and fixes the location of Osnabrolt on the shores of Midbay. He even tentatively locates the Tomb of Halmadar with a simple sketch map. […] Finally, he suggests that the Cult of Vecna may still be active in parts of the Kron Hills and the lands farther to the northwest. [WGA4 – 24,25]

The Cult of Vecna? What might they be up to, Otiluke wondered? He was concerned. And excited! What treasures might they find in this Halmadar’s Tomb?

The Eight set out to foil the Cult of Vecna, whatever their intent.
Their quest did not turn out as planned.
A truly important, though seldom noticed, event occurred when an avatar of Vecna, the Whispered Lich of legend, struck down the entire Circle of Eight, a collection of archmages that included such respected names as Bigby, Tenser, and Otiluke. The Circle had acted subtly as a balancing agent for years, preventing any one power from dominating the Flanaess. Though the Circle’s leader, Mordenkainen, returned his colleagues to life, the Circle was weakened when the Greyhawk Wars finally erupted. [WGG 3e – 4]

Most of the Circle are powerful. Most are resourceful. They are certainly all capable.
But they are not invincible, no matter people might believe, no matter what tales are told of them.
The Cult of Vecna
Alerted to a rising evil in the Flanaess, the Circle hastily gathered for a nearly unprecedented field operation in 581 CY. A new power sought to join Oerth’s vast pantheon, and its efforts threatened to corrupt the magical order of the known world.
The Circle traveled to the hills south of Verbobonc, where they investigated the tomb of a long-dead Oeridian tyrant who was thought to have possessed the awesome artifacts known as the Hand and Eye of Vecna. Finding the tyrant alive, after a fashion, and completely controlled by the Whispered One, the ill-prepared Circle of Eight panicked, and was defeated.
Vecna destroyed the entire Circle, save Mordenkainen, who had elected to remain in Greyhawk as a safeguard against just such an occurrence. When news reached the archmage, he mobilized the Circle's allies, and a small cadre of apprentice wizards, former companions, and long-time confidantes embarked on a nearly hopeless bid to thwart Vecna's apotheosis [.]
Otiluke’s henchman, Imiric von Suss-Varren, a powerful count from the Principality of Ulek [OJ#7 – 19] was among those gathered.
Somehow (it is whispered that they employed the aid of luz, who stood to lose much under the deification of the Lich Lord), the intrepid adventurers managed to banish the Maimed God at the strange stone circles known as the Tovag Baragu, and Oerth returned to relative normalcy, save for the absence of the Circle of Eight. [LGJ#0 – 6]

Otiluke vanished for a few months a few years ago around 581-582, when some of the other great wizards of Greyhawk were rumored to have been slain by a dangerous being (Vecna himself, it is said in low whispers). [OJ#7 – 19]

Even in his absence, Otiluke’s presence was felt.
Greyhawk's River Quarter
Everyone had heard of Otiluke's habit of tracking down and destroying any thief who dared steal from his home, which had only a lock on the front door to protect the valuables scattered on shelves and tables around the first floor. (He often bragged of this, too.) The last time such a thing had happened was about 581, when a half-elf is rumored to have been frozen to death by Otiluke's spells outside the city walls for stealing a jeweled cup. Some neighbors suspect that Otiluke actually hoped for a theft, daring others to give him an excuse to attack them with some new spell he'd invented. There is no proof of this, of course, but the suspicion is strong.
[OJ#7 – 19]

Their loss was quite a blow.
An important though seldom noticed event took place in 581 CY, when an agent of Vecna, the Whispered One of ancient Flan legend, struck down the entire Circle of Eight [.] The Circle had acted subtly as a balancing agent for years, preventing any one power from dominating too much of the Flanaess.  [LGG – 14]
What happened next may shine a light on how great a blow it was.

582 CY
The recent deaths of the members of the Circle of Eight was the prelude to an attempt by the evil Vecna to overthrow the entire pantheon of Greyhawk’s deities and install himself as absolute ruler of the gods. Only the bravery and fortitude of a brave handful of adventurers was able to thwart Vecna’s machinations and put an end to his plans. [WGR2 Treasures of Greyhawk – 32]
The Flanaess was in shock. The Circle of Eight was gone? Dead? Was that possible? Surely it was a lie!
But it wasn’t.
They were dead. Truly dead.
But Death is not always the end, is it? There is always hope. Especially where archmagi are concerned.
Mordenkainen addressed this absence by recovering what was left of his fallen comrades and cloning them. This endeavor consumed time that otherwise might have seen him addressing the reports of the Circle's allies in the North, who warned of alarming developments in Stonefist and the Barbarian Lands. When those events spiraled into the first conflicts of the Greyhawk Wars, the Circle's clones remained undeveloped and half-aware. By the time the clones reached full maturation, the Circle of Eight had been forced to take a reactive stance to the tumultuous events unfolding before them. [LGJ#0 – 6]
Glorial

He was not known then to have been a member of the Circle of Eight, though this news is known to many now following his death in Harvester of last year. It is thought that Otiluke was himself slain at this time; Glorial shut herself in the house for two weeks, and suddenly Otiluke was back. The earliest memory anyone has of his reappearance is that he simply walked out of the house with Glorial and left, as if nothing had happened. The neighbors thought he had managed somehow to bring himself back from the dead, and they were suitably impressed. (Cloning and time travel are the means usually mentioned for his "revivification" by more intellectual sorts, who have no evidence on which to base their theories.) Otiluke's temper improved for a while during this time, then worsened again to his former state.
[OJ#7 – 19]
Imiric von Suss-Varren, a powerful count from the Principality of Ulek and until recently a henchman of Otiluke […] retired from Otiluke's service shortly after the Vecna affair. [OJ#7 – 19]

The entire Circle of Eight was slain by an agent of Vecna, and so would fear and hate this cult greatly. [TAB – 3]

Though the Circle's leader, Mordenkainen, returned his colleagues to life using powerful magic, the group was in disarray when war again erupted in the distant north in 582. [LGG – 14]

582 - 584 CY
Mordenkainen and the Circle can be forgiven for not noticing what was transpiring while they were occupied during this trying time.
Rary’s admiration of Iuz and the Brotherhood grey during the war. As other members of the Circle worked frantically behind the scenes to head off the conflict and preserve what civilization remained in Greyhawk, Rary’s mind turned more and more to thoughts of evil. He researched long-forbidden spells, studied the histories of ancient conquerors, and learned more from his Payim friends as corruption and wickedness slowly crept into his heart. [WGR3 Rary the Traitor – 6]

583 CY
Otiluke (I hate this picture)
No one noticed Rary’s change. He was as irascible as Otiluke, and as those two were ever at odds, it came to no surprise that their dislike of one another mounted.
During a particularly unproductive session of the Circle, Rary quietly withdrew in the face of Otiluke's bluster and returned to his tower in Ket. There. brooding upon his decades of ceaseless toil and frustration and his lack of success in the path of neutrality. Rary finally and irrevocably fell under evil's sway. Returning to Greyhawk. Rary enlisted the aid of Lord Robilar. a powerful if somewhat unstable nobleman with a substantial household guard. and together the two formulated a plan to put themselves into a position of power in the Flanaess. [WGR3 – 7]

584 CY
No one could have foreseen what was to happen. Perhaps someone might have, if they had looked for the signs. But none did.
Autumn of 584 CY saw the signing of the Pact of Greyhawk, an event that would close various hostilities plaguing the continent. [WGG 3e – 4]

Diplomats and high officials from all across the continent would soon arrive in Greyhawk for the Great Signing. Using his access to the Great Hall. Rary planned a series of magical traps which would destroy everyone in the building, including diplomats, nobles, the Lord Mayor and his staff, several guildmasters, at least half of the Circle of Eight, and the detested Otiluke. That done, Rary would assume control of the Circle. As an emergency measure, Rary would dispatch agents to those countries whose diplomats had been slain. These diplomats would gain the confidence of kings and chieftains, eventually giving Rary access to and control over numerous nations. The killings themselves would be conveniently blamed on the Scarlet Brotherhood, which had made itself unpopular during the war. [WGR3 – 7]

The Death of Otiluke
Unfortunately for Rary and Robilar, as Rary finished setting his magical traps, several members of the Circle entered the hall for a last-minute inspection of the site before the signing. Caught red-handed, Rary first attempted to flee. Forced at last into open conflict, he attacked with a fury born of years of pent-up anger. He set off the still-incomplete magical traps. Tenser fell first, caught by surprise. Otiluke struck back savagely, wounding Rary and forcing him back.
Instead of counter-attacking Otiluke directly. Rary set off several more traps, injuring Bigby, who had just joined the fight. Overcome with concern for his friend. Otiluke's concentration broke, and suddenly Rary's spells had him, rending and burning him at once. [WGR3 – 7]

Rary’s Vicious Missiles
A particularly nasty variant of magic missile, this spell is believed largely responsible for laying low Otiluke (if not also Tenser) in that fateful battle in the Great Hall. Rary jokes badly with Lord Robilar about renaming this spell “Otiluke’s last tickle.” [Dragon#249 – 92]

Abruptly all the remaining traps went off, plunging the hall into noise, fire, smoke, and the lambent glow of magic. As the smoke cleared, amid the crash of falling masonry and the tinkle of broken glass, Bigby, himself badly wounded, crawled over to see to his friends, only to find both of them slain beyond hope of resurrection, and Rary had vanished without a trace. [WGR3 – 7]
[Otiluke] was slain only a month before his 42nd birthday, which fell in early Patchwall. (He was born in 542.) [OJ#7 – 19]
Glorial, Unprepared
On the day that Otiluke was murdered, a large squad of men in medium armor (chain mail) rode up to Otiluke's home from Marsh Street, having assembled at some point in the northern end of the River Quarter. […] The men spoke a foreign language that one onlooker, a baker, recognized as Baklunish, though they wore armor and clothing typical of the city of Greyhawk. […] The five servants (three male, two female) who worked for Otiluke at the time were all slain by the men who looted his home. They were local people, all elderly. Their bodies have long since been buried.
Glorial, his apprentice, was at home that morning. From her words to neighbors later, she had been upstairs when the men attacked. She had snatched up a dagger to defend herself, as she was magically unprepared and her spells for the day were not offensive in nature. (She was studying divination spells and had not finished learning her full range of spells for the day, as she had not planned to leave the house.) In the ensuing melee, she killed one attacker and wounded two others, driving the men from the second floor, though one man (the one she later slew) managed to throw a device into Otiluke's workroom that detonated and destroyed his workshop. [OJ#7 – 20]

When Robilar's troops sacked Otiluke's and Tenser's citadels, they carried off several of the dead mages' magical items, including Otiluke's horn of blasting, which Robilar now carries. [WGR3 – 11]

Before escaping from Greyhawk, Rary also managed to steal Otiluke's celebrated green ioun stone. He uses it to artificially boost his experience level. He has since become interested in ioun stones, their nature, powers, and origin. One of his own pet theories is that the Bright Desert is a potential source of natural ioun stones, but so far his attempts to prove this theory, and gain unthinkable power for himself, have proved fruitless. [WGR3 – 12]

Help Arrives
When the fire and dust cleared, constables discovered smoldering robes belonging to two powerful members of the mysterious Circle of Eight, Otiluke and Tenser.
[LGG – 38]
Nothing was left of their bodies to allow revival by clone, resurrection or any other spell. [Rot8 – 2]
A badly wounded third, Bigby of Scant, claimed that their assailant had been their one-time ally, Rary, member of the Circle of Eight. [LGG – 38]
The murderer of these wizards, undeniably a powerful mage, was Rary, a third member of the Circle of Eight. [WGR3 – 4]

Glorial was battered and wounded herself in the fight, but was treated by several minor clerics of Trithereon who arrived on the scene as the men were escaping. [OJ#7 – 20]

R15 Otiluke's River Quarter
Glorial moved out of the area that evening, staying at a guarded inn elsewhere in the city for weeks afterward. She refused to speak to anyone about the event, except for official investigators and a few trusted neighbors. The Guild of Wizardry issued a statement that completely cleared her of any complicity in the attack on Otiluke's home, the guild going so far as to commend her for her courage in resisting the attack, reflecting that she resisted three armed men and killed one while armed only with a common dagger and no spells.
[OJ#7 – 20]

Otiluke's membership in the Circle of Eight was revealed immediately after the raid on his home by his apprentice, Glorial, in speaking with the investigators on the scene. This revelation, combined with the already common knowledge of Otiluke's position as an Oligarch and President of the Society of Magi, caused a lid of secrecy to be clamped down over the investigation into the raid. Imiric von Suss-Varren, the famed count of the Principality of Ulek, also confirmed Otiluke's secret. [OJ#7 – 21]

Within hours, Greyhawk warriors had occupied Robilar's citadel and began to search for the pair, but it was too late. Faced with the collapse of their plot, Rary and Robilar fled, along with those troops loyal to them, and no one knew where. [WGR3 – 7]

Using secrets gained in confidence, Rary not only destroyed his two fellows, but also tracked down and destroyed every clone the pair held in preparation. [WGR3 – 4]
In the ensuing confusion and shock, Lord Robilar's own troops struck, destroying every one of the dead wizards' hidden clones, assuring the permanent death of both Tenser and Otiluke. [WGR3 – 7]
Their magical clones likewise shrivelled and perished, and their own bodies could not be resurrected. [FtAA – 9]

Magical scrying and the strenuous efforts of sages have not availed to give the full story of what happened that day. [FtAA – 9]
The treaty to end the war was to be ratified in the Grand Hall of Greyhawk, but brief moments before the signing ceremony, an explosion destroyed the area [.] [WGG 3e – 4]
Even today a haze obscures the details. Apparently someone plotted to annihilate the entire diplomatic corps in attendance, but the scheme misfired. A blazing explosion destroyed a good part of the Grand Hall only minutes before the ambassadors assembled for the day. A fierce magical battle immediately ensued, spreading havoc through much of the old city. [WGR3 – 4]
The assassin was, incredibly, another member of the Circle, Rary of Ket. [WGG 3e – 4]
Rary, one of the Circle of Eight, destroyed his companions, Tenser and Otiluke, in a great magical battle. [WGG 3e – 4]
Rary, turned traitor on the city, killing fellow wizards Tenser and Otiluke and immolating several blocks of the city in magical fire. [LGJ#5 – 8]
The treachery left the Eight (now Five: Bigby, Drawmij, Jallarzi Sallavarian, Nystul and Otto) reeling. [Rot8 – 2]
The motive behind Rary’s treachery remains clouded. According to many who knew him, the wizard probably saw an opportunity to seize power and land in the confusion that would follow the assassinations. Others suggest Rary was a pawn of the Scarlet Brotherhood. [Wars – 24]
Many suspected that Rary wished to hold the ambassadors hostage, but instead, he fled to the Bright Desert to form his own kingdom. Fearing further disruptions, the delegates hurriedly signed the pact. Ironically, due to the site of the treaty signing, the conflicts soon became known as the “Greyhawk Wars.” [WGG 3e – 4]

[Otiluke’s] place as President of the Society of Magi has been taken by Kieren Jalucian. [FtAC – 8]
Three factors have changed the internal politics of the Guild of Wizardry. First is the destruction of Otiluke, previously the President of the Society of Magi. Kieren Jalucian has been forced to take on this role, in addition to his duties as Guildmaster. This is against his will, but an alternative acceptable candidate really couldn't be found. [FtAC – 8]

What happened to Rary and Robilar?
Rary and his co-conspirator, the wily Lord Robilar, were nowhere to be found, and Rary's tower, in Lopolla, also vanished. Months later, the duo and the tower surfaced in the Bright Desert. [LGG – 38]

Rary has become especially interested in the powerful magical energies found in ioun stones after he stole Otiluke’s pale green stone from the dead arch-mage’s smoking robes. Dragon#249 – 93]

585 CY+
Tenser was returned to life in 585 CY [,] but chose not to return to the Circle of Eight. Otiluke is still dead. Three new members were appointed in 585 CY: Alhamazad the Wise, Theodain Eriason and Warnes Starcoat. The three former members are listed here. following the members of the Eight in 591 CY. [PGtG – 21]

Rumors tell that Kieren was invited to join that august order after the destruction of Otiluke and Tenser, but that he refused due to his duties as master of the Guild of Wizardry (on top of his position with the university). Now that he has passed on his role in the guild to another, it may only be a matter of time before he opts to join Bigby, Otto, and the others. That is, if Mordenkainen, who has openly derided Jalucian as a "hopeless idealist," will have him. [LGJ#5 – 6]

R15: Fallen Mage Townhouse
The River Quarter
This two-story townhouse was formerly owned by Otiluke, a wizard slain in 584 CY by Rary the Traitor.
[…] The townhouse has been sold or rented several times since his death, but no one stays long. The place is locally known as the fallen Mage Townhouse, though it has no other name. It is coming up for sale again soon. Apparently, Otiluke had many enemies and keep visiting the place to look for him, driving the inhabitants off. [TAB – 110]
No information on the house can be gained from the Thieves' Guild, either, though it seems obvious that the guild had nothing to gain by trying to rob someone in the city's government. All thieves were encouraged to avoid the place at all costs, as Otiluke was not only a government member but volatile, vengeful, and dangerous in the extreme. [OJ#7 – 18]

T8: Gold Digger Tavern
Count Imiric von Suss-Varren
A famed gnome noble from Ulek often visits this tavern, and he hires adventurers to strike into the [Pomarj] on various missions to break the back of the humanoid army occupying the eastern half of the principality. The 110-year-old gnome, often remembered for his actions when the dreadful Cult of Vena arose in 581 CY in Greyhawk is Count Imiric von Suss-Varren [LG gm F11/W11 (illusionist)]. He knows most of the Circle of Eight personally, as he was once the henchman of the now-dead wizard Otiluke. 
[TAB – 119]
He is about 100 years old. His face is wrinkled and his neatly trimmed beard and hair are starting to go white. Of late he has been considering that it is time to settle down and retire from the dangerous life of adventuring. [WGA4 – 91]

Although born into nobility, Imiric is no fop or pampered aristocrat. He has earned his titles and offices through hard work and cunning. Most of his adventuring has come while defending the Suss Marches against raiders from the Wild Coast and the Pomarj. He has led several expeditions into these lands, sometimes punitive and sometimes to recover treasures lost when the Pomarj was overrun. It was during these expeditions that Imiric met and befriended the wizard Otiluke. Imiric owes the mage his life for more than one timely rescue. [WGA4 – 91]

As noted above, Otiluke was a bookish sort. A bibliophile, as it were.
It comes as no surprise that he liked to write, as well as read.

Gazette on the Norse Climates, by Otiluke
Gust of wind, ice storm, control weather, Otiluke’s freezing sphere, cone of cold, wall of ice [Dragon#82 – 58]

Otiluke’s Practical Gardening, by Otiluke
On the floor, lying face-down but otherwise undamaged, is a book titled “Otiluke’s Practical Gardening,” a treatise on cultivating flowers and herbs by the celebrated mage of the Circle of Eight. Anyone reading the book will automatically gain the Agriculture proficiency (with a check modifier of + 1 when dealing with raising flowers and herbs in a small garden, - 2 on matters of greater scope such as crop rotation and large-scale farming. [WGQ1 Patriots of Ulek – 19]

Spherogenesis of the Multiverses, by Otiluke
Otiluke’s resilient sphere, Otiluke’s telekinetic sphere , Otiluke’s freezing sphere, globe of invulnerability, flaming sphere, prismatic sphere [Dragon#82 – 58]

Otiluke was also prolific in creating spells:

Level One
Otiluke’s Bubbling Buoyancy
Otiluke’s Smoky Sphere

Level Two
Otiluke’s Boiling Oil Bath

Level Three
Otiluke’s Acid Cloud

Level Four
Otiluke’s Force Umbrella
Otiluke’s Resilient Sphere
Otiluke’s Steaming Sphere

Level Five
Otiluke’s Dispelling Screen
Otiluke’s Electrical Screen
Otiluke’s Polar Screen
Otiluke’s Radiant Screen

Level Six
Otiluke’s Diamond Screen
Otiluke’s Excruciating Screen
Otiluke's Freezing Sphere
Otiluke’s Orb of Containment

Level Seven
Otiluke’s Death Screen
Otiluke’s Fire and Ice
Otiluke’s Siege Sphere

Level Eight
Otiluke’s Telekinetic Sphere
[PHB 1e – 85] [UA – 57] [GA – 128] [UA – 57/ Dragon #68 – 24]


Was Otiluke always so irascible?
Was Otiluke always so irascible?
I don’t know. I once heard tell that Otiluke was Brian Blume’s character, but when I posed the question whether that was true of Allan Grohe and Luke Gygax, I was relieved of that notion by both. Otiluke was and always had been an NPC, which seems obvious, considering Gary Gygax’s love on word and letter play, finding clever ways of slipping both his and his sons’ names into the setting. Why then was he made so difficult by latter setting contributors to the setting? I’ve no clue as to why. But I’m thankful that each of the Circle have distinct personalities. But with a little imagination, Otiluke’s intemperate nature might be explained: as I hinted at, perhaps he was bullied as a child; perhaps he, being as slight as he was, found the need to prove himself to any who might dismiss him; and perhaps he discovered that he was a pawn in the Circle’s machinations, and took offence.
Do I like Otiluke? Not as written. He would be hard to like. But there are redeemable aspects to his character. He is dogged. He is tenacious. He is prolific. And even if I painted his apprentice/concubine as a potential nursemaid and spy set upon him by the Circle, one could also take another tack, and consider their relationship as bonified and loving, and that Otilule’s “abusive” treatment of her just might have been Roger Moore’s venting his personal dislike of how Otiluke did not have a “region of influence,” or ready-made adventurous background. Tis of no matter; I’ve no idea why, and am only drawing at straws here.
However you see Otiluke, he was an archmage, he did venture north with the rest of the Circle, despite his “secret” inclusion in the Eight, and he did perish in defence of his city, in a bid to foil the planned assassination of the Flanaess’ delegates at the end of the War.
So, yes, he died a hero.
That should mean something.



“The fury of a demon instantly possessed me. I knew myself no longer. My original soul seemed, at once, to take its flight from my body; and a more than fiendish malevolence, gin-nurtured, thrilled every fibre of my frame.”
― Edgar Allan Poe, The Black Cat - an Edgar Allan Poe Short Story




One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
And too Roger E. Moore for his article, The House on Summoner Court, in Oerth Journal #7.



The Art:
WG5 Mordenkainen's Fantastic Adventure cover detail, by Clyde Caldwell, 1984
Greyhawk City map detail, by Diesel, from The City of Greyhawk Boxed Set, 1989
The River Quarter, by Sam Wood, from The Adventure Begins, 1998
The River Quarter, by Valarie Valusek, from City of Greyhawk Boxed Set, Gem of the Flanaess, 1989
Otiluke detail, by Ken Frank, from From the Ashes Reference Card #13 (the only canonical picture of Otiluke)
The City Watch, by Valarie Valusek, from City of Greyhawk Boxed Set, Gem of the Flanaess, 1989
City of Greyhawk map detail, by Sam Wood, from The Adventure Begins, 1998
The Free City Wall, by Valarie Valusek, from City of Greyhawk Boxed Set, Folks Feuds and Factions, 1989

Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1043 The City of Greyhawk Boxed Set, 1989
1068 Greyhawk Wars Boxed Set, 1991
2017 Unearthed Arcana 1e, 1985
2023 Greyhawk Adventures Hardback, 1988
1064 From the Ashes Boxed Set, 1992
9309 WGA4 Vecna Lives, 1990
9360 WGR2 Treasures of Greyhawk, 1992
9385 WGQ1 Patriots of Ulek, 1992
9386 WGR3 Rary the Traitor, 1992
9576 Return of the Eight, 1998
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11742 World of Greyhawk Gazetteer, 2000
11743 Living Greyhawk Gazeteer, 2000
Dragon Magazine 68,82,249
Oerth Journal #7
LGJ et. al.
Greyhawkania, Jason Zavoda