Showing posts with label History of the South-East. Show all posts
Showing posts with label History of the South-East. Show all posts

Saturday, 22 May 2021

History of the South-East, Part 15: Picking Up the Pieces (590 CY)


"In the midst of Chaos,
there is also opportunity"
--Sun Tzu, The Art of War


A Semblance of Normality
Borders invariably shift after great wars. Nations pass into history; and new nations rise.
Those new nations need look to their borders, and posture, lest those others find them weak and seek to absorb them.
Invariably, a semblance of normality settles in. Enemies, old and new, take a moment, and take stock, and begin to build again.
Who will prosper, one might wonder? Those who prepare for a resumption? Or those who hammer sword and shield into plowshare?

590 CY
The Scarlet Brotherhood controlled the sea lanes between the Aerdi Sean and the Densac Gulf, and the Azure Sea.
The Brotherhood commands the southern seaways, with naval blockades in the shark-infested waters of the Tilva Strait, and in the so-called "Southern Gates" of the Azure Sea, between the Amedio Jungle and the Tilvanot Peninsula neat the Olman Isles. [LGG - 98]
Trade shrank as the Tilva Strait closed, and piracy had plagued the seas north of it ever since, if the reduction of trade could actually be conceived as its cause. The Solnor Coast had always been beleaguered by pirates and privateers.\Spindrift Sound itself is navigable, but shipping is menaced by the Scarlet Brotherhood and the activities of a few pirates based on the eastern Medegian coast. [LGG - 68]
But what could be done about it?

A Return...With Startling Tales
Long years had passed since the Sea Baron Fleet set sail across the Solnor.
Much had changed, even as things remained the same.
The realm of the Sea Barons seems little changed—different faces, same daggers in the backs, as one wag remarked. A small fleet set sail across the Solnor Ocean from Asperdi in 586 CY, returning in 589 CY (missing several ships and many crewmen) with startling tales of the lands beyond the horizon. This has sparked great interest in a return voyage, particularly in Ratik, Rel Astra, and the villages of the northern barbarians, as well as among young sharks of the Sea Barons. [TAB - 29]
What might be there, they wondered? Getting there would be dangerous, surely; but surely there was opportunity there, too. Markets! The lucrative markets to the west were all but closed to the eastern shores. Belligerent states stood between them and the Nyr Dyv and beyond. The Tilva Strait was blockaded. And it had proved a long and dangerous voyage round the horn of Hepmonoland.
Why not venture east then….

Not all states west were belligerent. But they were battered, and impoverished by the war that showed every possibility of flaring up again, much like fire is wont to do when the flames appear spent.
Lynwerd I needed time to repair its Nyrond’s roads, its cities and its trade routes. It needed to strengthen its armies, as well. But all that costed money he did not have, from taxes levied from people who had fallen, and were not replenished.
Nyrond lost nearly seventy thousand soldiers in the Greyhawk Wars. Though her armies held off Aerdy's siege, they did so at terrible cost. Archbold had expended the nation's entire treasury, and had depleted much of his family's wealth. Hideously in debt to the Urnst States, the king faced a future of mined fields and horrible food shortages. Nearly half of his holdings were in tax rebellions. Many of the nation's best mages, craftsmen, and nobles fled Nyrond for easier lives to the west. Whether Nyrond would fall was never an issue. The question was simply that of timing. [LGG - 78]

Lynwerd was in desperate need of help. And allies.
Urnst would be of no help. Pay us what you owe us, they cried, unsympathetic to Nyrond having borne the brunt of Ivid’s wrath, and Iuz’s, while they had neglected to come to nation’s aid. Not Nyrond’s, not Almor’s. Neither to the Iron League’s. Nor Furyondy’s; or the Shield Lands’, either.
Whose side had Urnst been on, Lynwerd wondered?
Despite Nyrond’s increasingly withering poverty, Lynwerd lent aid where he could.
[King Lynwerd] spent 590 overseeing the repair and strengthening of his kingdom’s roads, armies, cities, and trade links. He finally managed to have weapons, clothing, food, and other assistance sent to the gnome clans of the Flinty Hills, winning their approval despite their grumbles over the tardiness of the aid. He approved trade with the Lordship of the Isles and the United Kingdom of Ahlissa (the latter to the shock and outrage of many in his court). [TAB - 31]

King Lynward restructured Nyrond’s provinces (and cut government size…including the Royal Talking Bird from the Amedio Jungle).
In 590 CY, with starvation commonplace and sedition the language of the people, Lynwerd initiated a number of radical policy shifts designed to improve the well-being of the country. He first trimmed the size of his court, releasing from service some 397 "functionaries," three standing chamber orchestras, a 30-boy choir, several dozen clerics, eighteen archivists, and a well-known and extremely popular talking bird from the Amedio Jungle. A general restructuring of Nyrond's internal political boundaries followed, and it seems as though the "Reformer King" has only begun to heal his wounded nation. [LGG - 79] 

One wonders why Lynwerd would decree that a Grand Celebration should be held in honor of the fifth year of his reign. In truth, he was not in favour of such a celebration, but his advisors thought it prudent.  Nyrond’s enemies should not see their foe so stricken by poverty, they said. Nyrond must present the very presence of strength and prosperity. Lest they see us as vulnerable, they said.
We are all spent, Lynwerd said. Who might attack us, he asked? Grenell? He was beset with the orcs he had invited into his ranks. The Bone March? It was embroiled in its struggle with Ratik; and wont to squabble amongst itself. The Pale? They would not dare, what with the Bandit Kingdoms infested by Iuz’s hobgoblin hordes. That left Ahlissa, he reasoned, and Xavener’s armies were as tired as his. None would dare attack us, Lynwerd said.
The Old One might, they countered.
The Court of His August Supremacy, Altmeister of All the Aerdi, King Lynwerd I of Nyrond, has announced Grand Celebration of the fifth year of His August Supremacy's coronation. The celebration will be held in the Royal Capital of Rel Mord, during Growfest. Invitations are being prepared and will be sent out by the newly expanded Royal Mail Service. All Nyrondese nobility and that of allied states will be invited to participate in this regal event. [LGJ#0 - 12]

Overking Xavener was of similar mind. Not insofar as lending aid and charity to those in need. He was of similar mind infofar as he too needed money to rebuild, even if he was nowhere near in such such dire straits as Lynwerd. Trade need flow; and for this reason, he directed that a new path be laid for the Windmarch.
In 590 CY, Overking Xavener directed his kinsmen, assisted by the priesthood of Zilchus, to create a new path for the Windmarch, an ages-old annual trade route that once ran from Chathold downriver to Nulbish and Pontylver, then upriver all the way to Eastfair. The Windmarch survived even during the mad and murderous reign of the Ivids of House Naelax, but with the latter stages of the Greyhawk Wars and the collapse of the Great Kingdom the Windmarch ended, as travel became too unsafe for the merchants involved.
The overking intends for the new "Windmarch of Ahlissa" to strengthen trade within his empire, as well as the infrastructure (roads, bridges, mail routes, river traffic), the tax base, internal political ties, and the Ahlissan army. The army, including units from the principalities, has been directed to secure the new Windmarch route from bandits, renegade orcs and military units, troublesome minor nobles, outside aggression, the Scarlet Brotherhood, etc. The Windmarch is not meant to improve external trade; holding the empire together is a higher priority. [LGG - 25] 

Xavener
Xavener knew that he needed to distance himself from the doings of the Great Kingdom, and the atrocities it had committed in its dying days. Ahlissa needed to present a kinder, gentler, more humane face than Ivid, or even Reydrich for that matter, had been capable of.
The whole of [Alhissa] is now ruled from a newly sired capital, Kalstrand, where Overking Xavener of House Darmen has established his royal court. Use of the term "Malachite Throne," which once described the office of the overking, is now considered vulgar. House Darmen, the priesthood of Zilchus, and the Royal Guild of Merchants constitute the most dominant power block in the kingdom through their control of trade and administration of the cities.
The mandate given to Overking Xavener by these factions is very clear: They want him to reestablish Aerdy as the preeminent economic and political power in the Flanaess, avoiding further warfare at all costs. An enormous black market in medicines, weapons, clothing, livestock, and food threatens the legal economy, and Xavener has acted to tightly draw together the provinces under his banner by restoring the imperial hierarchy. His recent restructuring of the system of nobility, once top-heavy with princes of minor power, has created much ill will between lesser and greater noble houses for control of territory, taxes, and merchant traffic within Ahlissa and with outside states. Most of Ahlissa's lords, however, are loyal to the new order because it has reduced the chaos and restored a sense of purpose to the kingdom. [LGG - 22] 

Allegiances need be strengthened. Marriages need be arranged. What remained of the Celestial Houses of the south need be tied to the throne—not any throne—his throne.
Overking Xavener of Ahlissa has secretly tried to marry the Trine of Ountsy to a Darmen prince. [LGG - 94]
And the practice of fostering the heirs to rival Celestial Houses had to be renewed.
Once that was complete, Xavener could look to reclaiming what remained of those rebellious states of the Iron League.

Could he?
The Iron League was not what it was. Idee had been reclaimed, but Onnwal had proved a tough for the Scarlet Brotherhood to crack, Sister Kuranyie has discovered. It might prove as difficult for Xavener, too.
Rebellious Onnwal
The barbaric treatment of the populace [of Onnwal] by the Scarlet Brotherhood whet the cry for revenge, and a general revolt was launched in late 586 CY before the Brotherhood could crack down on the rebels. The countryside became a battleground during a brief, bitter struggle in which the freedom fighters drove the Scarlet Brotherhood back to the city of Scant. These insurgents have nearly convinced Lord Mayor Cobb Darg of Irongate that they can win back the whole land soon.
In late 590 CY, they garnered his official, though measured, support; Irongate now recognizes Destron's government in exile in exchange for the export of desperately needed supplies to the besieged capital of the Iron League. Sister Kuranyie (in hiding to prevent her assassination) has demanded a relief force from Kro Terlep to quash the rebellion. However, troubles for the Scarlet Brotherhood elsewhere have made her situation lose priority in the hierarchy, so long as control of the port of Scant is maintained. [LGG - 80]

One wonders what plans the Brotherhood have with Onnwal? It’s strategic position, commanding the Gearnat Strait alone makes it a prize worth keeping; so, why did they not send reinforcements? Were they displeased with Sister Kuranyie? Did they take measures, hitherto unmarked upon?
Onnwallers succeeded in recapturing the manor house of Count Cadwale and found butchered Brotherhood forces inside.
Since 586 CY, rebellious Onnwallers had tried to recapture [Cadwale] manor unsuccessfully, until a storm raging in off the Gearnat veiled their assault. Inside, they discovered a scene of unrivalled butchery amongst the Brotherhood's troops. Several of the Onnwallers remained inside overnight to investigate and were found dead the following morn. Both sides now avoid the area, unsure of what lurks below the house. [LGJ#0 - 12]

More importantly, what plots might the Brotherhood be planning?
And did those plans include a similar fate for Cobb Darg?
Cobb Darg, mayor of Irongate, is a curious one. The Brotherhood had tried to deal with him once before. And failed.
For a man, the Lord Mayor is unusually short […] and stocky, but his wile and wisdom is legendary. […] His wisdom comes from having lived before the Turmoil Between Crowns, secretly working as a member of the Iron League since before its inception—and indeed perhaps its founding. [Dragon #351 - 44]
The reason for his longevity is up for debate, but his wile and wisdom are not. If it were not for Darg, Irongate would most certainly have fallen, as Onnwal had.
Onnwal’s hope of liberation might lie with the cagey Darg.
In 590 CY, Cobb Darg extended his support to the freedom movement in Onnwal, but he is now being pushed to intervene directly to retake Scant. Close relations are maintained with Dwarfking Holgi Hirsute of the Iron Hills, who has no love of Ahlissa, as well as the new elven king of Sunndi, who still pledges his support to Irongate and remains its greatest ally. [LGG - 58]

Sunndi was in no position to help her former ally. Wastri began stirring again. Assuming he had ever stopped.
Amphibious monsters from the Vast Swamp, aided by clerics of the toad-god Wastri, have raided the realm in increasing numbers since 590 CY. Interrogation of the clerics hinted that Wastri might be preparing for an invasion of southern Sunndi, an event that has occurred every fifteen to twenty years for centuries. Olvenking Hazendel has ordered more castles built on the southeastern frontier, and all existing castles and fortifications there and along the Pawluck River upgraded. 
[LGG - 111]

Even as the Scarlet Brotherhood began divesting itself of its most belligerent “colonies,” it continued its campaign to dominate the ports of the southern seas: Dullstrand, the Sea Barons, the Spindrift Isles.
They were less successful in that pursuit where the Spindrifts were concerned. Elven Ships from Lendore began sinking ships from the Lordship of the Isles.
Elf-crewed Lendorian ships have sunk three Lordship vessels in the last six months (a fact not widely publicized); their reasons for attacking are unknown. [LGG - 72]
Next to nothing is known of events in the Spindrift Isles, though elven ships are often seen cruising the Aerdi and Oliatt Seas. The fleet sent forth by the Sea Barons across the Solnor in 586-589 CY believes it saw elven ships on several occasions many hundreds of leagues from the Spindrifts. Were they exploring, or on regular runs to elven colonies elsewhere? An elven ship was seen in the Densac Gulf as well in 589 CY, and many wonder if the elves are allowed to pass through the straits or have managed to sneak through using magic. It is also possible the elves are rounding Hepmonaland as the Rel Astrans claim to have done. Many wonder what the Spindrift Isles have become under elven rule, and contact with the sea elves (as they are sometimes called) is hoped to occur soon. [TAB - 29]

Many wonder what might the See of Medegia had become, as well.
There was little news from the See; none really since Spidesa had disappeared into Ivid’s dungeons, and Ivid’s armies had defeated Osson.
Rumours abound: Medegia was overrun by fiends and undead, it was Hell on Oerth, that only fools ventured there, as none ever returned. All are inaccurate, if not entirely untrue. Rel Astran forces under Lord Drax had ventured there, and lived to tell the tale.
Lord Drax
Wait.
Who is Drax?
Drax is an animus. He was an obvious target for Ivid, given the power and wealth of Rel Astra and Drax's position as scion of a rival royal house. During the wars, Drax sent armies to Rauxes as Ivid asked, but the crucial event was the sack of Medegia and the subsequent attempt to loot Rel Astra itself by troops which had become overfond of slaughter and pillage. Obviously, Drax was furious about this and ordered his own troops in the overking's service to pillage and ruin as many of Ivid's supply lines as possible. Those orders were intercepted, and Drax was magically abducted; for once, there was no advance warning from his fiend-sage.
Ivid released Drax, assuring him that the imperial armies had attempted to loot Rel Astra from a fit of overexuberance and that their commanders had been suitably disposed of. Drax feigned understanding and alliance, but as soon as he returned to his city he began planning to overthrow the overking. He does not have any true natural allies in this. Other princes of his own house, Garasteth, are wary of the old tyrant. No one has ever truly known what Drax really thinks and believes, so no one has ever trusted him much. Drax's tactic, therefore, has been to accumulate as much wealth as possible to buy allies and resources, and to use the power he has to force others to accept him. [Ivid - 96]
Both Ahlissa and Rel Astra claim the chaotic lands of Medegia. As of 591 CY, forces from Rel Astra have captured nearly a quarter of the old See, and intend to hold it despite the efforts of Prince Gartrel of House Darmen in Pardue. Life in Medegia has been hard going, however, and many dreadful discoveries surface there every month. [LGG - 94]

His Transcendent Imperial Majesty, Xavener I
You would think that Xavener might have objected, far from pleased that another was laying claim to territories within his grasp; but Xavener was silent.
And no wonder:
Drax also lays claim to much of old Medegia, and here his claim is but a formality. These lands are in chaos and ferment, and Drax's claim is only to establish a precedent should some form of peace descend upon them. No one disputes the claim because no one cares. [Ivid - 96]
That said, Drax had become a force to be reckoned with.
Few cared, though.
Many of Drax's old concerns, when he was but the constable mayor of Rel Astra, have evaporated. Once, Drax had to seek alliances with the Sea Barons and Medegia to balance the oppressive forces of the overking in North and South Province. Now, with North Province seceded and mostly concerned with barbarians, humanoids, and Rinloru's madman ruler, that threat is gone. South Province has no interest in this far-away city. The Sea Barons come to him, rather than the other way around. [Ivid - 96]

They ought to care.
Just as Drax has strengthened his rulership to the point of tyranny, he has many fewer external political threats to worry him. [Ivid - 96]
Drax desires to absorb the Sea Barons into the Solnor Compact and create a new coastal Garasteth kingdom, with Rel Astra as its capital. Three agents of the Scarlet Brotherhood were hung from the walls of the old admiralty, following a fire at the docks last year. A mysterious group called the Dweomermasters took over the mages' guild and has made its power felt in Astran society. [LGG - 94] 

 

 

 

One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

 

The Art:
Overking Xavener of Ahlissa, by Vince Locke, from Living Greyhawk Gazatteer, 2000
Cobb Darg, by John Gravato, from Dragon Magazine #351, 2007
Wastri, by Jeff Easley, from Dragon #71, 1983



Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine, 351
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

Friday, 2 April 2021

History of the South-East, Part 14: A Brave New World (587 to 590 CY)

“…he who knows when he can fight and when he cannot,
will be victorious.”
― Sun Tzu, The Art of War 

His Grace Xavener's Coronation
Though the War had ebbed, its legacy of destruction lingered. The Scarlet Brotherhood, mayhap the true victor of the War, found its gains in decline. Onnwal was all but lost, the Hold of the Sea Princes hardly worth the effort of holding.
Indeed, most nations were left battered and bruised, still gasping from their efforts.
The time had come to smooth relations, if not heal wounds.
The time had come to wait.

587-591 CY
The South Kingdom had spent what goodwill it might have had. Reydrich had had fiendish servitors, he had sided with Ivid, and invaded Sunndi and Idee. His forces had attacked and razed Almor.
But Reydrich was gone. In his place sat an oligarchy of its highest Houses; but it was Xavener who sat upon its seat of power. I am not Reydrich, he declared.
And he wasn’t. But one might say that he was cut from the same, if tattered, cloth.
Today, the kingdom is a shadow of its former self, as wars of independence and centuries of conflict have sundered the once great empire. It is now colloquially referred to as the New Kingdom of Ahlissa, or more often just Ahlissa, borrowing the name of an ancient Flan realm that the Aerdy defeated to win these fecund southern lands during the migrations. [LGG - 21]

At one time these were the richest provinces of the Great Kingdom, but years of war have reduced much of the economy to tatters. The last five years were dutifully spent rebuilding infrastructure. [LGG - 21] 

587 CY 
Fireseek
A secret meeting was held between surviving Oligarchs of Ahlissa and Prince Xavener in Kalstrand after the failed coup by the Scarlet Brotherhood. The South Province needed to unite. It needed a strong leader if it were to survive.
During Growfest 587 CY, it was announced that these nobles and their Houses were allied in a new political body called the United Kingdom of Ahlissa. […] Prince Xavener was proclaimed the first Overking of the United Kingdom of Ahlissa; other princes gained positions within Xavener’s court or became speakers for their families or realms in the newly constituted Imperial Council. This council was devised to debate issues, recommend courses of action to the Overking, and even vote for acceptance or rejection of a wide range of internal policy issues (with allowance for the Overking's veto on some items).
The naming of the United Kingdom of Ahlissa was doubtless influenced by Grenell's Great Kingdom of Northern Aerdy, which did not respond to calls for it to join this new alliance. Many saw the renaming as a wise move, allowing Ahlissa to disassociate this new body from painful and fearful memories of the decayed Great Kingdom. Xavener himself remarked with humor that it was better to be the first ruler of a new empire than just another name in a long list of an old nation. His title of Overking reflects the kingdom's borderline status as an empire. [TAB - 25,26] 
The provinces of the broken Great Kingdom are now reunited, but into two mutually hostile powers. In 586 CY, Herzog Grenell of North Province declared himself overking of the Great Kingdom of Northern Aerdy. Overking Xavener I rules the United Kingdom of Ahlissa (founded in 587) from his new capital of Kalstrand. Both leaders would like to destroy each other, but financial problems and internal power struggles have forced them to devote their energies toward rebuilding their armies and infrastructure. [LGG - 16]
Reydrich, Returned
One would think that was the end of it. Grenell sat upon his throne in the north, and Xavener upon his in the south; with the cursed ruin of Rauxes in the middle.
But things are never so simple, not when there are wizards afoot.
Graf Reydrich had returned, and he was demanding his kingdom back.
The old Kingdom of Ahlissa became the Principality of Ahlissa, whose capital remained at Zelradton; the title was a concession to the noble houses there who wished to honor Queen Ehlissa the Enchanter, who long ago ruled the area and for whom the fief was named. The surviving three members of the Ahlissan oligarchy were to be left in charge of the Principality and given the title of prince—until Graf Reydrich, believed assassinated the year before, reappeared at the royal ceremony of investiture in Zelradton.
Reydrich gave no explanation of his whereabouts in the past months, instead demanding with some heat that he retain control of "his" Ahlissa. The members of the Ahlissan oligarchy immediately declined to pursue their claim to nobility and were given minor titles and lands far removed from Ahlissa, at their request. Overking Xavener honored the graf's demands and invested him as the Prince of Ahlissa, also granting the archmage the position as Xavener's chief advisor on things sorcerous. However, it is said the Overking made certain demands on the archmage in return for rulership of Ahlissa, and Reydrich was in a fury over them, though he agreed to the conditions anyway. No satisfactory explanation for Reydrich's "death" and "resurrection" has been advanced (and none dare ask him about it). [TAB - 26]
Was this Reydrich? It was presumed he’d been assassinated by the Scarlet Brotherhood shortly after doing away with its spies, and boasting that he would march upon that secretive peninsula.
Few doubted that he was dead then; but they were not so sure, now. 

One might hazard the opinion that the transfer of power was not without incident.
A Return Paid with Heavy Coin
Overking Xavener’s reign over Ahlissa was threatened with turmoil early on when several nobles of House Naelax attempted to gain the throne by having their new liege murdered
. Overking Xavener was unharmed and even made a public appearance shortly after the attempted assassination: he was in surprisingly good humor. The young Overking said the conspiracy had been detected before it could act, and he deflected questions about the fate of the conspirators. It soon became known that many important Naelax nobles in the new empire had suddenly vanished that very morning. The involvement of Prince Reydrich is suspected. The survivors of House Naelax were given an opportunity to reaffirm their loyalty to the Overking; all swore innocence in the plot and eternal faithfulness to the crown. The Overking said later he considered the matter closed. [TAB - 28]
There was talk that the price Reydrich’s return was paid with heavy coin, and that it was he who silenced those conspirators of his own House.
Would he have paid such coin? Indeed, he would. And mayhap he did; but few would voice such an opinion aloud. 

Lord Drax
Few of the Celestial Houses were keen to join this new Kingdom of Ahlissa. Or the Great Kingdom of Northern Aerdy, either, for that matter.
The fall of the hated overking and Rauxes in 586 CY caused Lord Drax to sever ties with the Great Kingdom completely. When Grand Prince Xavener of Darmen organized the United Kingdom of Ahlissa the following year, Drax refused all appeals to join the empire, and he convinced many of his Garasteth peers to do the same. [LGG - 93]
Was living life under an undead king all that bad? Lord Drax didn’t think so.
Lord Drax styles himself an enlightened despot, despite the fact that he is undead (see later). By most accounts, he lives up to his reputation, as he can be harsh but also practical, intelligent, and controlled. He even has a dry sense of humor. He commands a large standing army and a navy the equal of any city's on the coast. He rules with austerity and wisdom, but also with a tight fist; he has little opposition within his realm. [LGG - 92]

What did Xavener do about this? Nothing. He had other, more pressing, concerns just then.
The Scarlet Brotherhood, for instance.
It is commonly believed that Brotherhood spies are thick in this region, though learned observers think far fewer spies are present than most people think. Overking Xavener has ordered a massive build-up of the decrepit imperial fleet, and he ordered the execution and imprisonment of several naval officers who allowed the fleet in Ptymp to decay. Given that both Prymp and Naerie City are being upgraded and strengthened as seaports, the Scarlet Brotherhood cannot be happy about the situation. Conflicts with Brotherhood ships have already been reported, but the waters off Naerie (formerly Idee) are said to be swarming with monsters under the Brotherhood‘s control. Talk is heard in seaport taverns of possible raids against Kro Terlep in retaliation for Brotherhood piracy. [TAB - 28] 

Almor, as we know it, had passed into history. Duke Szeffrin had laid waste to it. But he too had supposedly met his fate while sacking Rauxes after rumours indicated that Ivid was dead. Perhaps Ivid was not dead, after all. Then again, maybe Szeffrin wasn’t either.
It was only then that Lynward liberated what he could of that savaged nation. He desperately needed arable lands, and people to farm them. And even more importantly, he needed to secure his border from this new Kingdom of Ahlissa.
Nyrond has expanded east to annex the ruined and depopulated lands of Almor, destroyed by the Great Kingdom in the Greyhawk Wars[.] [TAB - 17] 
In his first year on the throne, Lynwerd seized the western half of Almor, realigned the command structure of his armies, and reduced taxes to prewar levels, While the latter did much to boost the morale of his lords, it has done nothing to pull Nyrond from the bitter clutches of poverty. [LGG - 78] 
Nyrondese soldiers and expatriate Almorians began to retake these land […], but resettlement has been greatly slowed by local humanoids and undead. Vast tracts of land remain unfarmed down to the Harp River, all of which was declared a protectorate of Nyrond by King Lynwerd I in Growfest 587 CY, an act that greatly angered the newly formed Kingdom of Ahlissa. [TAB - 27]
Xavener may have been greatly angered, but he was in no position to contest Nyrond’s claim, just then.
Like Lynwerd, Xavener was greatly concerned with the blight of mighty undead left from the Great Kingdom’s purges.
So too was Grenell. The Dreadlord Monduiz Dephaar dwelt on his northern border.
And another, one Delgath the Undying in Rinloru, a cleric of Nerull and lieutenant of Ivid’s, held off forces of the North Kingdom with his undead army.
The most serious internal threat to [Grenell’s] realm (aside from the risk of a chaotic orc uprising) is a civil war centered around Rinloru, now devastated after a four-year siege. Ivid V had a noble, a minor priest, turned into an animus during the Greyhawk Wars to govern this city and surrounding lands. The priest took a liking to his ghastly condition and developed a megalomaniac desire to convert the whole Great Kingdom into an undead empire under Nerull. Since 587 CY, Delglath the Undying […] has proven to be a military genius and master spellcaster, holding off a vast encircling army with his own undead forces, created from the city's once-living inhabitants. He is aided by a large number of Nerull clerics, loyal to him though he is unquestionably insane. Delglath has several actual artifacts in his possession, and there is real concern that unless he is destroyed, the situation might get out of control. [LGG - 74] 

A Surgical Approach
The Kingdom of Shar continued to consolidate power. The Sea Barons of Aerdi had always contested the Duxchaners’ claim to ownership of the south seas; and indeed, they had quietly, if never officially, gone to war with the Islanders over that claim. Their captains never once put to see without Letters of Marque, allowing them the right to privateer, should they meet the Duxchaners asea. During the war, the two fleets had engaged. Neither could claim victory, because neither had committed fully to any engagement. Each was distracted by other pursuits—the Barons defending the coast from Barbarian raids, the Islanders the blocking of the Tilva Strait—so, neither had truly tested the other. It wasn’t until war’s end that the Brotherhood decided that the issue of Solnor supremacy be addressed. Sea battles were wasteful affairs, they believed, and that the issue required a more…surgical…approach.
Now, the Duxchaners, with the resources of the Scarlet Brotherhood at their backs, have made a comeback. Two captains loyal to the Sea Barons were killed and replaced by agents of the Brotherhood in 587 CY. [LGG - 100] 

589 CY
Count Hazendel
Few were eager to join with the new nations rising from the ashes of the Great Kingdom, it would seem.
After long consideration and consultation, Count Hazendel (himself of a major noble house of the gray elves) declared in Growfest 589 CY that Sunndi had forevermore severed all ties with the Great Kingdom and its successor states and noble houses. [LGG - 110]
The independent cities and towns of the Solnor coast (Rel Astra, Ountsy, and Roland) have made no official response to Overking Xavener’s call for reunion, though unofficially, they discard any possibility of union with the empire. All of these cities have increased patrols along their borders, built new lookouts and fortifications, and expanded and improved their military forces. [TAB - 29]
If anything, those who opted not to return to the fold of empire were banding together against the threat of those who were opposed to their mutual self-determination.
The [Scarlet Brotherhood] spies were uncovered, but the Sea Barons are extremely concerned that they will be targeted by the Scarlet Ones to suffer the same fate. For that reason, they have allied with Lord Drax and the Free Cities of the Solnor Compact, keeping a close watch over the activities of their captains. [LGG - 100]

To see, asea ...
There has been a great deal of activity on the southern seas, of late.
The Sea Barons are very disturbed [by] events in the Great Kingdom of Northern Aerdy and are undoubtedly considering raids against shipbuilding facilities in Winetha and elsewhere. [TAB - 29]
Spindrift Sound itself is navigable, but shipping is menaced by the Scarlet Brotherhood and the activities of a few pirates based on the eastern Medegian coast. [LGG - 68]
Even the elves of the Spindrift Isles have been seen, a sight not seen since before the War.
Next to nothing is known of events in the Spindrift Isles, though elven ships are often seen cruising the Aerdi and Oljatt Seas. [TAB - 29]
Elven vessels are sometimes seen to cross the Aerdi Sea in the direction of Lendore Isle, presumably shipping from secret ports cut beneath the Hestmark Cliffs. A number of elven warships also travel to or from the Lendore Isles as escorts for passenger craft. They will certainly intercept any seagoing craft that manages to bypass the barrier of magical mist that envelops these islands. Elven ships were also sighted farther east on the Solnor by Sea Barons' ships in the late 580s, perhaps exploring or trading with distant elf colonies. [LGG - 68] 
The Scarlet Brotherhood had overextended its reach, it would appear. It was but a small nation, all things considered, and it relied on fear and uncertainty to keep what gains it had gathered in. But being so few in number, it became increasingly difficult to keep its most belligerent holdings under heel.
In 589, the slaves and former nobles of the Sea Princes took advantage of internecine struggles within the provincial leadership to engulf that nation in a continuing civil war. [LGG- 97]
[The] Hold of the Sea Princes collapsed in a bloody civil war that began in 589 CY. [LGG - 16]
It lost control of its interior territories of the Hold of Sea Princes to rebellious slaves, free Holders and humanoid mercenaries, only able to keep the Flotsam, Jetsom, Fairwind, Port Toli and Monmurg.
They fared better closer to home.
The Brotherhood commands the southern seaways, with naval blockades in the shark-infested waters of the Tilva Strait, and in the so-called "Southern Gates" of the Azure Sea, between the Amedio Jungle and the Tilvanot Peninsula neat the Olman Isles. [LGG - 98]
Since the Lordship of the Isles guards the ways between the mainland of the Flanaess and the Tilva Strait as well as the shores of mysterious Hepmonaland, much income is derived from exacting levies from trading vessels passing through local waters. [LGG - 70]

The Iron League was not what it was, thanks to the Scarlet Brotherhood, and Ahlissa.
Onnwal had fallen to the Brotherhood. So too the Lordship of the Isles, even if the rest of the Flanaess thought them capricious, and perfidious (not that they weren’t; just not in this instance), having betrayed their former allies for new. Idee had held out against Ahlissa for a time; but they could not hope to deny such a nation for long; and did not.
That left Sunndi and Irongate; two, where four had once stood united.
Olvenking Hazendel, the Defender
Sunndi, the largest surviving member of the Iron League, became a kingdom in 589. [LGG - 16]
After long consideration and consultation, Count Hazendel (himself of a major noble house of the gray elves) declared in Growfest 589 CY that Sunndi had forevermore severed all ties with the Great Kingdom and its successor states and noble houses. Sunndi was made a kingdom of standing equal to Nyrond and Furyondy, a political act of no small importance. The few Aerdy-descended noble houses of Sunndi were ordered to rename themselves, and a Congress of Lords was appointed to advise Olvenking Hazendel the Defender. The lords were the rulers of the many human and nonhuman noble houses of the realm, and they met for the first time in Pitchfield in Growfest 590 CY. Each lord was made a count, master of one of the many small counties that now dot the realm. [LGG - 111] 
Not all news is bad. Some is unexpected, even surprising. Three long years had passed before the Sea Baron Fleet returned from its expedition across the Solnor. The Barons had thought the fleet lost. Who can blame them? Few who had ventured far out onto that trackless sea had returned. Those who did vowed never to return. A great many thought this a foolhardy venture, and had said so. All protest was put aside upon their return.
A small fleet of ships set sail across the Solnor Ocean from Asperdi in 586 CY, returning in late 589 CY (missing several ships and many crewmen) with startling tales of the lands beyond the horizon. This has sparked great interest in a return voyage [….] [TAB - 29] 

590 CY
A lone long ship sailed into port...
Those ships from the Sea Barons were not the only ships to appear out of the east. One day, much to Marner’s surprise, a longship from Fireland sailed into its port, its flanks scorched, its sails torn and tattered.
In Marner, capital of Ratik, a lone long ship sailed into port in late 590 CY. The pale barbarians aboard the ship spoke a dialect of the Cold Tongue and claimed to be from a distant northeastern island called Fireland. They came with four other ships in search of help for an undisclosed problem facing their people; their other long ships were sunk by sea monsters or Ice Barbarian raiders. The aged explorer Korund of Ratik can supply maps and some information to anyone wishing to return to Fireland with these barbarians, but he is too infirm to travel and is growing senile as well. Frost Barbarians believe “Firelanders” are descended from sailors from the Thillonrian Peninsula who settled there centuries ago; the barbarians wish to establish contact with them. The glaciated land is called Fireland for its volcanoes, visible for many miles at night as red fountains in the sea. [TAB - 38] 
Few were willing to pay the tithes exacted by the Brotherhood for passage through the Tilva Strait, although many did. The price for that passage was frightfully high; so, it comes as no surprise that there were some adventurous souls who would attempt to circumnavigate Hepmonaland, if such a thing were possible. None had tried, as yet. How large was that mysterious continent? How far south did it plunge? It was time someone found out, they decided.
Ships from resource-hungry lands of the eastern Flanaess are striking out in search of trading partners, hoping to rebuild from the wars. The Sea Barons and the east coast city-states of Rel Astra, Ountsy, and Roland are now exploring the mini-continent of Hepmonaland, returning with fantastic tales and riches. (Many fall prey to disease, pirates, monsters, and privateers from the Scarlet Brotherhood and Lordship of the Isles, however.) Several major kingdoms full of new peoples are said to lie in this tropical land, some rumored to be at war with the slave-taking Brotherhood. [TAB - 38]
The Sea Barons do not desire a permanent alliance with the Cities of the Solnor Compact, distrusting Drax's motives, but they feign friendship. The Sea Barons fear assassination or worse by the Scarlet Brotherhood, and treat with strangers in their lands harshly. Expeditions launched to the mysterious south in the last few years have returned with tales of fantastic wonders and riches. [LGG - 100] 
Bigby discovered that it’s not easy being a person of interest.
The Scarlet Brotherhood understood the danger he posed to their occupation of Onnwal. So, they thought to ease their occupation, by easing him from what responsibility he thought he might have to it, his home.
Bigby lived in Onnwal, but fled after the Scarlet Brotherhood conquered it. He now lives in the city of Mitrik in Veluna. [PGTG - 22]
One might say that Iuz was pleased by Bigby’s presence, so close to home.
[Bigby had] nearly killed Iuz once and is greatly hated by the demigod: in 590 CY, he survived an assassination attempt by Iuz's agents. [PGTG - 22]
As far as the Scarlet Brotherhood was concerned, their attempt on his person was just strategic maneuvering. Nothing personal, you understand. Their concern, and their attempt, could be construed as a complement, they argued. Respect, even.
One might never confuse Iuz’s attempt on his life with respect.
Grenell had invited Xavener and the south to unite under his banner, and thus his rule. Xavener declined, inviting the same of Grenell and the north, who also declined the invitation. The two new empires raced to occupy what lands that might. It was only a matter of time before they would meet. And stare at one another across an unclaimed field.
One neither dared claim.
By 590 CY, Ahlissa’s expansion northward ran into the northern Great Kingdom’s southern expansion. Currently, Ahlissa is a hotbed of cutthroat politics. [PGTG - 12]
Those families and states still independent were encouraged to choose on which side of the Aerdian line they wished to stand.
The Marchland of Rauxes is administered from the Barony of Carnifand. No one pretends that anyone travels to the “lost city” of Rauxes for any reason; wise folk avoid it. The Marchland is likely to be divided soon into smaller provinces, leaving only the City of Rauxes as a Marchland. The nobles here do not complain, as they were brutalized by a long succession of Ivids and are thus prone to accept whatever dictates are given them by any authority.
Rumors flew in the fall of 590 CY that Northern Kingdom forces were seen in the uppermost regions of this march. Some nobles with holdings between Delaric and Rauxes have yet to declare allegiance to either Xavener or Grenell (such as Prince Strychan of the town of Dustbridge, on the upper Flanmi), but they are under great pressure from both sides to do so quickly. [TAB - 27]

In 590 CY, Countess (now Princess) Karasin of Innspa finally declared her city for the Ahlissan empire—reportedly after being threatened with invasion and worse by Overking Xavener. [TAB - 27]
[Some] inhabitants of this land immediately fled west across the Harp River when they were told they were part of the new empire. [TAB - 27] 
Xavener was one to consolidate power. Fewer capitals meant fewer lords of power. Fewer lords of power ensured there were fewer pairs of eyes casting covetous eyes upon his throne. Let those others control the lesser families, the petty lords, and the peons.
He would control them.
In 590 CY, the administrative capitals of [the Adri and Grandwood Forests] were moved to Innspa (for the Adri) and Torrich (for the Grandwood). The long-time inhabitants of these two forests are reportedly terrified at being brought into the empire, and considerable resistance is expected from them, not to mention possible military action by the Northern Kingdom and Rel Astra Concern over a possible Adri-Nyrond alliance is on the minds of many in Kalstrand Military units are forming at Innspa and Torrich, preparing for their first scouting missions. [TAB - 26] 

War is costly, in capital, in lives. Xavener needed to rebuild his empire. He would need money to do that. But with whom would he trade? He was surrounded by enemies, and those who no longer looked upon the South Province with trust.
He would have to renew that trust. And build a bridge or two.
The first Overking of the United Kingdom of Ahlissa is the head of House Darmen, which has near-total control over mercantile activity in the realm. The Royal Guild of Merchants of Aerdy was formed by this house to manage its trade interests, and the guild today pours vast funds into Xavener’s treasury. Little is known about Xavener except what his court tells others. He is a superb leader and wry charismatic, but his enemies do not seem to survive long in Ahlissa, and it is apparent that some of his aider fear him very much. [PGTG - 26]

Sunndi was close, and prosperous; and largely untouched by the war.
Xavener opened a dialogue: You can trust me, he said; I am not Ivid; or Reydrich. I am House Darmen. All we ever wanted was peace, and trade. Trade with me, to our mutual benefit.
He waited for Hazendel’s response.
Hazendel also has reaffirmed Sunndi's allegiance to and support of the Iron League, though only Irongate and the rebels in Onnwal remain as members. Despite the Iron League's anti-Aerdy stance, cautious trade began with Ahlissa through Hexpools, Kalstrand, and Nulbish in 590 CY. Attempts to get the independent port town of Dullstrand to join the kingdom have not yet worked out; infiltration of the town by the Scarlet Brotherhood is rumored but unproved, and the town continues to support Sunndi. Glorioles dwarves, long reluctant to cooperate with elves, have remained subject to the king by old treaties, though they have asserted their separation from other peoples at the same time they fight alongside them. [LGG - 111]
Some trade with Ahlissa through Hexpools, Kalstrand, and Nulhish began in 590 CY, though Sunndi and Ahlissan army units glare at each other across the Thelly and Grayflood Rivers. [TAB - 29]
The Scarlet Brotherhood looked to trade with their neighbours, too. Through intermediaries, of course, seeing that few would trade with them directly.
While few ships of the Scarlet Brotherhood dock at few foreign ports, their junior partner, the Lordship of the Isles, successfully acts as a neutral intermediary; they trade with Nyrond and the Principality of Ulek; some have entered the Nyr Dyv. [SB - 7]

A lone caravel sailed into port...
The people of Hardby were surprised when a caravel flying the colours of Rel Astra limped into harbour. They had not seen its like since 586 CY. Needless to say, they were gushing with questions, and eager for news of the Oljatt and Solnor seas.
The circumnavigation of Hepmonaland was shorter than expected. It was also far more dangerous than those who ventured the trip would ever have expected.
That summer [6105 SD], the appearance of a Rel Astran caravel in the central Flanaess surprised the Brotherhood. [SB - 7]
[The Solnor Pact] (Rel Astra, Ountsy, and Roland) have sought to break the iron grip the Scarlet Brotherhood has placed on trade with western lands by way of the Tilva Strait, but without success—until the astonishing appearance of a Rel Astran caravel at Hardby in 590 CY. The crewmen claimed to have sailed around Hepmonaland’s southern tip from the Oljatt Sea, battling their way through a blockade of Scarlet Brotherhood ships between the Olman Isles and the Tilbanot Peninsula and the Sea of Gearnat. They produced many strange spices, tools, jewels, clothes, and devices alleged to have been gained in trade with previously unknown kingdoms and peoples of this tropical land, which the Rel Astrans claimed was either a huge island or a very small continent. The ship’s left two months later for home but has not been heard from since. Despite the ship’s apparent loss, this new route is sure to be tried again by brave crews anytime soon. [TAB - 29] 
The Brotherhood responded by tightening their blockade along the coasts of Hepmonoland; those foolish enough to endanger themselves on such a journey were welcome to try, but any who pass too close to areas the Brotherhood controlled would not live to brag of their exploits. If such voyages became commonplace, the Brotherhood would increase its blockade of the Olman Islands. [SB - 7]

Tightening the Blockade



One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

 

The Art:
Dream by wlop
Overking Xavener of Ahlissa, by Vince Locke, from Living Greyhawk Gazatteer, 2000
Halga, Iuz, and Null at play, by Vince Locke, from Living Greyhawk Gazatteer, 2000


Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

Friday, 12 February 2021

History of the South-East, Part 13: The Ensuing Chaos (584 to 586 CY)


"The first way to lose a state is to neglect the art of war;
the first way to gain a state is to be skilled in the art of war."
Niccolò Machiavelli, The Prince

To What End?
The Great War, or the Greyhawk Wars, as it came to be known, had not ended, so much as exhausted itself. Manpower was depleted, coffers spent, resolve at wits end.
To what end? Those hardest pressed would say, “For survival.” They would not be wrong; for those who had succeeded in doing just that might have realized that success was just that. To have not persevered, to have not “won,” would surely have meant, at best, slavery, or death, or a fate far worse than either those. There were those who suffered so: The Holy Censor, for one. And possibly, Osson of Chatwell, for another.
For others, war’s end meant victory; and if not victory, a reprieve. 

584 CY
When peace came in Harvester 584 CY, the whole world was weary of war. Many hoped that the treaty signed then marked the end of the marching armies, bloody fields, and the burning cities. But this was not to be. The peace of the Greyhawk Wars is now seen to have marked the end of only the first part of a great period of conflict that has reached into every part of the known world and affected every creature from the highest prince to the lowest peasant farmer. [TAB - 19] 

In 584 CY, Frolmar Ingerskatti of Ganode [despot of the Duxchans] used his fleet to terrorize ports on the Azure, first by attempting a failed raid on Gradsul, then by harrying the vessels of Irongate, whom they view as their most important rival. [LGG - 72]

It is clear to most that Ingerskatti is a puppet of the Scarlet Brotherhood, but little can be done about it, as these cultists are very successful at putting their operatives in key positions within the realm, deposing Oeridians whenever possible in favor of loyal Suel. Most of Ansabo, the port of Sulward, and the whole isle of Ganode are now completely under their control. [LGG - 72] 

In villages of southern Keoland, commoners are hanging anyone wearing a red cloak, out of fear of the Scarlet Brotherhood (not quite true, but people brazenly wearing red are treated with great suspicion and hostility and may be assaulted). [FtAA - 79] 

585 CY
His Grace Grenell
The Euroz of the Bone March had not been invited to the peace talks in the Free City of Greyhawk. Not realizing that hostilities had come to an end, they continued to clash with Ratik and Nyrond.
Bone March is now steeped in discord, ruled by a coalition of invading nonhuman tribes, particularly orcs, gnolls, and ogres. Humanity, which once thrived here, is generally enslaved and subject to the capricious whims of petty bandit chiefs and nonhuman warlords who raid Ratik and even North Kingdom at will, going as far as Nyrond and the Flinty Hills to pillage. [LGG - 35]
Despite the fact that Euroz tribes abut the North Kingdom still raided those towns with impunity, the Bone March still expected the debt of their having helped the North Kingdom by attacking Nyrond to be paid: "We helped you fight Nyrond, now you help us storm Ratik." They and the North Kingdom shared a border, and common interests, were mentioned. Grenell could not help but notice the implied threat.
For himself, Grenell doesn't give a fig about Ratik. Unfortunately, no few of his most powerful local rulers care a great deal about Ratik—as do many ordinary folk. Many of them share the same Oeridian-Flan racial mix as the men of Ratik, and they admire the rugged bravery of Ratik's warriors in having kept the humanoids at bay for so long. They are opposed to any plan to conquer Ratik, and some of them are ready to go and fight for Ratik should Grenell dare act against that nation.
There is another twist to this. The barbarian nations are strongly allied with Ratik. At the present time, their raids are focused on the Sea Barons and they do not often raid most points along the eastern North Province seaboard, save for Bellport. This is because many of the rulers and armies of that eastern seaboard have managed to make a peace of sorts with the fierce [Suel] barbarians, Prince Elkerst of Atirr being a notable example. Indeed, the barbarians increasingly trade with some North Province coastal towns and villages, and that trade brings much needed wood, furs, and other commodities in short supply in North Province. [Ivid - 44] 

Grenell thought on what might happen if he honoured his debt to the orcs. If he attacked Ratik, the Barbarian raids would surely recommence. His was a precarious balance. And besides, he’d already aided the orcs when he sent agents to liberate the Seal of Marner from the Baronial Vault. And they did, and they passed the Seal on the orcs waiting in the Kelmar Pass. It wasn’t his fault the orcs had lost the Seal to the Ratikkans pursuing them.
Besides, hadn’t he already helped them enough?
The influence of North Province (now North Kingdom) has led to greater organization and military effectiveness among these barbaric tribes. [LGG - 35] 

Nyrond and the South Province had never been friends. Indeed, they have a very long history of conflict as they vie for control of Relmor Bay. Relations have not improved since the South Province became the Kingdom of Ahlissa, most assuredly because Alhissa was as vile a land as the one the Great Kingdom had devolved into.
Along Relmor Bay, South Province is engaged in a sporadic piratical war with Nyrond. The fleets of Prymp and Shargallen raid southern Nyrond, seeking slaves, plunder, and food. In return, Nyrondese vessels raid Ahlissa's northern coast and, indeed, mounted a major raid on Prymp itself in Coldeven. This piracy is still relatively small-scale because neither side seeks all-out war and neither has a truly dominant fleet. Still, this gives Reydrich concern. For one thing, building up defenses such as city walls is expensive, and local rulers demand help with such constructions which Reydrich is loath to give. [Ivid - 44] 

The Raid on Prymp
Prymp is a major center for the vile trade of slavery, and in truth virtually anything is for sale here, including the loyalty of many of its mercenary and blackhearted defenders. Many are ex-slaves, pirates of old, or simply chaotic and utterly untrustworthy souls held in check by the rigid Lawfulness of the city's rulers.
[Ivid - 132] 

Relmor Bay: The eastward branch of the Sea of Gearnat is Relmor Bay, long the battleground for the fleets of Almor, Nyrond, and Onnwal, against the naval squadrons of old South Province. Warfare was almost constant here in 579-584 CY, during the War of the Golden League and Greyhawk Wars. Nowadays, Nyrond is the sole major power around, projecting considerable naval force from [her ports.] However, Ahlissa fully intends to sail this sea again with newly built squadrons from the infamous port of Prymp, and the bitter rivalry and conflict could easily be reborn. [LGG - 149] 
Nyrond has taken steps to ensure that does not happen.
Keeping close to port is a reaction to the Nyrondese raid on Prymp earlier this year (585 CY). [Ivid - 132]

Winter of Hunger
Not all casualties of war are from battle. Peasants and serfs suffer as much as, if not more than, their betters. Are they not conscripted? Is not the abundance of their fields not expropriated by necessity? Who then is there to reap what is sown, if the land is sown at all, if the farmer himself is left to enrich the soil in the cause of a greater good?
The folk of Gamboge Forest play a vital role in supplying the towns and villages of northern Nyrond with tubers, nuts, winter berries, and other food with which the Nyrondese can stretch their meager grain reserves. This supply of forage products is declining; Gambogers say they have been ambushed by forces of the Theocracy of the Pale who have stolen their goods, slain some of the woodsmen, and abducted others. The forest folk are reluctant to travel now, and a Nyrondese trading group that went to the forest has not returned. Starvation threatens many villages and people. [FtAA - 76] 

There were rumors that Duke Szeffrin, the Butcher of Chathold, was in control of one of the Orbs of Dragonkind, the Orb of the Hatchling, specifically.
“I must also tell you that I was profoundly distressed to read of the rumors you have heard regarding a white orb said to have been seen in the claws of the Great Murderer of Almor, Duke Szeffrin. This was news of the worst sort, and your report regarding the powers that the orb is said to possess has only fed my nightmare that a true artifact has fallen into the possession of our hated enemies. That this orb is held by an undead wretch such as Szeffrin is ghastly news[.]” 
Excerpt of a letter from the archmage Otto to Johanna, dated Sunset, 8th of Coldeven (585 CY) [Dragon #230 - 8]

Otto had cause for concern:
Almor has passed from the map of the Flanaess. Weakened and embarrassed by Osson's exploits, it was invaded by Ivid in 584 CY and its old capital, Chathold, utterly decimated by the Overking's mages and priests. The animus Duke Szeffrin now rules half of the old Almorian lands, and this creature, formerly a greatly favored general in Ivid's armies, is reputedly one of the cruellest of the animus nobles now holding sway over so much of Aerdy. [FtAA - 27]
Otto understood how dire that prospect was. Szeffrin was as mad as Ivid, if far more calculating. 
There is an old saying that “Blood is thicker than water.” Most believe that to be true. But Kith and Kin are not blood; they are relatives; they are not one and the same. Grenell understood the difference, if King Archibold III did not.
In the fall of 585 CY, King Archbold appeared to suffer a stroke. Clerics from around the land convened in Rel Mord, finally determining that he had been poisoned. Within hours of the discovery, Prince Sewarndt and a group of military officers attempted to seize the throne. Only the intervention of the capital's entire Heironean clergy saved the crown and the king. By the time Archbold's older son, Crown Prince Lynwerd, could lead an army to his father's side, Sewarndt and a handful of his cohorts had vanished into the Nyrondal countryside. [LGG - 16] 

585 CY
Crown Prince Lynwerd was on an inspection tour in Mithat, but he was notified (by magical means) within an hour of the attempted coup and immediately led an army back to the capital. Prince Sewamdt and some of his supporters fled before his brother arrive& his other allies were quickly skin or captured.
King Archbold recovered from the assassination attempt, but he never recovered from the knowledge that one of his sons had tried to kill him He became deeply depressed and ceased speaking with anyone, even his own family.  [TAB - 30]

One would think the Herzog Genell had matters well in hand. He had escaped Ivid’s Kiss, and held Nyond at bay long enough to retain his lands. Had he done so by skill? Or did fickle Istus and her capricious luck play a role?
Only in North Province, where Herzog Grace Grenell actively allied with the Bone March against Nyrond, are these troops still reliably under the control of the ruler. [Ivid - 10]

The rest of what was once the Great Kingdom had not been so fortunate as he.
Orcs Among Us
These roaming orc mercenaries are having a good time of it, especially in central lands where the opposition to them is weak and the pickings rich. The orcs have grown wily and smart, and they have altered the practice of warfare and skirmishing in Aerdy. The most famous example of this is the desertion of Prince Trellar's orcish mercenaries to the city of Pontylver in an abortive sacking of that city in Coldeven, CY 585.
Against Prince Trellar's orders, the orcs put up their siege engines and sent a chieftain emissary into Pontylver. Offered a better pay rate by the city's ruler, the orcs spent two long days in financial discussions before they promptly turned right around and massacred Trellar together with his armies.
Indeed, in some lands the orcs have settled down and built towns. The most notable examples are the coastal orcs of Montesser on the Spindrift Sound. Thousands of miles from home, with few orcish priests to rabble-rouse them, these members of a non-influential orcish tribe simply decided that two years of marching was enough and a warm summer with plenty of sun and food in the belly was appealing. Such peaceability is distinctly unusual, however. [Ivid - 10] 

586 CY
Fireseek
Nyrond had been stuck many blows throughout the War, so much so that it was a miracle that it still stood; but no blow struck as keenly as when Archbold’s youngest son tried to wrest the throne from his father and brother. Archbold never recovered from that betrayal.
Sewarndt's treachery shattered whatever resolve Archbold had clung to during the difficult war years. A wholly broken man, he abdicated in favor of Crown Prince Lynwerd in Fireseek, 586 CY. [LGG - 78]
During Fireseek 586 CY, the king abdicated the throne and went into retreat at his estate outside the capital. Lynwerd was declared king. His brother has not been seen in Nyrond since, but he is believed to be alive and in hiding, possibly still planning to take the throne. [TAB - 30] 
Nyrond had been far less fortunate than the Pale had been. The Stonehold, Iuz, and Ivid had set upon Nyrond, and though it had prevailed, it had done so at a cost. It had lost many in those battles. Indeed, its citizens had fled the onslaught. Its soldiers had fallen. Lynwerd needed to replenish his peoples. He encouraged his people’s return, enacted a “baby bonus” for fertile families, and he appealed to refugees and the nervous citizens of the County of Urnst to move to Nyrond to aid in its rebuilding.
King Lynwerd I seized the moment and made every effort to revive his declining realm. In his first year on the throne, he restructured Nyrond’s military command and cut back the size of his armies, freeing many troops to go home and farm their lands again. He reduced taxes almost to prewar levels, and he even authorized a bonus of 1 gp from his personal treasury to each Nyrondese family that celebrated a birth in 586 or 587 CY. (This latter project, though dogged by fraud, had the desired effect of boosting the postwar baby boom to record levels.) [TAB - 30]
Despite financial reverses and personal tragedy, [Lynwerd] has been able to expand and stabilize Nyrond's eastern borders, and to repair and strengthen his kingdom's roads, armies, cities and trade links. [PGtG - 25]

[He] seized the western half of Almor, realigned the command structure of his armies, and reduced taxes to prewar levels. While the latter did much to boost the morale of his lords, it has done nothing to pull Nyrond from the bitter clutches of poverty. [LGG - 78]

Coldeven
Demons and Devils Upon the Oerth
Demons and devils walked the oerth. They brought mayhem and terror with them, misery and death. And where they took to the field, those nations of the world fell, riven and torn. The champions of weal searched for an end to their terror, and found it in Veluna.

The Flight of Fiends
In Coldeven 586, Canon Hazen of Veluna employed the Crook of Rao, a powerful artifact, in a special ceremony that purged the Flanaess of nearly all fiends inhabiting it. Outsiders summoned by Iuz, Ivid, or independent evils fell victim to this magical assault, which became known as the Flight of Fiends. [LGG - 16]
No one knows how many demons survived the Flight of Fiends in 586 CY; few have surfaced. [LGG - 61] 
Canon Hazen’s banishing the fiends whipped a blight from the face of the Oerth. Demons and devils ought not to walk the land. But none could have predicted what chaos might arise from such a righteous act.
[Spies] and agents of the overking [had always] kept careful watch on the actions of [the priesthood of Hextor, for its power was hardly contained.] The priests, lacking detection and subtler magic, were not well-equipped to uncover such agents. 
The crafty Naelax overkings kept this situation in existence for many decades, with one twist and turn after another keeping the Hextor priesthood firmly under their thumbs. When the Greyhawk wars came, however, the overking truly needed the support of the priests.
Ivid neglected his usual intriguing for the purpose of giving with one hand and craftily undermining with the other. And under Patriarch-General Pyrannden the priesthood waxed powerful. Ivid must have felt utterly betrayed when he called upon Medegia for aid during the Greyhawk wars and found that the chief censor refused him—with the backing of the Krennden, Patriarch of Hextor in Rel Astra, the nominal capital city of Medegia. Ivid has had his revenge on the Censor, of course, but the patriarch fled to the safety of the north-east coast.
What has happened subsequently is almost without precedent within this priesthood. Patriarch General Pyrannden has stood by Ivid. However, Krennden, Patriarch of Hextor in Rel Astra, has pronounced the Overking insane and renounced his sacred guardianship of the Malachite Throne on account of that. [Ivid - 22]
Krennden’s pronouncement was soon heard across the length and breadth of the Kingdom, and beyond. Ivid was not fit to rule, he said. He had lost command of the fiends. He had lost the Great War. He was mad. He would be the death of them all if left to continue. Many agreed.
Ivid V the Undying, Overking of the former Great Kingdom, had retreated to his capital city of Rauxes during the Greyhawk Wars, There, in his madness, he allowed the kingdom to dissolve, focusing instead on the unfortunate residents of the city. [PGtG - 12] 

Immediately thereafter, priests of Hextor appeared in Rauxes, the former capital of the Great Kingdom, and announced that Ivid V was no longer Overking. Conflict engulfed the capital in a matter of hours. Many of Ivid’s generals and nobles, filled with spite and ambition, marched on Rauxes. No one can explain what followed. but the city itself was engulfed by a strange magical warp. Few willingly approach Rauxes now, and bizarre eldritch forces still prevail where the city once stood. [Gaz 3e - 4] 
A reason for [why the priest of Hextor declared this] was never given; possibly, the disappearance of fiends from nearly all the Flanaess, which occurred just before this, had some connection.
Whatever the cause, the next event was only minutes in coming. The Malachite Throne of Rauxes was open for the taking. A conflict almost immediately broke out in the city between rival nobles, many of them spellcasters and some of them undead It appears that several contenders magically transported themselves to the city from afar to take advantage of the situation. Perhaps even the animus Duke Szeffrin, who oversaw the destruction of Almor, was in Rauxes, as he was no longer seen in the Almorian Lands after this date.
Eyewitness accounts are few and confused, but most tales indicate the capital was in flames within the hour. Thousands fled as houses were consumed by terrific bursts of magic. A number of reports have filtered back in recent years indicating that Rauxes yet stands, but the city and the lands around it for several leagues are dominated by bizarre and dangerous magical effects. Spellcasting is unpredictable and monsters never seen before inhabit the ruins. (One very dangerous monster is said to resemble a two-headed man.) What became of the people who were not able – or who refused – to flee can only be imagined. The wizard Mordenkainen commented in private that such destruction could only have been brought about by an artifact, and a rift in the planes may have been opened there. (He was furious when his remark was repeated by a hireling and widely circulated.) No reliable adventurers are known to have explored the old capital, so nothing more is known of this matter. Rauxes is still considered a part of the Kingdom of Ahlissa, but its status is complicated [.] [TAB - 24] 
Immediately after the Flight of Fiends, it was announced in Rauxes that Ivid V was no longer overking, though it was unclear if he had actually died. Conflict engulfed the capital in a matter of hours as many of Ivid's generals and nobles, filled with rage and ambition, marched upon Rauxes. No one can explain the events that followed, but the city itself was soon engulfed in a strange magical field. Few willingly approach Rauxes now, given the bizarre eldritch forces that prevail where the ruined city stands. [LGG - 16] 

The end came swiftly in 586 CY, when rivals for the throne, perhaps including the fiendish Duke Szeffrin of Almor, attacked the capital after hearing news indicating Ivid V had died or been deposed. Rauxes fell victim to a vast magical conflict that left the city in ruins and submerged in a region of distorted magical force with unpredictable effects. The final fate of Ivid V, the rivals for the Malachite Throne, and Rauxes's citizens remains unknown. All central authority gone, the provinces of Aerdy went their own ways. [LGG - 24] 
As Rauxes burned, and writhed under a twisted dome of spiraling mauve and purple lights, those who still cared asked, “Is Ivid alive?” He wasn’t, though, was he? All knew as much; so, the question might have been, “Does Ivid still exist?”
“What does it matter,” they said, elevating Grenell to oversee his House. For he surely lived. He surely existed.
Following the devastation of Rauxes in 586 CY, Grenell became the scion of House Naelax. [LGG - 74] 

Planting
Lynward looked upon his Kingdom and despaired. She had been laid low, and it was his solemn duty to rebuild her, protect her, and raise her back up form her unexpected poverty. All this he must do, and do it quickly if she were to weather what storms would surely come. Nyrond still had enemies: what remained of the Great Kingdom, Iuz, the Euroz of the Bone March.
He needed farmers and stonemasons, and goodwives; and he needed them now!
When in 586 CY war flared again between Furyondy and Iuz, Lynwerd appealed to nervous citizens of the County of Urnst to move further from Iuz’s empire and settle instead in Nyonds western lands. More importantly, King Lynwerd stood up to representatives of the church of Pholtus and the Theocracy of the Pale, resisting calls to allow the North Lands of Nyrond to be given to the Pale. This policy produced bad feelings in the Pale for the young king, but the Pale is now preoccupied with the war in Tenh and does little but sow dissension among Nyrondese peasants through temples and clerics of Pholtus. [TAB - 30] 

Just then, Baron Baystrayne of Woodwych revealed himself to be the villain he most surely had always been.
Lynwerd’s worst defeat in 586 CY came when Baron Bastrayne of Wocdwych fled the kingdom with the bulk of the ax money he had been collecting from local peasants and merchants for years. He was also found to have despoiled pan of the Celadon Forest, and the inhabitants of the woodland were in arms over their mistreatment. The king’s men were unable to find the baron, who disappeared without a trace. Worse, the elves and woodsmen of the Celadon were in full revolt, attacking anyone who entered their real. Lynwerd was forced to order troops to secure the forest’s perimeter, though he kept his soldiers out of the wood itself. [TAB - 30] 

Was Nyrond the only nation in need of rebuilding? No. The whole of the Flanaess was in such straits.
Trade need be found if the markets to the west were closed to the East due to the Scarlet Brotherhood’s blockade. Maybe there were markets to the east? There was the rumoured Fireland. And there had to be other lands east of there. There was only one way to find out. A small Fleet from Asperdi (Sea Barons) set sail across the Solnor Ocean.
Ships from resource-hungry lands of the eastern Flanaess are striking out in search of trading partners, hoping to rebuild from the wars. The Sea Barons and the east coast city-states of Rel Astra, Ountsy, and Roland are now exploring the mini-continent of Hepmonaland, returning with fantastic tales and riches. (Many fall prey to disease, pirates, monsters, and privateers from the Scarlet Brotherhood and Lordship of the Isles, however.) Several major kingdoms full of new peoples are said to lie in this tropical land, some rumored to be at war with the slave-taking Brotherhood. [TAB - 38]

Several ships captained by half-elven smugglers joined a flotilla of the Sea Barons in their journey over the Solnor. They had an ulterior motive. The half-elves were reportedly searching for the last members of the dispossessed Council of Five of Lendore.
In the years since the Greyhawk Wars, some of the surviving exiles have joined together with half-elven captains on the Medegian coast. It is an open secret that they are smugglers, willing to transport any cargo for a price. Several of these ships secretly accompanied the flotilla of the Sea Barons in their voyage over the Solnor in 586-589 CY. The Spindrift exiles were thought to be searching for the last members of the Council of Five, who had fled across the waves when the clerics of Sehanine usurped their authority. It is not clear what benefit they seek by contacting their deposed leaders, but the half-elves clearly wish to return to their birthplace and free it of the magical affliction of Sehanine. [LGG - 69,70]

Reaping
The Great Kingdom sundered, and Ivid apparently lost, the North Province declares itself Great Kingdom of Northern Aerdy, and Herzog Grenell of House Naelex was crowned Grenell I.
In 586 CY, Herzog Grenell of North Province declared himself overking of the Great Kingdom of Northern Aerdy. [LGG - 16]
In the north, Ivid's cousin, Herzog [Grenell,] founded the Great Kingdom of Northern Aerdy and crowned himself overking, a title not used outside his own realm. He focused his energies entirely on defending and consolidating his new realm. [LGG - 24]
The South Province also sought to step into to vacuum left by the Great Kingdom’s collapse. Under the aegis of its provincial graf, Reydrich, South Province restructured itself as the Kingdom of Ahlissa. [TAB] 

c. 586-591
Grenell did not have his nation as well in hand as one might think.
Rumors spill from a dozen sources about a dreadful civil war fought in the late 580s around the city of Rinloru, with men, orcs, and hobgoblins pitted against a vast army of undead; details are sketchy even now. Fighting is likely to continue there still. [TAB - 23] 
Rinloru is currently a city of undead, besieged by Torquann armies attempting to destroy a mad undead cleric of Nerull (once a Torquann prince) and his ghastly armies that control the ruined city. [LGG - 73]

The most serious internal threat to [the North Kingdom] (aside from the risk of a chaotic orc uprising) is a civil war centered around Rinloru, now devastated after a four-year siege. Ivid V had a noble, a minor priest, turned into an animus during the Greyhawk Wars to govern this city and surrounding lands. The priest took a liking to his ghastly condition and developed a megalomaniac desire to convert the whole Great Kingdom into an undead empire under Nerull. [LGG - 74] Grenell wondered about the tactics of the orcs, for in truth, they had developed a cunning and patience hitherto unknown to those savage tribes, and strategies he had not taught them. Rumours abounded that the hierarchs of the Horned Society were not dead after all, that a few, if not all, had escaped Iuz’s wrath, and were now headquartered along the coast of the Pomarj, or even in the Bright Desert or Rift Canyon. Rumours persisted that they had found their way into the Bone March.
The Horned Society Endures
The Hierarchs and the rest of the leadership of the Horned Society were presumed destroyed in Coldeven 583 CY, during the night of the Blood-Moon Festival. Demonic forces sent by Iuz slew the Hierarchs there and allowed Iuz to quietly take command of their nation. It is possible that one or more Hierarchs survived the incident and is attempting to rebuild the organization, but most assume that the group is no longer a threat. Still, Arkalan Sammal, the renowned sage of Greyhawk, made an interesting appraisal based on reports gathered by the old sage in recent years. The society, he claims, survives in the present day and has metamorphosed from a group centralized within a single nation to one with its secret tendrils buried across the Flanaess. "The Horned Society must surely have known that the return of Iuz would spell its ultimate downfall," he reasons. "It would have planned for this eventuality, most likely by moving its operations out of Molag before the Old One's axe fell." Rumors during the last five years have placed the group's headquarters along the coast of the Pomarj, in Bone March, or even in the Bright Desert or Rift Canyon. Most people no longer care, for Iuz is now perceived as the true threat. However, suggests Arkalan, the Horned Society has become even more dangerous since its dispersal. As the Archmage Mordenkainen was heard to comment last year during a conclave in Greyhawk, "Are their members now dozens, hundreds, thousands? Where are they headquartered? What do they plot? Can we rest assured of the death of the Unnamable Hierarch? To the one who could answer these questions would go the thanks of a free people."
[LGG - 157] 

As the Great Kingdom broke apart, the herzogs and grafs and the Holds of the Celestial Houses saw fit to take what they might while they might. If they did not, others surely would. The Scarlet Brotherhood, mayhap….
Graf Reydrich of South Province, though hampered by the loss of his fiendish servitors to the Crook of Rao, set in notion his plans to enlarge his kingdom and turn it into a true empire. By unknown means thought to consist of a combination of spells, enchanted assassins, and a spy network of his own […] he was able to find and slay many of the Scarlet Brotherhood’s commanders in Onnwal and Idee. His powerful military units rode directly into Idee in late 586 CY, conquering the northern half. He planned to move on Onnwal as well, but bad weather and heavy fighting in Idee forced him to delay those plans. [TAB - 24] 

The Brotherhood suffered a major setback in 6101 SD when Reydrich, Graf of South Province, used his own spy network to discover and slay many Brotherhood members in Odee and Onnwal. He followed this with a military strike that conquered the northern half of Idee. [SB] 
Reydrich knew that he could not let such quiet aggression go unchallenged, not when those of his inner court knew what he did, that the mysterious nation of Shar to the south had infiltrated every level of his government. Why would they, unless they had meant to take control of it.
Reydrich told one of his generals to be prepared to ride to the Tilvanot Peninsula by year’s end over the bodies of the Scarlet Brotherhood’s finest spies, assassins and savages. [TAB - 24]

But Reydrich as truly fortune’s fool. Just as he declared his intent to march unto the land of Shar, fickle fate decreed otherwise.
The general returned to Reydrich’s quarters later that day to find the archmage dead, apparently slain during the casting of another spell against the Brotherhood’s leaders. His assassins were never found. [TAB - 24] 

Assassins? Assassin. Fate does not require a hammer when a needle will do.
Tyrum is the man who killed killed the original Reydrich of South Province in 6101 SD, infiltrating the Graf’s domicile, slaying him, and transporting a piece of flesh back to the Brotherhood wizards to make a clone. The success of this solo mission caught the attention of the Father of Obedience whom after observing him in subsequent missions, appointed him [Foster Uncle of Faith.]
[SB - 18]

A charismatic and evil man, he left his position in the Temple of Pyremius [years earlier] when he realized he could best serve his god and the Suel race by becoming an assassin, a profession recognized as part of the official Brotherhood government. [SB -18] 

The plot thickens. Was Reydrich truly master of his own fate. Not so, says the Scarlet Brotherhood.
[Reydrich had been] under the magical influence of the Brotherhood. The Father of Obedience used him to eliminate ambitious political rivals in Indee and Onnwal, then had the graf assassinated before he could overcome the enchantment. Idee and several units of savages seemed acceptable losses compared to the elimination of potential challengers to the Father’s leadership, and he retained several backup plans to compensate for Idee’s “freedom.” [SB - 6]

Reydrich
But is this truly true? I wonder. Reydrich was a powerful man, few his arcane equal. It would take an immensely powerful wielder of the Arts to have dominated one such as he. It would be far easier to spin such a tale, and to quietly spread it far and wide, and see how it might undermine trust. 

With Reydrich reputedly dead, the Scarlet Brotherhood agents attempted to usurp the South Province, assassinating those members of the newly declared Kingdom of Ahlissa’s Oligarchy.
[A] coalition of military officers and nobles who briefly attempted to establish a realm of their own, renaming South Province the Kingdom of Ahlissa Several of this oligarchy were slain by Scarlet Brotherhood agents during the winter of 586-587 CY, but the oligarchy held together and oversaw the complete reconquest of Idee by the end of 586 CY. [TAB - 24]

Wars are costly affairs. Lives are lost. Wealth too. In the aftermath, the peoples of the land need time to breathe, to replenish, to rebuild. And to heal old wounds. Re-establish broken bonds. Trade can help do that. It opens dialogues. It reminds those who fought that not all across the border are foes and fiend. The Scarlet Brotherhood preferred that not happen.
Merchant ships from Rel Astra ceased to appear in the Azure Sea after 586 CY. It is now known that the Tilva Strait had been blockaded by ships and possibly monsters under the command of the Scarlet Brotherhood and likely its puppet, the Lordship of the Isles. [TAB - 29]

This situation has led to an increase in trade along an overland corridor from the town of Dullstrand uphill to the Kingdom of Sunndi, and from there into the Kingdom of Ahlissa to Nyrond and on to the west. This trade has served to moderate tempers in diplomatic relations between the Iron League and Ahlissa. [TAB - 29]
Even the Scarlet Brotherhood can change their mind. A piece of the action is far more lucrative a proposition than a blockade, and less costly than the loss of a single ship and its crew, even if that crew are Duxchaners and subjects of the Sea Princes.
The Scarlet Brotherhood in Scant originally blockaded the Strait of Gearnat, but soon switched strategies, instead allowing ships through—with the payment of protection money. This is particularly irksome to the Domain of Greyhawk and the kingdom of Nyrond. [TAB - 25]

Had Duke Szeffrin of Almor perished amid the devastation of Rauxes? If he had, few would mourn him; none would; but his absence left a vacuum to be filled, and Lynwerd meant to fill it.
The disappearance of Duke Szeffrin from Almor in 586 CY, after being confirmed by priests and wizards at court in Rel Mod, led Lynwerd to take a gamble and order his troops on the eastern border to advance into Ahorian Lands, clearing them of bandits, humanoids, and undead. Though slowed by unexpected resistance from many humanoid bands (ex-soldiers from the Great Kingdom), Lynwerd‘s forces were successful in reaching the Harp River late in 586 CY. This gave Nyrond the appearance in the minds of many in the Flanaess of being militarily strong once more, though this was far more illusion than reality. [TAB - 30]

Brewfest
The Scarlet Brotherhood’s hold in Onnwal had begun to slip. The Land of Purity was a small nation, and despite its people’s dedication to duty, its resources were stretched to the very limit.
The Scarlet Brotherhood gained much in the Greyhawk Wars but suffered later reversals. In 586, the people of Onnwal rose up against their occupiers, reducing the Brotherhood's holdings to the capital, Scant. [LGG - 16]
Onnwal continued to struggle against the Scarlet Brotherhood. The core of the rebelling force consisted of the entire [thieves’] guild of Scant, led by a notorious master thief, Rakehell Chert. [TAB - 25]

Rakehell's Resistance

[Chert’s’ thieves had worked hand-in-hand with the dwarven clans of the Headlands and with Irongate [….] Chert also received considerable help from the famed archmage Bigby, once a resident of Onnwal, and a group of Bigby’s former associates and apprentices in Scant. The rebellion began on the first day of Brewfest, 586 CY, and lasted through Patchwall.
[TAB - 25] 

Since 586 CY, rebellious Onnwallers had tried to recapture [Chadwell] manor unsuccessfully, until a storm raging in off the Gearnat veiled their assault. Inside, they discovered a scene of unrivalled butchery amongst the Brotherhood's troops. Several of the Onnwallers remained inside overnight to investigate and were found dead the following morn. Both sides now avoid the area, unsure of what lurks below the house. [LGJ#0 - 12] 

With Onnwal's rebellion in late 586, a counter to [the chaos of the piracy plaguing the Wooly Bay] has formed, with Safeton and Hardby sending out warships to patrol the north, and Onnwalish ships from Scant guarding the south. This reduced the incidence of piracy, but it has hardly eliminated the problem. [Slavers - 38] 
(Year End)
Oligarchy of Ahlissa conquers all of Idee.
In late 586 CY, South Province captured the northern half of Idee, and would own the whole of the territory by the end of the year. [LGG - 98] 
The fall of Idee to South Province in 586 CY and the emergence of the United Kingdom of Ahlissa in the following year panicked many in Sunndi, who already felt threatened enough by the Scarlet Brotherhood's attempts to overthrow the realm from within. A few heavy-handed overtures by Ahlissa for the county to join their nascent empire did not help matters. [LGG - 111] 

The citizens of Idee feared for their future under Ahlissa, but the oligarchy was not inclined to exact revenge on the rebel province, though looting was widespread. The main enemy was now the Scarlet Brotherhood, whose savage army was not equal to the task of defending itself against heavily armed, highly trained, highly motivated cavalry, infantry, and sorcery. As expected and feared, most of the leaders of the Scarlet Brotherhood here escaped, their whereabouts unknown even to this day. [TAB - 24,25] 
No siege lasts forever, although they can last a very long time, indeed.
Irongate lived under siege until late 586 CY, when the Scarlet Brotherhood suffered setbacks in Idee and Onnwal that prevented it from keeping the pressure on Irongate's defenders. Irongate is no longer pushed back on its heels and has tried to reestablish the alliance. [LGG - 58]
The Scarlet Brotherhood’s iron grip had begun to slip. The Father of Obedience had planned well, and his conquests had been swift; but he also knew that holding onto those swiftly gathered gains was quite another thing, altogether.

 

  

One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
The Orbs of Dragonkind, by Larry Smith, Dragon Magazine 230, 1996
Lynwerd and Archbold, by Joel Biske, from Living Greyhawk Gazatteer, 2000
Arabian-esque Nights, by Bill Willing, from A3 Assault on thre Aerie of the Slave Lords, 1981

Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9253 WG8, Fate of Istus, 1989
9399 WGR 5, Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers. 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
The map of Anna B. Meyer