Friday, 2 April 2021

History of the South-East, Part 14: A Brave New World

“…he who knows when he can fight and when he cannot,
will be victorious.”
― Sun Tzu, The Art of War 

His Grace Xavener's Coronation
Though the War had ebbed, its legacy of destruction lingered. The Scarlet Brotherhood, mayhap the true victor of the War, found its gains in decline. Onnwal was all but lost, the Hold of the Sea Princes hardly worth the effort of holding.
Indeed, most nations were left battered and bruised, still gasping from their efforts.
The time had come to smooth relations, if not heal wounds.
The time had come to wait.

587-591 CY         The South Kingdom had spent what goodwill it might have had. Reydrich had had fiendish servitors, he had sided with Ivid, and invaded Sunndi and Idee. His forces had attacked and razed Almor.
            But Reydrich was gone. In his place sat an oligarchy of its highest Houses; but it was Xavener who sat upon its seat of power. I am not Reydrich, he declared.
            And he wasn’t. But one might say that he was cut from the same, if tattered, cloth.
            Today, the kingdom is a shadow of its former self, as wars of independence and centuries of conflict have sundered the once great empire. It is now colloquially referred to as the New Kingdom of Ahlissa, or more often just Ahlissa, borrowing the name of an ancient Flan realm that the Aerdy defeated to win these fecund southern lands during the migrations. [LGG]

At one time these were the richest provinces of the Great Kingdom, but years of war have reduced much of the economy to tatters. The last five years were dutifully spent rebuilding infrastructure. [LGG] 

587 CY  Fireseek
            A secret meeting was held between surviving Oligarchs of Ahlissa and Prince Xavener in Kalstrand after the failed coup by the Scarlet Brotherhood. The South Province needed to unite. It needed a strong leader if it were to survive.            
During Growfest 587 CY, it was announced that these nobles and their Houses were allied in a new political body called the United Kingdom of Ahlissa. […] Prince Xavener was proclaimed the first Overking of the United Kingdom of Ahlissa; other princes gained positions within Xavener’s court or became speakers for their families or realms in the newly constituted Imperial Council. This council was devised to debate issues, recommend courses of action to the Overking, and even vote for acceptance or rejection of a wide range of internal policy issues (with allowance for the Overking's veto on some items).
The naming of the United Kingdom of Ahlissa was doubtless influenced by Grenell's Great Kingdom of Northern Aerdy, which did not respond to calls for it to join this new alliance. Many saw the renaming as a wise move, allowing Ahlissa to disassociate this new body from painful and fearful memories of the decayed Great Kingdom. Xavener himself remarked with humor that it was better to be the first ruler of a new empire than just another name in a long list of an old nation. His title of Overking reflects the kingdom's borderline status as an empire. [TAB] 

The provinces of the broken Great Kingdom are now reunited, but into two mutually hostile powers. In 586 CY, Herzog Grenell of North Province declared himself overking of the Great Kingdom of Northern Aerdy. Overking Xavener I rules the United Kingdom of Ahlissa (founded in 587) from his new capital of Kalstrand. Both leaders would like to destroy each other, but financial problems and internal power struggles have forced them to devote their energies toward rebuilding their armies and infrastructure. [LGG] 

One would think that was the end of it. Grenell sat upon his throne in the north, and Xavener upon his in the south; with the cursed ruin of Rauxes in the middle.
But things are never so simple, not when there are wizards afoot.
Reydrich, Returned
Graf Reydrich had returned, and he was demanding his kingdom back.
The old Kingdom of Ahlissa became the Principality of Ahlissa, whose capital remained at Zelradton; the title was a concession to the noble houses there who wished to honor Queen Ehlissa the Enchanter, who long ago ruled the area and for whom the fief was named. The surviving three members of the Ahlissan oligarchy were to be left in charge of the Principality and given the title of prince—until Graf Reydrich, believed assassinated the year before, reappeared at the royal ceremony of investiture in Zelradton.
Reydrich gave no explanation of his whereabouts in the past months, instead demanding with some heat that he retain control of "his" Ahlissa. The members of the Ahlissan oligarchy immediately declined to pursue their claim to nobility and were given minor titles and lands far removed from Ahlissa, at their request. Overking Xavener honored the graf's demands and invested him as the Prince of Ahlissa, also granting the archmage the position as Xavener's chief advisor on things sorcerous. However, it is said the Overking made certain demands on the archmage in return for rulership of Ahlissa, and Reydrich was in a fury over them, though he agreed to the conditions anyway. No satisfactory explanation for Reydrich's "death" and "resurrection" has been advanced (and none dare ask him about it). [TAB]
Was this Reydrich? It was presumed he’d been assassinated by the Scarlet Brotherhood shortly after doing away with its spies, and boasting that he would march upon that secretive peninsula.
Few doubted that he was dead then; but they were not so sure, now. 

One might hazard the opinion that the transfer of power was not without incident.
A Return Paid with Heavy Coin
Overking Xavener’s reign over Ahlissa was threatened with turmoil early on when several nobles of House Naelax attempted to gain the throne by having their new liege murdered
. Overking Xavener was unharmed and even made a public appearance shortly after the attempted assassination: he was in surprisingly good humor. The young Overking said the conspiracy had been detected before it could act, and he deflected questions about the fate of the conspirators. It soon became known that many important Naelax nobles in the new empire had suddenly vanished that very morning. The involvement of Prince Reydrich is suspected. The survivors of House Naelax were given an opportunity to reaffirm their loyalty to the Overking; all swore innocence in the plot and eternal faithfulness to the crown. The Overking said later he considered the matter closed. [TAB]
There was talk that the price Reydrich’s return was paid with heavy coin, and that it was he who silenced those conspirators of his own House.
Would he have paid such coin? Indeed, he would. And mayhap he did; but few would voice such an opinion aloud. 

Few of the Celestial Houses were keen to join this new Kingdom of Ahlissa. Or the Great Kingdom of Northern Aerdy, either, for that matter.
Lord Drax
The fall of the hated overking and Rauxes in 586 CY caused Lord Drax to sever ties with the Great Kingdom completely. When Grand Prince Xavener of Darmen organized the United Kingdom of Ahlissa the following year, Drax refused all appeals to join the empire, and he convinced many of his Garasteth peers to do the same.
Was living life under an undead king all that bad? Lord Drax didn’t think so.
Lord Drax styles himself an enlightened despot, despite the fact that he is undead (see later). By most accounts, he lives up to his reputation, as he can be harsh but also practical, intelligent, and controlled. He even has a dry sense of humor. He commands a large standing army and a navy the equal of any city's on the coast. He rules with austerity and wisdom, but also with a tight fist; he has little opposition within his realm. [LGG]
What did Xavener do about this? Nothing. He had other, more pressing, concerns just then.
The Scarlet Brotherhood, for instance.
It is commonly believed that Brotherhood spies are thick in this region, though learned observers think far fewer spies are present than most people think. Overking Xavener has ordered a massive build-up of the decrepit imperial fleet, and he ordered the execution and imprisonment of several naval officers who allowed the fleet in Ptymp to decay. Given that both Prymp and Naerie City are being upgraded and strengthened as seaports, the Scarlet Brotherhood cannot be happy about the situation. Conflicts with Brotherhood ships have already been reported, but the waters off Naerie (formerly Idee) are said to be swarming with monsters under the Brotherhood‘s control. Talk is heard in seaport taverns of possible raids against Kro Terlep in retaliation for Brotherhood piracy. [TAB] 

Almor, as we know it, had passed into history. Duke Szeffrin had laid waste to it. But he too had supposedly met his fate while sacking Rauxes after rumours indicated that Ivid was dead. Perhaps Ivid was not dead, after all. Then again, maybe Szeffrin wasn’t either.
It was only then that Lynward liberated what he could of that savaged nation. He desperately needed arable lands, and people to farm them. And even more importantly, he needed to secure his border from this new Kingdom of Ahlissa.
Nyrond has expanded east to annex the ruined and depopulated lands of Almor, destroyed by the Great Kingdom in the Greyhawk Wars[.] [TAB] 

In his first year on the throne, Lynwerd seized the western half of Almor, realigned the command structure of his armies, and reduced taxes to prewar levels, While the latter did much to boost the morale of his lords, it has done nothing to pull Nyrond from the bitter clutches of poverty. [LGG] 

Nyrondese soldiers and expatriate Almorians began to retake these land […], but resettlement has been greatly slowed by local humanoids and undead. Vast tracts of land remain unfarmed down to the Harp River, all of which was declared a protectorate of Nyrond by King Lynwerd I in Growfest 587 CY, an act that greatly angered the newly formed Kingdom of Ahlissa. [TAB]

Xavener may have been greatly angered, but he was in no position to contest Nyrond’s claim, just then.
Like Lynwerd, Xavener was greatly concerned with the blight of mighty undead left from the Great Kingdom’s purges.
So too was Grenell. The Dreadlord Monduiz Dephaar dwelt on his northern border.
And another, one Delgath the Undying in Rinloru, a cleric of Nerull and lieutenant of Ivid’s, held off forces of the North Kingdom with his undead army.
The most serious internal threat to [Grenell’s] realm (aside from the risk of a chaotic orc uprising) is a civil war centered around Rinloru, now devastated after a four-year siege. Ivid V had a noble, a minor priest, turned into an animus during the Greyhawk Wars to govern this city and surrounding lands. The priest took a liking to his ghastly condition and developed a megalomaniac desire to convert the whole Great Kingdom into an undead empire under Nerull. Since 587 CY, Delglath the Undying […] has proven to be a military genius and master spellcaster, holding off a vast encircling army with his own undead forces, created from the city's once-living inhabitants. He is aided by a large number of Nerull clerics, loyal to him though he is unquestionably insane. Delglath has several actual artifacts in his possession, and there is real concern that unless he is destroyed, the situation might get out of control. [LGG] 

A Surgical Approach
The Kingdom of Shar continued to consolidate power. The Sea Barons of Aerdi had always contested the Duxchaners’ claim to ownership of the south seas; and indeed, they had quietly, if never officially, gone to war with the Islanders over that claim. Their captains never once put to see without Letters of Marque, allowing them the right to privateer, should they meet the Duxchaners asea. During the war, the two fleets had engaged. Neither could claim victory, because neither had committed fully to any engagement. Each was distracted by other pursuits—the Barons defending the coast from Barbarian raids, the Islanders the blocking of the Tilva Strait—so, neither had truly tested the other. It wasn’t until war’s end that the Brotherhood decided that the issue of Solnor supremacy be addressed. Sea battles were wasteful affairs, they believed, and that the issue required a more…surgical…approach.
Now, the Duxchaners, with the resources of the Scarlet Brotherhood at their backs, have made a comeback. Two captains loyal to the Sea Barons were killed and replaced by agents of the Brotherhood in 587 CY. [LGG] 

589 CY  Few were eager to join with the new nations rising from the ashes of the Great Kingdom, it would seem.            
Count Hazendel
After long consideration and consultation, Count Hazendel (himself of a major noble house of the gray elves) declared in Growfest 589 CY that Sunndi had forevermore severed all ties with the Great Kingdom and its successor states and noble houses.

The independent cities and towns of the Solnor coast (Rel Astra, Ountsy, and Roland) have made no official response to Overking Xavener’s call for reunion, though unofficially, they discard any possibility of union with the empire. All of these cities have increased patrols along their borders, built new lookouts and fortifications, and expanded and improved their military forces. [TAB]

If anything, those who opted not to return to the fold of empire were banding together against the threat of those who were opposed to their mutual self-determination.
The [Scarlet Brotherhood] spies were uncovered, but the Sea Barons are extremely concerned that they will be targeted by the Scarlet Ones to suffer the same fate. For that reason, they have allied with Lord Drax and the Free Cities of the Solnor Compact, keeping a close watch over the activities of their captains. [LGG]

There has been a great deal of activity on the southern seas, of late.
To see, asea ...
The Sea Barons are very disturbed [by] events in the Great Kingdom of Northern Aerdy and are undoubtedly considering raids against shipbuilding facilities in Winetha and elsewhere.

Spindrift Sound itself is navigable, but shipping is menaced by the Scarlet Brotherhood and the activities of a few pirates based on the eastern Medegian coast. [LGG]

Even the elves of the Spindrift Isles have been seen, a sight not seen since before the War.
Next to nothing is known of events in the Spindrift Isles, though elven ships are often seen cruising the Aerdi and Oljatt Seas. [TAB]

Elven vessels are sometimes seen to cross the Aerdi Sea in the direction of Lendore Isle, presumably shipping from secret ports cut beneath the Hestmark Cliffs. A number of elven warships also travel to or from the Lendore Isles as escorts for passenger craft. They will certainly intercept any seagoing craft that manages to bypass the barrier of magical mist that envelops these islands. Elven ships were also sighted farther east on the Solnor by Sea Barons' ships in the late 580s, perhaps exploring or trading with distant elf colonies. [LGG] 

The Scarlet Brotherhood had overextended its reach, it would appear. It was but a small nation, all things considered, and it relied on fear and uncertainty to keep what gains it had gathered in. But being so few in number, it became increasingly difficult to keep its most belligerent holdings under heel.
In 589, the slaves and former nobles of the Sea Princes took advantage of internecine struggles within the provincial leadership to engulf that nation in a continuing civil war. [LGG]
[The] Hold of the Sea Princes collapsed in a bloody civil war that began in 589 CY. [LGG]

It lost control of its interior territories of the Hold of Sea Princes to rebellious slaves, free Holders and humanoid mercenaries, only able to keep the Flotsam, Jetsom, Fairwind, Port Toli and Monmurg.
They fared better closer to home.
The Brotherhood commands the southern seaways, with naval blockades in the shark-infested waters of the Tilva Strait, and in the so-called "Southern Gates" of the Azure Sea, between the Amedio Jungle and the Tilvanot Peninsula neat the Olman Isles. [LGG]
Since the Lordship of the Isles guards the ways between the mainland of the Flanaess and the Tilva Strait as well as the shores of mysterious Hepmonaland, much income is derived from exacting levies from trading vessels passing through local waters. [LGG]

The Iron League was not what it was, thanks to the Scarlet Brotherhood, and Ahlissa.
Onnwal had fallen to the Brotherhood. So too the Lordship of the Isles, even if the rest of the Flanaess thought them capricious, and perfidious (not that they weren’t; just not in this instance), having betrayed their former allies for new. Idee had held out against Ahlissa for a time; but they could not hope to deny such a nation for long; and did not.
That left Sunndi and Irongate; two, where four had once stood united.
Sunndi, the largest surviving member of the Iron League, became a kingdom in 589. [LGG]

Olvenking Hazendel, the Defender
After long consideration and consultation, Count Hazendel (himself of a major noble house of the gray elves) declared in Growfest 589 CY that Sunndi had forevermore severed all ties with the Great Kingdom and its successor states and noble houses. Sunndi was made a kingdom of standing equal to Nyrond and Furyondy, a political act of no small importance. The few Aerdy-descended noble houses of Sunndi were ordered to rename themselves, and a Congress of Lords was appointed to advise Olvenking Hazendel the Defender. The lords were the rulers of the many human and nonhuman noble houses of the realm, and they met for the first time in Pitchfield in Growfest 590 CY. Each lord was made a count, master of one of the many small counties that now dot the realm. [LGG] 

Not all news is bad. Some is unexpected, even surprising. Three long years had passed before the Sea Baron Fleet returned from its expedition across the Solnor. The Barons had thought the fleet lost. Who can blame them? Few who had ventured far out onto that trackless sea had returned. Those who did vowed never to return. A great many thought this a foolhardy venture, and had said so. All protest was put aside upon their return.
A small fleet of ships set sail across the Solnor Ocean from Asperdi in 586 CY, returning in late 589 CY (missing several ships and many crewmen) with startling tales of the lands beyond the horizon. This has sparked great interest in a return voyage [….] [TAB] 

590 CY  Those ships from the Sea Barons were not the only ships to appear out of the east. One day, much to Marner’s surprise, a longship from Fireland sailed into its port, its flanks scorched, its sails torn and tattered.            
A lone long ship sailed into port...
In Marner, capital of Ratik, a lone long ship sailed into port in late 590 CY. The pale barbarians aboard the ship spoke a dialect of the Cold Tongue and claimed to be from a distant northeastern island called Fireland. They came with four other ships in search of help for an undisclosed problem facing their people; their other long ships were sunk by sea monsters or Ice Barbarian raiders. The aged explorer Korund of Ratik can supply maps and some information to anyone wishing to return to Fireland with these barbarians, but he is too infirm to travel and is growing senile as well. Frost Barbarians believe “Firelanders” are descended from sailors from the Thillonrian Peninsula who settled there centuries ago; the barbarians wish to establish contact with them. The glaciated land is called Fireland for its volcanoes, visible for many miles at night as red fountains in the sea.

Few were willing to pay the tithes exacted by the Brotherhood for passage through the Tilva Strait, although many did. The price for that passage was frightfully high; so, it comes as no surprise that there were some adventurous souls who would attempt to circumnavigate Hepmonaland, if such a thing were possible. None had tried, as yet. How large was that mysterious continent? How far south did it plunge? It was time someone found out, they decided.
Ships from resource-hungry lands of the eastern Flanaess are striking out in search of trading partners, hoping to rebuild from the wars. The Sea Barons and the east coast city-states of Rel Astra, Ountsy, and Roland are now exploring the mini-continent of Hepmonaland, returning with fantastic tales and riches. (Many fall prey to disease, pirates, monsters, and privateers from the Scarlet Brotherhood and Lordship of the Isles, however.) Several major kingdoms full of new peoples are said to lie in this tropical land, some rumored to be at war with the slave-taking Brotherhood. [TAB]

The Sea Barons do not desire a permanent alliance with the Cities of the Solnor Compact, distrusting Drax's motives, but they feign friendship. The Sea Barons fear assassination or worse by the Scarlet Brotherhood, and treat with strangers in their lands harshly. Expeditions launched to the mysterious south in the last few years have returned with tales of fantastic wonders and riches. [LGG] 

Bigby discovered that it’s not easy being a person of interest.
The Scarlet Brotherhood understood the danger he posed to their occupation of Onnwal. So, they thought to ease their occupation, by easing him from what responsibility he thought he might have to it, his home.
Bigby lived in Onnwal, but fled after the Scarlet Bmtherhood conquered it. He now lives in the city of Mitrik in Veluna.
One might say that Iuz was pleased by Bigby’s presence, so close to home.
[Bigby had] nearly killed Iuz once and is greatly hated by the demigod: in 590 CY, he survived an assassination attempt by Iuz's agents. [PGTG]
As far as the Scarlet Brotherhood was concerned, their attempt on his person was just strategic maneuvering. Nothing personal, you understand. Their concern, and their attempt, could be construed as a complement, they argued. Respect, even.
One might never confuse Iuz’s attempt on his life with respect.

Grenell had invited Xavener and the south to unite under his banner, and thus his rule. Xavener declined, inviting the same of Grenell and the north, who also declined the invitation. The two new empires raced to occupy what lands that might. It was only a matter of time before they would meet. And stare at one another across an unclaimed field.
One neither dared claim.
By 590 CY, Ahlissa’s expansion northward ran into the northern Great Kingdom’s southern expansion. Currently, Ahlissa is a hotbed of cutthroat politics. [PGTG]
Those families and states still independent were encouraged to choose on which side of the Aerdian line they wished to stand.
The Marchland of Rauxes is administered from the Barony of Carnifand. No one pretends that anyone travels to the “lost city” of Rauxes for any reason; wise folk avoid it. The Marchland is likely to be divided soon into smaller provinces, leaving only the City of Rauxes as a Marchland. The nobles here do not complain, as they were brutalized by a long succession of Ivids and are thus prone to accept whatever dictates are given them by any authority.
Rumors flew in the fall of 590 CY that Northern Kingdom forces were seen in the uppermost regions of this march. Some nobles with holdings between Delaric and Rauxes have yet to declare allegiance to either Xavener or Grenell (such as Prince Strychan of the town of Dustbridge, on the upper Flanmi), but they are under great pressure from both sides to do so quickly. [TAB]

In 590 CY, Countess (now Princess) Karasin of Innspa finally declared her city for the Ahlissan empire—reportedly after being threatened with invasion and worse by Overking Xavener. [TAB]

[Some] inhabitants of this land immediately fled west across the Harp River when they were told they were part of the new empire. [TAB] 

Xavener was one to consolidate power. Fewer capitals meant fewer lords of power. Fewer lords of power ensured there were fewer pairs of eyes casting covetous eyes upon his throne. Let those others control the lesser families, the petty lords, and the peons.
He would control them.
In 590 CY, the administrative capitals of [the Adri and Grandwood Forests] were moved to Innspa (for the Adri) and Torrich (for the Grandwood). The long-time inhabitants of these two forests are reportedly terrified at being brought into the empire, and considerable resistance is expected from them, not to mention possible military action by the Northern Kingdom and Rel Astra Concern over a possible Adri-Nyrond alliance is on the minds of many in Kalstrand Military units are forming at Innspa and Torrich, preparing for their first scouting missions. [TAB] 

War is costly, in capital, in lives. Xavener needed to rebuild his empire. He would need money to do that. But with whom would he trade? He was surrounded by enemies, and those who no longer looked upon the South Province with trust.
He would have to renew that trust. And build a bridge or two.
The first Overking of the United Kingdom of Ahlissa is the head of House Darmen, which has near-total control over mercantile activity in the realm. The Royal Guild of Merchants of Aerdy was formed by this house to manage its trade interests, and the guild today pours vast funds into Xavener’s treasury. Little is known about Xavener except what his court tells others. He is a superb leader and wry charismatic, but his enemies do not seem to survive long in Ahlissa, and it is apparent that some of his aider fear him very much. [PGTG]

Sunndi was close, and prosperous; and largely untouched by the war.
Xavener opened a dialogue: You can trust me, he said; I am not Ivid; or Reydrich. I am House Darmen. All we ever wanted was peace, and trade. Trade with me, to our mutual benefit.
He waited for Hazendel’s response.
Hazendel also has reaffirmed Sunndi's allegiance to and support of the Iron League, though only Irongate and the rebels in Onnwal remain as members. Despite the Iron League's anti-Aerdy stance, cautious trade began with Ahlissa through Hexpools, Kalstrand, and Nulbish in 590 CY. Attempts to get the independent port town of Dullstrand to join the kingdom have not yet worked out; infiltration of the town by the Scarlet Brotherhood is rumored but unproved, and the town continues to support Sunndi. Glorioles dwarves, long reluctant to cooperate with elves, have remained subject to the king by old treaties, though they have asserted their separation from other peoples at the same time they fight alongside them. [LGG]

Some trade with Ahlissa through Hexpools, Kalstrand, and Nulhish began in 590 CC, though Sunndi and Ahlissan army units glare at each other across the Thelly and Grayflood Rivers. [TAB]

The Scarlet Brotherhood looked to trade with their neighbours, too. Through intermediaries, of course, seeing that few would trade with them directly.
While few ships of the Scarlet Brotherhood dock at few foreign ports, their junior partner, the Lordship of the Isles, successfully acts as a neutral intermediary; they trade with Nyrond and the Principality of Ulek; some have entered the Nyr Dyv. [SB]

A lone caravel sailed into port...
The people of Hardby were surprised when a caravel flying the colours of Rel Astra limped into harbour. They had not seen its like since 586 CY. Needless to say, they were gushing with questions, and eager for news of the Oljatt and Solnor seas.
The circumnavigation of Hepmonaland was shorter than expected. It was also far more dangerous than those who ventured the trip would ever have expected.
That summer [6105 SD], the appearance of a Rel Astran caravel in the central Flanaess surprised the Brotherhood. [SB]

[The Solnor Pact] (Rel Astra, Ountsy, and Roland) have sought to break the iron grip the Scarlet Brotherhood has placed on trade with western lands by way of the Tilva Strait, but without success—until the astonishing appearance of a Rel Astran caravel at Hardby in 590 CY. The crewmen claimed to have sailed around Hepmonaland’s southern tip from the Oljatt Sea, battling their way through a blockade of Scarlet Brotherhood ships between the Olman Isles and the Tilbanot Peninsula and the Sea of Gearnat. They produced many strange spices, tools, jewels, clothes, and devices alleged to have been gained in trade with previously unknown kingdoms and peoples of this tropical land, which the Rel Astrans claimed was either a huge island or a very small continent. The ship’s left two months later for home but has not been heard from since. Despite the ship’s apparent loss, this new route is sure to be tried again by brave crews anytime soon. [TAB] 

The Brotherhood responded by tightening their blockade along the coasts of Hepmonoland; those foolish enough to endanger themselves on such a journey were welcome to try, but any who pass too close to areas the Brotherhood controlled would not live to brag of their exploits. If such voyages became commonplace, the Brotherhood would increase its blockade of the Olman Islands. [SB]

Tightening the Blockade

One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Dream by wlop
Overking Xavener of Ahlissa, by Vince Locke, from Living Greyhawk Gazatteer, 2000
Halga, Iuz, and Null at play, by Vince Locke, from Living Greyhawk Gazatteer, 2000

The selected art is the sole property of the artists.
All source material presented within this history is owned and copyrighted by WotC.
The use of this material is not intended to challenge the rights of WotC.
This document is fan content and presented solely for the personal use of those individuals who game within the Greyhawk Setting.

1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazeteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer


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