Saturday, 27 March 2021

On King Rälff of Fruztii

 

"We come here with no peaceful intent, but ready for battle, 
determined to avenge our wrongs and set our country free."
—William Wallace

Rälff, of Frutzii
To understand a king, you must understand the land that weened him, its history, and its people.
Who are the Fruztii? Barbarians, some would say, ruthless, vicious barbarians. Warlike. Thieves. Killers.
There is some truth in that: the Fruztii made war upon the Aerdi, as those people pushed their frontier north; they raided those very same interlopers, taking what they could, and killing when they must. Must they kill, you wonder? Yes, the Fruztii would respond; for if they did not provoke fear in the hearts of the Aerdi, their enemy would surely come again. To no avail, because they did.
But to paint the Fruztii with so broad a brush would do them dishonour. They are a strong people, a proud people, an independence people. And yes, they are also as fierce and as unforgiving as the peninsula that molded them.
Vatun had decreed that His people would be as the steel He wielded, so He guided them to a land that would forge them thus. And He left the Fruztii as vanguard to the Rhizian’s foes.
To what sort of land did He lead them? A cold, bleak land, some would say.
They would be wrong.
The Rhizian peninsula might appear as such at first glance. Few trees grow tall, and those that do cluster together where the wind blows weakest. Snow drifts high, like dunes of a desert, sculpted by a frigid wind as icy as the sea from which it was born. It sweeps away the weak. And girds that which endures it.
But those bitter winters pass, as all things do, and the spring reveals a very different Rhizia. Sea birds wheel above rocky coasts. Beyond those, golden grasses flow with the wind’s ever-present flow. Hills rise higher and higher, until heather abounds. Moose roam, beavers dam, and bears angle the snowmelt that rush back to the sea in torrents. And a panoply of colour blankets the rolling hills, in contrast to the stark white peaks of the Corusks and the Griffs that soar in the distance.
But for all its beauty, beware. It can be a dangerous land.
The Corusks form a bow. the backbone of the Thillonrian Peninsula which runs from the Solnor Ocean in the east, north and west and then southwest where the range terminates (Hraak Pass). While the lower parts of the mountains are inhabited by humans, various bands of evil humanoids and monsters of all sorts dwell in the central fastness. It is thought that this range possesses little in the way of valuable ores or gems. [WOGA - 52]

The Corusks and the Griffs that soar in the distance.

Being only a trifle lower than the Corusks. the Griff Mountains are similarly uninviting to human settlement, although there are some sprinkled here and there, for these mountains do contain valuable mineral deposits.
[WOGA – 52]

109 CY
Did the Rhizians always raid the Solnor coast? No. They farmed and fished. They plowed their fields and tended their herds. And tested their mettle against their brethren, who would take those lands from those too weak to deserve them.
And then the Aerdi came. And all that changed.
Several centuries after the founding of Aerdy, the Suel barbarians began their sea raids. Apparently, they had been content to war with each other through the dim years that preceded their attack on the Aerdy coasts. The Fruztii were the dominant nation in these early raiding expeditions, even going so far as to establish settlements south of the Rakers, on the border of the Great Kingdom. Their raiding became so chronic that eventually the Aerdi sent troops to deal with the settlements directly. Many battles were fought over the years, but the Fruztii resisted all attempts to dislodge them. Eventually, the armies of the Great Kingdom overwhelmed the combined force of Suel barbarians, and the Frost Barbarians took most of the losses. The Fruztii were never again dominant in the north. [LGG – 44]

316 CY
Emissaries of Shar
Strangers came to Rhizian shores. Quiet, curious emissaries from a southern kingdom they called “Shar.” Kin, they claimed. Wishing only well. 

The affairs of the Great Kingdom have always been remarked upon, near and far, so it comes as no surprise that tales of its conflict with blonde barbarians to the north would eventually come to the Kingdom of Shar’s attention. They were puzzled. Who might these be?
Could these barbarians be what remained of Pellipardus’s house?
One of Zellifar's minions, the High Priest Pellipardus, slips away from the Zolites and takes his minor family to the Ratik area, in the North. [OJ1]

Could they be what became of the fabled Houses of Pursuit?
Zellifar parleys with the Houses of Pursuit. His Arch Mage, Slerotin, unleashes a Mass Enfeeblement on their house mages, and a Mass Suggestion upon the other members of the Houses. Slerotin is blasted by magical energies upon the casting of these mighty spells, leaving the Rift Canyon as the only physical remains of this energy. The remnants of the Three Pursuing Houses (Schnai, Fruztii, Cruskii) are devastated and blasted by magic. Their mages minds are wiped of all magic, and the people are confused and terrified. In mass they flee, pell mell, northeastward, except one family. [OJ1]

They wondered. They were skeptical. Could Slerotin have traveled so far, and could he have rent the oerth? Many doubted both as myths. But still, they wondered.

Curiosity beckoned.
By 5831 SD, relations were established with the Suel tribes of Schnai, Fruztii, and Cruskii in the northern lands. The people of the Thillonrian peninsula had adapted their original culture for their cold new homes, and the representatives of the Kingdom of Shar (actually Brotherhood members) took some getting used to. The southerners’ gifts of exotic woods and fine weapons eventually won over the barbarian kings. Culturally primitive by Brotherhood standards, the northern barbarians were beautiful examples of unpolluted Suel bloodlines, and many specimens were lured to Shar as “emissaries.” With the intent of improving the southern Suel stock. [SB – 4]
If any were wholly seduced by the words of these wise emissaries from Shar, it was the Schnai.

356 CY
It was thus for centuries. The emissaries of Shar picked the flower of the Fruztii’s youth; and the Aerdi migrated ever north, and the Rhizians soon realized that these sons of Johydee would never cease coming.
When the Kingdom of Aerdy became an empire, its leaders determined to crush the troublesome barbarians pushing down from the Thillonrian Peninsula and settling in the strip of land between the Rakers and Grendep Bay. Being indifferent sailors, the Aerdians opted to attack overland, and began sending strong parties northward to drive the invaders from the north back to their homeland. After many sharp skirmishes, a large contingent of imperial troops was routed, and full-scale warfare began. [WOGG - 20]

The Fruztii at Spinecastle
The Fruztii were successful at first. The Aerdi were confined below the Blemu Uplands; but before long, the Aerdi legions struck a line of palisades upon its heights. And spearheaded into the broad plains below. And then into the Loft Hills at the foot of the Rakers.
It was there that they began to raise their stone walls.
The Fruztii tribes had retreated before the Aerdians, but sent out calls for their kin, and these doughty fighters poured down by land and sea for the prospect of battle and loot. Over 10,000 assembled and attacked the works under construction at Spinecastle. [WOGG - 20]
And it was there that the Fruztii took their stand, intent on ridding their land of the Aerdi menace, once and for all.
A relief force fought a pitched battle with these barbarians, most of whom were slain - along with several thousand imperial soldiers. [WOGG - 20]

The barbarians counterattack the construction site of Spinecastle in the winter but are defeated by the forces of Knight Protector Caldni Vir in the Battle of Shamblefield. Overking Manshen names Vir the first marquis of the Bone March. [LGG- 90]
They failed.

The newly won fief was named for the remains of this struggle, the Battle of the Shamblefield, or Caldni Vir's Charge. [WOGG - 20]
So many perished, that the rivers flowed red. So many bones littered the fields about Spinecastle, the new fief was named The Bone March. 

c. 500s
It was into this world that Rälff was born.
The Fruztii are weak. Subjugated by the Schnai. Restless to command their fate, once again.
The Frost Barbarians are the weakest of the three nations (of Suel peoples) inhabiting the Thillonrian Peninsula, called Rhizia by these peoples. They have never recovered from the Battle of Shamblefield, and have been under the suzerainty of the Schnai for the past two decades - and several times previously as well. The supposed figurehead placed upon the throne of the Fruztii has, however, built his kingdom carefully, and in actuality it is now independent in all but oath. [WOGA - 21]

512 CY
Rälff is born. This is total conjecture on my part, so bear with me. If Rälff lived to the ripe old age of 75 when Hundgred ascended the throne, this would be the year he was born.

520 CY
Hradji Beartooth, in search of Skrellingshald
No one would doubt that the Fruztii are an adventuresome people, a fearless people.
There have always been those who were dissatisfied with their lot, beholden to the Schnai; those eager to be ride of the yoke they wore; and it was those who ventured out in search of a means to shake it off.
What were they looking for?
Weapons? The Legendary Blades of Corusk? Vatun? Who can say?
Hradji Beartooth was one such seeker.
Hradji Beartooth, a chieftain of the Frost Barbarians, […] took a band of men in search of [the fabled city of Skrellingshald, within the Griff Mountains] in 520.
 Hradji returned later that year with a diminished following and with a greatly increased wealth which consisted largely of the […] golden spheres. He quite naturally refused to disclose the location of the mountain, as he planned to gather a stronger force for the next season and return with still greater booty. Unfortunately Hradji and the majority of his men died within the year, some of them as soon as they arrived home. What is more, all those who had any prolonged contact with the gold similarly sickened and died. Hradji’s heir disposed of the hoard by trading it to merchant interests in the Great Kingdom, and reputedly the curse still circulates as the coin of that land, although this last may be a tale fabricated to weaken the Emperor’s currency. [GA – 91]
Rälff would have been 8 years old when Hradji began his quest, 9 when he returned.

His head would have been filled with the epic sagas, riven with heroics against harrowing danger, sung in the Great Hall. So, figures like Hradji would have made quite an impression on the young prince.
But Hradji’s end would also have inspired caution.

542 CY
Rälff’s “coronation.” This assumes Rälff was 30 at the time. Not unreasonable, considering his skill with the sword (F 15), but total conjecture.

549 CY
Hundgred Rälffson was born.
Rälff is 37 when his son was born. Again, not unreasonable. Rälff surely would have spent his formative years at the knee of trainers, skalds, and asea.

560 CY
Rälff heard news that the orcs and the gnolls had boiled out of the Rakers into the Bone March. He wanted to attack. Now is the time, he said; but his Schnai overlords would have none of it. We shall raid, they commanded, but we will not invade. Let the orcs and the Aerdi kill one another, they said. Then we will see.

Rälff seethed.
If only we were free, he thought. If only we were as strong as we once were, master of our fate: We could strike the March and take our lands back.
Who would stop them? The orcs? They were only orcs. The Ratikians? They too were under siege.
But the Fruztii were not strong enough to act alone. And so long as the Fruztii were under the suzerainty of the Schnai, they would never be master of their own fate.
Rälff could only watch. And dream. And seethe.

In 560, nonhuman tribes from the Rakers and Blemu Hills struck into Bone March, subjugating the land in 563 and slaying its leaders. Herzog Grenell of North Province reached out to these usurpers, seeing an opportunity. Ratik and its baron, Lexnol III, had been forewarned and deflected most of the invaders, but could not prevent the disaster that befell the march. [LGG – 91]

Rälff was 48.

In 560, nonhuman tribes from the Rakers and Blemu Hills struck into Bone March, subjugating the land in 563 and slaying its leaders. [LGG – 91]
 
563 CY
The Bone March Falls
The orcs and gnolls proved too much for the March, and it fell.
In 563 CY, orcs invaded Spinecastle by secret ways that offered its defenders little warning or means of preparation. Within just three years, the nonhuman masses had laid low the nation from the outside in and the inside out, dominating the realm from Johnsport almost to the Flinty Hills. A raid into Ratik was attempted, but an alliance between Lexnol and the Fruztii prevented its success. [LGG – 36]

Perhaps there was treachery afoot? Rälff had heard talk of the perfidious nature of this Grenell.
Herzog Grenell of North Province reached out to these usurpers, seeing an opportunity. [LGG – 91]
Rumours abound. But there was no proof.

Rälff dreamed of a day when his people would no longer live under the heel of the Schnai, when they could be as proud and fierce as they once were. It had been the Fruztii who had stood against the Aerdian legions, so long ago, and died, when only a token force from the Schnai had been sent to aid them.
But who would help him? The Cruski? They too had been driven from their southern shores by the Schnai. The Cruski would not help. They were mired in their hubris, and their dream of supremacy.
Rälff realized that he had no friends, no allies. The Fruztii stood alone.
It was then that a surprising thing happened: A small ship landed upon his shores at Djekul. With Ratikians aboard, no less.
Ratik and its baron, Lexnol III, had been forewarned and deflected most of the invaders, but could not prevent the disaster that befell the march. Lexnol, a skilled leader and tactician, realized that he was now isolated and no succor would be forthcoming from the south or the court of Overking Ivid V. He approached the lords of Djekul, who had grown less wary of the proud Aerdi in the intervening years and were even grudgingly respectful. With the Fruztii, Lexnol forged an affiliation called the Northern Alliance. Ratik subsequently became fully independent of the Great Kingdom and had the might to both hammer the orcs and gnolls of Bone March and dissuade an invasion from North Province. [LGG – 91]

For years they were subject, directly or indirectly, to their Snow Barbarian cousins. It was not until the reign of the current king's father that they truly emerged from the Schnai's yoke. The alliance with Ratik that has flourished in the last twenty years has given the Frost Barbarians greater influence in the region. [LGG – 44]

575 CY
Rälff sent warriors he could ill-afford to lose to help those once-hated Ratikians. He wondered if doing so was wise. If he were further weakened, he would surely fall to these besieged “northern” Aerdians, should they betray him. They were Aerdi, after all. It was they who had stolen their southern fields; and it was no secret that the Aerdi had always coveted the whole of the Timberway; and that the Aerdi had always wanted to be ris of the troublesome Rhizians, once and for all.
But he did. And this Lexnol did not betray him. Even more surprising, this Lexnol thanked him for his trust.
It was time to test his alliance with Lexnol. He had stood with Ratik against the orcs of the March. Now, would Lexnol stand with him against the hated Fists of Stonehold?
Lexnol did.
A recent pact concluded between Fruztii and Ratik saw a joint army wreak havoc in the Bone March, and during the next campaigning season [576] clear the north pass of the "Fists" (see Hold of Stonefist). [WOGA – 21]

576 CY
Fruztii, Kingdom of (Frost Barbarians)
His Most Warlike Majesty, King Rälff of the Fruztii (F 15)
Capital: Krakenheim (pop. 3,300)
Population: 50,000+/-
Demi-humans: Few
Humanoids: Some
Resources: foodstuffs, furs, silver, gold
[WOGG - 17]

577 CY
Even as Rälff was coming to an understanding with the Ratikians, the Schnai were listening to whispers of greatness from emissaries from the Kingdom of Shar, their trusted Suel brethren from southern shores.
You are the terror of the north, those whispers said. All fear you, they said. And the Schnai believed them.
During the season of 577, much minor activity took place along the coast of North Province and off the northern end of the Island of Asperdi. Some raiders were met and actions were fought; some slipped through, some turned elsewhere. Reportedly a squadron of seven Schnai longships were set upon whilst sinking the hulks of two provincial merchants, the vessels Marntig and Solos. Guided by the smoke and flames, a flotilla of Baronial warships surprised the barbarians. Three of the Schnai were rammed and sunk. In hand-to-hand action, the flagship of the barbarians’ fleet was captured, but the three remaining longships escaped after jettisoning all of their captured cargo.
The flagship was occupied with the help of prisoners who broke free during the confused fighting and set fire to the vessel’s sail. Jarl Froztilth, leader of the Schnai, many of his men, and the captured ship were all taken to Asperdi. News of this success was said to have greatly heartened the Herzog. DRG 63 – 16

578 CY
While the Schnai were blinded by their pursuit of glory, Rälff quietly began to strengthen his people, thanks to his new understanding with Lexnol of Ratik.
But Rälff understood that he need step carefully.
The Fruztii sent raiding bands to sea with the Schnai, but due to careful urgings, numbers of mercenary troops also moved southward into Ratik and joined the Baron’s troops there. These Fruztii returned with knowledge of organized warfare and good-quality arms and armor and formed the core of a new standing army organized by King Ralff II in 578. The four companies of foot and one troop of horse actively patrolled and brought most of the realm under order. Chief men and nobles not raiding were prevailed upon to contribute men to patrol their own territories, so that by the end of the year, the frequency of banditry and humanoid raiding bands had been reduced to an all-time low. Even the high country around the head of the Jenelrad River was peaceful, and its Jarl swore an oath of fealty to Ralff. Without actually declaring independence from Schnai overlordship, the King of Fruzti showed that he was again capable of fielding an army capable of either defending his territory or taking another’s. The Schnai conveniently ignored the resurgence, probably hoping that the involvement in Ratik would again reduce the Frost Barbarians to vassal status. [Dragon  #57 – 14]

Emissaries from the Kingdom of Shar continued to visit Rälff’s court, as well; and as always, they whispered sweet words in his ears. Just as they whispered those very same words to the Schnai.
Rälff listened, but he did not heed.

Queg, in the Loftwood
The southern Suel proclaimed that the Fruztii must only trust in the blood of their Fathers, but Lexnol had proven true to he and his people, and he would be true to Lexnol and his.
The Battle of the Loftwood saw considerable magical competitions in addition to the standard hand-to-hand combat between the strongest fighters on the opposing forces. The real fighting was between the masses of troops, however, and this was fierce in the extreme. At one point, a score of foreign volunteers saved the day because their leader, Queg, a Fruztii, had prepared an extensive ambush with rocks, tree trunks, pits, and trees to set fire to. [Dragon #57 – 15]

579 CY
Lexnol was not the only one in search of allies in this new, ever-shifting, political climate. Rälff most certainly was, as well.
CY 579 can be the year of the Fruztii if things go right. If an alliance to conquer Bone March is struck, the price to archbaron Lexnol will probably be the entire Timberway forest. If, instead, the Snow Barbarians choose to turn upon their allies, they might indeed take all of Ratik to the Loftwood. A nucleus of about 2,000 infantry and 500 light cavalry, with noble and chief contingents of about five times that number of foot, makes King Ralff a power to be reckoned with in the Thillorian area. It is also rumored that certain mountain dwarves have been won over to the king by large gifts of gems and gold taken from actions in the eastern end of the Griff Mountains. If this is actually so, then it is quite possible that Ralff has greater plans than are now evident. [Dragon #57 – 14]

Dwur allies, Won by Gifts of Gold
One should have more than one ally, Rälff realized. While Lexnol continued to be true to their pact, his son’s sight had turned south.
In 579 CY, Lexnol's only son, Alain IV, the heir to the throne of the archbarony, married Lady Evaleigh, the daughter of the count of Knurl. The county was the only surviving province of Bone March, and the union was arranged to improve the lot of both realms. [LGG – 91]

Alain acquired the dream of uniting Ratik and Bone March, but failed to convince the king of the Frost Barbarians of his plan to drive out the nonhuman tribes. Many whispered that Alain was encouraged in these ambitions by his step-family, particularly the count of Knurl, whose position between Bone March, North Province, and Nyrond was grossly precarious. In certain agreement were the immigrants from Bone March, who were driven from their lands by the invaders. [LGG – 91]

580 CY
The Euroz wished to put an end to Ratik’s alliance with Rälff and the Fruztii.
Grenell wished an end to it as well; as did Rauxes.
The successful alliance of the Barony of Ratik and the Frost Barbarians has caused much consternation in Bone March (and among the Baron of Ratik's political enemies in Rauxes). The tribes of the Bone March are still smarting from the drubbing they received last year from the combined Ratik-Fruztii armies, so the evil leaders of the humanoids have determined that the northern alliance must be dissolved. Certain espionage elements in Marner that usually work for the Overking were contacted, and an agreement was reached. In a daring raid, the Seal of the Alliance was stolen from the Baronial Vault. This symbolic parchment was endorsed and blessed by the gods of both Ratik and Fruztii, and the superstitious Frost Barbarians place great store in its continued safety. [WOGG – 29,30]

The following year, the Seal of Marner was stolen by agents of Bone March, an effort by the nonhumans to quash the alliance between Ratik and the Frost Barbarians. The document was recovered before it was secreted to Spinecastle, but not before news of the theft drove a small wedge between the Fruztii and Ratikans. [LGG – 91]

In 580 CY, intruders from Bone March attempted an audacious act of treachery by stealing the Seal of Marner, an object blessed by the gods of the Suel barbarians that was the symbol of the new Northern Alliance. The plot was foiled when the raiding party was captured in Kalmar Pass before making it back to Spinecastle with their prize. [LGG – 36,37]

581 CY
Although Trust had been tasked when the Seal of Marner had been stolen from Marner, the two beleaguered nations carried on out of mutual need.
The alliance between Ratik and the Frost Barbarians against the humanoids of the Bone March has born fruit over years of cooperation. The forces of Ratik now occupy the Loftwood and are preparing for a major assault on the city of Johnsport, backed by a naval attack along the coast to the east.
The other joint operation of these states has been against the Hold of Stonefist. Fruztii forces have now secured the pass south of the Hraak forest and control the land for some 20 miles around.
The Ice Barbarians have supported the Fruztii to some extent by making naval raids along the northern coast of Stonefist. The Snow Barbarians have concentrated on attacks on Great Kingdom and Sea Baron shipping, although some of the Schnai have been seen “assisting” the Frost Barbarians in Stonefist.
It is rumored that the King of the Snow Barbarians was not taken with a plan for the three barbarian groups to ally with Ratik—not because he didn’t trust the Baron of Ratik who proposed the plans—but for simpler reasons. Major invasion of the Bone March would drive humanoids in their tens of thousands into North Province and might precipitate an allout attack from the Great Kingdom. The King, being wily and crafty, prefers more opportunistic and piratical actions.
One final piece of the puzzle is the attitude of the Duchy of Tenh. Duke Ehyeh has become notably more friendly to the Frost Barbarians of late. The actions of Ratik and the Frost Barbarians stir up the Bone March, which causes trouble for the Great Kingdom and for the Theocracy of the Pale. Both states have hostile attitudes to the Duchy. So, Ehyeh discreetly allows Frost Barbarian emissaries across his lands to organize shipments of weapons from the best source of weaponry in the whole of Oerth—the Bandit Kingdoms.
From here, weapons make their way up the Zumker river to Calbut and then through dangerous foothill territory at the very edge of the Griff Mountains to the pass east of Kelten. The trade is discreet, but everyone knows about it. [WGS1 - 4]

582 CY
Vatun, Returned
If there was ever a time that the Fruztii and Ratik might part company, that time was when Vatun rose.
Vatun has returned, they proclaimed. Rälff could see the awe in their eyes. They would surely fall to His feet along with their brethren, and all else would fall to the wayside.
Could it be, he wondered? Was this truly Vatun, come to lead his people in conquest as foretold? The Schnai were convinced. As was the Cruski. Rälff wondered. But he too felt the thrill his people did. He and they girded for war.
Luxnol despaired.
In 582 CY, the god Vatun appeared to his subjects among the barbarian tribes of the Thillonrian Peninsula. Ancient legend predicted that the return of Vatun, who had vanished centuries ago, would signal the birth of a barbarian empire in the north. Unfortunately, this particular "Vatun" was actually Iuz, whipping the northmen into a war frenzy. [LGG – 15]

Immediately prior to the Greyhawk Wars, they were in brief alliance with Stonehold, as were all the barbarian Suel, but the alliance quickly dissolved before any military action by the Fruztii was begun. [LGG – 44]

583 CY
Lies. It was all lies.
How could they be so fooled?
[The Rhyzians] were drawn in by the false Vatun that briefly deceived them all. When it was revealed that this was a deception of Iuz the Old, the Suel barbarians withdrew from the alliance created between their nations and the Stonehold.

A major raid into Stonehold was mounted several years ago by a combined force of Schnai and Cruski, though they were ultimately driven back.  [LGG – 15]

584 CY
The Sisters of Mercy
No man lives forever. Rälff had grown old and tired. His great strength was failing him; and one day, his would body too. Wenta’s hold on him was waxing, he realized. He feared that Wee Jas would soon pay him a visit.
And one day, She did. He collapsed and would rise no more. Indeed, his limbs refused to heed his commands, his words frozen upon his tongue.
Healers were summoned. The Sisters of Mercy sang over his frozen form, smudging the smoke that had never failed to loosen the limbs of the stricken. To no effect. Wee Jas would have what was due her, and the Sisters were never one to dispute her claim to what was hers.
Doctors were brought from Ratik. Even priests of Oerid.
Rälff weakened. Silently. The light faded from his eyes. He slipped away.
He was 75. That’s a ripe old age, I imagine, for a Nordic warrior. And was succeeded by his son (age 35, total conjecture; I’ve chosen this seasoned age to give him time to have risen to Bbn13).


Was Rälff a good king? I think so. He was successful in emancipating his people from the Schnai, but as we will see, they were by no means complete masters of their fate.


Ruler: His Most Warlike Majesty, King Hundgred [Rälffson] of the Fruztii (CN male human Bbn13)
Capital: Krakenheim (pop. 3400)
[FTAA - 25]

The Fruztii are strongly allied to the Archbarony of Ratik in the south. Their young king has even married a beautiful but headstrong Ratikkan noblewoman eight years his senior. Changes are already apparent in the royal court at Krakenheim, with more formal (or "civilized") trappings in the organization of the government and the military. These changes do not meet with the approval of many of the older jarls, but they remain loyal to Hundgred out of respect for his noble father. [LGG – 44]

Ambassadors from the Scarlet Brotherhood were spied in Djekul. [LGG - 91]

There are rumbling among Hundgred’s thanes.
And they listen to the whispered promises of Shar.

 

  

One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.




The Art:


Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
9317 WGS1 Five Shall be One, 1991
11743 Living Greyhawk Gazetteer, 2000
Dragon Magazine 57,63
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

2 comments:

  1. Great stuff! RIP King Ralff. You earned your place in Vatun's hall.

    ReplyDelete
    Replies
    1. Thank you, Mike.
      Your support and kind words are always appreciated.

      Delete