“human prosperity never abides long in the same place”
―
The Histories “The Holy Land is everywhere”
―
The Plains of Plenty |
When did they arrive? Shortly after the Flan had left their
suppression in the west. When exactly? None can say. The Rovers claim that they
have always dwelt there, from the time when the First World was destroyed by
fire, since the people crawled through a long, dark cave into daylight, and
were met by a great herd led by a white horse, and that the People and the
Horse walked as one until they came upon a plain of plenty, where the herd
might graze and the people might hunt and never know hunger and where they
would be forever free, until the Second World was destroyed by ice.
In truth, the Rovers are Flan who escaped Suel
suppression; and while some settled and became the Tenha and the Coltens, the
Rovers continued to roam the Barrens, migrating with herds of the great herds
of bison and elk north of the Nyr Dyv, from as far east as White Fang Bay to
the shores of Quag Lake. The Rovers kept to their old ways and rejected
writing, farming, and town-building. For this reason, they were called
barbarians.
Theirs is a barren and harsh land, windswept and without
shelter, and blanketed in such bitter cold snows in the winter, that the Aerdy came,
they deemed it too worthless to conquer.
The Rovers of the Barrens |
Keraptis came and claimed their lands, first in the east,
and then north of the Mountain that Smokes, but he never once travelled their
plains, and before long he disappeared. It wasn’t until the Relentless Horde
swept into the north that the Rovers’ claim was ever contested. Half their
ancestral lands were taken from them; and try as they might, the Nomads would
never be uprooted. An uneasy peace ruled the northern steppes, until Iuz rose
from whence he came.
Iuz very nearly destroyed the proud peoples of the north.
But they survived by abandoning their beloved grasslands for the Fellreev and
the Forlorn Forests, where they live with the sylvan elves. A few ride with the kentauros, the centaurs of the Barrens, and a few with the Wolf Nomads, but most cling to
existence, hunted by the Fists of Stonehold, and the goblinoid hordes of Iuz.
Until Tang arrived, and reminded them of their proud
heritage, that once the settled quaked with fear when they hear the thunder of
their hooves.
An Ancient, Nomadic People |
Doubtless the oldest language still spoken to any
considerable extent, Flan is used by the Tenha in a corrupt form, and Rovers of
the Barrens have a strange version of it. [LGG - 12]
Inspiration for play in the Barrens may be found in
American Western genera films and novels if the DM wishes the Rovers to
resemble North American indigenous culture, notably Last of the Mohicans, and A Man Called Horse, as well as Dances with Wolves. In literature,
inspiration may be found in the “First North Americans” series by Michael Gear (People of the Wolf, etc), and Eye of Cat by Roager Zalazny.
It the DM wishes the Rovers to resemble Eastern European
cultures, such as the Hun, inspiration may be found in Aetius: Attila's
Nemesis by Ian Hughes, and “Attila,” a 2001 television series.
Inspiration may also be found in the history of Poland,
most specifically concerning the Partisans of the Second World War: “Fire
Without Smoke: Memoirs of a Polish Partisan,” by Florian Mayevski, and
“Definace,” by Nechama Tec.
Country Specific Resources:
There are none specific to the Rovers of the Barrens, but most pertinent
information can be found in:
The Greyhawk Folio, The Greyhawk setting boxed set, Greyhawk
Adventures (concerning Tang), Greyhawk Wars, From the Ashes Boxed Set, Living
Greyhawk Gazetteer, Dragon magazine #52,55,57,63,205,253
Adventures in the Country Include:
Tomb of Zhang the Horrific, by William
Dvorak, Rovers of the Barrens.
The fight for survival against Iuz and his Boneheart.
This dry grassland is dotted by Iuzian fortifications
such as Grassfort and Fort Shennek manned by Iuzian forces.
Raiding Iuzian forts and supply trains.
Raiders and slavers from, and border skirmishes with, Iuz,
the Bandit Kingdoms, and Stonefist.
Infiltrating the Gibbering Gate to free prisoners from imprisonment. The
Gibbering Gate, a prison / insane asylum run by Jumper, one of Iuz’s Greater
Boneheart, is found in the Barrens. Information about the Gibbering Gate can be
found in WGR5 Iuz the Evil.
Hunting down the mythical White Auroch.
Forest adventures in the Forlorn and Fellreev Forests.
The Forlorn forest found just to the east of the Barren
Wastes, is full of hideous monsters and possibly ancient secrets.
To the southeast of the Barrens is the Bluff Hills, home of the Shadow Caverns and a number of ruins of Ur-Flan cities.
Adventures in Nearby areas include:
The Kentauros |
Return to
White Plume Mountain
WG8, Fate of
Istus, #1 Bandit Kingdoms, #2 Nyrond, #5 Pale
WGS1 Five
Shall Be One, Bandit Kingdoms
WGS2 Howl
From the North
WGR5 Iuz
the Evil
The Dancing
Hut of Baba Yaga
Fright at
Tristor, Theocracy of
the Pale
Forge of
Fury, Bone March
A Slight
Diversion, OJ#9, Redspan,
Bandit Kingdoms
Out of the
Ashes, Dungeon #17,
Bandit Kingdoms
The Mud
Sorcerer's Tomb, Dungeon
#37, Bone March
Ex Keraptis
Cum Amore, Dungeon
#77, Burning Cliffs
Deep Freeze, Dungeon #83, Theocracy of the Pale
Armistice, Dungeon #84, Griff Mountains
The Sharm’s
Dark Song, Dungeon #87
Glacier Seas, Dungeon #87
Beyond the
Light of Reason, Dungeon
#96, Tenh
Raiders of
the Black Ice, Dungeon
#115, Blackmoor
Ill Made Graves, Dungeon #133, Jotsplat & the Icy Sea
King of the
Rift, Dungeon, #133, Bandit
Kingdoms
Into the
Wormcrawl Fissure, Dungeon,
#134, Bandit Kingdoms
C13 From
His Cold, Dead Hands, by Carlos Lising, casl Entertainment,
2019, Jotsplat & the Icy Sea
C14 The Sanguine Labrinth, by Carlos Lising, casl Entertainment,
2019, Burning Cliffs
FB1 While
on the Road to Cavrik's Cove, casl Entertainment, 2021, Ratik
Although later
retconned into the Yeomanry, B1 Into the Unknown (in the
monochrome edition) was originally suggested as located in The Duchy of Tenh.
That would make north Tenh an ideal location for B1 Keep on the
Borderlands, as well.
Arctic
adventures in Blackmoor, the Cold Marshes, the Taival Tundra; (and the outer
doors of and ancient dwarven clanhold)
Sea adventures
upon the Icy Seas, White Fang Bay, and Big Seal Bay.
Forest
adventures in the Burneal Forest, Bears, winter wolves and sable firs.
Mountain
adventures (and possibly Underdark adventures) in the Griff mountains
(alternate placement of G1-3). Dragons. Remorhaz. Yeti.
Taking the fight
to Iuz.
Ruins of the
Ur-Flan from the time of Keraptis.
Adventurers travelling into the Northern Wates can visit the mysterious Burning Cliffs and the Rover villages along the coast.
While few ruins exist in the Barrens for dungeon crawls, and there are no cities for urban adventures, the primary source of adventures stems from the conflict between Iuz and the Rovers, and to a lesser extent, raiders from the Hold of Stonefist.
Rovers of the Barrens:
[Dragon #52 - 20]
His Mighty Lordship, the Ataman of the Standards, Kishwa
Dogteeth; Chief of the Wardogs
Population:
65,000?
Demi-humans:
Few
Humanoids:
Numerous
Resources: furs, gold
[WOGA – 33]
Proper Name: Arapahi [translated: People of the Plentiful
Huntinglands]
Ruler: His Mighty Lordship, Ataman of the Standards,
Durishi Great Hound, Chief of the Wardogs
Capital: None
Major Towns: None, only temporary camps of up to 5,000
people
Provinces: None (the Rovers are properly not a nation but
a collection of closely related nomadic tribes who currently hold little
defensible land)
Resources: Furs and hides, horn, gold nuggets, horses
Population: 35,000—Human 37% (Fb), Orc 20%, Goblin 18%,
Hobgoblin 10%, Halfling 7%, Gnome 5%, Half-orc 3%
Languages: Flan (several dialects), Common, Orc, Goblin,
Halfling, Gnome
Alignments: CN, CE, N
Religions: Obad-Hai, Beory, Pelor, other Flan gods,
Telchur (from long-ago Oeridian contact)
[LGG – 94]
One must always
give credit where credit is due. This Primer is made possible primarily by the
Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the
new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary
Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks
to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research
tool.
This primer has been
expanded from the original postcard found in Canonfire’s “Touring the Flanaess”
index, written by William “Giantstomp” Dvorak, and some passages from that
scholarly work reside with this piece.
The Art:
Ghost Dance, by Scott Burdick, Dungeon magazine cover #32, 1991
Sources:
2011A
Dungeon Masters Guide, 1st Ed., 1979
9025
World of Greyhawk Folio, 1981
1015
World of Greyhawk Boxed Set, 1983
2023
Greyhawk Adventures, 1989
1064
From the Ashes Boxed Set, 1992
11743
Living Greyhawk Gazetteer, 2000
Dragon
Magazine
Greyhawkania,
Jason Zavoda
Anna
B. Meyer’s Greyhawk Map
I always saw the rovers of the Barrens as being a straight up analogue for Howard's Cimmeria, right down to neighbouring viking land. Greyhawk Conan is a rover.
ReplyDeleteCimmeria...hmmm now THAT is interesting. My friend made Conan for Greyhawk once, but I think he hailed from somewhere else. Rovers seems good in hindsight!
ReplyDeleteThe Cimmeria poem Howard wrote I feel is very appropriate:
ReplyDeletehttps://conan.fandom.com/wiki/Cimmeria_(poem)
Have you seen PC 11 Gibbering Gate?
ReplyDelete