Friday 14 October 2022

On Glot


“My soul is full of longing
for the secret of the sea,
and the heart of the great ocean
sends a thrilling pulse through me.”
― Henry Wadsworth Longfellow


Glot
Perched high upon the foot of the Corusks, Glot, the seat of the Cruski throne, sits astride the Halsjaken as it rushes unto Spitzfjord and the sea. Despite its lofty height, a cloak of confluence shrouds its tiers of thatched roofs each spring as the breath of the sea that nurtures the People mingles with the chill of the glaciers that crackle and growl above.
Before long, though, the thick fogs retreat before the Solnor’s insistence, and Glot’s prominence is apparent. It oversees much of Cruski, from the Ustula Highlands to the Sables. Indeed, no fleet might approach the Cruski coast when not guarded by its fleets of rolling bergs without Glot having spied them long before they might land. Nor could they, for Glot is vigilant. They have need to be. For they have many enemies.
The Ice Barbarians inhabit the bleak shores of the Thillonrian Peninsula's north and east coasts. They will raid their cousins to the south, the Snow and Frost barbarians, or raid with them into Ratik or the more tempting Great Kingdom. In high summer they often find fighting by rounding the coasts of the Hold of Stonefist, and the Cruskii have both hatred and respect for the dour inhabitants of that land. Their most despised enemy, however, is the Sea Barons, whose ships they attack on sight, and whose isles they often attack and plunder – usually at a price. Of late these raiders have joined with Frost and Snow barbarians in order to counter the growing strength of the coastal defenders of the Great Kingdom and the Sea Barons. [WoGA – 26]
Their recent alliance with their Rhizian brethren, the Suelii, and the Archbaroncy of Ratik is practical, presently; advantageous to all in sooth, for the time being. Mayhap a necessity, given recent history. But tenuous, at best.
Lolgoff Bearhear
The Ice Barbarians are unsteady allies of the other barbarians, raiding where and when they please.
[WGS2 – 6]
Unsteady, because Lolgoff Bearhear is wise beyond his years. He does not trust the recent benevolence of the Schnai. Nor should he. And he has seen the duplicity of the Order of the Scarlet Sign, and tales tell that the southerners are still to be found in the Halls of the Fruztii and Schnai.
But Lolgoff also knows that keeping these perfidious allies close is wiser than allowing them to prepare their eventual betrayal unobserved.
Until then, he will reap what benefit he might.
The Suelii called themselves by names in the Cold Tongue, too: Cruski, the Ice Clans, who are the most noble and brave; Schnai, the Snow Clans, who are the most numerous and strong; and Fruztii, the Frost Clans, who are the bulwark and first in battle. They battled with each other over the long years since Vatun lay down in the cold, but they would always join their hosts together when an outsider threatened. The Schnai perfected the art of building longships, and the Fruztii found adversaries for the barbarian nations to fight and plunder. The Cruski joined with their cousins on many of these raids, taking special joy in fighting their particular rivals, the Sea Barons of Aerdy. [LGG – 55]

Their raids notwithstanding, Glot has, and always had, prospered, regardless its harsh climate.
Despite the dangers that have hardened its inhabitants. It is this reason Glot has always been vigilant. There has always been peril lurking high above it.
The Corusks
CORUSK MOUNTAINS
The Corusks form a bow. the backbone of the Thillonrian Peninsula which runs from the Solnor Ocean in the east, north and west and then southwest where the range terminates (Hraak Pass). [WoGA – 52]
Corusk Mountains: The ice-capped Corusk Mountains are the backbone of the Thillonrian Peninsula. While the lower reaches are farmed with difficulty by humans, giants, ogres, trolls, and other monsters dwell in the central fastness. Monsters are less numerous farther east, but freezing fogs sweep down from the heights to threaten travelers. It is thought that this range possesses little in the way of valuable ores and gems. [LGG – 142]
It is not devoid of either, actually; but few have ventured into its valleys to test the theory.
Glot (Pop 5,100)
Population: 60,000
Demi-humans: Few
Humanoids: Likely in mountains
Resources: furs, copper, gems (I) [I = base value 10 gp]
[WoGA – 35]
Copper is indeed mined north of Glot, if not by the Suelii themselves.

If the Corusks are considered poor in ores and gems, its base and slopes are not in lustrous woods and fur.
Sable Wood
Sable Wood: This evergreen forest is within the realm of the Ice Barbarians. It is a hazardous region, for winter wolves prowl its western half. Sable firs are short but have thick trunks for their size. Their branches make excellent arrow-shafts, and the wood lumbered in mid-winter turns a deep, lustrous black when rubbed with hot oils. The barbarians prize this material greatly and will not export it.
[LGG – 141]
Nor are their coasts poor in fisheries and ivory. Salmon abounds.
Halsjaken: This river drops swiftly from the western Corusks, bending north past Glot to flow into the Spitzfjord. [LGG – 152]
Solnor Ocean: Kraken, Walruses [FtAR#11]
Works of art are realised from the tusks, a wonder to behold. So too their expression from soapstone.
Solnor Ocean: The Solnor ("birthplace of the sun" in Old Oeridian) is believed to be the mightiest of Oerth's four oceans. [LGG – 149]
Solnor Ocean: It is said the Solnor reaches for a thousand leagues and more eastward. The Sea Barons have reportedly sailed eastward for some distance and returned, but these rumors have never been confirmed. Great monsters dwell in the Solnor and sport in Grendep Bay when the sun warms the waters there.
[WoGA – 42,43]
A huge clockwise current sweeps up the coast of the eastern Flanaess, carrying ships from the Thillonrian Peninsula out to sea, and bringing curious debris (doubtless from whatever land is on the Solnor's far side) to the shores, of Hepmonaland and the Lordship of the Isles. [LGG – 149, 150]
If only the Cruski were to carry their curiosities of ivory and stone with them to the ports they “call upon,” and not just their steel. If they did, they would be more welcome. Few have seen their works, though. Indeed, few truly know the reclusive Cruski; fewer still have visited Glot, their capital, and fewer still their innumerable coastal villages, of which there are far more than the “civilised” think. And they have been there for far longer than they imagine.
Though they have always been the least numerous of the Suel barbarians, their royal lineage is the oldest. The king of Cruski holds the title "Fasstal of all the Suelii," indicating his preeminence among the nobles of the Suel race and giving him the right to pronounce judgment on any of them. Politically, this has little real importance, for he has no power to enforce his judgments. However, it is said by some that the god Vatun granted this authority to the fasstal of the Suelii; if Vatun awoke, the full authority of the office would return to the fasstal, and a new barbarian empire would emerge under his leadership. [LGG – 54]
Royal lineage? Fasstal of all the Suelii?
From whence did this come?
Tales tell that the Suelii were once scions of the long-dead Imperium of old.
Or so it is said.

-422 CY
Long ago, Zellifar, the son of the emperor fled his father’s Imperium, and that the father sent his Houses of Pursuit to collect his recalcitrant son and return him to face judgement of treason. It is said that the Houses pursued the prince far into the east, and that they did indeed confront the him.
Zellifar parleys with the Houses of Pursuit. His Archmage, Slerotin, unleashes a mass enfeeblement on the mages of the three Houses, and a mass suggestion upon, the other members of the Houses. Slerotin is blasted by magical energies upon the casting of these mighty spells, leaving the Rift Canyon as the only physical remains of this energy. The remnants of the Three Pursuing Houses flee northeastward. [OJ#11] (5094 SD)
 The three houses that eventually settle in the Barbarian States lose almost all contact with the more ‘civilized’ and good gods of their people. As they begin to multiply and prosper Kord and Llerg become major gods to them but Fortubo, Lendor, Lydia and Jascar are forgotten. [OJ#11]
Farther south in Ratik a slightly different mix of peoples assembles. Gods like Phaulkon, Norebo and Phyton are still remembered. [OJ#11]
So it is said.

-417 CY
Into the Thillonrian Peninsula
It is also said that the Suelii wandered north.
The Three Houses of Pursuit move into the Thillonrian Peninsula. They remember and turn to powers which were basic and strong, Kord and Llerg, forgetting others in the face of the strong magics of Slerotin. Wizardly magic is almost entirely forgotten, all magic is feared and only priests, and skalds used it without fear. Witches are not uncommon, but are forced away from "normal" men. The skalds and priests develop a runic alphabet that carry mystic powers. [OJ#1] (5099 SD)
And coming upon the Corusks, they trekked east, until they could trek no more.
They do not know where they have come from. Their skalds do not know of the Suel Empire. They have retained memory of their more primitive gods such as Kord and Llerg. Some others like Phaulkon are still remembered but the more civilized gods (Lydia, for example), are forgotten! [OJ#11]
So say the seers of Shar.

Did the Houses pursue? En mass? Or were they but a few. The seers do not say. Only that they did. Indeed, the Rhizians might have preceded these pursuers. Mayhap the scions of Fruztii and Schnai and Cruski came upon them already there? The sagas of the skalds, sung as long as memory, presume the ancient mariners sailed out of the trackless western sea, birthed from Vatun’s icy breath. However the Rhizians came to the Thillonrian peninsula, they were not the first to settle it. The Flan had preceded them.
Fruz (The Cold Tongue): This is the language of the frost, snow, and ice barbarians; it is predominantly Suloise with some Flan influences. It has no relation to Common, and even speakers of Suloise find it hard to comprehend. [FtAA -14]
And it was from them the Rhizians learned to survive on this harsh shore.

316 CY
Emissaries from Shar
Long centuries later, supposed kin from the distant south landed upon Rhizian shores with tales of the ancient nobility of the Suelii.
By 5831 CY SD, relations were established with the Suel tribes of Schnai, Fruztii and Cruskii in the northern lands. [SB – 4]
Travelers from the south came to call at the courts of the barbarian Suel. Calling themselves the Brothers of the Scarlet Sign, they claimed to be kin of the Fruztii, Schnai, and Cruski. By blood, perhaps they were kin, though distantly—but, in spirit, they were the same devious manipulators who claimed to rule the ancestors of the northern Suel. They came with tales of the lost glory of the Suel race and its ruined empire. They told how the Cruski were descended from an Imperial House, the noble and loyal servant of the last Suel emperor. [LGG – 55]
They were seen with distrust at first.
The people of the Thillonrian peninsula had adapted their original culture for their cold new homes, and the representatives of the Kingdom of Shar (actually Brotherhood members) took some getting used to.  [SB – 4]

320 CY – 570’s CY
But the emissaries of the Kingdom of Shar are persistent.
Culturally primitive by Brotherhood standards, the northern barbarians were beautiful examples of unpolluted Suel bloodlines, and many specimens were lured to Shar as “emissaries,” with the intent of improving the southern Suel stock. [SB – 4]

500 CY
Old King Cralstag is born. [Conjecture: Cralstag must have lived long enough to gain such a distinction.]

530 CY
Old King Cralstag takes the throne in Glot. [Conjecture.]

540 CY
Suelii Unity
One must never believe the myth of the Suelii. The Suelii are the Rhizians, and the Rhizians are independent peoples. They trust in kin, their jarls, and their thanes; but not distant kin. They raid one another; and sometimes, when the longships are asea, those distant kin are perfidious, at best. The Schnai invaded the Ursula Highlands at just such a time, forever sowing distrust between these close “kin.”
The Schnai also made war on the Ice Barbarians, wresting the Ustula region from them and holding it for several decades. They never conquered the Ice Barbarians as they did the Frost Barbarians, however, for the Cruski are nearly as able seafarers as the Schnai. [LGG – 105]

Old King Cralstag’s nephew Lolgoff is born. [Conjecture.]
[H]is birth city [is] Jotsplat. [Dungeon #133 – 39]
Old King Cralstag is without an heir. [Conjecture. If he did, his nephew would not have been crowned, assuming the throne is hereditary. Norse cultures were, so I assume the Rhizians were.]

c. 562 CY
Assuming [SABRALA STARBREAKER] is 20 at the time of WGS1 (see 582 CY), she would have been born in 562 CY.

c. 570s CY
The Cruski joined with their cousins on many of these raids, taking special joy in fighting their particular rivals, the Sea Barons of Aerdy.
This was the life of the barbarian Suel for hundreds of years, through victories and losses. Their freedom was undiminished, but it was subtly threatened several decades ago. [LGG – 55]
The emissaries of the Kingdom of Shar had returned. They called themselves the Order of the Scarlet Sign.
Old King Cralstag viewed them with distrust, as his father did before him.

573 CY
Old King Cralstag
Old King Cralstag is 73.
The emissaries of the Scarlet Brotherhood, as always, offered many gifts and whispered many promises. They offered passage to any of their brethren who wished to accompany them south. All their whispers sounded like orders to Cralstag’s ears.
Old King Cralstag knew well that his ancestors, be they slaves or scoundrels, were never the lapdogs of an emperor who stank of magic. So he told the Scarlet Brothers, and before all in his court, as his judgment on their words. For this, the Brothers murdered him soon thereafter—not with clean blade or strength of arms, but with hidden venom in his cup. [LGG – 55]
The Brotherhood were cunning and stealthy. But Lolgoff had heeded his uncle’s concerns. And though he was not attentive enough to prevent Cralstag’s death, he was quick to call those responsible to task.
The king's nephew, Lolgoff, knew the old king's judgment and the manner of his death. When the Brothers were brought before him, they spoke words of praise and honor for the dead king, and they smiled. Lolgoff smiled too, as he cut them apart with the old king's sword, for he honored Cralstag in deeds, not words. As king and fasstal, Lolgoff pronounced his judgment: The Brothers of the Scarlet Sign should receive only death in the kingdom of Cruski. [LGG – 55]
Lolgoff is 33.

576 CY
Orvung
The Cruski have turned their back on us, their southern kin
, the Brotherhood whispered into Orvung’s ear. They blame us for Cralstag’s passing, they said.
Are you, Orvung asked himself? No matter, he decided, thinking such queries might lead to his own passing. We ought not to set our Cruski kin adrift, he agreed, and thus he considered a way that might keep them close.
The Snow Barbarians are the strongest and most numerous of the northern peoples. Several decades ago they captured the west coast below Glot and have managed to hold it since. [WoGA – 35]
He considered their desire to regain the Ustula Highlands. Lolgoff was young and inexperienced; Orvung knew he could wrest the Highlands back from him if he should desire to.

Orvung was not the only one concerned with how the Cruski’s longships might be engaged. Talks began; and one wonders what might have actually been on the table….
It is rumored that the Baron of Ratik has sent messages to the King of the Schnai proposing four-way cooperation to take the Hold of Stonefist and the Bone March. Supposedly this proposal offers Glot and Krakenheim as possible gains for the Schnai, while the Fruztii and Cruski would divide the Hold, part of Timberway would be returned to the Frost Barbarians, and Ratik would rule Bone March. The reaction to these proposals can not be guessed, but the Schnai are undoubtedly keeping an eye on the joint Fruztii-Ratik ventures of late. [WoGA – 35]
Whatever was agreed upon, Glot remained Lolgoff’s seat of power. The Ustula Highlands were soon to be returned to Cruski control.

577 CY
Perhaps it was agreed that Lolgoff’s longships were to join Orvung’s sailing south. Because they did.
Their raiding served them well. A great many slaves were taken from southern shores. And much silver and gold were gathered from southern ports.
The attention of the Cruski was directed wholly to the south, where choice plunder could be gained during the summer raiding season. [Dragon #57 – 14]
Events amongst the Schnai were quite similar to those of their cousins to the north, in that they generally raided southwards and carried heaps of goods back to towns of their realm. [Dragon #57 – 14]
During the season of 577, much minor activity took place along the coast of North Province and off the northern end of the Island of Asperdi. Some raiders were met and actions were fought; some slipped through, some turned elsewhere. [Dragon #63 – 16]
The Schnai were not as lucky as the Cruski, though.
Suelii Asea
Reportedly a squadron of seven Schnai longships were set upon whilst sinking the hulks of two provincial merchants, the vessels Marntig and Solos. Guided by the smoke and flames, a flotilla of Baronial warships surprised the barbarians. Three of the Schnai were rammed and sunk. In hand-to-hand action, the flagship of the barbarians’ fleet was captured, but the three remaining longships escaped after jettisoning all of their captured cargo.
[Dragon #63 – 16]
The Schnai limped home. And though they put on a brave face, their fleet had taken more damage than they saw fit to reveal. Be that as it may, Lolgoff saw much, and new better.
After a particularly successful venture in 577, the Cruski and Schnai sat down together to bargain on a division of the spoils. In the end, the Schnai agreed to give up the land south of Glot along the east coast. The Snow Barbarians gained more gold and silver, while the Cruski regained their southern harbors. [Dragon #57 – 14]
Unsettled conditions in the Great Kingdom made for rich loot; coupled with the payment made by the Cruski for the return of Ustula, the men of the region were pleased indeed with their wealth in currency, goods, and slaves (thralls). [Dragon #57 – 14]
Mutual cooperation between the Schnai and Fruztii, and the Schnai and Cruskii as well, was at a high level, and the raids from the Hold of Stonefist at a very low level. [Dragon #57 – 14]

578 CY
Not only did the Cruski sail south with the Schnai, they harassed the Stonehold coast as they had not done in many a season.
This made the raids into North Province and the Isles of the Sea Barons all the easier next year, and most of the able-bodied men were away on those journeys when the warbands of Stonefist (now Stonehold) rode into the tundra which the King of Cruski claimed. The few wandering tribes of Coltens there welcomed the invaders, while surviving Cruskii headed east as quickly as possible. The returning warriors were enraged at the boldness of the invasion [.] [Dragon #57 – 14]

579 CY
And continued to the next year, as well.
CY 579 is likely to be particularly good for the Snow Barbarians, for with their northern neighbors looking elsewhere, and the Frost Barbarians busy with Ratik, the choicest areas for raiding will be left to the Schnai. [Dragon #57 – 14]
 [I]t is likely that the attention of the Cruskii will be trained on a war with the Stoneholders in 579. Some 50 ship captains are already pledged to sail, and more are expected. [Dragon #57 – 14]

582 CY
Indeed, Lolgoff exercised his strength upon the Icy and Solnor seas as never before.
The Snow Barbarians, or Schnai, are the most powerful and populous group, dominating Grendep Bay and the northern Solnor Ocean with their longships. Their marauding armies, with those of the Ice Barbarians, have also made themselves into a major force in the land. [WGS1 – 4]
The Ice Barbarians have supported the Fruztii to some extent by making naval raids along the northern coast of Stonefist. [WGS1 – 4]
One wonders what Lolgoff and his jarls agreed to, for their warriors were seen further inland than they had ever ventured, surprisingly so. Who would expect a native of Glot in the Bandit Kingdoms? Moreso, who would ever have expected that a shield maiden from the furthest corner of the Flanaess might overflow with sylvan ancestry?

SABRALA STARBREAKER
Sabrala Starbreaker
No one can remember when Sabrala came from the lands of the Ice Barbarians, or how a slip of a girl with an elven father ever got born there. But the wild-eyed young bard with the heartbreaking voice brought her stories and visions to the Frost barbarians and they took her to their hearts. Her pipe rendering of the forlorn Flowers of the Forests has brought tears to the eyes of barbarians long hardened by battle and death, and she has played and sung several times for the King himself.
Sabrala becomes almost possessed when she sings, recites, or plays the music dearest to her. She almost seems to become figures in the legends, to assume their mantles and sorrows, and her performance is breathtaking. The more powerful the legend, the deeper Sabrala becomes immersed in it and the more inspired she becomes.
Sabrala’s taken name, Starbreaker, comes from an old Fruztii expression relating to the exhalation of breath in bitterly cold air. The breath frosts at once and tiny snowflakes fall to the ground appearing like the breaking of stars. The King once compared Sabrala’s ballad voice to the gentleness of breath falling to the ground, and in honor of his compliment she adopted the name she now carries.
Sabrala travels as she will through the world, freespirited and dreaming, wishing only to learn more of legend, song, magic, and timelessness. Other-worldly and strange, she is nonetheless not gullible or foolish. When it is necessary, a bard must sing for her supper and Sabrala knows how to use her charms and wit. [WGS1 – 33]
Elves has never been known to inhabit Cruski’s cold shores, so one wonders where this girl’s parentage might have come from. Then again, little is known about the Corusks, is there?

584 CY
Population 60,000 [FtAR#3]
Capital: Glot (pop. 5,000) [FtAA – 28]
Has this unexpected increase in their Flanaess presence taken its toll on Glot’s population? On Cruski’s?  One can only expect this would be so; but the Cruski have never been forthcoming on how many of their kin dwell upon their coasts.

591 CY
Lolgoff is 51.
Population: 158,800—Human 96% (S), Dwarf 2% (mountain 65%, hill 35%), Halfling 1% (stout), Other 1% [LGG – 54]
Glot and Cruski have prospered of late. They have ventured out into the world as never before. And yet, no one seems to know much about these tight-lipped people.
Except one thing:
Royal hatred of the Scarlet Brotherhood grows, as does distrust of the Frost Barbarians. [LGG – 55]
There are rumours of Brotherhood in Djekul, after all.
Nobles from Ratik have great influence at court but are not always trusted. Scarlet Brotherhood agents are well received but bring strange news and promises. Merchants from the Lordship of the Isles have a growing presence, offering unusually generous trade deals that make some jarls suspicious. Hundgred's court is growing isolated from other northern barbarian nations. [LGG – 45]





One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:
World of Greyhawk map detail, by Darlene, from the Folio, 1980

Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
9025 World of Greyhawk Folio, 1980
9317 WGS1 Five Shall Be One, 1991
9337 WGS2 Howl from the North, 1991
11374 The Scarlet Brotherhood, 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Oerth Journal #1, #11
Living Greyhawk Journal, #1
Dragon Magazine #57,63
Dungeon Magazine #133 
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

4 comments:

  1. That's aGLOT of information. That's all I have right now, I'll show myself out...

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  2. After reading this I wish I had used Sabrala and the other pregens in Five Shall Be One. Nice spotlight. I have run at least two campaigns in Cruskii but never utilized Glot to the extent it's described here, I will not miss out the third time.
    One more thing, have you looked at Dungeon 133 "Ill-Made Graves"? I don't think it's set in Glot, but I'm now curious if it has info on the nobility found nowhere else.

    ReplyDelete
    Replies
    1. I just glanced at "Ill-Made Graves" again, and it's not set in Glot, but in Jotsplat, to being with anyway before moving on to its dungeon.

      Delete
  3. Super! I'll have to read through this a few times to get it all. Many thanks, Jim

    ReplyDelete