“Et tu, Brute?”
―
Julius
CaesarThe North Province |
It was always a dark and bleak land, even when shrouded
under the breadth of the Adri Forest, when it harboured the darkest druids and wizards of the Ur-Flan, those perfidious and evil souls whose beliefs were old even when
the Faith was young. Vile and decadent, the Ur-Flan preyed upon their
neighbours for centuries until the coming of the Aerdi, who were welcomed as
saviours instead of the conquerors they were.
The Ur-Flan |
Were it so? Cities were raised, roads laid, the good
grounds tilled.
But was it indeed tame? And if it were, was it truly the
Aerdi to have done so as they claim, or might it have been some other?
In its favor, North Kingdom has an extensive system of
dirawein, magical highways built by ancient Aerdi that allow quick transport
over long distances. One dirawein runs south to Ahlissa and is carefully
watched. [LGG – 73]
Before long, Hextor found a foothold and the Naelax and
Torquann took up the sword against one another. And so it was until the Naelax
gained ascendancy and peace was declared. Was it? Or were their swords replaced by
subterfuge and whispered words? The North fell to the Atirr, and then to the
Naelax again, who learned their lessons well. Had not the Celestial House of
Naelax waxed with their sovereign lord Hextor? Had they not risen to even the
height of the Malachite Throne?
And had not Grenell learned those very same lessons as
had his cousins, those infamous Ivids? He had. He schemed, he betrayed, and he
gathered in allies he soon regretted. His country is teeming with orcs that
demand payment for services rendered, payment he shall never deliver, so long
as he can keep their hatred and violence directed at any but his self.
A Veneer of Opulence |
Inspiration can be had in "The History of the Decline and Fall of the Roman Empire," by Edward Gibbon, in Plutarch's "Roman Lives," and in "The History of the Franks," by Gregory of Tours. Further inspiration can be found in the film "Gladiator," and the TV show "Rome."
I might suggest that a great deal of inspiration can be found in Shirer's "The Rise and Fall of the Third Reich."
Country specific resources:
Other pertinent information can be found in:
The Greyhawk Folio, The Greyhawk setting boxed set,
Greyhawk Adventures, Greyhawk Wars, From the Ashes Boxed Set, Living Greyhawk
Gazetteer, and Dragon magazine #52,55,57,63
Adventures in this country include:
None specific to The North Province/North Kingdom
The City of Summer Stars; on Canonfire!
Monduiz Dephaar |
-Morrkend of Eastfair.
-Celestial House intrigue
-Intrigue against (or on behalf of) the Church of Hextor
-Fighting against the menace gathering in Rinloru, led by
an evil priest of Nerull
-The Lands of the Dreadlord, Monduiz Dephaar
-Forest Adventures in the Adri, and the Grandwood
-Fey adventures in the Adri
-Bitterness, in the Coldwood, in the Adri
-Sea adventures in the Grendep and Solnor
-Raiding by Northern
Barbarians
Worshipers of good deities would do well to keep their heads down, as the church of Hextor is the official state religion and the Herzog/Overking Grenell is the High Priest (he is in 3e sourcebooks, anyway)
Adventures in nearby areas include:
WG8, Fate of
Istus, #2 Nyrond, #5 Pale
The Stolen Seal, World of Greyhawk Boxed Set,
Ratik/Bone March
Diver Down, Greyhawk Adventures, Nyrond
Forge of
Fury, Bone March
Fright at
Tristor, Theocracy of
the Pale
The Mud
Sorcerer's Tomb, Dungeon
#37, Bone March
Evil
Unearthed, Dungeon #82,
Almor
Playing with
Fire, Dungeon #82, Almor
Deep
Freeze, Dungeon #83,
Theocracy of the Pale
The Sharm’s
Dark Song, Dungeon #87
The Witch of
Serpent’s Bridge, Dungeon #96,
Snow Barbarians
Heart of the
Iron Golem, Dungeon #97,
Almor
Tammerault’s
Fate, Dungeon #106, Nyrond
The Styes, Dungeon #121 / Ghosts of Saltmarsh (5e),
Nyrond
In the Shadows of Spinecastle, Dungeon #148, Bone March
FB1 While
on the Road to Cavrik's Cove, casl Entertainment, 2021, Ratik
Although later
retconned into the Yeomanry, B1 Into the Unknown (in the
monochrome edition) was originally suggested as located in The Duchy of Tenh or
the Theocracy of the Pale. That would make either an ideal location for
B1 Keep on the Borderlands, as well.
-Adventures in humanoid overrun Bone March
-Explore the Cauldron of Night or the Causeway of Fiends
-The Sinking Isles
-Explore the ruins of Rauxes
The North Province:
Oeridian (Aerdian), Common, Suloise
[Dragon #52 – 20]
His Radiant Grace Grenell, the Herzog of the North
Province
North Province, the: Grenell, A 15 [that would be 15th level Assassin, in 1e BTW]
Capital: Eastfair (pop. 29,100)
Population: 750,000
Demi-humans: Few
Humanoids: Some
Resources: foodstuffs, cloth, electrum
[WoGA – 29] [WoGG – 17]
Capital: Eastfair (pop. 26,000)
[FtAA – 27]
North Kingdom
Ruler: His Righteous and Transcendent Majesty, the
Overking of Northern Aerdy, Grenell I, Grand Prince of House Naelax (LE male
human Clr19 of Hextor)
Government: Independent feudal monarchy with strong
theocratic elements; current monarch is the highest-level cleric of Hextor in
the realm, simultaneously commanding the forces of the church, the northern
branch of the royal house (Naelax), and all feudal nobles and nonhuman leaders
in his service.
Capital: Eastfair
Major Towns: Atirr (pop. 19,700), Bellport (pop. 9,100),
Darnagal (pop. 6,400), Delaric (pop. 22,000), Eastfair (pop. 35,000), Edgefield
(pop. 15,800, plus 4,000 orcs), Kaport Bay (pop. 5,800), Luvern (pop. 3,100),
Rinloru (thousands of undead; besieged), Stringen (pop. 4,700), Winetha (pop.
19,300)
Provinces: Eleven principalities, with a few tiny
counties, baronies, etc.; nearly all are centered around cities, towns,
castles, or strongholds
Resources: Foodstuffs, cloth, electrum, whale oil;
resources are not exported
Coinage: [Modified Aerdy] dragon (pp), crown (gp), noble
(ep), penny (sp), common (cp), wheel (iron piece, 20 ip = 1 cp)
Population: 2,618,200—Human 83% (OFs), Orc 9%, Goblin 3%,
Halfling 2%, Half-orc 1%, Other 2% Languages: Common [Aerdian], Old Oeridian,
Orc
Alignments: LE*, NE, N, CE, LN
Religions: Hextor*, Zilchus, Erythnul, orc pantheon,
various goblin gods
Allies: Bone March (weak)
Enemies: Ahlissa, Nyrond,
Ratik, Frost/Ice/Snow Barbarians, Scarlet Brotherhood
[LGG – 72]
"Betrayal is the only truth that sticks."
― Arthur Miller
One must always
give credit where credit is due. This Primer is made possible primarily by the
Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the
new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary
Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks
to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research
tool.
It has been
expanded from the original postcard found in Canonfire’s “Touring the Flanaess”
index, written by “Ashur”, and some passages from that scholarly work reside
with this piece.
The Art:
Monduiz Dephaar, by x, from Dragon 291, 2005
Demonclaw, by Michael Weaver, from Dungeon #84, 2001
The Great Kingdom heraldry, from The Greyhawk Folio, 1980
North Kingdom heraldry, from The Living Greyhawk Gazzetter, 2000
Sources:
2011A
Dungeon Masters Guide, 1st Ed., 1979
9025
World of Greyhawk Folio, 1981
1015
World of Greyhawk Boxed Set, 1983
2023
Greyhawk Adventures, 1989
1064
From the Ashes Boxed Set, 1992
9577
The Adventure Begins, 1998
9578
Player’s Guide to Greyhawk, 1998
11743
Living Greyhawk Gazetteer, 2000
Dragon
Magazine
Living
Greyhawk Journal
Greychrondex,
Steven B. Wilson
Greyhawkania,
Jason Zavoda
Anna
B. Meyer’s Greyhawk Map
Great stuff as always David and well-researched! The North Kingdom is for the strong and the clever.
ReplyDeleteThanks for posting this David.
ReplyDelete