To feel the thunder of orcish war drums outside the
gate and to hear a chorus of voices growling, "Gruumsh!" is the
nightmare of every civilized place in the world. For no matter how thick its
walls, skilled its archers, or brave its knights, few settlements have ever
withstood a full-scale onslaught of orcs.
Volo’s Guide to Monsters
– 82
The Orc |
Or have they?
Orcs are savage raiders and pillagers with stooped
postures, low foreheads, and piggish faces with prominent lower canines that
resemble tusks. MM5e – 244
Were they always so?
Where do orcs come from, anyway? Mythology? Fiction?
Both, actually. Most of our early monsters do. Most were
lifted directly from literature and myth, although some were actual beasts.
Horses and wild boars are real, obviously; there’s no doubt about that. So are
dinosaurs, although we likely know a lot more about them now than we did when
the Monster Manual was published in that Neolithic age, 1978. Manticore,
griffins, and chimera are without doubt mythological. So too cockatrice and
lamiae. Banshees and mummies and vampires are the by-products of our fear of
death and the unknown, and the heebie-jeebies brought on by twilight and the
dead of night.
Which brings us to orcs, or goblins and fairies, more
specifically. The ones populating the Monster Manuals aren’t really like those
creatures of myth told in fairy tales, are they? Why? Because they’re not;
they’re adapted, stat-ed; and because those creatures of folklore were rather
fluid; never, ever, really concrete in folklore, either, were they? Goblins and
kobolds were a panoply of beings, interchangeable with fairies, elves, brownies
and gnomes. That’s all well and good in fairy tales, but we needed baddies to
fight, didn’t we?
Enter our kobolds. Enter our goblins. And enter our orcs.
But what is an orc, exactly?
The
Encyclopedia Britannica tells us that an Orc [is] a
mythical creature (such as a sea monster, a giant, or an ogre) of
horrid form or aspect.
What? A sea monster? Yes, a sea monster.
The word orc in
English has two distinct sources. Orc in
reference to a vaguely cetacean sea monster is borrowed from one or more
Romance words, such as the French orque or
the Italian orca,
all ultimately descended from the Latin orca, which probably denoted a small cetacean
such as the killer whale. In Ludovico Ariosto’s epic Orlando furioso,
the heroine Angelica is set out as a victim for a man-eating orca, in a
literary recasting of the Andromeda myth.
That, is most certainly not the origins of our orc. This
one is more familiar:
A different word orc, alluding to
a demon or ogre, appears in Old English glosses of about AD 800 and in
the compound word orcnēas (“monsters”)
in the poem Beowulf.
As with the Italian orco (“ogre”)
and the word ogre itself,
it ultimately derives from the Latin Orcus, a god of the underworld. The Old
English creatures were most likely the inspiration for the orcs that appear in J.R.R. Tolkiens' The Lord of
the Rings.
Orcs make their first appearance as ogres, reimagined
as Grendel in Beowulf.
I suppose that makes orcs creatures of fiction and not
myth, since Beowulf is an epic saga and not actual folklore, but their roots
are there. I am surprised by that? Yeah. I am.
But the proof is in the original Old English text of the
poem. Not in modern English translations.
Beowulf and Grendel |
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold,
fen ond
fæsten; fifelcynnes eard
wonsæli wer
weardode hwile,
siþðan him
scyppend forscrifen hæfde
in Caines
cynne. þone cwealm gewræc
ece drihten,
þæs þe he Abel slog;
ne gefeah he
þære fæhðe, ac he hine feor forwræc,
metod for þy mane, mancynne fram.
þanon
untydras ealle onwocon,
eotenas ond
ylfe ond orcneas,
swylce
gigantas, þa wið gode wunnon
lange þrage;
he him ðæs lean forgeald.
Grendel this
monster grim was called,
march-riever
mighty, in moorland living,
in fen and
fastness; fief of the giants
the hapless
wight a while had kept
since the
Creator his exile doomed.
On kin of
Cain was the killing avenged
by sovran God
for slaughtered Abel.
Ill fared his
feud, and far was he driven,
for the
slaughter’s sake, from sight of men.
Of Cain awoke
all that woeful breed,
Etins and
elves and evil-spirits
as well as
the giants that warred with God
weary while:
but their wage was paid them!
The translation above doesn’t use the word “monsters,” it
uses “evil-spirits,” but one imagines those were one and the same, in oral
tradition. It’s interesting how elves and ogres age bundled together. But elves
were malicious, mischievous beings once upon a time.
Tolkien changed all that, separating one from the other
for all time. It is because of him and his little tales that we have a very
different understanding of what elves and ogres are today. And orcs, for that
matter. And it is in Tolkien where we are first, truly, introduced to the term
we know and “love” today.
Orcs are twice mentioned in Tolkien’s Hobbit, but only in passing—goblins are
to be found there.
"A bit low for goblins, at least for the big
ones," thought Bilbo, not knowing that even the big ones, the orcs of the
mountains, go along at a great speed stooping low with their hands almost on
the ground.
Before you could get round Mirkwood in the North you
would be right among the slopes of the Grey Mountains, and they are simply
stiff with goblins, hobgoblins, and orcs of the worst description.
The Hobbit – JRR Tolkien
They are first specifically referred to in The Lord of the Rings:
That name the hobbits only knew in legends of the dark
past, like a shadow in the background of their memories; but it was ominous and
disquieting. It seemed that the evil power in Mirkwood had been driven out by
the White Council only to reappear in greater strength in the old strongholds
of Mordor. The Dark Tower had been rebuilt, it was said. From there the power
was spreading far and wide, and away far east and south there were wars and
growing fear. Orcs were multiplying again in the mountains. Trolls were abroad,
no longer dull-witted, but cunning and armed with dreadful weapons. And there
were murmured hints of creatures more terrible than all these, but they had no
name.
The Lord of the Rings – JRR Tolkien
Where did they come from?
They were created in the First Age:
Thus did Melkor breed the hideous race of the Orcs |
The Silmarillion – JRR Tolkien
We get our first description of
an orc in Lord of the Rings:
But even as they retreated, and before Pippin and
Merry had reached the stair outside, a huge orc-chieftain, almost man-high,
clad in black mail from head to foot, leaped into the chamber; behind him his
followers clustered in the doorway. His broad flat face was swart, his eyes
were like coals, and his tongue was red; he wielded a great spear. With a
thrust of his huge hide shield he turned Boromir's sword and bore him
backwards, throwing him to the ground. Diving under Aragorn's blow with the
speed of a striking snake he charged into the Company and thrust with his spear
straight at Frodo. The blow caught him on the right side, and Frodo was hurled
against the wall and pinned. Sam, with a cry, hacked at the spear-shaft, and it
broke. But even as the orc flung down the truncheon and swept out his scimitar,
Andúril came down upon his helm. There was a flash like flame and the helm
burst asunder. The orc fell with cloven head. His followers fled howling, as
Boromir and Aragorn sprang at them.
The Lord of the Rings – JRR Tolkien
That’s good, isn’t it? Very evocative.
Are the orcs of D&D similar?
Orc 1e |
In general, they resemble primitive humans with
grey-green skin covered with coarse hair. Orcs have a slightly stooped posture,
a low jutting forehead, and a snout instead of a nose, though comparisons
between this facial feature and those of pigs is exaggerated and unfair. Orcs
have well-developed canine teeth for eating meat and short pointed ears that
resemble those of a wolf. Orcish snouts have a slightly pink tinge. Their eyes
are human, with a reddish tint that sometimes makes them appear to glow red
when they reflect dim light sources in near darkness. [MC2e]
Tolkien’s prose is far better, but his was fiction, and
not exposition. They’re ugly, in either case. And, so is their choice of dress.
Even their armor tends to be unattractive – dirty and
often a bit rusty. Orcs favor unpleasant colors in general. Their garments are
in tribal colors, as are shield devices or trim. Typical colors are blood red,
rust red, mustard yellow, yellow green, moss green, greenish purple, and
blackish brown. [MM1e – 76]
Regardless what they look like, orcs are dangerous in
Tolkien’s works. They are in D&D, too, despite being categized low HD in
the first Monster Manual:
FREQUENCY: Common
NO. APPEARING: 30-300
MOVE: 9"
HIT DICE: 1 [that would be 1-8 hp, compare that to
a human’s 1-6 hp]
INTELLIGENCE: Average (low)
ALIGNMENT: Lawful evil
SIZE: M (6'+ tall) [somewhat larger than a human]
MM1e
Orc 2e |
Kobolds, goblins, orcs, etc. are all powerless to
affect elementals because they have neither magical property nor four or more
hit dice. [MM1e]
That said, I wouldn’t want to pick a fight with one.
The best way to humiliate an orc is to defeat it in
single combat. An orc’s friends will gather quickly for revenge, and in large
numbers, so don’t hang around after striking the final blow. [Into the
Unknown 4e – 9]
They generally travel in large groups, it would seem. That
would make them tribal.
Orc 2e |
Orcs band together into loose tribal associations. The
strongest individual in a tribe leads as a despotic chieftain. Individual bands
within a tribe might wander far from their native lands, but they still
recognize orcs from the same tribe as kin. [MM4e – 205]
Orc tribes are mostly patriarchal, flaunting such
vivid or grotesque titles as Many-Arrows, Screaming Eye, and Elf Ripper.
Occasionally, a powerful war chief unites scattered orc tribes into a single
rampaging horde, which runs roughshod over other orc tribes and humanoid
settlements from a position of overwhelming strength. [MM5e – 244]
Fit only to bear children? |
What do we know about their tribal nature?
Orcs are patriarchal: women are fit only to bear
children. [MC2e]
Females are prized possessions at best and chattel at
worst. Males pride themselves on the number of females they own and male
children they sire [….] [MM3e – 147]
Orcs have marriage customs, but orc males are not
noted for their faithfulness. [MC2e]
And, oh yeah, they’re evil.
Orcs have a reputation for cruelty that is deserved,
but humans are just as capable of evil as orcs. [MC2e]
Although not as monstrous as we imagine them.
Orcs are carnivores, but prefer game meats or
livestock to demihumans and humanoids. [MC2e]
Cannibals can be of all races, as we well know.
ALIGNMENT: Lawful evil [MM1e – 76] [MM2e - 241]
Hereafter, there is an inexplicable shift in their
alignment from Lawful to Chaotic, seeing that they are still described as being
tribal; but I suppose game designers wished to stress an “only the strong
survive” mentality.
Monstrous races, such as kobolds or orcs, are more
likely to cast out one of their own because of a petty or violent disagreement,
with the outcast the loser. Into the Unknown 4e – 9
Alignment: Usually chaotic evil [MM3e – 146]
Alignment: Chaotic evil [MM4e – 203,204] [MM5e – 246]
Why are they evil?
Grummsh |
Bloodthirsty marauders and cannibals, orcs venerate
Gruumsh and thereby delight in slaughter and destruction. [MM4e – 205]
Orcs worship many deities […]; the chief deity is
usually a giant one-eyed orc. Orcish religion is extremely hateful towards
other species and urges violence and warfare. Orc shamans have been noted for
their ambition, and many tribes have suffered because of political infighting
between warriors and priests. [MC2e]
Gruumsh [is] the mightiest of the orc deities and
their creator. The orcs believe that in ancient days, the gods gathered to
divide the world among their followers. When Gruumsh claimed the mountains, he
learned they had been taken by the dwarves. He laid claim to the forests, but
those had been settled by the elves. Each place that Gruumsh wanted had already
been claimed. The other gods laughed at Gruumsh, but he responded with a
furious bellow. Grasping his mighty spear, he laid waste to the mountains, set
the forests aflame, and carved great furrows in the fields. Such was the role
of the orcs, he proclaimed, to take and destroy all that the other races would
deny them. To this day, the orcs wage an endless war on humans, elves, dwarves,
and other folk. MM5e – 244
Orcs often demonstrate their faith in Gruumsh by
gouging out one of their eyes and offering it as a sacrifice to their one-eyed
god. [MM4e – 205]
That seems a needlessly harsh custom, even as religions
go; but they’ve a reason:
Corellon Larethian |
According to myth, Corellon shot out Gruumsh’s eye with an arrow. For this reason, orcs hold a special hatred for elves and eladrin. [MM4e – 205]
They cannot help but be reminded by the mere sight of
their shamans, the Eyes of Grummsh, that all other species, and especially
elves, are their enemy.
Within what passes for orc society, there are orcs
that fill special roles. Eyes of Gruumsh are orcs with a special connection to
their fierce god. They offer sacrifices, read omens, and advise the tribe’s
chieftain of Gruumsh’s will. Orc bloodragers are tribal champions feared for
their strength and ferocity, and they also make excellent subchiefs or
bodyguards. Orcs often fight alongside ogres, and they can be coerced or
bullied into serving any dark overlord or wicked monster powerful enough to
command their obedience. [MM4e – 23]
Orcs don't revere their gods as much as they fear
them; every tribe has superstitions about how to avert their wrath or bring
their favor. This deep-seated uncertainty and fear comes forth in the form of
savagery and relentlessness, as orcs ravage and kill to appease the gods in
order to avoid their terrible retribution. [Volo’s Guide to Monsters – 82]
The Gods:
Gruumsh, He who Watches
Ilneval, The War Maker, is the god who plans the
attacks and devises the strategies that allow the forces of Gruumsh to dominate
the battle and fill their war wagons with plunder and severed heads.
Bahgtru, The Leg Breaker, is the deity who epitomizes
the physical might and ruthlessness that orcs use to overwhelm their foes.
Luthic, The Cave Mother, is the force that keeps the explosive
rage of Gruumsh from bursting the orcs apart.
Yurtrus, The White Hand, [is the necromantic god of
death,] consumed by rot and covered in oozing pustules, utterly repulsive
except for his hands, which are pure white and free of any blemish.
Shargaas, The Night Lord, is a god of darkness and the
unknown.
[Unearthed Arcana – 118-121]
[Volo’s Guide to Monsters – 82-85]
If there is one thing the orcs have learned, it is that
the gods do not suffer the weak to live.
Ores believe their gods to be invincible. They see the
principles that define them and their deities at work every day in the world
around them—nature rewards the strong and mercilessly eliminates the weak and
the infirm. [Volo5e – 82]
Nature rewards the strong.
Orcs value territory above all else; battle
experience, wealth, and number of offspring are other major sources of pride. [MC2e]
Lots of offspring is very important to them. Life is
short. And not just because they war on jest about ever species they come in
contact with:
Orcs have an average lifespan of 40 years. [MC2e]
To that end, the males are especially aggressive, because
only the strong will ever have an opportunity to mate.
[Males] were their battle scars proudly and ritually
scar themselves to mark significant achievements and turning points in their
lives. [MM3e – 147]
In order to replenish the casualties of their endless
warring, orcs breed prodigiously (and they aren't choosy about what they breed
with, which is why such creatures as half-orcs and ogrillons are found in the
world). Females that are about to give birth are relieved of their other roles
and taken to the lair's whelping pens, where they are tended to by Luthic's
followers. [Volo5e – 85]
Luthic |
Half-Orcs: As orcs will breed with
anything, there are any number of unsavory mongrels with orcish blood,
particularly orc-goblins, orc-hobgoblins, and orc-humans. Orcs cannot
cross-breed with elves. Half-orcs tend to favor the orcish strain heavily, so
such sorts are basically orcs although they can sometimes (10%) pass themselves
off as true creatures of their other stock (goblins, hobgoblins, humans, etc.).
[MM1e – 76]
Orogs: Elite
orcs, or orogs, are a race of great orcs, possibly mixed with orcish blood. […]
They are highly disciplined warriors and have their own standards and banners
which they display prominently [….] Orogs can be found at the vanguard of large
orc armies, but are rarely on patrol. [MC2e]
All others are lucky to survive, if they can.
The children that can't endure the rigors of a life of
combat are culled from the main body of the tribe, taken into the depths of the
lair, and left for the followers of Yurtrus or Shargaas to accept or reject.
[Volo5e]
This includes other orc tribes, as well.
Orc tribes are fiercely competitive, and when they
meet it is 75% likely that they will fight each other unless a strong leader
(such as a wizard, evil priest, evil lord) with sufficient force behind him is
on hand to control the orcs. Being bullies, the stronger will always intimidate
and dominate the weaker. (If goblins are near, for example, and the orcs are
strong enough, they will happily bully them.) [MM1e – 76]
It goes without saying for all other species are not
afforded those same rights.
They believe other species are inferior to them and
that bullying and slavery is part of the natural order. They will cooperate
with other species but are not dependable: as slaves, they will rebel against
all but the most powerful masters; as allies they are quick to take offence and
break agreements. [MC2e]
Orcs gather in tribes that exert their dominance and
satisfy their bloodlust by plundering villages, devouring or driving off
roaming herds, and slaying any humanoids that stand against them. After
savaging a settlement, orcs pick it clean of wealth and items usable in their
own lands. They set the remains of villages and camps ablaze, then retreat
whence they came, their bloodlust satisfied. [MM5e – 244]
The weaponry of orcs is shown typically below:
sword & flail 5%
sword & spear 10%
axe & spear 10%
axe & pole arm 10%
axe & crossbow 10%
axe & bow 10%
sword & battleaxe 5%
spear 10%
axe 10%
polearm 20%
MM1e
Orcs 4e |
Orcs employ sniping and ambush tactics in the wild.
They do not obey the “rules of war” unless such is in their best interests; for
example, they will shoot at those who attempt to parlay with them under a white
flag unless the orc leader feels it is advantageous to hear what the enemy has
to say. They abuse human rules of engagement and chivalry to their best
advantage. [MC2e]
This should come as no surprise.
Although this might:
Orcs believe that battle is the greatest challenge,
but some leaders are pragmatic enough to recognize the value of peace, which
they exact as high price. If great patience and care is used, orc tribes can be
effective trading partners and military allies. [MC2e]
Why do they carry on so?
Orcs believe that in order to survive they must expand
their territory, and so they are constantly involved in war against many
enemies: humans, elves, dwarves, goblins, and other orc tribes. [MC2e]
The territory that orc war parties cover can extend
for many miles around the lair, and any encampment or settlement of elves,
dwarves, or humans in that area is at risk. If orcs come upon a target that is
too large to assault directly, they will lurk along supply routes, taking out
their frustration on caravans and travelers. Left unchecked, a tribe can
subsist on this sort of prey and booty for quite some time. [Volo5e – 85]
Orc 5e |
When an existing territory is depleted of food, an orc
tribe divides into roving bands that scout for choice hunting grounds. When
each party returns, it brings back trophies and news of targets ripe for
attack, the richest of which is chosen. The tribe then sets out en masse to
carve a bloody path to its new territory.
On rare occasions, a tribe's leader chooses to hold
onto a particularly defensible lair for decades. The orcs of such a tribe must
range far across the countryside to sate their appetites. [MM5e – 244]
It is for this reason that orcs will be one of the first
evils faced by humans, along with goblins. Both prey on humans.
An orc lair may be a cave, a series of wooden huts, a
fort, or even a large city built above or below ground. [MM3e – 147]
Orcs favor hills and mountains, places pocked by caverns
easily turned into defensible lairs. [MM4e – 205]
Orc lairs are underground 75% of the time, in an above
ground village 25% of the time. [MM 1e – 76]
Orcs dwell in places where sunlight is dim or
non-existent, for they hate the light. In full daylight they must deduct 1 from
their dice rolls to hit opponents, but they see well even in total darkness
(infravision). [MM1e – 76]
Orcs don’t build settlements of their own, instead improving existing shelters with crude fortifications.
They prefer to settle in natural caves or structures
abandoned by other, more skillful races. Orcs can manage simple ironwork and
stonework, but they are lazy and grasping, preferring to take by force the
tools, weapons, and goods other folk make. [MM4e – 205]
Orcs are accomplished tunnelers and miners. They note
new or unusual constructions underground 35% of the time and spot sloping
passages 25% of the time. [MM1e – 76]
If the lair is underground, there is a 50% chance that
there will be from 2-5 ogres living with the orcs. If the lair is above ground
it will be a rude village of wooden huts protected by a ditch, rampart, and log
palisade. The village will have from 1-4 watch towers and single gate. There
will be 1 catapult and 1 ballista for each 100 male orcs (round to the nearest
hundred). [MM1e – 76]
Most of the orcs that stay behind when the warriors go
on their raids are weaker than their tribe mates or otherwise not suited for a
life of battle. Worshipers of Luthic fall into this category, as do some of
those that revere Yurtrus or Shargaas. But even these orcs are trained in
combat, and all of them are expected to act like warriors if the lair is
attacked or threatened. Their numbers are augmented by any orogs in the tribe,
which are primarily responsible for making sure that the lair is protected from
intruders. [Volo5e – 85]
When orcs attack a settlement of humans or halflings,
they will kill anyone who presents a threat, but they are more interested in
grabbing plunder and food rather than in wanton slaughter. The elderly,
children, and any who seem weak or meek enough might escape death. If they
leave the population more or less intact, the orcs leave themselves the option
of returning to raid the community over and over. [Volo5e – 86]
There are those halflings who’ve survived their ordeal at
the hands of the orcs, who’ve escaped to tell their tale and warn their kin. It
is from these that halflings have learned the dialects of those orcs that have
preyed upon them.
Halflings speak their own language, their alignment
tongue, and the common speech. In addition they speak the language of gnomes,
goblins, and orcs. [MM1e – 50]
Allies?
That is a very good question. Do they have any allies, to
speak of?
No.
But they do have use of other species, on occasion.
Some are bullied:
Kobolds, for instance.
In addition to the tongues of lawful evil and kobolds,
these monsters can usually (75%) speak goblin and orcish. [MM1e – 57]
And goblins.
The languages spoken by goblins are: their own, lawful
evil, kobold, orcish, and hobgoblin. [MM1e – 47]
Others are not.
All boars can be found in small groups called
sounders. Domesticated dire boars can be found among all sorts of humanoids. [MM1e
– 35]
Where there are boars, there’s always the possibility
that one or two might by lycanthropes.
Wereboars live in small family groups in remote forest
areas, building ramshackle huts or dwelling in caves. They are suspicious of
strangers but sometimes ally themselves with orcs. [MM5e – 207]
Ogres can frequently be found amongst them.
Aggressive, strong, and dull-witted, ogres are the
quintessential big, dumb brutes. Many creatures (particularly orcs) take
advantage of ogres and convince the monsters to work for them. [MM4e – 198]
Whenever possible, ogres gang up with other monsters
to bully or prey on creatures weaker than themselves. They associate freely
with goblinoids, orcs, and trolls, and practically worship giants. [MM5e –
238]
Ogrillon |
The half-ogre offspring of an ogre and an orc is also
called an ogrillon. […] An adult half-ogre or ogrillon stands 8 feet tall and
weighs 450 pounds on average. [MM5e – 238]
Ogres speak their own language as well as that of
chaotic evil, orcs, trolls, and stone giants. [MM1e – 57]
Ettins, too, if less frequently, and only in mountainous
regions.
Whatever the truth of the ettins' origin, orcs treat
them as distant cousins, and orc tribes often entice ettins to serve as guards,
scouts, and marauders. An ettin isn't particularly loyal to its orc handlers,
but the orcs can win it over with the promise of food and loot. [MM5e – 132]
It is evident from their appearance that ettins are
closely related to orcs. Their animal skin dress is typically moth eaten and
filthy. Ettins use spiked clubs and similar weapons. [MM1e – 40]
In ancient dialects of Common, the word
"ettin" translates as "ugly giant." Legends tell of orcs
that once stumbled upon a temple to Demogorgon, the magic of which transformed
them into giant mockeries of the twin-headed Prince of Demons. Driven to near
madness, these creatures scattered into the wilderness to become the first
ettins. [MM5e – 132]
Sometimes, it is the orcs who are bullied, abused, used.
[Hobgoblins] will bully nearby orcs or goblins given
the opportunity, and hobgoblin leaders are sometimes used in bodies of goblins
or orcish troops to keep them in order and drive them into bottle. [MM1e –
52]
Legions often supplement their ranks with less
reliable and more expendable troops, including goblins, bugbears, orcs, evil
humans, ogres, and giants. [MM5e – 185]
Most hobgoblins speak goblin, orcish, and the
rudimentary tongue of carnivorous apes in addition to their racial and
alignment languages. 20% of hobgoblins can speak the common tongue as well. [MM1e
– 53]
Even more so of gnolls.
Gnoll 1e |
Gnolls will generally be on friendly terms with orcs,
hobgoblins, bugbears, ogres, and even trolls - providing the weaker types are
not very much weaker in numbers and the gnolls are relatively equal in strength
to the stronger monsters. [MM1e – 46]
Gnolls are strong, but they dislike work and are not
good miners. They have infravision. They speak their racial tongue, chaotic
evil, troll, and often (60%) orcish and/or hobgoblin. [MM1e – 46]
Born with horrific appetites, trolls eat anything they
can catch and devour. They have no society to speak of, but they do serve as
mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand
food and treasure. Trolls are difficult to control, however, doing as they
please even when working with more powerful creatures. [MM5e – 291]
They also understand that to some creatures, they are
little more than slaves.
Green dragons accept the servitude of sentient
creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. [MM5e
– 95]
Enemies:
It is said that orcs have no natural enemies, but they
work hard to make up for this lack. [MC2e]
Enemies very a very long time, indeed |
Dwarves fought giants and orcs in ancient times. [Into
the Unknown 4e – 9]
Due to their great hatred of goblins, orcs, and hobgoblins, all dwarves gain a bonus of + 1 on their dice rolls to hit these opponents. [MM1e – 35]
Be that as it may, orcs have a certain respect for the
savagery dwarves war with them. And let’s face facts, dwarves make the very
best lairs, don’t they?
Orcs treat dwarves somewhat differently from other
foes, because they covet the homes that dwarves fashion for themselves. If a
tribe succeeds in fighting its way into a dwarfhold, the orcs will butcher any
dwarf that stands against them, but it's really all about the property—they
would be just as happy if all the dwarves ran away. [Volo5e – 86]
Dwarves speak their own tongue and those of gnomes,
goblins, kobolds, and orcs. It is 75% likely that dwarves will also speak the
common language. [MM1e – 36]
“Whole nests of the things would gorge themselves in
the killing caverns of the orc wars. The beasts were so intent on shoveling the
dead into their mouths that you could slip right past them, if you could stand
the stink.” —Korag, dwarf outcast
Into the Unknown 4e – 92
Eternal Enemies |
But if the orcs have a racial enemy, it is the elves.
It is almost as if they have been fighting one another
since the beginning of time.
The war between Corellon Larethian and Gruumsh
continued throughout the ages in world after world. The battles of this war
soiled each place that they touched and produced betrayals and atrocities that
authored line after line in The Book of Sorrows of the elves and The Tales of
Greed of the dwarves. [OJ11]
[Corellon] wept for yet another world that would be
soiled by this eternal conflict. However, to give the world to the Unclean (the
orcs and humanoid allies of the orcs) was anathema. His elves needed allies and
the orcs needed more enemies. [OJ11]
Thus, their hated runs deep. And eternal.
Orcs are cruel and hate living things in general, but
they particularly hate elves and will always attack them in preference to other
creatures. [MM1e – 76]
The have a historic enmity against elves and dwarves;
many tribes will kill these demihumans on sight. [MC2e]
When orcs fight elves, all of that changes. The enmity
between the two races cuts to the core, and no orc will leave an elf alive.
Orcs become so frenzied in combat against elves that they forget all about
taking loot and valuables back to the tribe—the only trophies of any worth are
the heads of their enemies. [Volo5e – 86]
Why?
Orcs hold a particular hatred for elves. The elven god
Corellon Larethian half-blinded Gruumsh with a well-placed arrow to the orc
god's eye. Since then, the orcs have taken particular joy in slaughtering
elves. Turning his injury into a baleful gift, Gruumsh grants divine might to
any champion who willingly plucks out one of its eyes in his honor. [MM5e -
244]
[Orcs] take slaves for work, food, and entertainment
(torture, etc.) but not elves whom they kill immediately. [MM1e – 76]
It is no wonder that elves speak orcish, seeing that they
have fought one another for so long.
Elves are able to speak the tongue of goblins, orcs,
hobgoblins, and gnolls, in addition to common, alignment, elvish, halflingish,
and gnomish. [MM1e – 39]
All this said, orcs are not without intellect. They are
not mindless brutes, even if most of them are brutes. They have customs, they
have culture, and they, some of them, have the propensity to speak they
languages of those they butt up against.
Orcs speak Orcish, a language derived from older human
and elvish languages. There is no common orcish, so the language has many
dialects which vary from tribe to tribe. Orcs have also learned to speak the
common tongues, but are not comfortable with them. Some orcs have a limited
vocabulary in goblin, hobgoblin, and ogre dialects. [MC2e]
Some are civilized.
Some are integrated.
And some are valued citizens in the lands they reside.
Zeif is home to many orcs. Roughly a tenth of the
population is likely orcish in some way or another. Orcs in Zeif are descendants
of the first mercenaries which fought for the Baklunish Empire against the Suel
Imperium, more than a millennium ago. [Living Greyhawk – Players Guide to
Zeif – 6]
Most orcs in Zeif work as miners, labourers, or
scavengers, and none hold political office, or any other position of power,
save the military.
The only real opportunities of Orcs in Zeif lies in
the Uruzary Corps, a brotherhood of military heavy infantry which act as the
Sultan’s personal guard and task force. [Zeif – 7]
Half-orcs are tolerated in Ekbir,
but suffer prejudice. Some half-orcs make successful careers in the
military, however, Ekbiriens are well aware of the danger pure stock humanoids
constitute in the regions of Udgru, Yechas or Yatils.
Humanoids
are repellant to most Baklunians, as a rule; nevertheless, some of these have
been convert to Exalted Faith. [Ekbir Gazetteer]
Evil orcs, or euroz, are all too common across the
Flanaess. Undisciplined, bestial, and savage, orcs have severe tribal rivalries
and do not cooperate unless controlled by a very strong leader. Major tribes
include the Vile Rune, the Bloody Head, the Death Moon, the Broken Bone, the
Evil Eye, the Leprous Hand, the Rotting Eye, and the Dripping Blade. Orcs are
frequently encountered as mercenaries in the Empire of Iuz, Pomarj, Bone March,
and across North Kingdom. Orc-ogre crossbreeds are particularly dangerous and
are known in several areas.
Half-orcs (the children of orcs and humans) are
usually born under unhappy circumstances in border areas between orc and human
cultures. Dark of mood and nature, many half-orcs achieve renown despite their
rejection by their parents' folk and many others. In this regard, they are
similar to the much rarer half-ogres. [LGG – 11]
You decide. Are orcs slaves to Grummsh and His nature.
Or are they driven to it through their brutal, violent
culture?
However, one might be wary in one’s presence; for orcs,
and especially half-orcs, may be far more clever than you imagine:
Not all orc weaklings are taken by those who serve
Yurtuus and Shargaas. Some are sent forth into the cities dominated by humans,
on dark missions. Beware them.
—Elminster
Volo’s Guide to Monsters
– 84
One must always give credit where credit is due. This piece is made
possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard
Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E.
Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining.
The list is interminable.
The Art:
Orcs, from Monster Manual 1e, 1977,1978
Orc, by Jim Holloway, from Monstrous Compendium 2e, 1989
Orc, by Les Dorscheid, from Monstrous Manual 2e, 1995
Orc, from Monster Manual 3e, 2000
Corellon Larethian, by D.A. Trampier, from Deities and Demigods, 1980
Luthic, by Kerim Beyit, from The Plane Above, 2010
Orcs, by Ralph Horsley, from Monster Manual 4e, 2008
Orc Chief detail, from Monster Manual 5e, 2014
Orc in shaft, from Into the Unknown 4e, 2012
Boars, by Jim Nelson, from Monster Manual 4e, 2008
Ogrillon, by Albie Fiore, from Fiend Folio, 1981
Hobgoblin, from Monster Manual 1e, 1977,1978
Gnoll, by David C. Sutherland III, from Monster Manual 1e, 1977,1978
Trolls, by David C. Sutherland III, from Monster Manual 1e, 1977,1978
Orc, smoking, with cat by Brenoch Adams
Sources:
1015
World of Greyhawk Boxed Set, 1983
2009
Monster Manual, 1e, 1978, 1979
2013
Deities and Demigods 1e, 1980
2102
Monstrous Compendium, Volume 1, 2e, 1989
2128
DMGR4 Monster Mythology, 1992
2135
PHBR10 The Complete Book of Humanoids, 1993
2140
Monstrous Manual, 1993
11552
Monster Manual, 3e, 2000
11743
Living Greyhawk Gazetteer, 2000
Deities
and Demigods 3e, 2002
Monster
Manual, 4e, 2008
Into
the Unknown, 4e, 2012
Monster
Manual, 5e, 2014
Volo’s
Guide to Monsters, 2016
Dragon
Magazine 342
Dang! That was everything I needed to know about orcs and then some. I started to attempt an article on orc tribes of Greyhawk once, and found it a deep topic, then never went through with it. The historical/folklore study was enjoyable. D&D orcs have definitely evolved over time, influenced by other media. I prefer they be a diverse race, like humans, because at least in D&D they do have a full pantheon, not just one monolithic creator who opposes mankind ala Tolkien. Good stuff, David!
ReplyDelete