“Only he who has no use for the empire is fit to be
entrusted with it.”
―
The Complete Works of
Chuang TzuThe Flannae |
-2150 CY
The Flan roamed the idyllic valley, never settling,
always wary of the benevolence of the elves, wondering why these beings
tolerated their presence, when they, in their power, could easily subjugate
them, as the Suel had. Yet they did not; they remained ever welcoming, ever
benign, ever patient; indeed, the elves taught the Flan reverence of the
natural world, and how to live as one with her bounty.
A Reverence of the Natural World |
The founding of the first Flan city in the
Lortmils "Haradahagh." This is counted as (3365 SD/1 FT)
First year of
Flannae Tracking system (1
FT). [OJ1]
With its
founding, the Flan became more than a nomadic people and marked the occasion by
starting their own calendar, abandoning that of the hated Suel. Although no
written descriptions of the city of Haradaragh have survived, there are cryptic
fragments of songs still sung among those of Geoff, Sterich and the County of
Ulek who count themselves of Flan descent. These tell of the spectacular
visions of sunrise in the high plateaus of the mountains, the great wide
boulevards and plazas of the city, the many-stepped pyramids devoted to the
Sun-God, the agricultural terraces of the slopes, the labyrinthine walls
protecting the city, and the tremendous wealth brought from the mines below.
The more tragic lyrics sing of the last days of the city, when the mines boiled
forth with rampaging humanoids who slaughtered all who would stand against
them. (3365 SD/1 FT) [OJ2]
-2064 CY
Haradaragh |
The Flan of Haradaragh found that their presence in
the Lortmils was left unchallenged by the elves for a simple reason—the
existence of the orcs and goblins of the central peaks. The humans had nearly a
century of relative peace in which to build their great capital. During this
time, the human miner Bleredd led several explorations of the deep caverns
below the mines, and on one such occasion, was ambushed by a goblin scouting
party. Separated from his companions, and facing a howling band of goblins, he
prepared for his death at their spears. He was amazed to discover that he was
no longer fighting alone; a strong faced matron battled at his side with her
hammer, slaying the goblins as easily as the most skilled warrior. When the
battle was over, Bleredd turned to thank his rescuer and found he was alone
again. He there swore an oath that he would find her and repay his debt, unto
his dying days if need be. Long and far he traveled, and terrible were the
hardships he endured to follow his oath -- all of which have been expounded
upon elsewhere. [OJ2]
-1990 CY
Galap-Dreidel |
The Ur-Flan began to spread out. They were not content to
remain in the shadow of Haradaragh. They did not believe the Flan’s prevailing
assumption that the gods had chose the elves to be the beneficiaries of these
eastern lands. Had the elves not left most of it fallow? There is more than
enough room for settlement on this oerth, they said. Before long, the Ur-Flan
too claimed lands for their own, and built cities upon them, over which great
towers soared.
The Flan
wizard, Galap-Dreidel builds Inverness to protect his "Soul Gem."
(3526 SD/161 FT) [OJ1]
Know you also that here was said to dwell the great
wizard Galap-Dreidel at the height of his power and glory, and that he did lift
the Castle Inverness from the very foundation of rock upon which it rested.
[C2 – 2]
Galap-Dreidel's Ghost Tower |
But Galap-Dreidel was not content that his treasures should be vulnerable to those who might covet them.
For the stone Galap-Dreidel raised up the great
central tower and filled his castle with many horrible creatures and deadly
traps and, using a great incantation, he did wrest the tower from the very
fabric of time and set it apart so that those within would not be affected by
the passage of years. [C2 – 2]
One wondered who might try to wrest what was his from his
grasp. All knew him to be cruel, more horrible in fact than those monsters he
had himself imprisoned within his tower.
Townsfolk whispered that Galap-Dreidel would, at
times, set a prisoner free in the tower merely for the sport of his beasts.
Some legends tell that his power was so great that he even taught the gem to protect
itself from those who would take it from him. [C2 – 2]
-1932 CY
The Almeks |
The first reports of strange cities to the south
worshipping strange gods are reported by the Flanae. These people (according to
Flan sources) call themselves Almeks (Olmec in the Common tongue). (3584
SD/-1932 CY) [OJ1]
These Almek were not the AnaKerri, they discovered. Nor
were they native to the Flaneass. They had sailed from a far-off land, a hot,
jungled land, one they gestured to lay many days journey to the east. Although
great effort was made, neither could make themselves understood, except in the
most rudimentary way, as neither spoke the tongue of the other.
c –1900’s
These Almek were indeed from a far-off land. They were
not alone there, either.
As in most places
on Oerth, the first human occupants [of Hepmonoland] are lost to the mists of
time. By two and a half thousand years ago, the tribes of Touv wandered the
[savannah] and lower jungles of Hepmonaland, farming small plots and chasing
herds of wild cattle. In the deeper jungles to the north, similarly uncivilized
tribes of Olman warred with each other and built shrines to their gods,
occasionally discovering or destroying a ruin their legends said had been built
by a bat-like humanoid race that had left or been exterminated several hundred
years before. [SB – 36]
c –1900 to
–1500 CY
But where the Suel and the Flan had discovered the secret
of bronze, and the fashioning of weapons with it, the Olman of Hepmonaland had
not. But they had marvelled at the slim, shining stone that the Flan had
carried; and they sought to divine the secret of it themselves. Its discovery
changed them. Their weapons were no longer blunt wood and stone. They were
sharp, and their keen edge allowed those tribes that wielded them to conquer
the others.
Over the next 400
years, the Olman learned to work stone and bronze and built great cities in the
heart of the jungle—clearing land around them for farming—and raising great
temples to honor their deities. Four Olman city-states formed from the original
tribes, and all delighted in warring on each other, claiming prisoners as live
sacrifices. The northernmost nation, Xuxulieto, was broken by a combined effort
of two of its neighbors, and the resources were divided up among the survivors;
its capital was abandoned and soon overrun by humanoids. [SB – 36]
Cities in the Heart of the Jungle |
c. -1700 CY
The empires of the lizardfolk were fading. So too their
civilizations. They lost the Art of agriculture as their soil refused to bear
the abundance required to feed their cities, and they foraged ever further into
the jungles of the Amedio, so far in fact, that those who did never returned.
Slowly, they dwindled, until no troglodytes dwelled within. They were all too
soon replaced, as primordial bullywugs discovered their emptiness.
The empire of the troglodytes fell around -1700 CY.
There is evidence that an amphibious race far larger than modern bullywugs
lived in the jungle at this time, although any interactions they may have had
with the troglodytes is unknown. Giant unintelligent reptiles also wandered the
land, the descendants of which include the bonesnapper and several varieties of
giant lizard. [SB – 62]
c. –1600 CY
The Suel tinkered. With magic. With flesh. In fact, they
had been tinkering with the flesh for quite some time, ever since they had
allied with the dark elves.
[Otto] and I, working with colleagues in Leukish, have
strong evidence that skulks were deliberately created during the second
millennium of the Suel Imperium, probably to serve their masters as House or
Imperial assassins. You recall my investigation of the little-known Eight-House
War of around 1100 SD, which could have sparked the inception of the skulks’
use within the empire. It is wholly reasonable that they could have gotten out
of the control of their creators and spread throughout the empire thereafter,
despite the best efforts of all to command or exterminate them.
—from a letter to Mordenkainen from the priestess
Johanna, formerly of Almor, City of Greyhawk, Wealsun 20, 585 CY
(1100 SD) [Dragon
#241 – 47]
It was only a matter of time before their own slaves
began to tinker, as well. And use those results against the Suel, themselves.
The actual history
of the jermlaine is complex. Details are currently unknown to all residents of
the Flanaess, except for certain high priests of Pyremius. It is generally
believed that jermlaine are related to minor goblinoids like mites, snyads, and
gremlins, but this is not the case.
Jermlaine were
originally gnome slaves of a secret society of Suloise wizards who dwelled in
caverns under the Hellfurnaces, which in the ancient days of the Suel Imperium
were less volcanic and usually identified as part of the Crystalmists chain.
This society of wizards, the Inheritors of the Red Gloom, was at constant odds
with the Suel Imperium. The Inheritors closely followed the teachings of the
Suloise deity Pyremius, who represented selfish personal achievement and the
gaining of power at all costs. […] The Inheritors often worked in concert with
the great red dragons of this region known as the Fiery Kings, against whom the
Suel Imperium fought many wars. [see Dragon #230, 8-16]
Certain gnomes,
corrupted by their masters, secretly wished to pursue the teachings of Pyremius
themselves to achieve a greater command of magic. The Inheritors would have
none of this, but the wicked gnomes managed to establish priests of Pyremius
among their own kind through prayer and devotional acts. They eventually
escaped their masters and took up residence in the mountains immediately next
to what is now Jeklea Bay. There they conducted hideous experiments on captive
Suloise citizens, some of them Inheritors who were kidnapped by the gnomes or
their agents.
One result of these
experiments was the creation of a slave race that served as spies and guards
for the evil gnomes. This race, though minute in size, was extraordinarily
clever and capable, combining features of the Suloise captives with flesh from
the gnomes themselves. (It is said that the deity Pyremius served as the model
for this race’s facial appearance.) The gnomes were themselves destroyed by
spellcasters of the Suel Imperium about the year -1,600 C.Y., almost 2,400
years before the present day in the Flanaess. However, their servant race
survived and scattered, spreading throughout the mountain tunnels and caverns.
These creatures are today called jermlaine, which is Oeridian for “troublemaker
[….] [Dragon #241 – 49]
-1600 CY
Where one fails, another finds opportunity. It has always
bee that way in the Amedio. It is a harsh land, un unforgiving land. But there
are always others, waiting in the wings, as it were. As the reptilians
declined, the mammalians rose up to replace them. Th D-kana had lurked under
the canopy, waiting for just that moment.
The power vacuum left by the fallen troglodyte empire
allowed a race of intelligent gorillas to gain ascendancy around -1600 CY.
Calling themselves d’kana, they built a peaceful civilization of tribal nations
based on order and trust. The d’kana evidently developed spellcasting, since
remains found in rare crypts or mausolea are often accompanied by unmistakable
spell components. There is no evidence of a war during the time of the d’kana,
so it is possible that their wizards and priest received troublesome omens and
withdrew their people before the Olman came to the land in approximately -1200
CY.
Most modern Amedian and Olman tribes tell tales of
“dakon-apes” in forested foothills of the Hellfurnaces, probably descendants of
that once great empire. Explorers in that region have found modern tools,
weapons and jewelry similar to items found in ancient d’kana interments, but
locals claim that the “black-hands” do not like to be approached. [SB – 62]
They were not the only mammals to capitalize of the
troglodytes’ and bullywugs’ misfortune.
Two other intelligent mammalian races emerged during
the time of the d’kana. The evil kech actually predate the d’kana, and some
mummified remains date back to the time of the troglodytes, but they did not
thrive until the reptiles were gone. The
benign beastmen also multiplied rapidly while the d’kana were in power, aided
by their camouflage ability. [SB – 62]
-1408 CY
Long had the Tuov wandered the savannah, tending their
herds before they too settled, raising cities of their own, crowning their
first king in Kundanol. Thus was the kingdom of Kunda born.
The start date for the Touv calendar is the crowning
of the first Touv King in Kundanol; this date is year 1 to the Touv, […] or
approximately 1408 years before 1 CY. Before the uniting of the Touv tribes,
several families or priesthoods employed unique calendars, but these
alternatives have fallen from usage and been forgotten in the intervening
millennia. (4108 SD/ 3055 OC/ 1252 BH/ 743 FT) [SB – 38]
Onatal consolidated his power, and decreed those beneath
him to increase those lands he deemed should be his. For was not his the
strongest of the Tuov tribes? Before long, the whole of the savannah should be
his, unto and into the jungles in the north, unto the sea. And beyond. Where he
faced those who took umbrage to his claim.
When Onatal. First king of the Kunda, defeated his
brother Onak for rulership of the Touv people, he sent his brother northward to
start a new city. Onak found a fertile plain inhabited by wild cattle at the
foot of the river Ake, and claimed it in the names of himself and his brother.
The city he built prospered despite occasional attacks by sahuagin, and tribute
flowed regularly back to Kundanol. [SB
– 50]
c. –1400 CY
Galap-Dreidel |
But despite his great power there came a time that
Galap-Dreidel did leave on a journey northwest, over the river Selintan, and
did not return. At this time there came a great multitude of superstitious
peoples from surrounding lands who laid siege to the castle and threw down the
great tower. And it came to pass that despite this seeming victory over their
feared former master the people did shun the area and it was said that on
fog-shrouded nights the great central tower of the Fortress Inverness could
stiII be seen. [C2 – 2]
Despite the fear that Galap-Dreidel might one day return,
there were those brave and foolish souls that remained, if not within sight of,
or within a day’s march of its foundation. The memory of Galap-Dreidel faded.
And a new power began to rise.
Once, over 2,000 years ago, a Flannish kingdom called
Sulm ruled the central portion of what is now called the Bright Desert. [WG3
Rary the Traitor – 15]
-1250 CY
Not all Tuov wished to live under the benevolent rule of
the kings of Kunda. Few were allowed the luxury, but there were a few who
proved the exception. (159 TC)
Iyapo was created as a private woodland retreat by
Arakay, one of the rare Kunda wizards. When logging encroached on the retreat,
the wizard moved on but left his fortifications behind, and the loggers moved
in. Extensive logging eventually cleared the forest, but by that time it had
become a well-developed city with many secondary businesses and farms, ranches
and villages sprang up along the road to Kundaxa. Iyapo was declared an official
city-state by the kingdom in -1250 CY. It still supports a disproportionate
number of wizards. [SB – 50]
c. –1215 CY
Little Miners |
The Suel liked to tinker. And had for more millennia than one likes to ponder. One wonders how many monstrosities they’ve set loose upon the surface of Oerik. They are believed responsible for the skulks, for instance; although those Suel with ancient tomes have never admitted to this. They are responsible for the Derro; there is no doubt about that. (4301 SD)
Approximately 1,800 years ago, after much debate, the
Suloise Imperial Congress approved the creation of a new subject race of beings
to serve as miners, delving into the earth in search of precious metals, gems,
and magical compounds sought by the wealthy and politically powerful wizards of
the empire. The race was bred from human and dwarven prisoners and slaves by
means that do not bear description here. This new race was called the
thurgamazar, Suloise for “little miners," but they became more popularly
known as dwur-rohoi, “twisted dwarves,” a term used by a Flan slave of the
Suloise who saw the new race at work. Dwur-rohoi was corrupted over the
centuries to dwurroh, then to derro. [Dragon #241 – 40]
c. -1200 CY
The Amedio is a harsh mother. She culls her creations,
willing only the strongest, the most robust, the most resilient to survive, let
alone thrive. The D’kana, like the troglodytes and the bullywugs before them, proved
inadequate to the task, and they too fell from her grace, slinking back into
the canopy that incubated them.
There is no evidence of a war during the time of the
d’kana, so it is possible that their wizards and priests received troublesome
omens and withdrew their people before the violent Olman came to the land in
approximately -1200 CY. Most modern Amedians and Olman tribes tell tales of
“dakon-apes” in the forested foothills of the Hellfurnaces, probably
near-civilized descendants of that once-great empire. Explorers in that region
have found modern tools, weapons and jewelry similar to items found in ancient
d’kana interments, but locals claim that the “black-hands” do not like to be
approached. [SB – 62]
-1100 CY
There are some secrets that once forgotten, ought to
remain buried.
The high priests of the Olman city-states of Alocotla and
Xapatlapo make a pact with the god Tlaloc. The yuan-ti race is born.
The Yuan-ti are Born. |
c. -1034 CY
The Kingdom of Sulm rose in the shadow of Gaap-Dreidel’s
tower.
Founding of
the Flanae Kingdom of Sulm in the Bright Desert Region. (4482 SD/117 FT) [OJ1]
Utaa was once the thriving capital of Sulm. […]
The city is truly vast. It consists of over 100 square
miles of homes, temples, castles, palaces, and every other imaginable type of
structure. [WG3 – 29]
The city may also serve as an entrance to or exit from
the Underdark, for many of the city's palaces and castles featured deep
dungeons, and the people of Sulm delved into many forbidden subjects before
their evil kingdom was finally destroyed. [WG3 – 29]
The People of Sulm |
But there were those who remembered the tyranny of Galap-Dreidel. They believed that no good could come from those who ruled where he had, and so they took measures to remove these people of Sulm. They were right to worry, for Galap-Dreidel had gained far greater power as he drove the pilons of his empire deep and forged pacts with darker patrons and allies than any could imagine, and paid for it with the darkest of currencies, souls.
Stories say that the light of the [soul] gem dragged
the souls of men screaming from their mortal flesh and trapped them within its
many facets. Galap-Dreidel, it was said, harnessed this power and used it
against those who opposed his will. They also say that he who controlled the
gem could call forth the stolen souls of men and make them do his bidding. [C2
– 2]
Desert Nomads |
Constant warfare with desert nomads and internal unrest led Sulm's rulers to delve into forbidden magic and the worship of evil gods. [WG3 – 15]
The centaurs once faithfully served the vanished
kingdom of Sulm. but were sickened by the evil which eventually infected its
rulers. [WGR1]
Those efforts drove Sulm to that which they sought to
guard against.
[The] nobles of Sulm worshipped evil gods and engaged
in dark rites. [WG3 – 44]
[Foul] Sulmish magic was performed here, and the few
slabs of black marble that remain on the walls bear faint traces of mystic
symbols and wicked runes. [WG3 – 44]
“It is very hard for evil to take hold of the
unconsenting soul.”
―
A Wizard of
EarthseaOne must always
give credit where credit is due. This History is made possible primarily by the
Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the
new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian,
Sean Reynolds, Frederick Weining.
The list is interminable.
Thanks to Steven
Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological
History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled
index, “Greyhawkania,” an invaluable research tool.
The Art:
Jermlaine, by Albie Fiore, from Fiend Folio, 1980
Jermlaine, from Monster Manual II_3e, 2002
Dakon, by Albie Fiore, from Fiend Folio, 1980
Sources:
1015
World of Greyhawk Boxed Set, 1983
1064
From the Ashes Boxed Set, 1992
1068
Greyhawk Wars Boxed Set, 1991
2011A
Dungeon Masters Guide, 1st Ed., 1979
9025
World of Greyhawk Folio, 1980
9038
C2 The Ghost Tower of Inverness, 1980
9386
WG3 Rary the Traitor, 1992
9577
The Adventure Begins, 1998
9578
Player’s Guide to Greyhawk, 1998
11374
The Scarlet Brotherhood, 1999
Dragon
Magazine, 241
OJ
Oerth Journal #1, #2, appearing on Greyhawk Online
LGJ et. al.
Greychrondex,
Wilson, Steven B.
Greyhawkania,
Jason Zavoda
The
map of Anna B. Meyer
This chapter was most excellent. I was recently taking notes about ancient Flan history and how Galap-D fits into it, then lo and behold, this post appears! I often forget to reference OJ2 in timeline matters, for it didn't occur to me that the Flan came from Suel bondage too. I always imagined them coming from elsewhere...but maybe not since that's a repeated trope we see in Rhennee, Olman, etc. Anyways, good post! One that I can now easily look back on should I need.
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