“If you have built castles in the air, your work need
not be lost;
that is where they should be. Now put the foundations under them.”
―
Walden“By failing to prepare, you are preparing to fail.”
―
Leomund |
OJ10]
Elsieadar, […] born in the Duchy of Urnst but
found that her profession “…. was not always welcomed with open arms”, and,
therefore, she decided to move to a more receptive locale. [Her
profession called for meticulous planning, otherwise she might fall afoul of the law. She also knew that a quick prayer to Norebo couldn’t hurt either.
It was because of her passing devotion that Leomund took
up the profession of cleric at the tender age of ten. His devotions did not last long, but his love of the
library did. First cloistered, and shortly thereafter engaged for years studying
and copying arcane text from one tome to another, it came to even Leomund’s
astonishment that he should fall into a life of adventure in what one might
consider his middle-age. The temple, and then the sage he apprenticed to, sent him
after this or that, and it was on these errands that Leomund was reminded that
the road was a dangerous one when one or two of his companions came to an
early end.
Leomund vowed that would never happen to him.
It should come to no surprise then that those spells he
penned were primarily concerned with his prolonging his existence.
Leomund's Trap (Illusion/Phantasm)
Level: 2
Components: V, S, M
Range: Touch
Casting Time: 3 rounds
Duration: Permanent
Saving Throw: None
Area of Effect: Object touched
Leomund's Trap |
[PHB – 7]
Leomund’s Tiny Hut (Alteration)
Level: 3
Components: V, S, M
Range: 0
Casting Time: 3 segments
Duration: 6 turns/level
Saving Throw: None
Area of Effect: 10' diameter sphere
Leomund's Tint Hut |
The interior of the tiny hut is a
hemisphere, and the spell caster can illuminate it dimly upon command, or
extinguish the light as desired. Note that although the force field is opaque
from positions outside, it is transparent from within. In no way will Leomund's
Tiny Hut provide protection from missiles, weapons, spells, and the like. Up to
6 other man-sized creatures can fit into the field with its creator, and these
others can freely pass in and out of the tiny hut without harming it, but if
the spell caster removes himself from it, the spell will dissipate. The
material component for this spell is a small crystal bead which will shatter
when spell duration expires or the hut is otherwise dispelled.
[PHB – 74]
Leomund’s Secure Shelter (Alteration - Enchantment)
Level: 4
Range: 2”
Duration: 6 turns/level
Area of Effect: 30 sq. ft. per level of caster
Explanation/Description: This spell enables the
magic-user to magically call into being a sturdy cottage or lodge, made of
material which is common in the area where the spell is cast - stone, timber,
or (at worst) sod. The floor area of the lodging will be 30 square feet per
level of the spell caster, and the surface will be level, clean, and dry. In
all respects the lodging will resemble a normal cottage, with a sturdy door,
two or more shuttered windows, and a small fireplace.
Leomund's Secure Shelter |
The inside of a Leomund’s Secure Shelter will contain
crude furnishings as desired by the spell caster - up to 8 bunks, a trestle
table and benches, as many as 4 chairs or 8 stools, and a writing desk. The
material components of this spell are a square chip of stone, crushed lime, a
few grains of sand, a sprinkling of water, and several splinters of wood. These
must be augmented by the components of the Alarm and Unseen Servant spells if
these are to be included in the spell; i.e. string and silver wire and a small
bell.
[UA – 57]
Leomund’s Lamentable Belabourment
(Enchantment/Evocation)
Level: 5
Components: V
Range: 1 “
Casting Time: 5 segments Duration: Special
Saving Throw: Special
Area of Effect: One or more creatures in a 1 ” radius
Explanation/Description: By means of this spell, the
magic-user causes a combination of fascination, confusion, and rage upon one or
more creatures able to understand the language in which the spell caster
speaks. Upon casting the spell, the magic-user begins discussion of some topic
germane to the creature or creatures to be affected. Those not saving versus
spell will immediately begin to converse with the spell caster, agreeing or
disagreeing, all most politely. As long as the spell caster chooses, he or she
can maintain the spell by conversing with the subject(s). As long as there is
no attack made upon them, they will ignore all else going on around them,
instead “choosing” to spend their time exclusively talking and arguing. This
saving throw, and all saving throws in this spell, is modified by the target’s
intelligence as follows: Creatures with intelligence of 2 or lower are not
affected by the spell, but those with intelligence of 3-7 save at -1. Beings
with intelligence of 8-10 save normally, those with intelligence of 1 1-14 at +
1, and those with intelligence scores of 15 or higher at + 2.
Leomund's Love for a Library |
If during the course of the maintenance of the spell
the caster is attacked or otherwise distracted, he or she is still protected,
for the subject or subjects will not notice. The magic-user can leave at any
time after the casting and the subject(s) will continue on for 1 full round as
if he or she were still there to converse with. In these cases, however, saving
throws for continuance of the spell are not applicable, even if, for instance,
the subject(s) would otherwise have had to save to avoid confusion or rage.
Note that the spell is entirely verbal.
[UA – 59]
Leomund's Secret Chest (Alteration,
Conjuration/Summoning)
Level: 5
Components: V, S, M
Range: Special
Casting Time: I turn
Duration: 60 days
Saving Throw: None
Area of Effect: One chest of about 2'x2'x3' size
Explanation/Description: In order to cast this spell
the magic-user must have an exceptionally well-crafted and expensive chest
constructed for him by master craftsmen. If made principally of wood, it must
be of ebony, rosewood, sandalwood, teak or the like, and all of its corner
fittings, nails, and hardware must be of platinum. If constructed of ivory, the
metal fittings of the chest may be of gold; and if the chest is fashioned from
bronze, copper, or silver, its fittings may be of electrum or silver. The cost
of such a chest will never be less than 5,000 g.p. Once Constructed, the
magic-user must have a tiny replica (of the same materials and perfect in every
detail) made, so that the miniature of the chest appears to be a perfect copy.
One magic-user can have but one pair of these chests at any given time, and
even wish spells will not allow exception!
Leomund's Secret Chest |
While on the ethereal plane, there is a 1% cumulative
chance per week that some creature/being will find the chest. If this occurs
there is 10% likelihood that the chest will be ignored, 10% possibility that
something will be added to the contents, 30% possibility that the contents will
be exchanged for something else, 30% chance that something will be stolen from
it, and 20% probability that it will be emptied. In addition, when the secret
chest is brought back to the Prime Material Plane, an ethereal window is opened
and remains open for 5 hours, slowly diminishing in size. As this hole opens
between the planes there is a 5% chance that some ethereal monster will be
drawn through, with a 1% cumulative reduction in probability each hour
thereafter until the window is gone. However, no creature on the Prime Material
Plane can locate the chest, even with a gem of seeing, true seeing, etc.
If Leomund's Secret Chest is not retrieved before
spell duration lapses, there is a cumulative chance of 5% per day that the
chest will be lost forever, i.e. 5% chance for loss at 61 days, 10% at 62 days,
and so forth.
[PHB – 80,81]
I shall
hazard the opinion that there are two others that should have been written as
penned by Leomund, but weren’t. They are Mordenkainen’s
Private Sanctum, and Mordenkainen’s Magnificent Mansion.
Mordenkainen’s
spells are all over the place, thematically, where most others' named spells are more focused than his. Nystul’s are focused on light and darkness; Otto’s on sound. Evard’s are somewhat eldritch inspired.
Leomund’s appear “spatial.” And aimed at security. And the above are very much
spatial, and security, oriented.
It may
very well be these, attributed to Mordenkainen, might have indeed been Leomund’s; but as
Mordenkainen was the first to be seen to use them, it was his name that were
applied.
I wonder. Those spells seem to be natural progressions of his Tiny Hut, and Secure Shelter spells.
And I
wonder if you wonder now, too.
If I may be so bold…
[Leomund’s] Private Sanctum (Alteration/Abjuration)
Level: 5
Components: V, S, M
Range: 0
Casting Time: 2 turns
Duration: 1 hour/level
Saving Throw: None
Area of Effect: One room
Explanation/Description: This spell is used to insure
privacy in a room of up to 1,600 square feet in area, or 40 feet by 40 feet in
dimension. All windows in the room become dark and misty as seen from the
outside, preventing creatures with normal vision, infravision, or other special
vision from looking into the room. Those inside can still look out normally.
X-ray vision will not be able to penetrate into the room, as if the room were
completely enclosed in a lead shield. No sounds, no matter how loud, can escape
the room, so a thief cannot eavesdrop from outside. Scrying attempts, such as ESP,
clairaudience, clairvoyance, or crystal balls, cannot penetrate the protected
room, and a wizard eye cannot get inside. The mage can freely leave the room
without the protection being dispelled. The material components are a thin
sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered
chrysolite.
[GA – 58]
[Leomund’s]
Magnificent Mansion (Alteration/Conjuration)
Level: 7
Components: V; S, M
Range: 1”
Casting Time: 7 rounds
Duration: 1 hour/level
Saving Throw: None
Area of Effect: 300 sq. ft. per level of caster
Explanation/Description: By means of this spell, the
magic-user conjures up an extra-dimensional dwelling, entrance to which can be
gained only at a single point of space on the plane from which the spell was
cast. From the entry point, those creatures observing the area will see only a
faint shimmering in the air, an area of some 4’ in width and 8’ in height. The
caster of the spell controls entry to the mansion, and the portal is shut and
made invisible behind him when he enters. He may open it again from his own
side at will. Once observers have passed beyond the entrance, they will behold
a magnificent foyer and numerous chambers beyond. The place will be furnished
and contain sufficient foodstuffs to serve a nine-course banquet to as many
dozens of people as the spell caster has levels of experience. There will be a
staff of near-transparent servants, liveried and obedient, there to wait upon
all who enter. The atmosphere and temperature will be clean, fresh, and warm.
Behold a Magnificent Foyer |
(It is worth mentioning that this spell has been used
in conjunction with a normal portal, as well as with illusion magic. There is
evidence that the design and interior of the space created can be altered to
suit the caster’s wishes.)
[UA - 62]
“The enemy is anybody who's going to get you killed,
no matter which side he is on.”
―
Catch-22One must always give credit where credit is due. This piece is made
possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard
Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E.
Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining.
The list is interminable.
Special thanks to Jason Zavoda for his
compiled index, “Greyhawkania,” an invaluable research tool.
The Art:
Sources:
3010 Players Handbook 1e,
1978
011A Dungeon Masters Guide,
1st Ed., 1979
2011 Unearthed Arcana, 1985
2023 Greyhawk Adventures,
1988
Dragon Magazine
Nice overview and very evocative introduction.
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