“Some of the bravest and most resourceful people in
the world have come to bad ends.”
― Lemony Snicket, Shouldn't You Be
in School?
A great sage of Keoland once said in connection with
the many rival powers in the east: “Behold the sapping of strength, continuous
and unabated, checked only by the ferocity of battle, and erstwhile victories.
Be aware that these powers never cease turning over the old stone in search of
the golden nugget placed there by those who didn’t care. Be it known that such
odious men as these that thwart men’s survival, these are convinced that such
nuggets are as plentiful as the languages of Oerth. Be still, people, lest by
your movement you attract the attention of the “mad ones,” for nuggets may
remain buried beneath an old stone, or in combination with others be used to
adorn a conqueror’s breast as a necklace.” [Dragon #65 – 11]
Rob Kuntz understood the soul of the Great Kingdom. Despite the many good and august persons with its vast breadth and span, the Kingdom had paired depravity to its long tradition of brutality. It found such pairing much to its taste, as Lum and Leuk-o most assuredly would have, and did.
Were they all
such?
No. There were
those states within the “magnificence” of the Great Kingdom that were shining
examples of what that austere nation declared itself to be.
Nyrond was one
such. The Bone March was another.
So too Almor. Almor
may have been the most shining example of that presumed magnificence. It was
just. Benign. A beacon of faith. It had birthed and weaned Saint Benedor
Monlath of Chathold, after all; and he most certainly stood what one would
consider a high watermark of what might have been. Ideally, the whole of the
Great Kingdom should have strived to such excellence; but empires being what
they are, those principalities that would not or could not measure up sometimes
strove to bring those others that could down.
The prelate Anarkin hopes to have his armies up to
quality and number so as to be able to deal with the threats that the Great
Kingdom and (especially) Herzog Chelor are posing at this time. [Dragon #65 - 12]
And so
it was for as long as the Great Kingdom rose and waned. More so as it waned.
Those who could ceded. Furyondy. Veluna. Then Nyrond and the Pale. Close kin to
Nyrond, Almor followed.
Those
who could not, could only watch.
The
Great Kingdom had begun its long slow slide.
One
might suggest that the Turmoil Between the Crowns marked the Great Kingdom’s
fall from grace. With the coming of the Turmoil, those principalities that had
hitherto remained loyal to Rauxes were loyal no more, even as they paid lip
service to the Malachite Throne; but they were in truth independent of it. And
being independent of the Throne allowed each to plot and scheme, and see their
selves as its heir. They bided their time. For their time was drawing near.
They mustered their levies when bid. They marched where commanded. Bur they
watched, and waited, and from time to time, they tested the fortitude of their
neighbors.
The
Turmoil worried those nations of loftier intentions, and they, like those
others, armed their selves, and prepared for a time they knew would surely come.
And it
did.
The Wars
came.
The Great Kingdom’s intentions could hardly pass
unnoticed. One country that held an anything-but-casual interest was the
Prelacy of Almor. This small nation had long witnessed the brutal ambition of
the Overking at work and therefore knew not to be caught unawares. The Prelate
Kevont had personally organized an extensive spy network to monitor the lands
of the madman. That network now reported the mustering and movement of massive
armies in all landed quarters of the kingdom. When he received this
intelligence, Prelate Kevont dispatched messengers to Nyrond and the Iron
League and sent the war banner throughout the country. With the speed of a
people ever poised on the brink of war, Almor’s defenses were fully manned.
A prudent ruler, Kevont did not personally take
command of Almor’s troops. The old prelate had long led his country by wisely
recognizing the best man for every job. In this case, the best man was the
Honorable Osson of Chathold. Kevont appointed the energetic young knight as
Commandant of the Field, with every knight and yeoman of Almor’s forces under
his command. [Wars - 13]
But Osson knew that Almor could not withstand the Ivid’s
intent. Surely Chelor, of South Province, would strike in his cousin’s name.
Osson’s Raid
Commandant Osson had little difficulty assessing the
grave situation facing Almor. The Great Kingdom could squash the tiny country
through sheer numbers-and apparently intended to do so. Though the dilemma was
clear, the solution was not. Recognizing that Almor could not be defended
against such a foe, Osson decided to take the offensive—committing a daring
raid into the Great Kingdom’s lands to keep its forces from attacking. The plan
would have met with insurmountable objection from older and “wiser” knights had
the prelate wavered even momentarily in support of his young protege.
The plan was simple and daring. Osson divided his army
into two forces, posting the first along the border with the Great Kingdom. Too
small to block a major attack, this army aggressively patrolled and probed the
frontier. Their rigor would make them seem twice their actual number and thus hopefully
forestall any major assault by the Aerdians. [Wars - 31]
Osson correctly measured his foes. The Aerdi Army,
strongest in the Great Kingdom, was staffed not with warriors, but
courtiers-experts in pandering and fawning to the Overlord. The Grandee
Despotrix of the army, his Highness Yimdil of Jalpa, customarily commanded his
regiment from the comfort of his palace at Jalpa rather than endure the rigors
of an actual campaign 200 miles away. His subordinates were no better, vying
among themselves more than against the enemy and each seeking to discredit his
colleagues and thus gain favor in the eyes of the Overking’s dreaded censors. [Wars - 28]
The second half of the army consisted of all available
cavalry, riding under Osson’s personal command. Baggage, notoriously cumbersome
and complicated for most armies, was all but forbidden. Osson ordered that each
man live in the saddle, forsaking all the comforts normally carried. For the
outnumbered forces of Almor, speed could make the difference between life and
death. Having divided his forces, Osson set his plan in
motion. Knowing that neither of his armies could long withstand the full
attention of the Great Kingdom, the commandant hoped to divert Ivid’s armies
away from Almor. Almor needed time for Nyrondese aid to arrive, and if Osson
could fluster the mad Ivid like a wasp in the helmet, the Overlord might never
attack. Either way, Osson preferred to keep the battle on Aerdian soil. [Wars - 14]
In the east, rains had an equally retarding effect.
Mired in mud and hamstrung by the Overking’s pettiness, the Great Kingdom’s
armies massed on the borders of Medegia, Almor, and Nyrond. Osson’s raid and
the coming of the rains bought the Almorians time to fortify their borders and
gather new reserves. Nyrond also raised new armies to meet the threat from the
Great Kingdom. [Wars - 14]
To the south and southwest, Aerdi forces attacked the
states of the Iron League; to the west, they moved through Almor and on toward
Nyrond. Almor was swiftly subdued, but under the legendary Commandant Osson,
one Almorian army led the Aerdi forces in a merry dance by moving through
Ahlissa, Sunndi, and even into Medegia before its daring but ultimately
pointless deed was put to the sword. [FTAA - 7]
Osson first struck south, passing through the Thelly
Forest. With speed and surprise on their side, the horsemen brushed away
Ahlissa’s ill-trained troops and plunged into the South Province. The land fell
quickly into disarray. The peasants, long oppressed by their Herzog, welcomed
the Almorian forces. The Herzog himself was slow to respond, for the bulk of
Ahlissa’s troops were massed on her western border, preparing to assault
Irongate. Rushing detachments of his army toward the east, the Herzog
reluctantly accepted offers of aid from the Overking. [Ivid extended these
offers not out of friendship or kinship, but because the Overking saw a chance
to secure a grip over his wavering cousin. [Wars – 28] The Aerdi army
marched southwest to engage the intruders, but before either force could catch
him, Osson advanced again.
Instead of returning to Almor, Osson led his horsemen
into the Rieuwood. The Glorioles Army of the Overking, though victorious, had
suffered badly in its conquest of Sunndi. Osson calculated that a defeat in
Sunndi would swing Ivid’s attention from Almor. Once through the wood,
Commandant Osson found the Overking’s forces arrayed and ready for him. Even
badly hurt, the Glorioles Army would have proved an equal match for the
Almorians but that the Aerdians did not have a general of genius on their side.
At the Battle of Rieuwood, Osson initiated the tactic of false retreat that was
to become his hallmark. Believing the cavalry routed, the Aerdians gave chase,
only to blunder into a deadly trap. The Glorioles Army was decimated. [Wars
– 13,14]
The Glorioles Army: This has been
decimated by the Greyhawk Wars. Perhaps only a fifth of its pre-war strength
remains intact. The rest was lost in the campaigns against Sunndi, Osson,
Medegia, and Almor. Some residual units remain in cities such as Torrich,
Nulbish, and Kalstrand, but others are in Szeffrin's service in Almor, or exist
as marauders or madmen in Almor, Medegia, and the edges of forests in Aerdy. [Ivid – 145]
Rieuwood: This forest lies entirely within
northern Sunndi. Its mighty ipp trees stretch between the Hollow Highlands and
the foothills of the Glorioles. It is heavily patrolled and defended by gray
elves and many rangers, in case Ahlissa ever invades across the Grayflood This
was the site of two major battles in 577 (failed invasion by South Province)
and 583 CY (Osson's liberation of Sunndi). [LGG – 141]
By 583 CY, the heavily bulwarked Ahlissan presence in
the area coupled with extreme attrition among the elf and dwarf protectors of
northern Sunndi made for a disastrous combination. With the full might of the
Glorioles Army, Herzog Chelor pushed south all the way to Pitchfield, burning
the count's estates and ravaging the central countryside. Thousands of Sunnd
perished in battle against one of Ivid's most skilled armies. For a time, it
seemed as if the entire nation would be lost. Within two months of invasion,
however, Sunndi gained hope with the arrival in late 583 of Almor's Commandant
Osson, who had led most of Ivid's army on a distracting chase throughout much
of the southlands, away from Chathold. Osson's host met the Glorioles army at
the Battle of Rieuwood. Aided by native sylvan elves, Chelor's army was
decimated and shamed. [LGG – 111]
Osson claimed Pitchfield in the autumn of that year.
As light snows blanketed much of Ahlissa, Osson and his men took a month to
recuperate in the relative warmth of the Pawluck Valley. A failed attempt at
taking Nulbish eroded at his army's already fragile morale, and word that the
Aerdi Army had cut off any hope of return to Almor painted a landscape of
desperation. [LGG – 111]
The County of Sunndi was originally a fief within a
fief, being granted to a loyal peer of the Herzog of the South Province when
the Herzog was in favor with the Overking. After a miserable, long period of
repressive rule, the Sunndis proclaimed independence and joined the Iron League
shortly after its founding. Largely recaptured by the Glorioles Army of Ivid V
in the Wars, it was liberated through a combination of uprisings and the
derring-do of Commander Osson. Sunndi has managed to remain free; the threat
from the north has been replaced by the threat of the Scarlet Brotherhood,
whose "advisers" were dispatched just in time to prevent Sunndi from
going the way of Onnwall and Idee. [FTAA
– 39]
When the
Honorable Knight Osson of Almor raided Sunndi, freeing it from the Great
Kingdom, the Father of Obedience did nothing to stop it, knowing that an
independent Sunndi would accept advisors from the south. [SB - 5]
After a brief delay to reorganize, proclaim Sunndi’s
liberation, and recruit volunteers, Osson set off again. Crossing the
Glorioles, the commandant made a stab at Nulbish on the Thelly River. Sadly,
the good fortune that had followed him to this point fled. The garrison
commander at Nulbish, Magistar Vlent, had the military training that other
Aerdi commanders lacked. Refusing to fight outside the city, Magistar Vlent
used a heavily armed river flotilla to maintain supplies and harry the
Almorians. After several weeks of futile siege, Osson received word that the
Aerdi Army was descending from the north. Any return to Almor was clearly
impossible, for a massive army now blocked the path.
Many options—all of them grim—came under debate in
Osson’s war council. [Thredus, Commandant Osson’s personal wizard and
chronicler, faithfully recorded these war councils. Thredus’ ’True Account of
the Great Almorian Campaign spans five volumes and provides both historical
accounts of battles and biographical information about Osson himself. Wars
- 28] Some of the knights argued for fighting back to Almor, others
suggested wintering over in Sunndi, and a handful even proposed a drive for
Rauxes, capital of the Great Kingdom! In the end, Osson chose none of these,
calling instead for a march on the See of Medegia. For Almor’s sake, Osson
argued, the cavalry must continue to pressure the Great Kingdom. If reports
held true that the Lordship of the Isles and the Iron League were planning to
ally, surely the Lordship’s fleet could provide an escape to the Almorian
cavalry. [Wars – 14]
During the wars, Osson bypassed Pontylver. A diviner
among his retinue informed him that the city rulers would not come to the holy
censor's aid if Osson ventured further into Medegia. The advice was correct.
Pontylver saw itself as a free city, and Spidasa as
being too bound to Rauxes. Having failed to take Nulbish, Osson was ready to
accept his diviner's advice—and he was surely right to do so. [Ivid – 106]
Memories of the near-fall of Nulbish to Osson's men
during the wars are still fresh, and families here lost many more of their sons
to soldiers than elsewhere. [Ivid – 124]
Though the attack into Medegia surprised the Overking,
his reaction was equally surprising. As soon as Osson’s intentions were clear,
Ivid ordered his armies to stop their pursuit. Rebellious Medegia would receive
no aid from the Great Kingdom. In a series of stunning field battles, Osson’s
army crushed the forces of the Holy Censor and seized the land from Pontylver
to Lone Heath. Spidasa, the Holy Censor, fled to Rauxes to beg his imperial
majesty’s forgiveness. Compassion failing him, Ivid V arrested the chief cleric
and sentenced him to the Endless Death. [Wars – 14]
When Osson veered into Medegia and conquered large
swaths of that land, the Holy Censor made the desperate mistake of heading for
Rauxes in exile. Ivid's judgment was swift; the Censor received the delights of
the Endless Death (being perpetually tortured while wearing a ring of
regeneration), which he still endures. [FTAA – 27]
Osson of Chathold conquered most of Medegia during his
extraordinary run-around of southern Aerdy, with Ivid's armies deliberately not
coming to the aid of the rebellious Medegia. Incredibly, Censor Spidasa fled to
Rauxes from Osson's victorious armies, where he now enjoys the agonies of the
Endless Death. [Ivid – 104]
Victims of the Endless Death are forced to wear a ring
of regeneration while torturers endlessly perform their arts on them. These
torturers, trained from youth to perfectly gauge the intensity and extensity of
pain, always stop one step short of inflicting death. Rumors tell that victims
of this punishment have been tortured by grandfathers, fathers, and sons of the
same executioner families. [Wars – 28]
While Rel Astra did not fall to Osson during the war, the Overking's pillaging army in Medegia didn't worry much about technicalities, and tried its best to sack and loot the town anyway. By this time, having despoiled their way through Medegia, the imperial army was both weakened and sated, and the city's troops fought them off. This created a great hatred of Ivid within Rel Astra, however, and the generals and ordinary folk long for the day when Ivid's gutted carcass will hang on a meathook above the city gates. In addition, Drax was blessed by his Overking with the gift of undying, and he is an animus and none too happy about it. He, too, longs for revenge. So, Rel Astra wants money and plenty of it. Armies of revenge are not hired without bulging coffers. [FTAA - 47]
[The] worst setback for the alliance came when a
sudden coup replaced Prince Latmac Ranold of the Lordship of the Isles with his
distant cousin, Prince Frolmar Ingerskatti. The new ruler surprisingly
proclaimed his support of the Great and Hidden Empire of the Scarlet
Brotherhood. This proclamation not only pulled the Lordship from the alliance,
but effectively trapped Commandant Osson of Almor in Medegia. Though the
Brotherhood’s hand had heretofore gone unfelt, its effect would become
increasingly undeniable. [Wars – 14,15]
General Kalreth:
Animus with abilities of 15th-level fighter (Str
18/00, Dex 17). AC -6, hp 100, AL NE. Kalreth is only 5’ 9” […], but he is massively muscled and powerful of stature.
His brown curly hair is cut short, and he has a very lined forehead above the
thick, bushy eyebrows that dominate his face. […] He regards anything other
than complete fealty to Ivid as treason, and he is uncompromising and brutal. Kalreth’s character has been changed irrevocably by
his ownership of the spear of sorrow. […]
The special purpose of the spear, which may lie
dormant for many years, is to locate and revivify temples and sleeping
guardians devoted to the god Tharizdun. [Dragon #206 - 44]
Kalreth is a general of the Companion Guard, and he
hunted down Osson in Medegia and razed much of that land. [Dragon #206 - 44]
As the clouds of spring cleared in the east,
Commandant Osson, still encamped in Medegia, could little deny the fate dealt
him and his men. The hope he had posted on the Lordship of the Isles proved
misplaced. Ships of the Sea Barons-the sharks of Ivid V-patrolled the waters of
the Aerdi Sea while the rested and refitted Aerdi armies awaited Osson across
every border. Even the peasantry that Osson hoped would arise remained
quiescent, fearing retribution when the Overking’s legions returned. Thus, with
certain knowledge of their doom, the cavalry took the field one last time, in a
break-out attempt toward the Hestmark Highlands.
Though Osson planned an orderly dash for safety, it
was not to be. As the cavalry charged across the Flanmi River, most of its officers
fell to the bowmen of the entrenched Aerdi Army. So many fell, in fact, that
even the energetic and brilliant commandant could not reign in the cavalry.
Before even securing the field, every horseman who still drew breath rode hard
for the hills and the safety of Sunndi. From there, the ragged line of cavalry
wormed its way home by way of the Iron League. Commandant of the Field Osson of
Chathold did not return, and his final fate remains a mystery. The Great
Almorian Raid had finally met its end. [Wars – 19]
Finally, the Almorian army surged north to the See of
Medegia, which fell quickly without support from Rauxes. Ultimately, Osson's
army was put to the sword, its few survivors returning to the villages of
Sunndi that supported them. Some say that Osson himself lives on here, though
this has never been confirmed. [LGG – 111]
Osson's armies never returned home, and when they left
Medegia Ivid sent in his armies to loot, pillage, and murder in an act of
senseless destruction. Ivid saw this as revenge for the lack of support from
the small nation, and his men carried out their work thoroughly and with a grim
pleasure. The very dregs of armies were employed: the remnants of the Glorioles
Army, orcish forces, and even penal legions of convict and slave militias and
levies. Added to this, the rag-tag, brutal army faced little
active resistance in Medegia, since so many of the censor's forces had already
been overwhelmed by Osson. Among its commanders were two cousins of the
overking (subsequently executed for treachery) who were true Naelax men—they
dealt with tanar'ri and yugoloths. [Ivid – 104]
When Ivid's armies finally crushed Osson's troops in
this land, the Overking ordered an orgy of brutality and destruction inflicted
on it and its inhabitants. Rape, pillage, torture, and the suffering of every
man and woman in Medegia were what Ivid ordered, and his army was pleased to
obey. Medegia was utterly despoiled, and what remains of it is barren and
underpopulated. Its few surviving inhabitants are bitter, twisted, and half-mad
people tormented by fiends and petty despots. [FTAA – 27]
Only after the fiends among the Aerdi legions had
sated themselves on the dead did the Overking occupy Medegia. Ivid ordered the
land-protected from looting during Osson’s brief tenure-raped and looted.
Unsatisfied by the eternal punishment meted out to his Holy Censor, Ivid wanted
every man, woman, and child of the upstart province to suffer. The Overking
authorized plundering and spoils for every soldier, and commanders even fought
minor battles over the right to sack each town. Ivid’s commitment to despoiling
Medegia thus removed his mightiest army from combat for some time.
Osson’s raid accomplished much for Almor: destroying
the Glorioles Army, redirecting the Aerdi army to conquest of Medegia, and
providing Almor time to raise armies and fortifications. Even so, Almorian
resistance ultimately proved futile. The Overking-with Ahlissa, Medegia (what
remained of it), the North Province, and the Bone March at his sideunleashed
all his might against the hapless Prelacy.
Historians hesitate to call the invasion of Almor a
battle: it was more accurately a massacre. Armies from Ahlissa and the
heartlands converged upon Chathold from the south and east: the Army of the
North marched through the Adri Forest to seize the border between Almor and
Nyrond: and orcs of the Bone March boiled through the Flinty Hills, cutting
into the flank of Nyrondese forces. Ivid thus overran Almor on three fronts and
prevented Nyrond from aiding the Prelacy.
Ironically, both the attack and fall of Almor came
within Goodmonth. Though Chathold contained a large garrison, well-provisioned
for conventional siege, its defenders fell to the magical fury unleashed by the
Overking’s wizards and clerics. In a single day, now called the Day of Dust,
fell mages and priests leveled the walls, buildings, and citizens of Chathold
with an onslaught of earthquakes, fireballs, floods, clouds of poisonous gas,
and worse. When the smoke cleared, nothing remained of Chathold to loot and
despoil. Ivid did order, however, that the body of Kevont, Prelate of Almor, be
hunted out and exposed for a month on the toppled city gates. Thus, the nation
of Almor passed from the face of the Flanaess. [Wars – 19]
In the Aftermath:
Historians hesitate to call the invasion of Almor a
battle: it was more accurately a massacre. Armies from Ahlissa and the
heartlands converged upon Chathold from the south and east: the Army of the
North marched through the Adri Forest to seize the border between Almor and
Nyrond: and orcs of the Bone March boiled through the Flinty Hills, cutting
into the flank of Nyrondese forces. Ivid thus overran Almor on three fronts and
prevented Nyrond from aiding the Prelacy.
Ironically, both the attack and fall of Almor came
within Goodmonth. Though Chathold contained a large garrison, well-provisioned
for conventional siege, its defenders fell to the magical fury unleashed by the
Overking’s wizards and clerics. In a single day, now called the Day of Dust,
fell mages and priests leveled the walls, buildings, and citizens of Chathold
with an onslaught of earthquakes, fireballs, floods, clouds of poisonous gas,
and worse. When the smoke cleared, nothing remained of Chathold to loot and
despoil. Ivid did order, however, that the body of Kevont, Prelate of Almor, be
hunted out and exposed for a month on the toppled city gates. Thus, the nation
of Almor passed from the face of the Flanaess. [Wars: ADV - 19]
While the heroism of Osson of Chathold is celebrated
in song and verse, there is little doubt that his exploits cost Almor the lives
of tens of thousands of people and plunged it into a nightmare which endures
still. Osson's raids so enraged Ivid that he struck against Almor as brutally
and forcefully as he did against Medegia. Ahlissan armies, the Army of the North,
and Bone March humanoids converged on Almor and simply overwhelmed its armies.
On the 17th day of Goodmonth, 584 CY, mages and priests in Ivid's armies razed
Chathold by fire, lightning, acid, earthquake, poisonous gas, and more. The Day
of Dust, as it is now known, saw the nation of Almor disappear from the maps of
the Flanaess, probably forever. [Ivid – 145]
Almor burned like dry wood following Commandant
Osson's eventual defeat. [LGG – 78]
Almor has passed from the map of the Flanaess.
Weakened and embarassed by Osson's exploits, it was invaded by Ivid in 584 CY
and its old capital, Chathold, utterly decimated by the Overking's mages and
priests. The animus Duke Szeffrin now rules half of the old Almorian lands, and
this creature, formerly a greatly favored general in Ivid's armies, is
reputedly one of the cruellest of the animus nobles now holding sway over so
much of Aerdy. [FTAA - 27]
Fiends have been seen plundering the razed ruins of
Chathold. They are carrying off corpses and skeletons, probably to be animated,
but they appear to be seeking something else—a magical treasure or symbol of
authority of the Great Kingdom, perhaps. The fiends are unusually well
organized, persistent, and thorough. [FTAA - 79]
[One] must add to Ivid's crimes the decimation of
Medegia by troops. This came about because of his rage over the Medegian
failure to support him in his military campaigns, the failure to resist Osson's
raids, the execution of the ruler of Ahlissa, and the destruction of Almor. [Ivid – 5]
The Signing of the Eastern Pact
As 583 came to a close, the king met in Oldred with
representatives of Almor, Onnwal, Idee, Sunndi, the Pale, the County of Urnst,
and Irongate. There, all but the Pale signed the Eastern Pact of Alliance, a
treaty meant to ensure the containment of Ivid's armies. [LGG – 78]
While defending Irongate, and thus Onnwal, the
Brotherhood worked elsewhere to destroy the unity of the Iron League. Confident
the Vast Swamp would block any overland attack, the Father of Obedience did not
lift a finger when Osson liberated Sunndi. Under Ivid’s rule, the courts of
Sunndi were impervious to the Brotherhood’s advisors, but liberated from the
yoke of the Great Kingdom, the people would welcome the Scarlet Brotherhood-at
least for a time. [Wars – 22]
Though the tide of evil seemed certain to flood the
land—even to the gates of Greyhawk City—fate intervened, wearing the guise of
madness. The mad Overking Ivid V compared the success of the Almorian campaign,
in which he had played a small part, with the previous handling of Osson’s
raid. He concluded not that Osson had been a brilliant commander, but that his
own generals were incompetent bunglers, requiring his aid to be successful. In
short, Ivid decided he was a military genius and all his generals were fools. [Wars – 20]
[Such] trivial diversions as Osson's raid into Ahlissa
and Medegia brought out the very worst in Ivid. He became utterly obsessed
about such matters and ordered appalling reprisals, verging on genocide,
against the people of those lands. He saw it as punishment for treachery in not
dealing with such affronts to His Imperial Majesty. [Ivid – 5]
Ivid executed the third Chelor during the Greyhawk
Wars, a fair reward for his cousin's dithering. Indeed, most of the
Naelax-Selor House perished with the Chelors at the hands of Ivid's
executioners and assassins. Ahlissan armies did not readily march to war
against Nyrond, and they suffered humiliating defeats at the hands of Osson of
Almor. This was, indeed, a pitiful display by the Herzog's armies. For some
years before the wars, Ahlissan armies had threatened the Iron League nations,
and Chelor had built a powerful standing army around the Province.
In mitigation, it must be said that Osson's attack was
wholly unexpected.
At the height of Osson's invasion, Chelor begged aid
from his cousin. The army which arrived was too late to deal with Osson, but it
also had orders to detain Chelor. The Herzog and most of his senior advisers
were brought to Ivid and summary justice was dispensed. [Ivid – 128]
The dungeons of the royal palace contain an unknown
number of wretches suffering the Endless Death. Here, they are tortured by
priests of Hextor, given a ring of regeneration, and then tortured all over
again. Such treatment renders the victims insane very swiftly. The current
victims include Spidasa, Censor of Medegia, and it is possible that Chelor,
Herzog of South Province, is similarly tormented—though some say he is dead.
Some folk believe that Osson of Almor is similarly imprisoned in the unspeakable
dungeons, swarming with evil priests, lesser and least baatezu, undead of most
kinds, and worse. [Ivid – 32]
Let us not think that Ossen’s Raid
was foolhardy, or folly. His exploits raised the hopes and courage of many in
the field; and it may be that his dash across South Province and Sunndi and
Medegia drew much needed resources away from Nyrond and Urnst.
His name has been
and still is an inspiration to many, most notably The Knights of the Chase, the
fellowship of the followers of Trithereon, and most notably Dallrend
Gresinen.
A native of Chathold in Almor, Dallrend has
fought for almost two decades against the incursions of the Great Kingdom; the
Aerdi remain for him the culprits for all misfortunes and calamities that
befell his land. Now that Almor has passed into history and his family’s fate
remains a mystery, he spends his time searching for his family and punishing
any who seek to persecute his shattered homeland. Many within Nyrond’s
occupying forces consider Dallrend a hothead, but they respect him because he
rescued several of their countrymen from slavers raiding the coastal areas of
old Almor. [Dragon #297 – 96]
Active throughout the Flaneass battling
oppression and tyranny, Knights of the Chase can be found throughout the old
Great Kingdom (where they are often hanged as seditionist), Sunndi, Ratik, Old
Almor, the Bandit Kingdoms, the Shield Lands, [and] ruined Tenh, [where]
members of the order war against both Stonefolders and the law-obsessed zealots
armies of the Theocracy of the Pale. [Dragon #297 – 92]
Shall Almor rise again? Who can say?
It will if Otto, archimage of the Circle of
Eight, has any say in that.
And Dallrend.
And those other unknown and unheralded
heroes who strive for such a day.
“When a man is
denied the right to live the life he believes in, he has no choice but to
become an outlaw.”
― Nelson Mandela
Ode to Freedom – a fragment
O Liberty! if such could be thy name
Wert thou disjoined from these, or thry from they:
If thine or theirs were treasures to be bought
By blood or tears, have not the wise and free
Wept tears, and blood like tear?
– Percy Bysshe Shelley, 1820
One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his
compiled index, “Greyhawkania,” an invaluable research tool.
The
Art:
Sources:
1015 World of Greyhawk Boxed Set, 1983
Greyhawk Wars Boxed Set, 1991
1064 From the Ashes Boxed Set, 1992
11374 The Scarlet Brotherhood, 1999
11743 Living Greyhawk Gazetteer, 2000
Dragon Magazine #65, #206, #297
Ivid, the Undying, 2009
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer
Holy Pelor!!! I knew Osson's story was a tragic one, but until you laid out the researched quotes I hadn't realized so much was written on the subject! It was a lost cause for sure, perhaps Kevont should have evacuated Chathold to Nyrond by water (unless SP had that blockaded?). You know they had clerics who could divine how things were going for Osson. Missed opportunity to give Osson a small win.
ReplyDeleteLoved this post David! I hope you have more history in store for us.
Beautifully put together as always, and excellent art selections. Always a joy to read.
ReplyDelete