Friday, 6 May 2022

History of the South, Part 11: Dereliction and Duty

 

“The flowers left thick at nightfall in the wood
This Eastertide call into mind the men,
Now far from home, who, with their sweethearts, should
Have gathered them and will do never again.”
― Edward Thomas


Was war inevitable? Not so, philosophers might claim, citing that, War is the failure of discourse.
Were that so.
But has there ever been a time when the Flanaess has not been hung on tenterhooks? Not poised on the brink of conflict, and perhaps disaster? Its majesty and gentry would argue that peace and prosperity has reigned supreme under their husbandry. Consider the state of the Sheldomar, Niole Dra would declare, dismissive of their Short and Small Wars, and their continued discord with their kith and kin of the Hold. Consider Pax Aerdia, the Celestial Houses of the Great Kingdom would cite, blind to their own descent, and their endless parade of patricide, fratricide, and indeed, their natiocide.
They cite not what is obvious for all to see were they to look, but at their small victories, and declare that today is the brightest of days. The first of many, the first of centuries of bright days.

576-580 CY
The Terror of the Seas
The Slavelords plied the waters of the Gearnat and Wooly Bay for nigh on half a decade and mayhap more before the lofty lords finally deemed to put an end to their raiding their coastal shores.
Original Slavelords terrorize the coast.  [Slavers – 120]
For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat. Ranging from Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. [A1 – 2]
Before long, Stalman Klim’s Yellow Sails were the terror of the seas.
The lords have finally become determined to take action, forgetting their petty squabbles to unite against the marauders of the yellow sails. [A1- 2]

579 CY
(Early)
Ever at Odds
Aerdy and Nyrond had ever been at odds. So, it comes as no surprise that they should “erupt” into open hostility; or that those nations that wished to be rid of any more oversight from the overking should seek to join Nyrond in its trial.
Semiregular skirmishes between Aerdy's South Province and Nyrond erupted into open hostilities in early 579, when Overking Ivid V made war against the so-called "Golden League" (Nyrond, Almor, and the Iron League). [LGG – 15]
(End)
In 579 CY, the Iron Alliance expanded to formally include Almor, and together with its supporters in Nyrond was dubbed the Golden League. A series of naval battles in Relmor Bay soon followed [.] [LGG – 58]
[I]n 579 CY, reacting to increased militarism on behalf of Ivid and Herzog Chelor of South Province, Nyrond, Almor, and the Iron League banded together to form the Golden League, a military union that presented a declaration of war against the Great Kingdom in late Needfest. Not to be outdone, Aerdy followed up with its own decree, stating that Rel Mord would fall within the year and the treacherous King Archbold III would pay for the sins of his rebellious ancestors [.] [LGG – 78]

580 CY
The Order of the Scarlet Sign watched the hostilities with interest. And concern. A stable Great Kingdom had always served them well. This is not to say that an unstable Great Kingdom did not invite thought that the realisation of their destiny was at hand.
They had the tools to do so, they believed. They had agents afield, and minions and mercenaries at hand. And artifacts of chilling power, should they learn how they might be applied. Alas, they had fallen short of divining how that might be, thus far. Their experiments upon the Weeping Hexagram and the Ziggurat of Black had yet to yield results. Luckily, fate had intervened before any could be reached. When I say fate, I mean Fate—Istus. She sent the spirit of her minion, Morgoroth, to put an end to such doings; and just to be sure, for she is always sure, she had set others on that same path. No artifact, no matter how minor, linked to Tharizdun, shall be left to tempt His faithful. It had to be destroyed.
[The Weeping Hexagram] was broken in 6096 SD when a party of outworlders led by a paladin of Hieroneous infiltrated Hesuel Ilshar and discovered the location of the hexagram. [SB – 86]

(End)
The Great Kingdom of Aerdy’s war with the “Golden League” had stalled.
[B]y the end of 580 Ivid V gained a minor victory against the insurgents by preventing their further expansion and stalemating their armies. [LGG – 58]
Had either combatant won? No. Neither side could claim as much, although both did. Or so they told themselves.
Though this dreary war lasted through to the end of 580, it resolved nothing except to drain the coffers and manpower of both Aerdy and Nyrond, leaving them weakened [.] [LGG – 15]

Early 580’s
Turrosh Mak
Might Turrosh Mak’s rise to power been prevented? It is doubtful that either the Free City, or the might of the Sheldomar, had the power to do so; even had they combined their efforts, even had they the understanding what was afoot; for if they had, or did, then they surely would have long ago rid the Pomarj of the orcs and goblins that had taken refuge there in the aftermath of the Hateful War. But they didn’t then, did they? They never had the power, nor the will, to have ever done so.
In the early 580s, a new leader emerged to unite the tribes, a rabble-rousing half-orc named Turrosh Mak. [LGG – 88]

c. 581 CY
Not all news was bad. The cause of Evil was dealt a blow that raised the hopes and spirit of all souls who dwelt on the shores of the Wooley Bay.
Mercenaries had been commissioned to deal with the Slavelords, for once and all time, and Klim and his associates were put to the sword. The Slavers were no more. Or were they? Klim and many of his allies escaped, whence, none could say.
In truth, despite their declaration the lords and ladies of the Wild Coast and the Wooley Bay were ever mindful that yellow sails could once again sail their seas with as much impunity as they had until then.
[The] Slavelords were defeated. Through their raids harried only the Wild Coast and lands of the Bright Desert, reports of entire villages disappearing made the Slavelords the scourge of the free lands. [Slavers – 2]

581 CY
Another small band of mercenaries had been coerced by Istus to do her bidding. They never knew that Fate had bid them—indeed, they were wholly unaware that Istus Herself had set them upon their path—but bid they were to penetrate the defenses of the Hidden City of Hesuel Ilshar and steal the Weeping Hexagram, putting an end to the Scarlet Brotherhood’s investigations into its relationship with the Ziggurat of Black.
In 6096 SD, a small band of foreign mercenaries reached the Brotherhood’s hidden city, penetrated its defenses and seized a mysterious artifact that had been discovered months before. [SB – 5]
The paladin’s holy sword broke the hexagram into three pieces when the two made contact, but the Brotherhood was able to intervene before the artifact was completely destroyed. Now they study the pieces and their fragmented powers, and seeks way to repair the item. [SB – 86]
Had the Oerth been spared? Surely only Istus knows whether it was, and by how near a margin. If only Istus understood gratitude. But alas, Hers is a web of innumerable strands, and lives are such short things to one so seemingly capricious.
Shaken by the infiltration, the Brotherhood tracked down and killed the mercenaries before they escaped the peninsula, but the artifact—the black hexagram that wept blood during the daylight—was destroyed. [SB – 5]

If war and hurricanes were not enough, the Red Death continued to plague the Flanaess. Where did it come from? It first reared its scythe in Rookroost years ago before reaping untold thousands. It burned itself out, then; but it rose again. And again. And each time the people looked to its rulers and its prefects and asked, “Why?’ They demanded that those very same persons help them, and when they did not, the people’s rage burned as hot as the buboes that welted upon their flesh.
Despite creeping insanity, [Ivid V] ably defended his realm from the combined forces of the Golden League (579-580) and civil unrest during the Red Death plague of 581. After years of political maneuvering and scheming, Ivid finally brought far-flung provinces together in an attempt to launch a great war to reestablish the former glory of the empire of the Aerdi. [LGG – 24]

Ivid was never so insane that he did not see where threats to his rule might come from; and act to extinguish them. Then again, there’s no saying that those threats were, in truth, real…. Or, indeed, that he is sane, either….
Ishainken is not without interest; he knows some hidden secrets concerning the Naelax bloodline. Specifically, he has carefully concealed at his home castle a text written by Xaene himself. It states that Ivid V was not the biological son of Ivid IV, but rather the son of a union between a tanar'ri and an enchantress. While the claim may be wholly false, the individual who owned the other copy was pursued for years by Ivid's agents and finally slain (Stankaster of Stankaster's Tower; see From The Ashes, Campaign Book). [Ivid – 33]
STANKASTER TOWER
This fire-blasted ruin once stood nearly a hundred and fifty feet high, the marbled home of the Invoker Stankaster. What little reliable eyewitness evidence exists reports that a great magical battle, with fire, acid, meteor storms, and earth elementals, raged here for two days and a night in 581 CY, until the tower was breached. What has become of Stankaster, and who his assailant was, is a mystery. [FtAC – 30]
No one knows what happened to Stankaster [. He] may have escaped, or [he] may have died. Stankaster was an invoker who fled the Great Kingdom. He reputedly had information on Ivid’s genealogy. Ivid sent fiends and mages to silence him. [Dragon #191 – 67]

581-582 CY
The Scarlet Brotherhood are not a particularly warlike people, despite their temperament. The Suel had clashed with the Aerdi in ages past and had been herded before their greater ferocity. They had learned their lesson well and would rather not risk such a confrontation again. Let lesser beings and the lesser evolved wage war, they reasoned. They were above such trifles. There were better ways to gain one’s goals against nations that could never hope to understand the Suel peoples’ destiny, or the Suel’s natural and innate superiority, for that matter.
Let others die. That was the purpose of hobgoblins and the lesser Suloise of Hepmonoland: to sacrifice themselves for the Greater Destiny of the Suel.
And let others toil: The Flan and the Olman and Touv. And yes, the Oeridians, too.
But realising their plans was not going to be easy. Some, most, of the lesser cultures were reticent about realising their place in the world.
Some, like to descendants of the original Suels do:
The Zarii are content with their lot; in exchange for goods and warriors, they receive exotic (to them) clot, weapons and food. They ferry agents of the Brotherhood along newly built roads to Lerga, travel to strange lands, fight and pillage; most don’t ralize that they are second-class people to the Brotherhood—barely astep above hobgoblins. [SB – 55]
Others, like the Tuov Kunda Kingdom do not:
Emissaries from the Scarlet Brotherhood were slain and sent downriver, which caused the Brotherhood to patrol the Jolan coast; Prince Ilamo Alamo looks forward to testing the blades of his warriors against the flesh of the white-skinned northerners. [SB – 50] (6096-6097 SD)

Korenth Zan was not dissuaded from his plan. If anything, such failures were lessons learned.
More warrior, thief and wizard agents were deployed into the outer world. [SB – 5]
But those agents were, if anything, more circumspect.
Korenth Zan ordered that agents in the field no longer be tattooed with identifying marks: How can members of a secret society travel undisguised when all bear a distinctive symbol on their forearm? [SB – 5]
Korenth Zan took further measures to ensure that the secrets of the Scarlet Sign remained secret.
He also revised their policy of allowing rare visitors into their secret city – thereafter outsiders in the forbidden city would never leave, even if it meant blinding, amputation, or death. [SB – 5]

One might say that events were afoot.
What did the Elves know of what was to transpire? Who can say? They see much and say little. Whatever they knew, they were taking steps. To the west, the Highfolk of the Vesve were taking up arms; Celene was closing its borders. So too the elves of the Spindrifts who began to debate the wisdom of ever having allowed humans to settle upon their shores.

582 CY
War had come to the Flanaess, though few knew it. Of those who did, few paid it much heed then. It began far afield. It was a northern affair. It was none of their affair. Barbarians raiding, they reasoned. They were an unruly lot, and they would scatter in due time, as they always had.
But the Barbarian’s conquests gave others ideas.
Taking advantage of the chaos, Ivid V ordered the Great Kingdom's armies to muster, with the intention of paying back his foes for centuries of impudence. The war that followed was staggering in scope and consequence. [LGG – 15]

While one thought to act, another power, far more patient, thought to bide their time, and wait, and see.
Throughout the first year of the war, one faction had remained notably silent—the ominous Scarlet Brotherhood of recent legend. While other nations hurled massive armies against each other, the Brotherhood insidiously wormed advisors into courts of kings. Against armies the Father of Obedience sent agents. Though the isolated Brotherhood seemed a mere bystander in the wars, nothing could have been further from the truth.
The first phase of the Scarlet Brotherhood’s plan was simple-wait and watch. The Father of Obedience spent the opening months of the war assessing who would fight whom and where the true centers of power lay. So long as the war stayed in the north, the Father of Obedience contented himself with reports from agents in all camps. These men, posing as tutors and learned sages from before the start of hostilities, advised lords and commanders and thereby added the Brotherhood’s invisible hand to every battle. In all things, these spies worked to assure that neither side came too close to victory or treaty. The Father of Obedience commanded that the war continue, and so it did.
Another group of the Brotherhood’s agents work even further afield, in desolate and horrible places. These men sought out foul things and whispered promises in their ears. “Arise, take the lands of men as your own, and you shall find great reward,” was their song. From the Crystalmists to the Troll Fens, fell creatures responded. Thus, like the silent and inexorable tug of the moon, the Father of Obedience raised the tide of evil. [Wars – 22]

583 CY
And the Elves of the Spindrifts were taking steps to safeguard their mysteries. And to finally withdraw from the trials and tribulations of humans.
For centuries the Spindrift Isles maintained their independence from all foreign powers, both through strength and through cunning. Perhaps the Scarlet Brotherhood made incursions into the Council of Seven in the years leading up to the Greyhawk Wars, but they were given no time to take advantage of their gains before the high elves took control of Lendore Isle. Elves have always been plagued with mysticism, and those of the Spindrifts had finally succumbed to the cult of Sehanine. The Final Calamity, it seemed, had arrived.
A Bloodless Revolution
It was a bloodless revolution, yet catastrophic for the inhabitants of Lendore Isle. They were informed that they must be exiled from the only home they had ever known, in order for the Spindrifts to serve as high elven holy ground. The high elves used powerful phantasms to overcome strong resistance, and threats of imprisonment persuaded most others to cooperate. The humans were given three days to prepare for their removal from the island. In that time, perhaps half of Lo Reltarma's population escaped through the Gate of Glass before the elves could deactivate it; the rest were either exiled to the mainland, the Sea Barons' isles, or other local regions, or were among the few allowed to remain as workers in Lo Reltarma.
[LGG – 69]
In 583 CY, the elves moved swiftly to subjugate Lendore Isle, offering the humans safe passage to the Sea Barons, the Lordship of the Isles, Medegia, or elsewhere along the east coast of Aerdy as it then was. They simply informed the humans that the time had come for the elves to use the whole island chain for religious purposes, and no mere humans would be allowed to get in the way. A minority were permitted to stay as humble fisherfolk and laborers. [FtAA – 30]

Nonhumans are very rare here except in the Lendore (Spindrift) Isles, where elves were as common as humans until they took over the cluster in 583 CY and forced almost every other race out. The southern islands are subtropical in climate, while the northern isles are temperate. [LGG – 146]

Ivid struck north and south. This time the Golden League would collapse without upstart Nyrond to buttress them. His Glorioles Army pressed into Almor, and ultimately into Sunndi.
With sizeable but unreliable armies, the Overking struck in several directions at once. His Glorioles Army crossed the Thelly River and entered the Glorioles. After hacking through stiff resistance there, the army broke south into the County of Sunndi. [Wars – 13]
By 583 CY, the heavily bulwarked Ahlissan presence in the area coupled with extreme attrition among the elf and dwarf protectors of northern Sunndi made for a disastrous combination. With the full might of the Glorioles Army, Herzog Chelor pushed south all the way to Pitchfield, burning the count's estates and ravaging the central countryside. Thousands of Sunnd perished in battle against one of Ivid's most skilled armies. For a time, it seemed as if the entire nation would be lost. [LGG – 111]
Months later, as Ivid's Northern Army converged on Innspa and Almor seemed certain to fall before the might of the Glorioles regiments, Archbold called upon his lords to provide him with an army never before seen in Nyrond's long history. Crops would wither in the fields, bandits would be free to prey upon the roadways; to Archbold, the very survival of Nyrond was at stake. [LGG – 78]

The Glorioles Army of the Overking, though victorious, had suffered badly in its conquest of Sunndi. [Wars – 14]

Ivid’s ambition was beyond his reach, it would seem.
Ivid launched an attack upon Nyrond, Almor, and the Iron League states, but the conflict served only to bring ruin to the heartlands of the Great Kingdom and destruction to many tens of thousands of citizens. Ivid made terrible enemies of his kinsmen. [LGG – 24]

Indeed, the heroism of a select few were the inspiration that even the defeated could strike a blow for freedom.
Osson’s Raid
Commandant Osson
Commandant Osson had little difficulty assessing the grave situation facing Almor. The Great Kingdom could squash the tiny country through sheer numbers-and apparently intended to do so. Though the dilemma was clear, the solution was not. Recognizing that Almor could not be defended against such a foe, Osson decided to take the offensive committing a daring raid into the Great Kingdom’s lands to keep its forces from attacking.
  [Wars – 13]
The plan would have met with insurmountable objection from older and “wiser” knights had the prelate wavered even momentarily in support of his young protégé. [Wars – 13]

Knowing that neither of his armies could long withstand the full attention of the Great Kingdom, the commandant hoped to divert Ivid’s armies away from Almor. [Wars – 13]

Osson first struck south, passing through the Thelly Forest. With speed and surprise on their side, the horsemen brushed away Ahlissa’s ill-trained troops and plunged into the South Province. [Wars – 13]

Instead of returning to Almor, Osson led his horsemen into the Rieuwood. […] At the Battle of Rieuwood, Osson initiated the tactic of false retreat that was to become his hallmark. Believing the cavalry routed, the Aerdians gave chase, only to blunder into a deadly trap. The Glorioles Army was decimated. [Wars – 14]

Osson chose [to] a march on the See of Medegia. For Almor’s sake, Osson [reasoned], the cavalry must continue to pressure the Great Kingdom. [Wars – 14]

Osson’s army crushed the forces of the Holy Censor and seized the land from Pontylver to Lone Heath. Spidasa, the Holy Censor, fled to Rauxes to beg his imperial majesty’s forgiveness. Compassion failing him, Ivid V arrested the chief cleric and sentenced him to the Endless Death. [Wars – 14]

(Winter)
It was then that the Scarlet Brotherhood took measures in the Duxchans.
The Duxchan Isles had always been an unpredictable port of call. One always had to wonder where its allegiances lay. The answer to that question had always been obvious to any who had laid foot upon its beaches: With itself, for the most part.
This chain of islands has been occupied by the Suel for nearly one thousand years, and this race remains the most dominant population of the isles, most notably on Ansabo and Ganode. [LGG – 70]
These pirates and buccaneers were the terror of the south, holding a near stranglehold over traffic through the southern straits and raiding the southern coastal cities with ease. [LGG – 71]
But they had been put to rights, brought into the fold, and once the Aerdi had placed one of its own upon its throne, flown the colours of the Kingdom.
The island lords became very rich over the next few centuries, profiting from the trade that flowed through their islands, a portion of which was due the herzog of South Province.  [LGG – 71]
But one always had to wonder, even if it had been properly cowed and held at bay….
And so it had been. Until it joined the Iron League. And so it seemed it would remain. Would the Lordship have stood with the League? It might have, but it was never given the chance to prove what faith might have been laid upon that decision.
During the Greyhawk Wars, the wintry Latmac Ranold was abruptly deposed and an unheralded successor immediately took his place. [LGG – 72]

Frolmar Ingerskatti
Was the elderly Aerdian assassinated? Some thought so. Most Aerdi believed so. For in no time, the Lordship steered the Duxchans on a hitherto unforeseen path.
It is clear to most that Ingerskatti is a puppet of the Scarlet Brotherhood, but little can be done about it, as these cultists are very successful at putting their operatives in key positions within the realm, deposing Oeridians whenever possible in favor of loyal Suel. [LGG – 72]
The Lordship of the Isles quickly became a hotbed of intrigue. The new prince, a little-known Suel lord named Frolmar Ingerskatti of Ganode, immediately withdrew the Lordship from the Iron League and set about lending his naval forces to the maneuvers of the Scarlet Brotherhood, including the blockade of the Tilva Strait that continues to the present day. [LGG – 72]

Prince Frolmar Ingerskatti [, the] new ruler surprisingly proclaimed his support of the Great and Hidden Empire of the Scarlet Brotherhood. This proclamation not only pulled the Lordship from the alliance, but effectively trapped Commandant Osson of Almor in Medegia. [Wars – 15]

583-584 CY
While the war would be decided afield in the north, with great armies waging great battles, the lifeblood of its youth spilled upon the land, the fate of the south was decided upon the seas, for the most part.
The Lordship of the Isles and its new lord declared support of the Brotherhood during the winter of 583-584, and Irongate reacted with revulsion at the activities of its former ally. These included raids on ports of the Iron League and assisting in the subsequent isolation of Irongate by blockading the city. The city's fleet suffered greatly at their hands, and now has standing orders to attack the ships of the Lordship of the Isles upon sight. [LGG – 58]

Straits were blockaded. And trade and supply waned to a trickle, and what little that did find its way to port was paid for dearly. If at all.
The Lordship of the Isles long collected tribute from states wishing to use this long, tropical, shark-infested passage between the Tilvanot Peninsula and northwestern Hepmonaland. Such tribute was negotiated through diplomats and paid in advance, and Lordship vessels patrolled the straits, hunting for vessels whose home states had not paid the fee while also ensuring that those who had paid made the journey safely (i.e., were not attacked by pirates, rumored to actually be Duxchaner privateers). When the Lordship fell to the Scarlet Brotherhood in late 583 CY, the nature of the tribute changed. A complete blockade of the straits was applied, with only ships of the Scarlet Brotherhood or Lordship of the Isles being allowed free passage. Cargo from other states could be shipped by Lordship vessels through the straits for an exceptionally high fee. It is heard that piracy here has fallen dramatically as a consequence. The Brotherhood may have charmed sea monsters into aiding the blockade, but details are not available. [LGG – 150]

The great battles of the Greyhawk Wars were indeed waged in the north. But there were other battles waged, less grand in scope, but as significant. The Scarlet Brotherhood took steps that would ensure their stranglehold over the entirety of the south when they invaded Hold of the Sea Princes.
Farther south is the Hold of the Sea Princes, once ruled by slave owners and former pirates, now torn by civil rebellion against the Scarlet Brotherhood, which invaded in 583 CY. [PGtG – 5]
“Submit to the Scarlet Brotherhood or be destroyed.”
A red-hooded ambassador arrived at the court of the Sea Princes, bearing an ultimatum: “Submit to the Scarlet Brotherhood or be destroyed.” When the lords of the land mocked the messenger, he presented them with a list of 30 names, all petty nobles of the Sea Princes’ lines. Before the next sunrise, 27 of those names had been crossed off the rolls of heraldry, slain by red-hooded assassins. Only three of the listed nobles survived the attacks, and two of them were seriously injured. The mockery stripped from their ashen faces, the Sea Princes surrendered and signed a treaty stating as much. Within a fortnight, ships bearing the Scarlet Sign docked at Port Toli and Monmurg, off-loading strange, savage warriors from the jungles of the south.
[Wars – 23]
Who could stop them? Keoland? Keoland was watchful of Ket and of the giants who were then boiling out of the mountains into Geoff. And of Turrosh Mak in the Pomarj.
The Iron League? They were pitted against Ivid, themselves blockaded, and fighting for their very existence.
As 583 came to a close, the king met in Oldred with representatives of Almor, Onnwal, Idee, Sunndi, the Pale, the County of Urnst, and Irongate. There, all but the Pale signed the Eastern Pact of Alliance, a treaty meant to ensure the containment of Ivid's armies. [LGG – 78]

The coming of winter brought respite to all the warring states. […]
In the east, rains had an equally retarding effect. Mired in mud and hamstrung by the Overking’s pettiness, the Great Kingdom’s armies massed on the borders of Medegia, Almor, and Nyrond. Osson’s raid and the coming of the rains bought the Almorians time to fortify their borders and gather new reserves. Nyrond also raised new armies to meet the threat from the Great Kingdom.
Though the winter halted armies, it seemed to spur diplomatic efforts forward. The Bone March, fairly reeling from promises of gold and land, cast its lot with Ivid V, pledging to march when the snows lifted. Ahlissa, sensing its fate could have been like Medegia’s, affirmed its intention to fight at the Overking’s side. The Sea Barons too expressed their steadfast resolve, while the North Province crowed about its ever faithful loyalty to the crown.
The Overking’s entry into the war simplified one task for Almor and Nyrond—persuading the Iron League to join the alliance. With Irongate, Idee, and Sunndi threatened, the land-based members of the League met in Oldred at Archbold’s invitation and signed the Eastern Pact, formally allying themselves against “the mad aggressions of the Great Kingdom.” The County of Urnst also signed the pact, but the Theocracy, citing Nyrond’s many heresies, refused to join. [Wars – 14]



“Though the object of being a Great Power is to be able to fight a Great War, the only way of remaining a Great Power is not to fight one.”
― A.J.P. Taylor





One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Turrosh Mak detail, by Wayne Reynolds, from Slavers, 2000
Hesuel Ilshar map, by Sam Wood, from The Scarlet Brotherhood, 1999
Plague, by Karl Waller, from WG8 Fate of Istus, 1989
Amedio Suel, by Ken Frank/Charles Frank, from Greyhawk Wars box set, 1991

Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9039 A1 Slave Pits of the Undercity, 1980
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers, 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1995
Dragon Magazine, 191
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

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