Saturday 12 February 2022

History of the South, Part 8: An End to Empire (448 to 524 CY)

  

“Blood was the mortar that cemented the kingdom”
― Jocelyn Murray, The Gilded Mirror: Constantinople


Keoland: The Greatest Kingdom
It is said that there is not a nation upon the whole of the Flanaess that the light of Aerdy does not shine, that even those nations not within its fold benefitted from its benevolence. Surely it was as they professed: The Great Kingdom. The Greatest Kingdom? So they say. There are those whose opinion might differ: Keoland, for instance. They might say: had their nation not stood longer? Had Keoland not professed universal peace?
But there are cracks in the mortar of both arguments, should any look to see.
Was not the Great Kingdom’s crown in turmoil? And had it not always been? Its borders were under assault, by pirates and barbarians alike. Nyrond and the Pale had declined to continue basking in its perpetual light. So too had Onnwal when Ivid imprisoned, tortured, and executed its emissaries. Idee and Irongate were soon to follow.
Hextor had gained ascendancy alongside Ivid. And Heironeous had all but abandoned Aerdy for Ferrond, it would seem. Had not Keoland beat its drum for a time? To its detriment? Empires rise. Empires fall. It is the way of things. Nothing lasts forever.
Nor should it.

448 CY 
Why did the Lordship of the Isles join the Iron League? Because Ivid left them little choice in the matter.
Ivid I of House Naelax brought pressure on the southern princes to fall into line, but the outrages committed by the new herzog of South Province, which included seizing Lordship vessels anchored in Prymp Town, drove the lords of the isles to declare independence along with the other states. The prince of the Isles joined the Iron League in 448 CY, providing naval support and conveyance for traffic between Irongate, Onnwal, and their allies in Nyrond. In so doing, the lord of Diren was forced to deal more plainly with his fellow lords on the other islands, sharing additional power and ceding more local autonomy to them over the ensuing years. [LGG – 71]

Ivid was incensed. The defection of the Lordship brought his dominion over the southern seas to an end. He tasked the Sea Barons to regain his control over it. War had come to the southern seas.
In 448 CY, the Sea Barons suddenly gained sole authority over naval pursuits in the eastern Great Kingdom, following the affiliation of the Lordship of the Isles with the Iron League. Overnight, the prince of Sulward and the baron of Asperdi became nemeses instead of rivals, with the Aerdi Sea as their field of battle. [LGG – 100]

Of all the provinces, the See of Medegia became the most independent. It had also been one of the Kingdom’s most progressive and benevolent. Once. It had since become a hot bed of greed and political intrigue since the departure of the clergy of Pholtus.
The faith of Hextor became the most prominent in the realm, and it laid claim to the See of Medegia, wresting it from the Zilchans who had held it for nearly two centuries after they had supplanted the Pholtans. [LGG – 24]
This fief of the Great Kingdom became so strong as to be virtually independent when the Malachite Throne went into decline. The Holy Censor still remains one of the chief advisors of the Overking. [Folio – 12]
Ivid had to accept the [autonomy] as part of the bargain for accepting his ascension to the throne. While North Province was ruled by the House of Naelax, Medegia in particular became increasingly independent and often failed to support the more aggressive schemes of later overkings. But the independence of these sub-states could only delay the final fate of the Aerdi. [Ivid – 4]

450 CY
Keoland had begun to learn that ambition and empire came at a cost.
Prince Lushan Sellark VI dies in the Battle of Gorna [LGJ #1 – 14]
As the ambition of the Keoish kings grew great, the councils of the grand duke urged their leader to distance himself from the philosophy of the Wealsun Proclamation, which announced manifest destiny upon the entire Sheldomar Valley. Though the dukes of Geoff did not openly oppose the measure, Duke Arnod II failed to supply any troops for the king during the Small War with Veluna, claiming that the royal messenger bearing the mustering order (a minor Keoish noble named Dartun Dasco) had never arrived. Thereafter, relations between the court of the Duke Arnod and King Tavish III grew cold.
The discovery by a Keoish spy of a desiccated, poisoned corpse beneath the grounds of Eagle Peak (the duke's castle) in 450 CY triggered a series of events that would end in war between Geoff and Keoland.
When divinations revealed the body to be that of the missing knight, Dasco, the king ordered his armies across the Stark Mounds, intent to teach Geoff the price of ignoring Keoish edicts. The result of this was the bloody Battle of Gorna, which saw the defeat of the Keoish force. Some claim that powerful magic employed on behalf of the duke by the archmage Vargalian had a dire origin; many of the slain Keoish warriors remain in the Stark Mounds as undead swordwraiths to this day. The defeat was profound, and it resulted in great humiliation for King Tavish III. [LGG – 48]

453 CY
Tavish’s dreams of empire had failed.
In the Amedio
King Tavish III dies in the Siege of Westkeep (The Debacle)
[LGJ #1 – 14]
Troubles for the Throne of the Lion continued unabated in the south. In 433 CY, Tavish Ill's errant younger brother and the heir to the duchy of Gradsul disappeared, and reports placed the duke as lost in the Amedio, the victim of pirates or other foul play. The old king attempted to salvage some dignity in a doomed expedition to reclaim the south, culminating in the Siege of Westkeep, 453 CY. In a prolonged battle against the insurgents, King Tavish III was himself slain. [LGG – 65]
“Prolonged” is a matter of opinion. The Sea Princes tell another tale….
The Siege of Westkeep, as it would soon be known, lasted a pathetic 70 minutes. Tavish himself was slain in battle, and the forces of the Sea Princes celebrated that night under the standard of the crowned caravel. [LGG – 101]

453 – 488 CY
Whether it was the outcome of the Siege of Westkeep, or pressure from the noble houses, Tavish IV did not have the same stomach for war his predecessor had.
Tavish IV of House Rhola (The Weary) [LGJ #1 – 14]
The king's surviving son was crowned Tavish IV, assuming the throne immediately following the death of his father on the battlefield. Recognizing the disastrous policy that had propelled the dependencies of the kingdom to fly apart and resulted in the death of his brothers and father, young Tavish IV reversed the course of the nation. He recalled and disbanded expeditionary forces from the frontiers, sending home men who had not worked their ancestral lands for their entire lives. [LGG – 65,66]

455 CY
The good people of County of Sunndi could no longer abide the tyranny of the Malachite Throne. Aware that they could never stand alone against its might, they too joined the Iron League.
The Iron League was quickly joined by the Lordship of the Isles in 448, and eventually the county of Sunndi in 455. [LGG – 58]
The County was once a fief within a fief, being granted to a loyal peer of the Overking's Herzog of the South Province. After a long period of oppressive taxation, maltreatment by royal troops and those of the Herzog as well, the nobles of human and non-human folk in the area joined the general uprising against Aerdian rule, and became a part of the Iron League. [Folio – 16]

Within a decade of the formation of the Iron League, human, dwarf, elf, and other nobles of the Pawluck Valley, Hestmark Highlands, Rieuwood, and Glorioles Mountains rose up against the occupiers, liberating Sunndi in a short but brutal uprising still remembered with bitterness in Ahlissa. In 455 CY, Sunndi officially joined the Iron League.
With the Aerdy nobility dead, fled, or in revolt against the overking, the people of Sunndi turned to the gray elves of the forests for guidance. Turentel Esparithen, a count under the occupied government and a hero in the fighting against the Aerdi, established a government based upon mutual respect for all peoples. [LGG – 110,111]

Ivid never tired in his desire to return these belligerent provinces back to the fold; and neither did they in their continued desire to remain free.
The Iron League became very successful at keeping its enemies in the Great Kingdom at bay, using spies and subterfuge to resist the efforts of all herzogs to reclaim it [.] [LGG – 58]

461 CY
Despite Tavish IV recalling Keoland’s troops, the damage had been done. The Ulek states had no wish to remain under the rule of Niole Dra.
Ulek States secede from the Throne of the Lion [LGJ #1 – 14]
The Ulek Rebellion
For many years the County of Ulek followed its own path, under the protection of the Keoish military. However, after a time, Keoland attempted to conquer more neighboring lands. The count, and his nobles of every race, decided to join with Celene and the other Uleks in rebellion against the Keoish imperialists. The Keoish strongholds were quickly demolished, and their surprised troops ejected from the county en mass. Not a blow was struck, though a number of commanders had to have charms dispelled when they arrived home in Keoland. Despite this action, the County of Ulek quickly came to terms with Keoland, this time as a truly independent state.
[LGG – 117]
The elven duke and his subjects, including humans and gnomes, turned away from the Keoish throne then, and evicted the king's garrisons. The Ulek Rebellion was successful, due in large part to the cooperation of the three Uleks, but also because of the distractions caused by other rebellions in the kingdom. The policies of Keoland eventually became less aggressive; after lengthy negotiations, the Duchy of Ulek was granted full autonomy. [LGG – 118]
It was no secret that Prince Corond, alone among the Ulek lords, was an enthusiastic supporter of the Keoish throne and its imperial ambitions. When Corond refused to disavow the Wealsun Proclamation of Tavish II, his relationship with the other Ulek states soured. This state continued until the incompetence of Tavish's successors forced him to acknowledge the collapse of the empire and withdraw his support. [LGG – 121]

[The Viscounty of Nume Eor]
This region, located southwest of the Dreadwood between the river Javan and the Hool Marshes, has changed hands frequently […], being at times part of the Kingdom of Keoland and at times the Yeomanry. It served primarily as hinterlands to both nations, until a treaty in 461 CY established the Yeoman border officially at the eastern banks of the Javan. [LGJ #1 – 17]

463 CY
In 461 CY, the realms of Ulek and Celene severed formal ties with Keoland, the former gaining complete autonomy. Two years later, seeing their opportunity, minor Suel nobles in the Pomarj forswore their fealty to the prince of Ulek and took Highport as their capital. [LGG – 6]
[The] power of the Keoish Throne waned after years of conflict. The barons of the Pomarj had no voice in the Royal Council at Niole Dra, instead they were subjects of the prince of Ulek. The latter withdrew from the kingdom to gain palatinate status from Keoland in 461 CY, and the barons of the Pomarj broke with the prince of Havenhill two years later to declare their own independence. They took the city of Highport as their capital and ejected the dwarven garrisons to begin ruling their petty states largely independently, even from each other. Some took the title of archbaron, duke, or prince, one going so far as to call himself the king of the Drachensgrabs. [LGG – 88]
This act went unchallenged in Niole Dra, which was tired of war. [LGG – 6]

464 CY
One should never think that Tavish IV had no stomach for battle despite his recalling his troops from the fields of battle, despite his bowing to the secession of the Ulek States. He had no patience for piracy. Nor should one think that he forgot that his brother and father had perished at the had of the Sea Princes. Because he most certainly did not.
If only he had he succeeded in his endeavour....
The Battle of Jetsom Island
The Battle of Jetsom Island, in 464 CY, saw the Keoish navy sink the Sea Prince, with all hands lost. Though not a decisive military victory for Keoland, the action marked a turning point for the holders. Thereafter, many of the old captains retired from piracy, settling the mainland and forming a more stabilized government. The younger captains turned from piracy to relatively legitimate pursuits, including exploration of the Amedio coast and, eventually, the sale of slaves captured within the fecund southern jungles. Thus a chaotic nation of pirates and scalawags turned their attention to mercantilism, and the coffers of the Sea Princes swelled to bursting.
[LGG – 101]

488 – 510 CY
Nyhan IV of House Nehili (The Listless) [LGJ #1 – 14]
In 488 CY, a prematurely aged Tavish IV died without issue, a lonely and broken monarch. The Throne of the Lion fell to an heir of the House Neheli the next year, who promptly turned a blind eye to foreign affairs. Keoland soon reverted to the more peaceful, even complacent state from which it had departed for nearly two centuries. [LGG – 66]

489 CY
What of the Tilvanot Peninsula? It had been quiet of late. One would be wrong to believe so, for in truth, the Kingdom of Shar was not so quiet as patient, distrustful, and reclusive. Paranoid. Cautious. And scheming. They had fled the Flanaess, but they were not cowering upon their barren and rocky plateau; they were biding their time.
In 5831 SD [315 CY] relations were established with the Suel tribes of Schnai, Fruztii and Cruskii in the northern Lands. The people of the Thillonrian peninsula had adapted to their original culture for their cold new homes, and the representative of the Kingdom of Shar […] took some getting used to. The southerners’ gifts of exotic woods and fine weapons eventually won over the barbarian kings. Culturally primitive by Brotherhood standards, the northern barbarians were beautiful examples of unpolluted Suel bloodlines, and many specimens were lured to Shar as “emissaries,” with the intent of improving the southern stock. In exchange for siring or bearing children, these barbarians lived luxuriously in the south, learning the original Suel tongue and continuing to train in the arts of war with Brotherhood soldiers. [SB – 4]
Those arts of war were about to change, and that change would bring about the collapse of the old order. It all began when a portal opened on the Tilvanot Plateau.
The complacency of the Suel society was shaken to its very roots. Suddenly the southern provinces were invaded by strange monsters and by small bands of an entirely alien people who bore a disturbing resemblance to the Bakluni. Only one element of the old order survived the impact, the Scarlet Brotherhood.
The Arrival
Slaver forces sent against them were driven back in disarray. Many of the upper classes committed suicide for shame, or failed to respond at all. The slaves on the estates sensed weakness and revolted. The tottering structure erected by the first colonists collapsed.
Only one element of the old order survived the impact. Irith Van, the head of the Scarlet Brotherhood, sent out scouts to investigate and met secretly with certain elements among the strangers. It developed that these folk had entered the plateau via a magic portal, created by a great mage to allow them to escape enemies yet more powerful than themselves. […] The portal closed behind them, and they had no way to return. Irith Van noted the strange but effective skills of the intruders, whom he called “monks” because of their ascetic doctrines. He proposed an alliance. […]
[The’ Scarlet Brotherhood was hammered into a new form. The alliance with the monks was secret to all but those of the highest circle, [and soon those skills were taught to the newest disciples.] [WG8 Fate of Istus – 105]
The entire episode of the foreign intrusion has since been expunged from history, and the existence of the descendants of the monks [became] a carefully maintained secret. [WG8 – 105]

490’s CY
One never knows where, or when, the Red Death will strike. It has for centuries, always without warning.
Plague wipes out almost ¼ of the population of the Viscounty of Salimoor. [LGJ#15 – 16]

c. 490’s CY
The Suel had always believed in their manifest destiny. They were destined to rise above all the peoples of the Oerth, and rule as they were intended to. Some believed in that destiny more than others. Some believed that the others needed a little convincing. Huro, of the Scarlet Brotherhood, was one such, and in doing so, he wrote "Millennial Prophecies," the manifesto that he believed would bring about that destiny. Did Huro believe his own prophecy, or was it just propaganda? Either way, Huro wrote that the Brotherhood had been reborn, a sign that it was time for the Suel to rise to their rightful place.
The Millenialists believe in a prophesy by a Brotherhood member maned Hero, who wrote […] that “at the millennium of the Foundation a great miracle will occur, which will be the beginning of a purified and strengthened Scarlet Brotherhood.”
[It was] assumed that the Foundation referred to the inception of the Brotherhood in 5091 SD, and thus the millennium date would be 6091 SD, or 576 CY. [SB – 17]

492 CY
The Brotherhood had been reborn, and Hesuel Ilshar was raised to commemorate its new order.
In 6006 SD, Irith Van, the head of the Scarlet Brotherhood, ordered the building of a new headquarters and fortress at the site of the [strange monks’] entry into the Flanaess: Hesuel Ilshar, Breedhome of the Suloise. [WG8 – 105]
[Its purpose? To] produce a newer and “purer” Suel race, trained in all the deadliest arts, fit to conquer a continent. [WG8 – 105]
Hesuel Ilshar is a grim and martial city. While its inhabitants regard it as the epitome of Suel culture, it has been heavily influenced by the monks with whom Irith Van formed his alliance. Ironically, the vigorous and rejuvenated expression of Suel “superiority” is a hybrid. [WG8 – 105]

495 CY
Why, one wonders, do wizards do what they do? Few can say why, sure that they have seen things few can imagine. So, one wonders, why might a town, or a city, allow one to settle within their walls? Mayhap because there are those who know that having a wizard around can be handy. And because they always seem to have a princely sum of coin at hand to buy what they wish. And who, I ask you, can resist a princely sum of coin?
Cantona was originally a fishing village founded about 200 years ago. It had grown to nearly six hundred residents by the time a Suloise mage named Valterra settled here in the year 495 CY. Being rather paranoid, he bought several buildings in the middle of town, then had them torn down and rebuilt to unique specifications. The buildings were asymmetrical, used strange angles, and were decorated with enchanted woods, ensorcelled paints, and magical mortars. The result was that the buildings were immune to scrying, teleportation, evocation spells, the entry of summoned creatures, and other sorts of envasive magic. Over the decades, this magic degraded, and when Valterra died, the spells went totally awry and infected the entire town. [Slavers – 53]

498 CY
Sometimes, the death of a certain person brings a collective sigh of relief.
Ivid ruled for 48 years and, though he never regained control of his lost provinces, he bound the rest of Aerdi to him through fear and debauched reward. [Wars – 5]
But once that sigh is expended, the resulting inhalation will invariably quaver, drawing a certain unease with it.
Unstable before his coronation, Ivid II quickly lapsed into raving dementia upon assuming the full regalia of office. [Wars – 5]
Exhausted, the Great Kingdom could not stem the flow of desertion.
After many decades of his absence, Greyhawk was proclaimed a free and independent city in 498 CY, slicing all political ties (which were nearly nonexistent by now anyway) with the Great Kingdom. [LGG – 52]

498 – 513 CY
Hateful Wars begin (Last for 12 years)
The Hateful Wars
In 498 CY a series of battles known as the Hateful Wars began. The combined Ulek states, with the cooperation of Veluna, and the demihumans of the Kron Hills, attacked the humanoid Euroz and Jebli hordes nesting in the Lortmils. For I2 years, the righteous warriors slew gnolls, orcs, and other humanoids with abandon, eventually driving them out of the mountains.
[Slavers – 121]
[C]onflict broke out in the Lortmils between the elves, dwarves, and men of the region and the orcs and goblins. This was the beginning of the Hateful Wars, and the prince of Ulek appealed to the former baronies of the Pomarj to join the alliance for the strength derived from mutual defense and greater numbers. The Pomarj lords met in Highport the following year to discuss their response, but they saw little reason to involve themselves in what they considered an internecine conflict between essentially nohumans. Further, they feared being reabsorbed into the Principality of Ulek, distrusting the motives of the prince and so turned their backs on the alliance. [LGG – 88]
Greyhawk aided the demihumans with money and goods, not wishing to lose the trade in precious gems the dwur and noniz supplied. [TAB – 59]

Not all nations of the Sheldomar participated in the purge.
[The] Keoish monarch refused to engage in the Hateful Wars that raged between the Ulek States and the nonhumans of the Lortmils and Suss Forest. [LGG – 66]

500 CY
Freedom has its price, as the now Free City of Greyhawk discovered. Few of its till then vassal territories wished to bow to its continued administration.
Greyhawk lost its authority over much of the associated territory after 500 CY, most notably the Wild Coast and Hardby. In Hardby, the female wizards, knights, and nobles restored the sovereignty of the gynarchy, though by tradition the title of gynarch belonged to House Yragerne. Therefore, the women of Hardby named their new ruler the despotrix, ruling over a domain extending from the lower Selintan to the Abbor-Alz. [LGG – 52]

501 CY
Wastri the Hopping Prophet has always been a bit of a mystery. Was he a madman who disappeared into the Great Swamp and gained godhood to the amphibians and bullywugs there?
Or is he Iuz, sowing chaos and strife in the sweltering swamps of the south, much as he has in the frigid and windswept north? Their methods are similar, their prejudices and hatreds identical, and their disappearances uncannily timely. (SD 6016)
Granted, Iuz was imprisoned by Zagig in 505 CY, but seeing that Wastri lived in the depths of the Vast Swamp and killed almost all who stumbled upon him, who can say when Wastri truly went missing?
Strengthened by its new ties [with the Suel tribes in the northern lands], the Kingdom of Shar prospered over the [past] two centuries, complacent in its inevitable progression toward domination of the Flanaess. Wastri’s disappearance in 6016 SD was interpreted alternately as a positive sign (the demigod was harassing others elsewhere on Oerth) and a negative one (he was mustering power to attack his southern neighbours). When he did not reappear after a decade, concern declined, and the Brotherhood turned its attention to the political turmoil in the Great Kingdom. [SB – 4]

504 CY
Ivid II […] survived only three years on the fiend-seeing throne. [Wars – 5]

506 CY
The Euroz and Jebli spilled out of the Lortmils and those Forces of Weal sought to anniolate them once and for all. They fled north into the Yatils, and south into the Pomarj. So too west, out onto the rich and fertile planes of Ulek.
Keoland took note. But its only reaction was to march its armies closer to Ulek. In case Ulek’s expected triumph over the humanoid rabble should not end as expected.
The Sea Princes took note of Keoland’s preoccupation with its border with Ulek. As they might, always mindful of Keoland’s desire to end the princes’ self-determination. One should always be prepared to capitalise and strike a blow against its one-time oppressor.
A brief siege of the city by refugee goblins and orcs in 506 CY, at the height of the Hateful Wars, and some successive attacks by the Sea Princes sailing up the Kewl at the nadir of Keoish seapower have had little lasting effect beyond the construction of watchtowers along the river and higher city walls. [WG8 – 8]

510 CY
In 510 CY the last of the Euroz and Jebli tribes were driven forth from the Lortmil Mountains. [GA – 97]
In 510 CY, the Hateful Wars ended with the demihumans triumphant Great celebrations were held for days in Greyhawk by local dwarves, gnomes, and their human supporters. [TAB – 60]
With the defeat of the orc and goblin armies at the hands of the hosts of Ulek and Celene at the end of the war in 510 CY, the inevitable came to pass. With nowhere else left to retreat, the angry and beaten survivors fell back in the only direction not fortified against them. [LGG – 88]

510 – 539 CY
Senestal II of House Neheli (The Dilettante) [LGJ #1 – 14]

513 CY
[In] 513 CY, the “Poor March” peninsula, governed by petty human lords, fell to the forces of the orcs, goblins, and other humanoids driven from the Lortmils. [TAB – 60]
Humanoids take Pomarj from the "petty human lords." Kingdom of Drachensgrab overrun; the skull of King Olarek becomes the banner of the humanoid armies. [Slavers – 120]

(11 Planting)
Having been driven from the Lortmils in the Hateful Wars just a few years before by the combined armies of the Ulek States, Veluna, and the demihumans of the Kron Hills, many of the humanoids fled southward into the Pomarj. On the 11th of Planting [of 513 CY], the humanoids attacked Highport. […] Five times the orcish armies were repulsed from the city, but on the sixth assault the gates were sundered as the hour approached midnight and the invaders entered the city. Large portions were set afire, and any defenders who were caught were slaughtered, their bodies impaled on any sharp objects available and left on the city wall. Those who escaped dubbed it the Night of the Bloody Spear, and the tale they tell has remained a testimonial to the savagery and determination of the humanoids of the Pomarj.
The Fall of Highport
Much of Highport was left in ruins. The orcs rebuilt enough to make it livable and eventually reopened the city for trade. At first everyone avoided the port, bur some of the bravest pirates finally decided co try a stay and found the new owners reasonably tolerant. The word spread, and in a few years the shattered city of Highport was again a common stopping place for naval trade, although those captains who chose to put to port here kept their hands on their swords and several deck hands awake at all times. […]
The town was ruled by a coalition of tribes, split by factional disagreements and blood feuds, with fighting breaking out between rival groups at least once a month. Justice was unknown, as right was determined by whoever had the faster sword arm. Pirates based here harried shipping all along Woolly Bay and even into the Azure Sea. [Slavers – 89]

Keoland continued its policy of isolationism.
When the Suel barons of the Pomarj suffered a crushing invasion at the end of the conflict, their pleas for assistance [from Keoland] fell upon a suddenly oblivious bureaucracy. [LGG – 66]

513-563 CY
Highport maintains several corrupt governments including humanoid tribal governments and at least two human and half-orc-controlled administrations.
This pirate problem grew worse after the Pomarj fell to orc invaders in 513 CY. Highport and, to a lesser extent, Blue became safe havens for the worst sorts of buccaneers and slavetakers. These pirates often operated along the coast of the Bright Desert, far from civilized shores, where their deeds remained unknown to the world. [Slavers – 38]

After the Hateful Wars, merchants fleeing from the Pomarj to Hardby ultimately wrest control of the city from the city militia.  They eventually formed the Hardby Merchant’s Alliance and maintained control of the city for nearly 70 years.
The alliance of merchants that ruled Hardby prior to the Greyhawk Wars[.] [LGJ#1 – 26]

514 CY
It may be of interest that the dwur of the Iron League (and the Principality of Ulek, as well, for that matter) appeard to take little interest in the birth of the Pomarj. Dwarves being what they are were distracted by a prediction of great wealth; and we all know that dwarves cannot resist the lure of precious metals.
Jemrek Longsight
It was in 514 that Jemrek Longsight, a dwarvish sage who as a child had been greatly impressed by the phenomenon
[*] undertook a study entirely opposite to Selvor’s: using records of the falling star’s flight she traced it not back to its origin but downward to the Oerth. Longsight’s calculations showed a landing along the easter wing of the Abbor Alz, between the Bright Desert and the Nesser River. On the basis of previous instances of shooting stars and their tangible results, Longsight predicted a great deposit of pure metals at the site: certainly iron, and possibly gold and mithral as well. The direction of Jemrek Longsight’s study has often been cited as evidence that dwarvish habits of mind persist even in those who choose the most undwarvish occupations. [GA – 91]
Dwarves are not the only ones seduced by the promise of wealth, it would seem.
Longsight’s announcements resulted in a flurry of activity on the part of all the political interests in the region. All over the Iron League there was a ferment of alliance, misalliance, and reliance between the dwarvish clans and other groups preparing expeditions. The Herzog of South Province sent forth a large group of warriors and prospectors, reportedly with orders to return with news of the deposit or not at all. The Principality of Ulek took an interest, as did Almor, Nyrond, and the Duchy of Urnst, and trading houses from the Wild Coast and even Greyhawk and Dyvers. Even the rulers of the Pomarj, then new to their power, sent an ill-prepared company of orcs, goblins, and ogres. As these varied forces converged on the area delineated by Longsight, chilling tales of murder, treachery, and bloody massacre began to make their way back to the outside world. Soon the weaker forces turned back for lack of supplies or manpower. The Pomarjis were slaughtered by a temporary alliance of dwarvish interests. Nyrond and Urnst were unexpectedly impeded by the inhabitants of Celadon Forest, who did not desire such activity near their lands. The Herzog’s troops disappeared into the Bright Desert and were never seen again. All parties were harassed by the natives of the Abbor-Alz, who as always resented intrusion, and by the Sea Princes, who were attracted to the supply ships. [GA – 91]

*CY 198, the Great Kingdom was astounded by a ball of fire which appeared over the Oljatt Sea [GA – 91]

515 CY
Where have all the sea fey gone, one wonders. The Sea Barons surely do, having rarely seen sight of them for a time. Indeed, the whole of the Spindrifts have grown quiet over the decades, ever more than before, one might say. For they have always kept to their selves.
Sahuagin
Pirates, barbarians, the Duxchan fleets, and sahuagin are offshore menaces to the Sea Barons. However, other races and creatures lurk in the waters around the coasts. Seawolves have been reported some 50 miles north of Asperd Isle, though they have not yet entered the coastal waters. They seem organized, or familial, since they are always seen in groups of a half-dozen or so. Rumors say they are somehow bound to the site of their sunken ship, said to have been bearing mages seeking seabed sites akin to the Cauldron of Night. No one knows for sure, but several old salts have noted that Harquil has not sought the wreck as he usually would if hearing of such a lost vessel.
The Sea Barons almost never encounter sea elves now. In the past, the adventurous members of sea-elf tribes would sometimes trade and barter with the Barons on a fairly ad hoc basis, but they have not appeared in Asperdi for several years. The elves are said to have retreated to the waters around the transformed Lendore Isles. Lastly, there are persistent tales of an aquatic race of brownie-like creatures or sea sprites, not nixies or their kin, on the eastern shore of Oakenisle. These little folk are extremely elusive, but seem to be spying on the island and sometimes acting as sentinels or guards. What they are watching for, or watching over, is a mystery. [Dragon #206 – 40]

Sinking of Duxchaner ship with a cargo of pearls and ingots worth 40,000gp.
Yendrenn Harquil
Port Elder [of the Sea Barons] is a free and open port, though anyone with Suel features is carefully watched by the naval militia, known as the Black and Golds on account of their uniforms. The Lordship of the Isles, and its Suel masters of the Scarlet Brotherhood, are too close for comfort here.
Pamdarn’s Admiral of the Squadrons, Yendrenn Harquil, is a dashing and charismatic figure about town. His galleon, the Seawolf, bears Harquil’s own symbol (a seawolf, unsurprisingly) on its sails rather than the sea serpent that almost all other Sea Barons’ vessels display. With his sallow-faced mage Rhennen aboard to give aid with airy water; telekinesis, and other such spells, Harquil specializes in the discovery and looting of sunken wrecks, several of which lie south of Fairisle and on the eastern seaboards of all the islands.
Harquil is always eager to learn of such wrecks, if a diviner, bard, or sage knows of any—and Harquil shares the booty recovered with his source. Though chaotic, he always keeps his word in such dealings, and his recent recovery of nearly 40,000 gp worth of pearls and ingots of precious metal from the hulk of a Duxchan ship sunk in 515 CY has brought him fame. [Dragon #206 – 38,40]


c. 519 CY
After half a decade of struggle, the house of Highforge, one of the more prominent dwarvish clans in Irongate, emerged as discoverer and holder of the starstone’s wealth. A port was established on the waterless coasts where the Abbor Alz touches the Bright Desert, and a secret trail was established leading inland. Highforge and its allies maintained thorough secrecy, and for good reason: iron, platinum, gold, mithral, and adamantite began to pour out into the world at large through the carefully guarded harbor. Few have reported concerning the mine inland, but from peripheral comments it appears that the dwarves discovered a broad depression of fused and shocked rock marking the landing point of their prize and established themselves in a nearby mesa from which they coordinated a wellplanned mining operation. They dug deep artesian wells and established cisterns. The mine and settlement they called Azak-Zil, or Pureheart. [GA – 91]

c. 524 CY
For five years Highforge swelled with wealth; there were disruptions in metal markets as far away as Rauxes. Then, abruptly, the flow was cut off. The port city of Zarak remained, but communications with the mines ceased and probes into the interior found the roads to be erased and the dust storms to be intolerable. Members of a powerful expeditionary force disappeared suddenly and silently at night, even from guarded tents. Clan Highforge, after expending much of its considerable fortune in an attempt to refind and retake the mines, took heed of unfavorable auguries and abandoned the effort. Zarak was abandoned. [GA – 91]



“With the guards of Magog, swarming around,
The Pied Piper takes his children underground.
Dragons coming out of the sea,
Shimmering silver head of wisdom looking at me.
He brings down the fire from the skies,
You can tell he's doing well by the look in human eyes.”
― excerpt from “Supper’s Ready”
By Tony Banks, Phil Collins, Peter Gabriel, Mike Rutherford, Steve Hackett, 1972





One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:
Wastri, by Jeff Easley, from Dragon #71

Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9253 WG8 Fate of Istus, 1989
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers 1999
11742 Gazetteer, 2000
11743 Living Greyhawk Gazeteer, 2000
Ivid the Undying, 1998
Dragon Magazine, 206
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

1 comment:

  1. Awesome installment! I never noticed the difference in Keoish and Sea Princes accounts if the battle of Westkeep.
    I also puzzled over the Scarlet Brotherhood secret history. They are very good at making me forget Fate of Istus lol

    ReplyDelete