“Outside, though perhaps morning, it is still night,
but a night of a thousand thrusting colors laid over the shaking stars. The
shattering ice still sounds like a drumbeat.”
―
The TerrorOnly the strong survive what the north may bring... |
Only the strong
live here. What’s more, only the strong can strive in such a place. It was for
this reason that Vatun led his people to this Rhizian lands, that he may temper
them, and steel them for what was to come.
The Fruztii are
a tempered people. Like steel, they were thrust into the cold, and emerged
stronger, harder, rougher.
Far and wide,
they are called the Frost Barbarians; indeed, it from their name that the word
“frost” was born. To those who bask in the southern sun, they are as fierce as
the frost that took their name, as cold, as icy, and as merciless.
They are wrong.
The Fruztii are none of these things.
Their shores are
bleak and barren, it is said. This too is wrong. It is a cold land in winter,
but it is neither bleak nor barren. It is a land of plenty. Vast herds roam its
inland hills. And where rivers roil with Grendep salmon in spring. Its seas
teem with life. Herds of seal play along its shoals, char and krill slow a
ship’s passage in the banks, and beyond, under the deep blue depths, shining
fish as tall as a man school, and whales dive and sound.
It is no wonder
why the Fruztii remain.
Jenelrad: Flowing from a lake in the high Corusks that lies in a broad, almost circular pine valley, the pure, cold waters of the Jenelrad flow down to a broad estuary at Krakenheim to Grendep Bay. The river is not navigable, but it is rich in salmon, trout, and greeken (a sluggish, large, carplike fish). [FTAA - 64]
Jenelrad: The pure, cold waters of this river flow down from a lake in the Corusks to a broad estuary at Krakenheim, then into Grendep Bay. [LGG - 152]
Their Hall is in
Krakenheim.
A Home by the Sea |
Krakenheim,
despite being the capital, is not large, but it is as populous as any other
city in that far peninsula. It lays inland, on both banks of the broad estuary
of the Jenelrad River.
576 CY
Capital: Krakenheim
(Pop 3,300)
[WOGA - 21]
To Sail the Seas |
Longships of the Frost Barbarians raid the southern
coast in the spring. The crews of these ships are typical barbarian warriors:
brave but undisciplined. In contrast, the Soldiers of the king are well
organized, trained, and armed. [LGG – 44]
In truth, they have little skill in manufacturing and
mining. They may excel at woodwork and the building of ships, and are blessed
with blacksmiths of moderate skill; but they had no knowledge on how to find
the ores they need, or how of how to craft superior weapons. Their only
recourse is to take what they need. To take one so skilled is a boon, indeed.
The Fruztii did as Vatun decreed for decades, indeed,
centuries; but in the end, Vatun abandoned them. The Aerdi, once little more
than prey to their longships, had grown, multiplied, and as their numbers
swelled, they pressed ever northward, until their farms and settlements, and
then their cities encroached on Fruztii soil.
The Aerdi Cometh |
And remained thus until Rälff sat upon the throne in his
Great Hall, and the Bone March fell, and the lords of Ratik had proposed peace
between their peoples. Not only peace, but a cooperation. He listened, even if
his brethren did not.
It is rumored that the Baron of Ratik has sent
messages to the King of the Schnai proposing four-way cooperation to
take the Hold of Stonefist and the Bone March. Supposedly this proposal offers
Glot and Krakenheim as possible gains for the Schnai, while the Fruztii and
Cruski would divide the Hold, part of Timberway would be returned to the Frost
Barbarians, and Ratik would rule Bone March. The reaction to these proposals
can not be guessed, but the Schnai are undoubtedly keeping an eye on the joint
Fruztii-Ratik ventures of late. [WOGA
- 35]
That newfound
friendship served the Fruztii well. The Ratikians not only brought southern
steel, they brought council, and a prosperity that the Fruztii had not known since
ages past.
They still
raided with their brethren, but they no longer spent their youth as they had before.
584 CY
Capital: Krakenheim (pop. 3,400)
FTAA – 25
Country Pop.:
55,000
[FTAR#2]
Mindful of how the
Fruztii now prospered, their brethren learned the wisdom of cooperation.
At the same time, Iuz suffered
his first reverse. The folk of Fruztii, Cruski, and Schnai, long-time rivals of
Stonefist, took exception to Sevvord’s bold stroke. Tenh had always supported
the barbarians in their struggles against the Great Kingdom and the Bone March.
As part of that support, Duke Ehyeh customarily turned a blind eye to the arms
trade traveling across Tenh from Rookroost to Krakenheim. Now, however, the
Master of the Hold closed the caravan routes, seizing all weapon shipments for
his own people. Angered by their loss and feeling betrayed by the “Great God of
the North,” the barbarians began to doubt Vatun. Iuz’s alliance of trickery had
begun to erode. [GW:ADV – 8]
590 CY
Capital:
Krakenheim (pop. 4,500)
[LGG – 44]
While the rest of
the Flanaess spent their strength on the hubris of a few vainglorious despots,
they remained on their peninsula. Why should anyone wish to rule the whole of
the world, they wondered? Why should the people of those nations be bent on
such mad notions? Had a jarl so fruitlessly wasted his peoples’ blood on such
mad endeavours, he would surely have been cast down, and been replaced by
another, wiser, saner headman.
The Rhizians
watched. And waited for the coming of the war that never arrived on their
shores. And took what advantage availed.
As did Rälff.
He taught his son
the wisdom of his ways, and when the old Tiger drew his final breath, and been
placed upon his pyre, Hundgred carried on as his father wished, for the
Ratikians had proven themselves truer friends than the Schnai and the Criski
ever had.
Longships of
the Frost Barbarians, often in cooperation with the other Suel barbarians, raid
southward in spring to pillage along the coast of the new Great Kingdom of
Northern Aerdy and sometimes further south. The crews are typical examples of
barbarian warriors, wildly brave but rarely disciplined. No lack of discipline
afflicts the soldiers of the king of Fruztii, however; his standing army is
highly organized and well trained. The king's men are also well armored with
chainmail and shield, bearing swords or battle-axes. Several companies of
archers and a small force of cavalry based in Djekul are present.
Hundgred Rälffson |
The Fruztii are strongly allied to the Archbarony of Ratik in the south. Their young king has even married a beautiful but headstrong Ratikkan noblewoman eight years his senior. Changes are already apparent in the royal court at Krakenheim, with more formal (or "civilized") trappings in the organization of the government and the military. These changes do not meet with the approval of many of the older jarls, but they remain loyal to Hundgred out of respect for his noble father. [LGG – 44]
But time will tell whether Hundgred is truly
as wise as his father.
The other
barbarian nations, once strong allies of the Frost Barbarians, have begun to
pull away from their more sophisticated cousins. As the Scarlet Brotherhood and
Ratik nobles gain more influence at court, old allies feel less welcome. [WGG3e-
8]
One
must always give credit where credit is due. This piece is made possible
primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka
among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore.
And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is
interminable.
Special thanks to Jason Zavoda for his
compiled index, “Greyhawkania,” an invaluable research tool.
The
Art:
World of Greyhawk map detail, by Darlene, from the Folio, 1980
Sources:
1015 World of Greyhawk Boxed Set, 1983
2023 Greyhawk Adventures Hardback, 1988
1064 From the Ashes Boxed Set, 1992
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Living Greyhawk Journal, #1
Dragon Magazine 55,56,57
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer
I enjoyed this a lot and would encourage more timeline town comparisons. Let's hope Krakenheim keeps growing!
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