Friday, 23 October 2020

History of the South-East, Part 10: An Uncertain Future (576 to 578 CY)


 “To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.”
― Sun Tzu, The Art of War 

“Know thy self, know thy enemy. A thousand battles, a thousand victories.”
― Sun Tzu, The Art of War 

The Right Words, the Right Ears, the Right Time
The Scarlet Brotherhood had designs on the Flanaess. And had taken measures, quietly, as was their way, understanding that the word can truly be more lethal than the sword. The right words. In the right ears. And the right time. This required patience. And perseverance.
It was because of such words that the Bone March fell. And with such words, the agents of the Brotherhood had revived dreams of glory and plunder in the hearts and minds of the Schnai. And with such words they had made inroads into the dark heart of Hepmonaland, and gathered in their kin, to the unbeknownst misfortune of that kin.
It was not terribly difficult. It was mainly telling the listener what he wanted to hear. Raid here. Conquer there. You have a greater destiny than this.
And now they had arrived in the courts of the Iron League, in Sunndi, in Onnwal, in Idee, and in Irongate.
And the Duxchan Isles. Their red robes had long been seen in the streets of Duxchan, and Mahan, Shulof and Sulward, for they, like the Schnai, were kin.

576 CY
One would think that the Scarlet Brotherhood was a strict and ordered society, and in that thought, one would be correct. It was; far more than most in fact. This is not to say that all within it were pulling in the same direction, so to speak. There was division within the Brotherhood. Secrets abounded.
Hesuel Ilshar
The recent alliance between the Oriental monks and the Scarlet Brotherhood contained the seeds of division, despite similar alignments, philosophies, and even symbolic colors. At the root of the difficulty is the Scarlet Brotherhood’s program for racial superiority. […] Initially their superior knowledge of martial arts allowed the Orientals to maintain something of a balance of power, but that advantage has been gradually eroded, while the need to maintain Suelites in exposed public positions has distanced them from the centers of power within the Scarlet Brotherhood. […] Even now [the Kara-Tur] confine themselves to the inner quarters of Hesuel Ilshar and go forth among general members of the population cowled and in long robes that conceal the color of their skins.
Several other factors have recently combined to put Hesuel Ilshar in a state of foment. Among these are the news of turmoil in the Flanaess (which causes some factions to press for immediate action), and the approaching millennium of the Scarlet Brotherhood’s foundation, which many consider to be a sign that they should either reform, or go forth and conquer, or both. Last but not least, a golden box has appeared in the inner courts of Hesuel Ilshar at the very place which once opened onto Kara-Tur. The highest representatives of the monkish order, both Oriental and Suel, have received visions intimating that the box must be kept secret and safeguarded from all others, even those within the Scarlet Brotherhood; that it contains an essence vital to the continuation of the known order. [WG8 - 109,110]
The casket […] mysteriously one night next to the Central Compound of Hesuel Ilshar. […] It is decorated with intertwining dragons. […] [It] is presently concealed in the Garden of Meditation. [WG8 - 110]
The casket contained the spirit of Morgoroth, a minion of Istus sent to test and evaluate the peoples of the Flanaess. As to why, and to what end, who can guess the intentions of Istus, for hers is the inexplicably woven web of fate.
The Holy Land of Shar was most assuredly a structured, well ordered society. But not all castes within were satisfied with their lot.
Factions Within Factions
Within the Scarlet Brotherhood, there are the obvious divisions according to city quarter and according to profession (the [Silent Death, the Aesthete, the Cloaking Shadow], and the more diffuse orders of [Arms and the Arcane]). The fact that the highest leadership remains within the hands of those trained as monks is a source of unhappiness for all those of other professions (calling a monk “father” is particularly galling to them). In addition to this, there are the more fundamental divisions according to what might be called political philosophy.
[WG8 - 110]
The Pure Suels wish to eliminate the Kara-Tur, and the ancient and heretical houses of Rhola and Neheli of Ulek and Keoland.
The Strong Hand wish immediate domination of the Flaneass, beginning with predominately Suel nations.
The High Unity are the most moderate, and secret faction, believing that the Shar should take in what strength there might be gained from other human races, and to gain skills they might from the elves and dwarves.
Finally, there are the Millennialists, whose doctrine states that “at the millennium of the Foundation a great miracle will occur which will be the beginning of a purified and strengthened Scarlet Brotherhood.”
The descendants of the original monks from Kara-Tur amount to a faction in themselves. They are increasingly uncomfortable and isolated, and many of them have come to believe that their ancestors were wrong to embrace a foreign country [….] [WG8 - 110]
Indeed, there were even factions within the Kara-Tur: The Sapphire Celestials, the Black Order, The Golden Monks, and the Scarlet Order. 
With the passing of the "Millennium" date predicted by Huro for the Scarlet Brotherhood, when nothing oerth shattering occurred, the Millennialist Party begins to decline.
They assumed that the Foundation referred to the inception of the Brotherhood in 5091 SD, and thus the millennium date would be 6091 SD, or 576 CY. However, no earth-shattering miracles occurred in that year, and this faction’s membership has dwindled away since then, although a few steadfast members cling to Huro’s writings, claiming that they were misinterpreted. [SB - 17]
Vigils were held at the Ziggurat of Black for such a sign, none forthcoming. Prayers made. Sacrifices as well. But for naught. Silence met the millennium. And incredulity. Had they been forsaken?

Ziggurat of Black:
The Enigma Upon the Okalasna Plateau
This strange place appears to be a tower of stacked black metal disks, each five feet high and smaller than the one below it. 75 feet across at the base and 40 feet tall, it is surrounded by an odd time-inverting effect—within 100-foot-diameter hemisphere of the tower, it is the opposite time of day as the land beyond the hemisphere. In other words, if it is late afternoon outside the hemisphere, near the Ziggurat it is approaching dawn. Also, the sun and moon are switched within this zone, so when it is high noon outside, the darkened area has the moon directly overhead. The effect is no illusion—undead and other creatures affected by sunlight are harmed when the hemisphere is in daylight, and creatures and spells enhanced by night work normally when the hemisphere is dark.
The Ziggurat itself is pitted and tarnished as if from great age. It is terribly cold to the touch, capable of peeling off bare skin on even the warmest days. Scrying and sounding have determined that there is a hollow space within the object, but no entrances have been discovered and no wizards have volunteered to teleport blindly into it. Those who spend too much time near it experience blurred vision and terrible nightmares about spiraling downward into blackness. The Scarlet Brotherhood believes the Zigguarat may be connected to Tharizdun and are trying to learn more about it. [SB - 33] 
Despite the silence that met the Millennial’s vigil, there was a spark of hope that the people of Shar had not been abandoned after all. During their vigil, the Order of Arcane discovered the Weeping hexagram. The faithful wondered: Is this the sign we have been waiting for?
[The Weeping Hexagram] was discovered by the Scarlet Brotherhood in 6091 SD in a cavern near the Ziggurat of Black. It was a ten-foot-diameter ring of black iron inset with a bowed hexagram; it seeped blood when exposed to sunlight. Believed to be tied in some way to the mysterious god Tharizdun, the Brotherhood began exploring and cataloguing its magical abilities, which included the ability to create darkness, animate the dead, attack minds with phantoms and summon creatures from other planes. [SB - 86]
The discovery of the Weeping Hexagram did indeed prove to be the omen the Millennials believed. Or so they said. And so too did many of the Order of the Arcane believe it to be.

Having recently discovered a resonance between the Weeping hexagram and the Ziggurat of Black, the Office of Sorcery is investigating the possibility of using the two as some sort of power source, utilizing the artifacts’ supposed link to Tharizdun; the Office of Sorcery is enthusiastic about the possibility of creating wide-scale madness and freezing temperatures in other parts of the Flanaess, though the Office of Faith advises caution. [SB - 24]
Omens and artifacts aside, the Brotherhood knew that to place too much faith in such things was folly. Their course had been set by the Father of Obedience, and thus far he had steered them true. The path to success lay within subterfuge and manipulation; and they had made great strides, thus far.
But not always.
The Brotherhood did not succeed in all their endeavours of seduction. They failed utterly in their seduction of the Cruski.
They came with tales of the lost glory of the Suel race and its ruined empire. They told how the Cruski were descended from an Imperial House, the noble and loyal servant of the last Suel emperor.
With this cup...
Old King Cralstag knew well that his ancestors, be they slaves or scoundrels, were never the lapdogs of an emperor who stank of magic. So he told the Scarlet Brothers, and before all in his court, as his judgment on their words. For this, the Brothers murdered him soon thereafter—not with clean blade or strength of arms, but with hidden venom in his cup.
The king's nephew, Lolgoff, knew the old king's judgment and the manner of his death. When the Brothers were brought before him, they spoke words of praise and honor for the dead king, and they smiled. Lolgoff smiled too, as he cut them apart with the old king's sword, for he honored Cralstag in deeds, not words. As king and fasstal, Lolgoff pronounced his judgment: The Brothers of the Scarlet Sign should receive only death in the kingdom of Cruski. [LGG - 55]
And they had failed in Fruztii, if not so completely, for they retained a foothold in Djekul, its jarl despondent of his kin having fallen under Ratik’s shadow.
His Most Warlike Majesty, King Ralff of the Fruztii, did not see it as such. Bonded by blood, and having shed blood to protect one another, the Fruztii and Ratik ratified their bond in the eyes of both their gods, for they knew that if they were to have any hope of standing against their enemies they would need to stand as one.
This symbolic parchment was endorsed and blessed by the gods of both Ratik and Fruztii, and the superstitious Frost Barbarians place great store in its safety. [WoGG - 29]

c. 577-578 CY
Why had the Scarlet Brotherhood sent emissaries to the Iron League? Because they had designs upon them. But also because as they had been watching the accelerating downward spiral of the once Great Kingdom with concern. They required a buffer to such chaos and potentiality and the Iron League were already one such, and it suited their plans that they remain so. For now.
After pursuing his own aims for most of 577, the Holy Censor [of the See of Medegia] decided obedience to the Malachite Throne would be a better course to follow. Severe losses in manpower due to the successes of his enemies, coupled with threats of a punitive invasion by the Overking’s forces, brought about this change of attitude.
During the remainder of the year, and well into CY 578, the See has been a hive of frenzied activity. Spidensa, His Equitable Nemesis of Medegia, is now heavily into the councils of Ivid. Past transgressions evidently forgiven, the arch-cleric has been named Imperial Constable, with instructions to gather an army and send it deep into the heart of Sunndi. [Dragon #63 - 16] 

577 CY
The Scarlet Brotherhood had not failed in their seduction of the Schnai. You were once the greatest nation upon the Solnor, they said. The Schnai agreed. Go forth and be so again. These whispers were very much to the Schnai’s liking.
Bellport grew tired of the repeated raids by the Schnai, and demanded the protection due them as a city of the North Province and the Great Kingdom. Lord Captain Aldusc was dispatched from Asperdi of the Sea Barons with a squadron of warships and troops to do just that.
The warships are now reported to be operating along the coast. Included are no fewer than six large galleys and perhaps a score of other war ships. The troops were divided after landing into main [joining Herzog Grenell] and reserve [defending Bellport's landward approaches] groups. [Dragon #63 - 15] 

Although the Schnai had not raided as far and as often as the Fruztii had in their days of glory, they were no strangers to such things; indeed, they were the most accomplished of seafarers, and they were truly as fierce as their cousins, as were the Cruski. They increased their raids, and their longships swept down the coast, striking the North Province and the Baronial Isles both, luring those who chased them or sought to stop them far out to sea where they could lose them with ease.
The Schnai Take to the Sea
But not all were so lucky.
During the season of 577, much minor activity took place along the coast of North Province and off the northern end of the Island of Asperdi. Some raiders were met and actions were fought; some slipped through, some turned elsewhere. Reportedly a squadron of seven Schnai longships were set upon whilst sinking the hulks of two provincial merchants, the vessels Marntig and Solos. Guided by the smoke and flames, a flotilla of Baronial warships surprised the barbarians. Three of the Schnai were rammed and sunk. In hand-to-hand action, the flagship of the barbarians’ fleet was captured, but the three remaining longships escaped after jettisoning all of their captured cargo.
In hand-to-hand action, the flagship of the barbarians' fleet was captured. Jarl Froztilth, leader of the Schnai, many of his men, and the captured ship were all taken to Asperdi. News of this success was said to have greatly heartened the Herzog. [Dragon #63 - 16]

The Schnai had been humbled. They recalled how they and the Fruztii had once been the terror of the seas, and they wished the southerners to fear them so again. So, the Schnai treated with their cousins, the Cruski. And the Cruski were glad to treat with them, for the Schnai held what was theirs. The Schnai gave up the lands south of Glot along the east coast [and] the Cruski regained their southern harbors. This made the raids into North Province and the Isles of the Sea Barons all the easier next year, and most of the able-bodied men were away on those journeys when the warbands of Stonefist (now Stonehold) rode into the tundra which the King of Cruski claimed. The few wandering tribes of Coltens there welcomed the invaders, while surviving Cruskii headed east as quickly as possible. The returning warriors were enraged at the boldness of the invasion. [Dragon #57 - 14]

Chelor III, of the South Province, was every bit as ambitious as any of House Naelax. He too had dreams of conquest and empire, and strove to gather in what lands he might in the ensuing chaos.
Herzog Chelor, third of that name to rule the once-greatest fief of Aerdy, scion of the House of Naelax-Selor, spent two years securing his base of power. In 577, Chelor sent troops from the Thelwood (at the head of the Thelly River) along the east bank of the Thelly. At the junction of the Grayflood, these soldiers crossed the Thelly and swept along the south bank, securing all of the land between the river and the Glorioles and Hestmark Highlands to the point where the Flanmi is joined by the Thelly. Despite leaving garrisons throughout the area, the force under General Reynard’s command grew from 2,000 horse and 5,000 foot to 3,000 and 7,000 respectively. Vacillating petty nobles hastily bowed to the Herzog, abandoning the Censor and sending contingents with the Provincial army. Furthermore, recruiting, mercenaries, and irregulars (brigands and bandits) allowed the Herzog to place over 3,000 troops in garrisons and still field a growing and more effective force. [Dragon #57 - 15] 
In 577 CY, however, Herzog Chelor's forces crossed the Thelly, seizing Sunndi's northeast frontiers in a series of bitter charges. [LGG - 111]
Chelor’s forces crossed the Greyflood and pressed into the Downs, and then further, into the Rieuwood. The elves and dwarves stood with Sunndi at Rieuwood against the might of the South Province and held against his greater force.
This forest lies entirely within northern Sunndi. Its mighty ipp trees stretch between the Hollow Highlands and the foothills of the Glorioles. It is heavily patrolled and defended by gray elves and many rangers, in case Ahlissa ever invades across the Grayflood. This was the site of two major battles in 577 (failed invasion by South Province) and 583 CY (Osson's liberation of Sunndi). [LGG - 141]
It was a small miracle that Sunndi held against the Herzog. They were stretched thin, oh so very thin, to the point of breaking, for they were defending north and south. If not for the elves and gnomes and dwarves, they would surely have fallen.

[Around 6088 SD (572 CY)] Wastri and his followers began an active campaign against Suundi; the Hammer of Demihumans sent more and more minions into Suundi’s south, destroying all demihumans and unbelievers they met. This campaign peaked in 6093 SD (577 CY), after which the gnomes of the Hestmarks and elves of the Menowood pushed back, eventually reducing the raids from the swamp to fewer than five per year. [SB - 5] 
Chelor was confident of a quick and inevitable victory against Sunndi, so he sent his fleet against Onnwal, too.
Several naval actions were fought in 577 between Onnwalish ships and Provincial ones. These battles took place in both Relmor Bay, where the Herzog wishes to close off trade between Nyrond-Almor and the Iron League, and in the Sea of Gearnat. No decisive engagement occurred, however. [Dragin #57 - 16]

578 CY
The Battle of Loftwood
Their expedition into Bluefang-Kelten Pass thus far successful, the Ratik-Frutzii alliance turned their attention south, their aim to destroy the humanoid forces under the Vile Rune orcs of the Bone March. [D57 - 14]
As Ivid clashed with Nyrond and Almor, the Schnai and Cruski raided up and down the Solnor coast, landing warriors, murdering and pillaging, carrying away what they could, leaving broken villages and pillars of smoke I their wake. They bellowed and howled. They laughed, knowing in their hearts that is was what Vatun wished of them.
[The] Lord High Admiral reacted promptly to the summons of the Overking — this despite some severe raiding from the northern barbarians. Asperdi has recently dispatched a sizable contingent of ships and men to the North Province. In essence, this force represents a squadron of warships to control the sea, while a solid block of fighting men, most of them veterans of skirmishes with barbarian raiders, stiffens the forces of the Herzog. Led by the Admiral’s eldest son, Lord Captain Aldusc, known as a respectable commander and excellent strategist, the convoy reached Bellport about mid-year in CY 578. The warships are now reported to be operating along the coast. Included are no fewer than six large galleys and perhaps a score of other warships. The troops were divided after landing into main and reserve groups.
The main force […] has moved to join Herzog Grenell. In addition to providing a solid infantry block, the light units are reputed to be fine scouts and adept at raiding. [Dragon #63 - 15]
The reserve force has stayed in Bellport to assure that a secure base is maintained. [Dragon #63 - 15] 
The time granted to Herzog Grenell was indeed fortunate for him, as it allowed the integration of the new units into his army and enabled them to be trained to some degree. With the addition of the contingent of troops from the Sea Barons, the Herzog’s array again approaches a strength of 10,000, and attaining that size would likely prompt the Herzog into initiating a campaign of his own. If the humanoid bands do not immediately force the issue, Grenell might well turn the tide of affairs. If there are major moves from the north, then even the presence of the troops from the Sea Barons may not suffice to stem the tide of invading humanoids bent on sacking the whole land. [Dragon #63 - 15]

The See of Medegia entered the fray, further taxing Sunndi’s defence. Why? Because they were bid to do so. And in truth, the Holy Censor wished to take the lands of Sunndi as his own.
After pursuing his own aims for most of 577, the Holy Censor decided obedience to the Malachite Throne would be a better course to follow. Severe losses in manpower due to the successes of his enemies, coupled with threats of a punitive invasion by the Overking’s forces, brought about this change of attitude.
During the remainder of the year, and well into CY 578, the See has been a hive of frenzied activity. Spidensa, His Equitable Nemesis of Medegia, is now heavily into the councils of Ivid. Past transgressions evidently forgiven, the arch-cleric has been named Imperial Constable, with instructions to gather an army and send it deep into the heart of Sunndi. There are many tracks through the Hestmark Highlands, and at least one pass through the Glorioles, and by midyear the following troops were said to be marching towards these heights [.]
Speculation has it that the Overking does not believe this army will actually be able to accomplish the penetration of Sunndi. But the mere attempt, however costly to the Holy Censor [of Medegia], will serve to bleed Sunndi and her allies as well. The threat will also occupy troops that could otherwise be used to confront Herzog Chelor’s array led by General Reynard. [Dragon #63 - 16]

The Great Kingdom took to the sea. Or more specifically, Relmor Bay. Were they posturing? Were they presenting a show of force? Or were they en route to Onnwal, in aid of Chelor’s assault of the Iron League. Whatever its intent, Nyrond engaged the Great Kingdom’s fleet.
The first major naval skirmishes between the Great Kingdom and the powerful Nyrondese navy took place in Relmor Bay in CY 578. Some say the Nyrondese engineered these skirmishes, preparing for what they considered to be an inevitable war.Certainly, Ivid V was making noises at court about reclaiming Aerdy's great imperial heritage, and Nyrond was the first major power heading west. He did have designs on Nyrond, but it may well be that the Nyrondese forced his hand. [Ivid - 4]

Nyrond’s action pleased Ivid V. He had been looking for an excuse to attack Nyrond. It need be punished for its having begun the unraveling of his once and still glorious empire. As did Onnwal and Idee and Sunndi and the Duxchans. They had the audacity to call themselves the Iron League, alluding to they might and invincibility, and the so-called Golden League, intuiting that theirs were the greater, if not the greatest and most illustrious of nations, when those titles should rightly, and only be held by his very own.

The reports of war, blood, and great conquests being made by the hated barbarians and barely-civilized Fists of the North excited and enraged the overking. Egged on by the priesthood of Hextor, Ivid entered the fray by storming into Nyrond and its ally Almor. [Ivid - 4,5] 

Ivid V declared that the Great Kingdom and the nations of the Iron League were hereby in a state of war. Nyrond had little choice but to reciprocate.
During CY 578 (late Needfest) a proclamation of war was issued against the Great Kingdom and her satellites by the Kingdom of Nyrond, the Prelacy of Almor, and their allies. This, in conjunction with the various military activities already in motion, makes the southern and eastern portions of the Flanaess as busy as the marketplace at Rauxes, and the masterless men gather round as a pack of famished wolves clusters near weakened prey. [Dragon #65 - 77] 
Chelor III was displeased with his armies inability to defeat the lesser strength of Sunndi, dismissing the excuses of terrain and the guerrilla tactics used by the enemy; so much so that he decided to take matters into his own hands.
Chelor himself took the field, gaining the territory between the Grayflood and Rieuwood. The amassed army, under the command of General Reynard, crossed the northern Hollow Highlands, hoping to cut off all of Sunndi from her allies in Irongate, Onnwal, Almor, and Nyrond. The invasion achieved only modest gains, however, thanks to an allied force of nearly twenty thousand men, dwarves, and gnomes. Though fighting continued in the region, with guerilla raids staged from the Rieuwood and the hills, Ahlissa held on to its gains. [LGG - 111] 
The Iron League was now forced to guess which army would strike where. Would each move southward? Would one move across the northern Hollow Highlands to join the other? Could they aim at taking the Iron Hills and Hollow Highlands preparatory to a campaign against ldee next year?
Men of Sunndi harassed the flank of General Reynard’s force from the safety of Rieuwood, but this was a mere annoyance, and late in the summer, the general led his force across the arm of the Hollow Highlands. The plan was to march the combined force south into Idee, not stopping until reaching the Azure Sea. This move would effectively sever half of ldee and all of Sunndi from Irongate, Onnwal, and aid from Nyrond and Almor. [Dragon #57 - 15] 
So went the first engagements. It was a vicious, brutal war. It could be said that there was little glory to be had. Few fought with honour. Sunndi learned that soon enough; quarter was not received; so, none was given. Such is the way when orcs and hobgoblins and demons are put to the field.
Luckily for Sunndi, their foe was hardly unified.
The Overking intends that, one way or another, the Iron League will be fatally crippled through thrusts against Sunndi and Idee. Spidensa is a willing tool, for he apparently can’t lose either way. If the war goes in favor of the Great Kingdom, Medegia will have contributed substantially to the victory. If it fails, the Holy Censor can’t be blamed, as he will (ostensibly) have committed his every available unit to the plan.
 In actuality, it is believed that the cream of Medegia’s troops are remaining with the Holy Censor. There are no fewer than 6,000 “guards” of various sorts at the capital city [of Mentrey], and about 1,000 more at Pontylver. These troops can follow up a victorious foray into Sunndi, cover a retreat, or see to the arch-cleric’s personal safety.
The Holy Censor would likely have given the Overking more wholehearted cooperation had lvid allowed his new Imperial Constable to conscript troops from Rel Astra, command a contingent of the Overking’s own soldiers, and assault Sunndi without interference from Herzog Chelor’s forces. The Holy Censor disdains the Herzogal troops and wishes to conquer the south himself, to bring that area the “light” of his rule.
Chelor is reportedly not unaware of this double-dealing. He has, it is said, asked lvid to send a Marshal (one of the strongest of the Demonic Knights of Doom) to inspect the See and report on its readiness to furnish more troops for the campaign, should the effort be protracted. Discovery in this manner would, of course, humiliate and possibly disgrace the Holy Censor. Already some of his eastern nobles have deserted, abandoning the arch-cleric for service with Reynard. Such an inspection would force Spidensa to yield up his reserves, and in all likelihood they would fall to the command of Herzog Chelor. Therefore, the Holy Censor is using all of his influence and wiles to avoid the Herzog’s attempts to maneuver him into this highly vulnerable position.
Ivid, also reputedly aware of less than full cooperation on the Censor’s part, does not wish a rebellious servant in yet another quarter, being pressed from three sides already. Therefore, it is most likely that the Holy Censor will be kept in line by the continued threat of an inspection and allowed to proceed in his own fashion, since the force he has volunteered is probably sufficient to meet the desired goals of the Overking.
The Holy Censor is himself troubled by news that the dwarves, gnomes, and hillmen of the Glorioles and Hestmarks are responding to his invasion in a most warlike manner and massing to smash any attempted movement through their territory.
Sylvan Sentry at Grandwood Forest's Edge
And worse still is the news from the north. In Grandwood Forest, a raid by wood elves and foresters has dealt a severe blow to Medegian troops holding the west bank of the Mikar River. An estimated force of more than 3,000 sylvan elves and men lured a host of nearly 5,000 humanoids and somewhat fewer men (mostly levies but also some 300+ picked cavalry) away from their encampment and deep into the forest. Captain General Gahru, commander of the Censorial army, blundered into a carefully hidden trap laid about 4 leagues west of his camp. Thinking that he was pursuing marauding raiders who had come upon him unawares, the Captain General pushed ahead, engaging in light skirmishing against an enemy who was always just out of reach . . . until the trap was sprung.
The trap consisted of two elements: an area of nearly impassable terrain, and well-placed units of elves and men. When missiles from bow, sling, and crossbow began to rain upon Gahru’s now closely bunched troops, it was too late. A panic ensued, and the army virtually disintegrated when it was attacked by a reserve of some 2,000 forester infantry. No humanoid prisoners were taken. Captain General Gahru is missing and presumed slain. Early reports said that less than 20% of the army survived, but later that month (Wealsun 578) stragglers brought the total of survivors to slightly over 30%. Most casualties were humanoid, since these troops were most ardent in pursuit of the “fleeing” wood elves.
With the continued hostile activity in the Grandwood as a menace to the Censor’s southern campaign plans, he has had to strike a pact with a fellow Constable, Drax, the Mayor of Rel Astra. In return for sworn support for Rel Astra’s continued independence of direct control by the Malachite Throne, Drax has agreed to furnish support for the Censor’s tattered forces guarding the forest’s borders. The Rel Astran contingent is said to number some 2,000 men and 1,000 humanoids — although orcs and like troops are not currently eager to enter The Grandwood. [Dragon #63 - 16,17]

If war was not enough, piracy was on the rise. And why not? If I were a pirate, I’d be dancing a jig of delight. Navies were occupied. And rapidly depleting.
Onnwal would have none of that. Troops needed safe passage, as did the materials of war. Food. Pay. Gold. Piracy could not be tolerated, and their convoys secured, even if that meant that ships need be diverted from the defence of their coasts.
Doing so was difficult. It was taxing. And Onnwal still needed to support they allies, lest their allies cease to support them.
Coupled with the usual freebooting and piratical activities common to the waters around and the waters frequented by the shipping of Onnwal, Count Elverd (of the House of Destran) had no easy time. CY 578 was better, with victories over the Pirate Blidg Fanger fought near Blue (Pomarj) with a huge amount of loot captured, and then a squadron action off Norland Point when raiding ships from Ahlissa were caught in Dunhead Bay (between Onnwal and South Province) by four warships. The latter brought considerable irritation to Herzog Chelor, for Onnwalish vessels then began raiding in Relmor Bay and along the coast of Ahlissa from Prymp to Galdol below the Tusk [….] This caused the Provincials to withhold several thousand troops from the army being mustered at Zelradton. [Dragon #57 - 16] 

Villages burned...
The war ground on, a gruesome affair with not end in sight. Villages burned, the smoke rising across the horizon. Bodies lay strewn across the fields, clogging ditches; the dead often risen to blunt the defenders’ resolve.
War has been a steady diet of the Overking’s realm for several years. Allies are few, but include the Herzog of South Province, the See of Medegia, certain tribes of humanoids to the north […] and certain factions of the Sea Barons, although the latter—as a whole—are not trustworthy. Ivid has become obsessed with extending his lands in order to form a “Greater Aerdi Empire” ever since his declaration of war against Almor and Nyrond The Herzog’s subsequent blunting the armies of the Golden League […] has added fresh fuel to his megalomania. [WG8 - 69]
[The war spanned two years], ending in a minor strategic victory for Ivid's field army under the leadership of the Herzog, and seeing the withdrawal of Almorian and Nyrondese armies to the west of the Harp River. [WG8 - 69] 

 

 

Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
 
The Art:
Hersuel Ilshar, by Daniel Horne, from WG4 Fate of Istus, 1989


Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9253 WG8, Fate of Istus, 1989
9399 WGR 5, Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers. 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

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