Saturday, 18 April 2020

History of the South-East, Part 2: In the Shadow of Aerdy (-252 to -1 CY)



“Without a sign, his sword the brave man draws,
and asks no omen, but his country's cause.”
Homer, The Iliad

A New Land
It is uncertain what those first Suel expected when they crossed the Tilva Strait, landing on the shores of the land that would later bear the name of the scion of Schnai, Eri-hep-Mona, who led them there. Hepmonaland was densely jungled. Riches, likely. Room to breathe, surely. Did they expect that other civilizations thrived there? Not likely.
They found the Olman, who they took to be southern Flan, dark of skin and straight of hair; then the Touv, darker still, almost ebony, yet blue of eye. Those peoples could not have been more different. Where the Olman fought among themselves, raiding and slaving and fighting among themselves, the Touv were organized and learned; and where the Suel found great temples to serpent gods amid abandoned Olman cities, they found the Touv joined in a great nation, The Kingdom of Kunda.
Unsure of either, the Suel kept largely to themselves. Mostly. A few mixed with the Olman and Touv; had they not, those fair-skinned newcomers would not have survived this land of jungle and disease. They built their cities along the coast, then inland, and ever so slowly, they adapted to their new land and lost touch with their original culture and history.
This not to say that they lived in peace.

-252 CY
The Cult of the Serpent
The Touv had never been at peace with the Olman. The found the Olman worship of serpent gods repulsive, and their sacrificing humans to those gods repellant. For good reason, for they too had a serpent god, an evil god by the name of Meyanok; and the worship they witnessed held up a mirror to their own darkest ways.
In -252 CY, a disguised priest of Meyanok worked his way into the inner circle of advisors to the [Kundali] Jolani prince and began to poison his mind and body. [SB - 50]

Why? Because it is Meyanok’s way.
Meyanok, born of darkness and pain, is the progenitor of all other evil gods of the Touv pantheon. [SB - 40]
Priest and shamans of the serpent god are reclusive and don’t often deal with strangers, at least not openly. They work through agents, many of whom are charmed, to disrupt civilization and harm the worshipers of other gods, and have been known to make human sacrifices. [SB - 41]

-250 CY
It was the beginning of the end of 1200 years of the Kingdom of Kundali.
[The Jolani] prince was so deluded that he believed that his other advisors and the king were plotting against him, so he declared his city-state independent of the Kunda Kingdom in -250 CY. Appeals and diplomatic measures from the capital were turned aside or twisted by the snake-priest, and the secession precipitated similar acts from Ichamamna and Byanbo. [SB - 50]

Barely checked resentment burst forth in two other Kunda city-states, and they also seceded.
Trouble within the capital prevented the king from acting, and his successor was unable to reunite the states. [SB - 37]

The snake priests also destroyed one of the northern cities by a magical famine; even now, the land is cursed and few willingly travel near it. The famine provided a distraction for the city-state of Ichamamna, which had long sought to take over the once Olman yuan’ti city of Xapatlapo. [An] army of Touv warriers stormed the Xapatlapo, but fell to traps and poison, while yuan-ti turned their friends and family into snake-men, as well. [SB - 37]

-246 C
Back on the Tilvenot Peninsula, the Scarlet Brotherhood was patient. And persistent. Within two hundred years of their having found purchase there, their careful whispers and guidance found a foothold, and then a home, and before long the directives of the Scarlet Brotherhood had almost completely subsumed the goals of the Suloise Council of Noble Houses.
By 5270 SD the council’s goals were almost entirely subsumed by Brotherhood directives, with most council representatives chosen by indoctrinated families. [SB - 4] (5270 SD)

 -245 CY
Civil War
A few of the Suloise Noble Houses fought to regain control of their lands and destiny, culminating in the Tilvanot Civil War. The three remaining independent Suel Houses attempted to overthrow the Scarlet Brotherhood, but they were doomed from the start. They had hoped to rally the other Houses, that those other Houses would see the truth that lay beneath the silky promises of the Brotherhood and join them in their bid for freedom of choice, but to no avail; the other Houses had been thoroughly seduced by the promises of manifest destiny and their innate supremacy.

The last three Houses clutching at an independent identity attempted a coup in 5271 SD. The Tilvanot erupted in a brief civil war, which end with a series of assassinations and two public demonstrations of the monks’ dreaded “quivering palm” ability, performed on the rebellion’s generals before their assembled troops. The surviving nobles of the three Houses were captured, tortured and executed as examples. [SB - 4] (5271 SD)

-243 CY
The three remaining independent Suloise Noble Houses had fought a valiant, but ultimately doomed rebellion against the insidiousness of the Scarlet Brotherhood’s control. The other Houses should have joined them. Had they, the Suloise people might have followed a different path, a kinder, gentler path. But that is unlikely. They were always a cruel and haughty people, and the ideals of the Scarlet Brotherhood had long been theirs, as well. In any event, they did not. And the independent Houses fell. And then, so too did the rest.  And the Scarlet Brotherhood assumed formal control of Tilvanot government, calling the peninsula "The Kingdom of Shar." 
In 5273 SD the council was dissolved and the hierarchy of monks, assassins and thieves controlled the government as well as in deed. [SB - 4]
[The] Suel race continued to practice the evil deeds of their forbears. Enslavement of other races was an everyday practice. Holidays and celebrations were marked with ritualized torture. Dark sorceries were embraced to advance the cause. Such actions were performed in the most secret parts of the hidden city; the rare visitors from the outside world saw only a stern nation whose citizenry suffered from no more than patriotic extremism. Any visitor discovering too much disappeared, “volunteered for torture or to serve in the breeding programs for inferiors. [SB - 4] (5273 SD)

-240 CY
The Harvest King, ruler of Kunda strained to hold his kingdom together. He tried diplomacy, but to decadence and snake worship had begun to infect his cities. He had no choice but to resort to force, for the evils of the serpent could not be tolerated. He raised his armies, and marched against the centres of the snake, where the Yuan-ti and the sauhagin walked without fear. Ichamamna fell to his wrath, but not Byanbo and Johan.
Transmutation
There were those states that remained loyal to the capital of Kundanol, even as their confederacy began to unravel.  (1169 TC)
The fragmentation of the [Kunda] Kingdom […] came as a disappointment to the Anatali, but they have maintained friendly relations with Kundanol and are cordial with the other city-states. They have increased their patrols near Alocotla, hearing reports that the snake-men are taking people for some dark ritual. [SB - 47,48]

-217 CY
What of the Oeridians? More specifically, what of the Aerdi, the fiercest of those mighty peoples? It came to pass that the people of Aerdi had reached the end of the world and looked upon the sea that birthed the sun.
The strongest tribe of the Oeridians, the Aerdi, settled the rich fields east of the Nyr Dyv and there founded the Kingdom of Aerdy, eventually to be renamed the Great Kingdom. [Folio - 5]

In time, the Aerdi arrived at the shores of the great eastern waters, their long journey at an end. They named that vast ocean the Solnor (literally, "the birthplace of the sun"), and along its shores they founded a series of small states. These were largely tracts settled by individual noble houses of the Aerdi, such as the mystic Garasteth, the noble Cranden, the mercantile Darmen, the calculating Rax, and the militaristic Naelax. These small principalities accomplished little under their loose confederation, as they were individually unable to take on the Ur-Flan and Suel, so they quickly gathered under a single banner. [LGG - 23]

When the Aerdi completed their drive to the eastern coast of the Flanaess nearly a millennium ago, it became clear to most of them that their journey had finally come to an end at the shore of the Solnor. Their first permanent settlements were soon founded along the coast of the Aerdi Sea, between Pontylver at the mouth of the Flanmi and the Gull Cliffs in the north. After decades of battle with the native Flan and treacherous Suel, the Aerdi noble houses sought a place to call their own, and these places included settlements at Roland, Ountsy, and the largest of all at Rel Astra, the site of a small abandoned Suel settlement. [LGG - 93]

-216 CY
With most of the known world conquered, the greatest of the tribes of Oerid drew the others into its fold, becoming one nation.  In truth, they already were, and had been as they swept across the Flanaess. One House had risen to the fore, claiming lineage to Johydee. Whether that was true or not was debatable, but who could say? It might have. Indeed, most houses claimed Johydee as their mother. No matter. House Garasoth has risen to the fore, and to the throne; and those houses that might have contested the claim had long since bent the knee. And thus, Lord Mikar, scion of House Garasoth, became the first grand prince of Aerdy. (428 OR) 
In 428 OR (-216 CY), the scion of House Garasteth, Lord Mikar, became the first grand prince (equal to a king). He ruled a land now called the kingdom of Aerdy ("aer" meaning "sky" in Old Oeridian). [LGG - 23]

Empires need a capital from which to rule. But where? One might think the centre of their lands would serve best. But the Aerdy had gazed upon the sea that birthed Sol, and found the lands there to be temperate and beautiful. (428 OR)
In 428 OR (-216 CY), these small states finally united under a single banner, and the kingdom of Aerdy was born. Rel Astra was chosen as its capital. The scion of Garasteth was the grand prince of the Aerdi at the time, and he set about building an impressive seat of government. A grand palace was constructed in the heart of the city and heavy walls were erected to enclose what is known today as the Old City. A large keep adjacent to the shore housed the admiralty of the kingdom, though the interest of the Aerdy turned decidedly west over the next few centuries. [LGG - 93]

Did the Aerdi command all the Flanaess? No. Would they? No. Some lands were as fierce as they. Some harsh. Some lands were far removed and inaccessible. Or altogether unknown to the Aerdi. The truth is, some lands only added people to the fold, and little else, and were thus spared the benevolence of Aerdian rule.
The founding of the Kingdom of Aerdi in 5299 SD changed little in the Kingdom of Shar. A civilized neighbor to the north allowed the Brotherhood to trade for food and other resources, and offered them a foothold in the Flanaess where they could learn about the other forming nations. Over time, spies planted in the Aerdi kingdom moved to other lands, strengthening the Brotherhood’s information network. [SB - 4]

-194CY
Having reached the sea that gave birth to Sol, the host of humanity wondered, what lies there? Exploration of the Solnor Ocean beckoned. But such an endeavour was not for the feint of heart. It was vast. It seemed endless. And it was riff with dangers.
In eastern Oerik, some small but farsighted groups living near the Gull Cliffs of the coast developed some skill at maritime travel. The travelers were of mixed stock, Oerid and Flannae, and part of the newly formed kingdom of Aerdy. The persistent Aqua-erdians generated two major seafaring explorations, both of which successfully returned with news of land far eastward. [Aqua]

-171 CY
The Flannae could only watch as the Aerdi flooded into the east, a relentless tide that had no ebb. They sought to parley with these newcomers, for there was an abundance of uncultivated land and room for all. But, the Aerdians saw the fertile lands of the Flannae and meant to take them for their own. The Flan sought to defend them, but their cause was hopeless compared with the fierceness and resolve of the Oeridians.
They clashed at Chokestone, and the Flan fell. (473 OR/ 5345 SD/ 1980 FT)

The Battle of Chokestone
The Aerdi Cometh
This place, and the lands around it, are deserted, not farmed by anyone. The site is that of a great battle between Aerdi men and a small Flan tribe in -171 CY. The Oeridians were easily triumphant, and an excessively brutal general ordered the torture and sacrifice of all surrendering Flan folk in thanks to Erythnul. The following day, the Aerdi army woke from its camp to find that the land for several square miles around had been stripped of vegetation. Only slate-like stone remained. As they trod upon the stone, it cracked as if it were brittle paper, releasing clouds of oily, choking smoke. Less than a third of the army managed to march away from the accursed area, and those who survived suffered lung infections and disease which brought their lives to very premature ends. From time to time since this slaughter, a huge black smoky serpentine shape has been spotted prowling the lands around Chokestone, slaying any who dare approach the land where the Flan were slaughtered. Astrologer-sages can predict this wandering; it occurs around once every 17 years, with the "snake" manifesting for […] days. At other times, mages will sometimes try to obtain some of the stone for use in making dust of sneezing and choking, but they invariably send servants to obtain it rather than risking entry themselves.
[Ivid - 53]

-122 CY
The Aqua-erdians struck out east across the Solonor Ocean.
Disenchanted by a warlike turn of events in their homeland, most of the remaining Aqua-erdians left Aerdy by sea, migrating eastward across the Solnor Ocean. Those who remained became the ancestors of the Sea Barons, now virtually independent, but swearing fealty to the Overking at Rauxes. [Aqqa]

-110 CY
The Battle of a Fortnight’s Length
The Aerdi struck north, for the land there was rich, the soil black, the woods tall. It mattered not a whit that the tribes of Nyrond had no wish to enjoy the wealth and security of Aerdy.
[The] Nyrondese cavalry was defeated by Aerdy forces commanded by nobles of House Rax, during the Battle of a Fortnight’s Length. Shortly, all the lands from the Harp River west to the Nyr Dyv swarmed with Aerdi famers, hunters, fishers, merchants, bandits, and soldiers. This conquest changed the character of the Kingdom of Aerdy, which saw its destiny as the rulership of all the Flanaess. [TAB - 57]

After the Battle of a Fortnight’s Length, the Duke of Tenh pledged fealty to the King of Aerdy, giving the Aerdian monarch authority over the duke and his personal holdings in Tenh and the Coltens, thus ending Flan dominion over the Flanaess.
Not all nobles and officials of Tenh bent the knee to the King of Aerdy, maintaining Tenh’s independence, but without support and armies to field, their declaration was tantamount to posturing. They were living in the Great Kingdom now, regardless their delusions of the supposed continuance of a bygone age.
After several decades of increasing growth, power, and prestige, Aerdy embarked upon a series of conquests, the greatest of which was the defeat of the Nyrondal cavalry squadrons at the Battle of a Fortnight's Length. Thereafter, Aerdy was known as the Great Kingdom, whose monarch held sway from the Sundi swamplands in the south, westwards along the shores of the Telfic Gulf and the Sea of Yar, to the Nyr Dyv and from thence northwards through the Shield Lands and beyond the Tenh. [Folio - 5] (534 OR/ 5406 SD/ 2041 FT)

-107 CY
The Ur-Flan remembered the days of Vecna and Keraptis, and how the world quaked at the mere mention of their name. They chafed under the benevelance of those “good” and “righteous” people, the Aerdi. Who were the Aerdi, after all, but scavengers picking at the carcass of their once great nation? A menagerie of ill-equipped, and ill-prepared Ur-Flan insurgents attempted to assassinate the King of Aerdy by summoning a "winged horror."
It was their last fruitless gasp at freedom.
Ambush
It occurred in the year 537 OR (-107 CY), when an attack upon the traveling train of the king of Aerdy was foiled by a group of young men, primarily woodsmen and farmers from a nearby village. Ur-Flan insurgents released a winged horror upon the royal tent city in an effort to assassinate the leader of their conquerors. The young men of the village thwarted the attack, at the cost of most of their lives. The king was so impressed with the courage of the survivors that he raised them up as his "Knight Protectors." [LGG - 157] (537 OR/ 5409 SD/ 2044 FT)

1st Century BCY
What remained of the Flan nations fell one by one. A few took up arms against the Aerdi, but for the most part, the Flan bowed to the inevitability of their fate. The Flan Kingdom of Ahlissa was one of the last to fall, and their lands conquered were later form nucleus of the South Province.
After the Aerdi first conquered the lands surrounding the lower Flanmi and founded the kernel of their empire along the Solnor Coast, their ambitions soon turned to the southwest, where great riches awaited. The Flan kingdom of Ahlissa was conquered in the [fifth century OR] and eventually became the core of mighty South Province. The lands farther south were controlled by the Suel, but a series a brutal wars brought regions such as Idee and Sunndi into the burgeoning Aerdi kingdom (as part of South Province) over the next century. [LGG - 80]

-46 CY 
The Aerdi continued to march beyond Ahlissa, unto the Suel land of Onnwal. The blue waters of the Azure Sea beckoned them, and they, thike the Suel before them, understood manifest destiny. But Onnwal was not to be bowed easily. Their lands were as rough and rocky as they themselves, their command of the seas uncontested until then, but they were few against the tide of Aerdy, and after long and bloody conflict, their shores surcame to their inevitable fate.
In 598 OR (-46 CY), Onnwal was taken after a long and bloody conflict that ended with the establishment of Irongate and final control of the Headlands for the Aerdi. [LGG - 80]

c. –9 CY
Could the conquest of Nyrond and Ahlissa and Onnwal have occurred without Leuk-O, or Lum the Mad, and their Mighty Servant and Machine? Or without the Orbs of Power they wielded? Whom can say? All one can say is that those two had taken a hand and the world had fallen to their power. Then they faded away. But not before leaving wonders and terrors in their wake, for all great powers leave such in their passing.
It was around this time that the last contact between the inhabitants of the Belching Vortex of Leuk-O and the hill folk of what are now called the Hestmark Highlands occurred. 
The folk of the Hestland Highlands hold many secrets, but perhaps none so enigmatic as the great portal known colloquially as the Belching Vortex of Leuk-O. Named for an ancient Oeridian general who is said to have entered the place and emerged with unheard of treasure. The Vortex appears as an undulating black, leprous membrane set against a sheer cliff face on the mountain known as Vashal-Tul in the language of the dwarves who once made their homes in the craggy hillsides nearby. In the days before the Kingdom of Aerdy, a small band of hill folk established a small colony at the foot of the membrane, which ancient texts refer to as a smooth opalescent barrier, soft to the touch but impenetrable even by magic. At some point, however, the gateway degraded, as did the village. Now, little more than eroded foundations can be found at the site, along with the time-buried remains of a people set upon by a terrible wasting disease. Leuk-O is said to have fallen victim to this illness, which caused his skin to turn sallow and his hair to fall from its roots.  Those who have visited the Vortex […] report a wasteland bereft of animal of plant life. Occasionally, it is said, the black membrane opens suddenly, expelling an invisible gas that can strip flesh from a man’s bones. [LGJ#1 - 6]

What of Shar, you ask? Shar remained a mystery. Because they wished to remain such. But they were aware of the Great Kingdom and its conquests.
Even when the Great Kingdom swelled to its greatest size in 5516 SD under Overking Nasran, Shar was protected from land assaults by the Vast Swamp, and from naval attacks by the Brotherhood’s ships and powerful magic. [SB - 4]
They remained free. They sent out many of their most able to ensure they remained so.











One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:
Light-Patrol by wacalac
Serpent-Cult by northernhermit
Red-Army by femire
Yuan-ti by draggyness
Legio-X-Equestris by quintuscassius
Ambush by icerider098
Red-Hood by benedickbana


Sources:
1015 World of Greyhawk Boxed Set, 1983
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9253 WG8, Fate of Istus, 1989
9399 WGR 5, Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers. 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

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