Friday 6 December 2019

History of Oerth, Part 7: The Rise and Fall of The Great Kingdom (1 to 403 CY)



Orb of Power
The Aerdy have migrated across the Flanaess and have gazed upon the Solnor Sea, scattering those Flan and Suel who would not submit to their dominion to the far reaches of the land. The Ur-Flan resisted the Oeridian tide, but they too fell, no match for the Aerdian ferocity. Their settlements grew with their waxing, and upon those foundations, their great cities rose: Rauxes, Rel Astra, Rel Deven, Rel Mord. Thus began the Pax Millennius, the peace that would last a thousand years. And thus began the Great Kingdom, for that is what they eventually named that vast land of theirs that stretched from the Solnor Sea in the east to the Yatels and Crystalmists in the west, and from the Barrens to the north and the Azure Sea to the south. From the heavens to sea to sea, as they said. I leave it to you to decide if it was truly great or not, for sometimes the best of intentions can be led astray, and the Great Kingdom was eventually led very far astray, indeed.

1 CY
With his Declaration of Universal Peace, the first Overking was crowned in Rauxes.
The Aerdy calendar dates from the crowning of the first overking, Nasran of the House of Cranden, in Rauxes in CY 1. Proclaiming universal peace, Nasran saw defeated Suloise, Flan and rebellious humanoid rabbles of no consequence and no threat to the vast might of Aerdy. [Ivid - 3]
But for all his well-meaning words, all power was to be his, and all Houses were to bend the knee to his magnificence.
However, it quickly became clear to all the noble houses of the Aerdi that power in the Great Kingdom was being centralized in the hands of the rulers of Rauxes, and that the fortunes of the Great Kingdom would now rest with them. The needs and intrigues of the Celestial Houses would soon become subordinate to the politics of the Malachite Throne. [LGG - 23]

The Oeridians were all but invincible, it seemed, to those who stood before them, but they had artifacts of old, some taken by the fabled Johydee from the Suel. They used them well, and were served by them well, but such things should be handled with care, for they care not who wields them.

Crown, Orb, and Sceptre of Might:
According to tradition, great items of regalia were constructed for special servants of the deities […] when the gods were contending amongst themselves. Who amongst them first conceived the idea is unknown. The champion of each [ethos] - Evil, Good, Neutrality - was given a crown, an orb, and a sceptre. These items have been scattered and last over the centuries of struggle since they first appeared. [DMG 1e - 157]
And woe to he who should touch them who is not of its ethos.

Iron Flask of Tuerny the Merciless:
This artifact is reported to be a small and heavy urn, easily carried in o pack or by hand despite its weight. The Flask is stoppered with a turnip-shaped plug, engraved and embossed with sigils, glyphs, and runes of power so as to contain the spirit therein. The possessor need but know 3 words to have the Flask function properly, i.e. the word of OPENING, the word of COMMAND, the word of CLOSING AND SEALING. Tuerny's Flosk is rumored to imprison one of the following: a greater devil, a groaning spirit, a major demon, a night hag, or a nycadaemon. [No one can say which, for it is said that these are WORDS for each.]
It is generally conceded that the Servant of the Flask can be loosed only to perform evil deeds, and it must always kill before it can be commanded to return to its prison. [DMG 1e - 158]

11 CY
The Flan continued to be pacified. Theirs was a futile struggle, as the lands of their dominion shrank and shrank, they retreated into high valleys and the northern barrens. But still they fought where such resistance could be gathered. Until they threw all their remaining might into one last stand at Arrowstrand against the ever waxing Aerdian Kingdom. They were brave. They were valiant. But fate was against them that day, and they fell. But their fall was glorious.

c. 100 CY
The fell sword Druniazth, servant of Tharizdun, had passed from hand to hand in its quest to release its master. Those who wielded it were themselves wielded, used and discarded as each in turn were found wanting, until, centuries after being lost by Baron Lum the Mad at the Battle of the Bonewood, it came to one who would not be so used, and it was cast into the Rift Canyon as she sought to rid herself of its influence.

108 CY 
Overking Manshen desired to secure his northern border. The Fruztii Barbarians were a constant threat, and he meant to pacify the North once and for all.
In the spring of 108 CY, Aerdi forces massed in the frontier town of Knurl. With Knight Protectors of the Great Kingdom in the vanguard, the force swept northeast, between the Rakers and the Blemu Hills, in a march to the sea. By autumn, after having been met with relatively light resistance, the Aerdi succeeded in uprooting most Fruztii encampments, and the foundations of a great stronghold were laid at Spinecastle. The Aerdi freed Johnsport in a pitched battle with the barbarians before the onset of winter. Sensing that this would be only the first phase of a long struggle, Aerdi commanders summoned thousands of contingents from North Province over the objections of the herzog, a Hextorian who had wanted to lead the forces into battle himself.
With the defeat of the Fruztii at Johnsport, the call went out that winter, and thousands of their kinsmen poured south along the Timberway the next year. Marching through passes in the Rakers, they assembled and attacked the works underway at Spinecastle, focusing their assault on the heart of the Aerdi fortifications. The defenders, including the bulk of the elite Aerdi infantry, were quickly outflanked and surrounded. A young Knight Protector of the Great Kingdom, Caldni Vir, a Heironean cavalier from Edgefield, commanded a large cavalry force patrolling the hills when the barbarian force struck. As part of the contingent led by the herzog into the north, he pivoted and headed back to Spinecastle while anticipating orders from his liege to counterattack. When the courier of the herzog delivered orders for Vir to pull back to the south in retreat, he spat in disgust and ordered the standard of the Naelax prince to be trampled in the mud. He then raised the standard of the Imperial Orb and charged.
Approaching the site of the battle from the north, he descended upon the barbarians from higher ground, and they were unprepared for the hundreds of heavy horse and lance that bore down on them in the next hour. Their lines were quickly broken, and the Imperial Army was rescued to eventually take the day in what would be called the Battle of the Shamblefield. The Aerdi drove the surviving barbarians out of the hills, controlling the land all the way to the Loftwood by the following spring. Overking Manshen recognized the courage of the young knight Vir, and raised him as the first marquis of Bone March. The land was so named for the high price paid for its taking, as the fallen imperial regulars numbered into the thousands. [LGG - 36]
Thus the Overking named Vir the first Marquis of the Bone March. And thus were the Fruztii broken.
It is said that the blood of those thousands of unsanctified and unburied Barbarian and Imperial corpses was pressed into the mortar of Spinecastle. It is also said that the Fruztii laid a curse on its unfinished walls.

122 CY
Further buffer was required if the new lands were to be protected from further incursions by the Barbarians. The Fruztii were broken, and the Overking wished to capitalize on their weakness. General Sir Pelgrave Ratik of Winetha was commanded to lead an expeditionary force to push the Aerdian frontier back to the foothills of the Griff Mountains. 
Ratik and his forces inaugurated their expedition by crossing Kalmar Pass, taking the town of Bresht in a blustery winter campaign that cost the Fruztii dearly. After brokering an alliance with the dwarven lords of the eastern Rakers, Ratik proceeded to force a retreat of the Fruztii up the narrow coast and into the northern fastness of the Timberway. He wisely refused to follow them into an obvious trap and instead broke off the pursuit and fortified his gains. He was immediately hailed a hero in the south and his legend grew quickly. [LGG - 89, 90]
He established a fort overlooking Grendep Bay at Onsager Point that he named Marner, and used it as a base to solidify his gains. He fostered an alliance with the dwerfolk, with the gnomes. And he was also fair with those Fruztii who remained on their freeholds, so long as they declared fealty to the Overking.

128 CY
The Fruztii and Schnai pooled their strength to launch a concentrated naval attack on Marner. And almost defeated Ratik and his forces for theirs were far greater in number than his, but Sir Percival Ratik knew that he could never defeat fuch a force in the field, so he set the approaches to Marner aflame, forcing the Barbarians into a narrow salient where they were cut to pieces by the siege engines of his fort and a squadron of the Imperial Navy. Bruised, the Barbarians retreat, only to find their longships ablaze.

130 CY 
The Overking was pleased and elevated Pelgrave to Baron, and gifted him the Timberway as his personal fief. His doing so was a small thing, it cost him nothing. And the Timberway was hardly secure and he and Sir Percival knew it; but Percival was pleased, too, nonetheless, and he campaigned hard to defeat what resistance remained there. And so, again, the Overking was pleased. The walled town of Bresht was renamed Ratikhill in honour of Sir Percival’s victory. That too was another small thing that cost the Overking nothing.

141 CY
Kargoth of Mansbridge was born, a fiesty lad, noted for his bravery and ambition from an early age. He was destined for greatness, most said. They said as much again when he was elevated to the ranks of the Knights Protector.

166 CY
The east coast of the Great Kingdom had never truly been pacified. Barbarians raided the North Coast unmolested, and piracy was ever a problem on the South Seas. The Overking was losing patience, and he committed forces to deal with it, once and for all time. He set his sights upon putting the Duxchaners to task for their misdeeds.
Following a particularly terrible attack on Pontylver, during which the shipyards were set ablaze,Overking Erhart II was determined to put an end to the marauding. In 166 CY, he committed the combined navies of the Great Kingdom to breaking the power of the Duxchaners. Old Baron Asperdi's young but powerful naval force from the Sea Barons was brought to bear on them, led by Lord Admiral Aeodorich of House Atirr, then accorded the finest naval captain of the time. The town of Dullstrand was specifically founded to act as a base of operations for the invasion of these southern islands by the Aerdi fleet. [LGG - 71]

167 CY
Monduiz Dephaar was born in Bellport to noble lineage. He was elevated at a young age to its Barony when his family fell to Fruztii raids along the Solnor Coast.

168 CY
The naval forces of the Great Kingdom defeated the Duxchan forces in the Battle of Ganode Bay with the naval power of the Sea Barons at the fore. Thus the Duxchan Isles became The Lordship of the Isles.
Within two years of hotly fought battles in the Aerdi Sea, Atirr and his armada, which was outfitted with mages and powerful clerics of Procan, finally defeated the Duxchaners and their allies at the Battle of Ganode Bay. This won greater fame and praise for the Aerdi admiral, who eventually rose to the throne of North Province some years later. The most militant of the surviving Suel buccaneers retreated to the port of Ekul, on the Spine Ridge of the Tilvanot Plateau, but were no longer a significant factor. The Aerdi settled these islands in large numbers, founding Sulward as the capital, though the population remained largely Suel, particularly on Ansabo and Ganode, where local Suel lords were absorbed into the government of the realm. An Aerdi lord was appointed prince of the new realm and he was made responsible to the herzog of South Province, but given the right to carve up the islands into provinces as he saw fit and award them to his kin. [LGG - 71]

189 CY
History of the Pyronomicon
A large and powerful band of adventurers from the Great Kingdom, having learned of the Legend of Harak col Hakul Deshaun and the Pyronomicon, pushed all the way to the great wyrm’s lair intent on dispatching the dragon once and for all, but when they entered the place, it was completely empty. Apparently, Harak col Hakul Deshaun, crafty even by dragon standards, had already relocated to parts unknown; an assumption based on the fact that, without a corpse or sign of struggle to say otherwise, the dragon could not be presumed dead. And with the disappearance of the dragon, so too did The Pyronomicon vanish from the chronicles of men. [Dragon #241 - 78]

c. 187 CY
As a member of the Knights Protector, Monduiz Dephaar distinguished himself defending against the seasonal Barbarian raids, fighting alongside such heroes as Lord Kargoth. He fought with a fierceness that was frightening to behold, and in time, as his reputation spread up and down the coast, his name came to be known and then feared by the Barbarians. His atrocities were initially overlooked; but eventually they could not be ignored. He was censured by the Knights, but he carried on unabated, then shunned; and in his fury, he left, and settled for a while among the Schnai, where his sword was welcomed, and where he could continue to raid and vent his rage upon the Fruztii.

198 CY
The Sage Selvor the Younger proclaimed a coming time of strife and living death for the Great Kingdom. Those in power had no ears for such words in their time of unprecedented contentment.

202 CY
During the reign of Overking Jiranen, Lord Kargoth was reputedly the greatest knight of the day. So, when the standard bearer of the Knights Protector passed into legend, Lord Kargoth fully expected to be named his successor, a fitting tribute to his long and illustrious career. When a much younger Sir Benedor was proclaimed successor, the realm gasped in disbelief, despite it being rumoured that the youth had been touched by the spirit of Johydee. Kargoth’s pride was much wounded. The Banner should have been his, he seethed!  He challenged the young knight in the Court of Essences to a contest of arms, and although fearful, the young knight accepted the challenge. The clearly weaker young knight parried Kargoth’s attacks, never giving up the floor, and held his own until sunset, upon which the challenge was called. Stalemate! According to custom, Kargoth had lost. He refused the young knight’s hand of truce and stormed from court and the sneers of his peers. He vowed revenge.
            
Kargoth Takes Refuge
Kargoth took refuge from the deluge that accompanied his flight. He came upon a ruin, and a stair down into the dry darkness beneath it. An ancient shrine greeted his torch upon reaching its base, that and the whispered words of the demon Ahmon-Ibor, the Sibilant Beast. Kargoth knew this beast, Demogorgon, to be a fell fiend worshipped by the decadent Flan until they were pacified by the Aerdy.
Lord Kargoth
The whispers promised a plan of revenge and Kargoth was seduced by those whispers, and he swore a blood pact to seal his deal. Tentacles sprung out of the darkness and tore out his eyes, and Kargoth became the first Death Knight. He emerged to discover the Knights Protector riven by the slight given him. And he was pleased.

Monduiz Dephaar returned to the Great Kingdom upon hearing of his mentor’s supposed disgrace, seeking to join Kargoth in his revenge. Others joined him.
Dephaar did not see Kargoth’s disfigurement. Kargoth kept it hidden at all times. He kept his distance; he held his meetings in darkened rooms, his incensed ravings woven with belching clouds of acrid incense.
The whispers instructed him on when it was time to act upon his vengeance. When it was time, he gathered those who sided with him, and raided the Temple of Lothan, and taking its holy artifact, the Orb of Sol, in hand, he bent the Orb’s power to his will. He raised it high, and speaking words of power, summoned the draconic tentacle demon beast Arendagrost, as he was bid. And set it free upon the world. Arendagrost began to cut a swath of destruction from Rel Deven to Rauxes.
Temple of Lothan

Sir Benedor rode hard to Rel Deven upon hearing the news. He arrived in time to witness those thirteen knights who’d accompanied Kargoth rise from their death sprawls, their clothing scotched, their flesh burned, their eyes aglow with malevolence. He summoned all of his courage and closed with Kargoth. He attacked with abandon, sure in the knowledge that if he did not, he was lost. Near his end, he managed to wrest the Orb from Kargoth, and instructed by it, he too spoke words of power and he scattered those deathly knights that he once called peers, and began his relentless quest to destroy them.
His victory came too late for the royal family, though. They had fallen victim to the rampaging fiend. Indeed, one had fallen and was raised by Kargoth in his own image to mock their feeble power, and set him too upon the world.
Was Benedor successful? No. The Death Knights were swift, and they laid a trail of undead in their wake to slow him.
The Death Knights:
Monduiz Dephaar
St. Kargoth the Betrayer, Lord Monduiz Dephaar, Lady Lorana Kath of Naelax, Prince Myrhal of Rax, Sir Maeril of Naelax, Sir Farian of Lirthan [destroyed by Benedor], Lord Andromansis of Garasteth, Sir Oslan Knarren, Sir Rezinar of Haxx, Lord Thyrian of Naelax, Sir Minar Syrric of Darmen, Duke Urkar Grasz of Torquann, Sir Luren the Boar of Torquann, and Lord Khayven of Rax.
[History by Gary Holian, Dragon  #290, 291]

213 CY
Royal Astrologers at Rel Astra proclaimed the coming of the Age of Sorrow, vindicating the discraced Sage Selvor the Younger.
The new Overking Zelcor began to distance himself from the Knights Protector, for public opinion had swayed against them and their favour.

233 CY
The fell sword Druniazth, servant of Tharizdun, was discovered in the Rift Canyon “by a group of illithids, who traded it to drow merchants in 233 CY. Their caravan, however, was attacked and destroyed somewhere in the Underdark between the Rift Canyon and the Crystalmists and the blade passed out of living memory.” [Dragon #294 - 92]

247 CY
Lord Kargoth’s castle walls were pulled down by the Knights Protector, and its secrets have remained buried ever since. Rumours persist that he settled on the Isle of Cursed Souls, but if truth be told, Kargoth had only been seen once upon that northern coast, and that during the Flan Festival of the Bloody Moon.

254 CY
Far from the influence of the Malachite Throne, the Viceroyalty of Ferrond declared independence from the Great Kingdom, and was thereafter called Furyondy. This marks the beginning of the dissolution of the Great Kingdom. Never again would their influence reach as far. But in truth, its influence had not swayed Ferrond for some time.

The migration of Pholtusians from the Great Kingdom increased with the independence of Furyondy, citing religious persecution. The people there had turned away from the Flan gods, remembering the time of the Ur-Flan and Occluded Empire, and having embraced the gods of Oerid, they no longer wished to be reminded of those times and of Pholtus’ failure. Most travel through Nyrond and settle in the western valleys of the Rakers among the Flan in a semi-independent Flannae state.

Tenh, still independent of mind, wished a return to their own dominion. They had heard of the Great Kingdom’s fall into depravity and despotism, and encouraged by the its attention being drawn increasingly inward as the Death Knights ran amok and its provinces gradually sought their own council, they declared independence. They prepared for what response might come. And waited.

300-350 CY
As anarchy crept into the Great Kingdom, more and more of its northern provinces became increasingly independent. And in some cases lawless. Petty fiefs sprang up, their rulers declaring themselves kings and barons and dukes and such. And where ruffians seized power, banditry prevailed. Some banded together and became known as the Bandit Kingdoms, a loose confederacy of tyrants that preyed upon one another and clung together to ward against those who’d wish to annex them.
The Bandit Kingdoms are a collection of petty holdings. Each little kingdom is ruled by a robber chieftain claiming a title such as Baron, Boss, Plar, General, Tyrant, Prince, Despot and even King. In all there are 17 states within the confines of the area, ruled by 4 to 6 powerful lords, and the rest attempting either to become leading rulers or simply to survive. [Folio - 8]

The Death Knights had become so powerful in the Great Kingdom that they began to hunt down the Knights Protector. Few came to the Knights’ aid.

Veralos
318 CY
Zagig Yragerne sought to find the fabled city of Veralos, for he believed that a culture that could produce Vecna and sunder the Elven Empire must have produced something worth seeking in their time. He and his Company of Seven, a young Murlynd and Keoghtom among them, left to much fanfare, and returning a year later, they claimed to have found and plundered the city, producing a wagon laden with treasures to prove their claim. Their expedition revived the legend of the lost citadel, and indeed, that of the Ur-Flan and their civilization, which had all but been forgotten since their Aerdy conquerors pulled down their ancient settlements and built their new ones on top of them, laying waste to Flan magic, art, and writings.

320 CY
Nomads began to appear in the North, coming into conflict with the Rovers of the Barrens, but indeed, the northern steppes were so vast, the Rovers remained unaware until what came to be known as the Relentless Horde had already gained a foothold. And, by then, it was already too late to stop them.
Mixed Oerid-Baklunish nomad bands had gradually moved into and laid claim to the steppe lands beyond the Yatil range, pushing eastwards as far as the Griff Mountains. Border skirmishing with the southern nations went on as these wild horsemen pushed into the Flanaess. Perhaps the civilized states could have stopped their eastward progress had they not been busy fighting with the Aerdi for their independence. [Folio - 6]
 Forced east by the Brazen Horde, the Baklunish Relentless Horde entered the Flanaess, sweeping across the Northlands. They pressed the Rovers of the Barrens east. Victorious, Ilkhan of Tiger Nomads ruled the western steppes under Kha- Khan Ogobanuk, ruler of the Restless Horde. The Wolf Nomads pressed on but could advance no further than the Cold Marshes and the Howling Hills. Their horses could not race across the former, and they met with the Rover’s resolve in the valleys of the latter.
Following the lead of the Viceroyalty of Ferrond, the outer dependencies of Aerdy too began to claim sovereignty. The Great Kingdom, ever riven by inner turmoil, and its increasing decadency, was shrinking. And in its lessened state, it could do nothing to stem the tide.
Perranders, Velunians, Furyondians and Tenhas achieve success, establishing independent status one after the other in a series of minor but bloody wars. [Folio - 6]

342 CY
The Council of Nine selected its first Theocrat to rule as a semi-independent leader of the Pale.

356 CY
The founding of Nyrond marked be beginning of the Great Kingdom’s decline. One might think that the founding of Furyondy marked such, but in truth, though it did mark the beginning of its dissolution, the Great Kingdom had not looked to their Western Provinces for decades, and those provinces had not sought their aid or council for decades, so when the Viceroyalty of Ferrond declared its sovereignty, the Great Kingdom hardly took note. Its attention was firmly focused on the East; so, when its Eastern protectorates began to secede, the Kingdom chose to take note, and to act.
The House of Rax, ruling Aerdi dynasty, was at the time sundered by an internal feud, and the junior branch, then known as Nyrond, declared it lands free of the rule of the reigning Overking [Portillan] and sovereign. [Folio - 6]
[T]he ruling dynasty of Aerdy, the Celestial House of Rax, had grown especially decadent. In response, the western province of Nyrond declared itself free of the Great Kingdom and elected one of its nobles as king of an independent domain. Armies gathered from all loyal provinces of Aerdy to suppress this brazen act. [LGG - 14]

Just as the Aerdi dynasty was marching troops north to deal with Nyrond’s illegal declaration of independence, an allied host of Fruztii and Schnai invaded, threatening to overwhelm the Bone March and Ratik and sweep into the North Province. The Rax Overking Portillan had no choice but to divert his forces headed to contest Nyrond to counter the barbarian invasion. They were successful, but at a great cost. So many perished at in the kingdom’s defence that it had to accept Nyrond’s independence.
A coalition of Fruzt, Schna and mercenary barbarians mounted a major foray into the Aerdian North Province. The Overking's army, raised to invade Nyrond, swung northeast and soon the invaders were crushed. The end of the campaigning season arrived before any action could be taken against Nyrond. [Folio - 6]

The Battle of Redspan. Tenha cavalry route Aerdian forces, Tenh duke ends fealty to Aerdian Crown.
Eventually, the Great Kingdom showed signs of decay. When the Nyrondal princes declared the end of their allegiance to the overking, the duke was persuaded to follow suit.The Battle of Redspan signaled the end of the duke's fealty to the overking of Aerdy. The Aerdy force was routed by the Tenha cavalry and pushed down the "Red Road to Rift Canyon" in an action made famous in the ballad of the same name. The army of the Great Kingdom was not actually swept into the Rift Canyon, as the ballad proclaims, but they were so thoroughly defeated that many of the Aerdi officers and soldiers chose exile in the Bandit Kingdoms over the punishments awaiting them at home. [LGG - 113]

Theocracy of the Pale, already self-determining, proclaimed its autonomy.
As the rot of cultural and social decay started to penetrate the Great Kingdom, many of the more devout and outspoken followers of the god Pholtus withdrew from the increasingly corrupt core of the land. Some of these settled between the Rakers mountain range and the Yol River. When Nyrond declared its independence from the Great Kingdom, so did these religious refugees. Thus was the Theocracy of the Pale formed. [WG8 - 47]

359 CY
Nyrond, unfortunately for the Theocracy of the Pale, did not recognize the Pale’s right to independence. Nyrondal forces marched into Wintershiven, and annexed the newly formed Theocracy of the Pale, and, later, the County of Urnst. While occupied, Wintershiven was burned to the ground, and ultimately abandoned. And so it came to pass that New Wintershiven was founded twenty miles north of the old.
Some still claim that the invaders razed the city to the ground. Calmer heads disagree, citing nothing more than carelessness: apparently some drunken Nyrondese soldiers set fire to a barn, and the fire spread to destroy the city. [WG8 - 47]
The occupation was short. Nyrond chose to accept Theocracy and Urnst independence after the treaty of Rel Mord, in return for pledges of mutual protection. The Pale celebrates this day as the Emancipation.

c. 390 CY
History of the Pyronomicon
The Pyronomicon’s absence from recorded history lasted roughly 200 years before turning up again circa CY 390. This time, the owner was Foltyn, a capable Water Elementalist residing on a small island along the east coast of the Nyr Dyv. Though brilliant within his specialty, Foltyn was not known for his common sense, and he foolishly announced to the world his intention to destroy The Pyronomicon before the Joint Courts of Urnst during Richfest, when both Luna and Celene were full. Needless to say, it seemed like every powerful Fire Elementalist in the Flanaess descended upon Foltyn’s island abode exactly one week before the Midsummer festival, and in a spectacular, fiery display that lit up the night sky over an area some 100 miles in diameter, Foltyn and his island were wiped clean from the face of Oerth. [Dragon #241 - 78]

403 CY
History of the Pyronomicon
Although there is no record indicating which Fire Elementalist made off with the tome, it eventually found its way to the city of Greyhawk in CY 403, and into the possession of the sage Warfel II, the head of a generations-old family of scholars. When Warfel II died some years later, The Pyronomicon was passed on to his eldest child, Warfel III, who passed it down to his eldest child who, in turn, passed it on to the next generation, thus quieting the tome’s storied existence. [Dragon #241 - 78]

Skipping ahead …
576 CY
History of the Pyronomicon
So it was until CY 576, when a new wrinkle appeared in the tapestry that is The Pyronomicon’s history. Warfel VI reported that, while poring over an old adventure journal, the very shadows within his study began to coalesce and solidify at a frightening pace, eventually leaping off the walls as twisted and deformed gnomes. With no reason to expect an attack in his very home, Warfel was quickly overwhelmed by the diminutive invaders and rendered unconscious. Upon waking, he found that his entire abode had been ransacked, but upon further inspection, nothing had been taken, save for The Pyronomicon.
This strange twist of fate did not end there. Elsewhere in the city, and at roughly the same time Warfel’s home was assaulted, a trio of powerful magical items (a sword, a hammer, and a trident, respectively) mysteriously vanished from the magically-protected vaults of their owners. In place of each weapon was a taunting riddle daring the owners to retrieve the items from a hidden location beneath haunted White Plume Mountain. Even more shocking than the weapons’ theft was the individual claiming responsibility. The archwizard Keraptis, thought to have died more than a millennium before, had apparently returned, for the riddles bore his personal symbol. Not surprisingly, Warfel assumed the theft of The Pyronomicon was linked to the theft of the weapons, so when adventurers were recruited in order to recover the weapons, the sage made sure that they kept an eye out for The Pyronomicon as well. But of those few intrepid adventurers who escaped White Plume Mountain with their lives, none indicated that The Pyronomicon was there, or even Keraptis for that matter.
Consequently, as of CY 585, the location of The Pyronomicon remains a mystery. [Dragon #241 - 78, 79]






One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

Art:
Wizard by andrebdois
The-Secret-Place by freelex30
No-rolling-back-Dark-souls by anatofinnstark
Lord Kargoth, by Greg Staples, Dragon 290
Monduiz Dephaar, by Adam Rex, Dragon 291
Veralos, by Kelman Andrasofszky, Dragon 293


Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 From the Ashes Boxed Set, 1992
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
2138 Book of Artifacts, 1993
9025 World of Greyhawk Folio, 1980
9253 WG8, Fate of Istus, 1989
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, #1, #11
LGJ et al.
Greychrondex, Wilson, Steven B.
Greyhawkania, byt Jason Zavoda
The map of Anna B. Meyer

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