Flan warrior |
They were not all so. Some sought refuge from the tyranny of their peers. Thus, Tostenhca was born. Those who sought the Wisdom of Pelor fled from their evil brethren into the high and frigid Griff Mountains, where, to their delight, they discovered a green plateau that was of temperate climate in those days. They came upon the Dwarves, who, wary at first for they knew of the Ur-Flan and their war with the Elves, were convinced of the honour and goodness of these people. And it was with the help of the Dwarves that they carved their city from the greenish-black rock of the mountain, and it was a wonder to behold. Ramps, broad avenues, and good roads of such quality were cut through the mountains that they’ve withstood the ravages of time and are still used today by the local dwarves. Their broad avenues were lined with tall statues, backed by the facades and courtyards of the noble estates that were hued into the rock is such a way as to be sky lit by tapestries of coloured glass. Murals adorned their walls. And gardens bloomed and spilled out over the dappled streets in a floral canopy. Enormous cisterns caught the rains and fed their statues and fountains and pumped running water throughout the city.
They flattened terraces for the sake of agriculture around it and in the surrounding valleys as they sought and found others as gentle and fertile.
And what’s more, Pelor shined on them, as their valleys proved rich with gold and jade. Their artisans grew adept in the art of glass, the loom, and the kiln, and as such, they grew rich, and richer still as they traded with Dwarven clans of Ukauric and Ukargic. So rich in fact, that Tostenhca’s central, domed, Temple of Pelor, and the Theign’s pyramid Palace shone brightly with roofs of gold.
They were ever vigil, for they knew that one day Vecna, or one like him would come. And one day, one did come. But they were blind to it when it did come.
It is commonly held that the Flan peoples of eastern Oerth were simple tribesmen before the events that led to the Suel and Oeridian migrations. There remain to be explained certain ruins found in the Griff and Corusk Mountains. The massive stone foundations, straight level roads, and flattened or terraced areas of mountainside seem from the proportions of the rarely preserved door- ways to be intended for creatures of human size, and it seems unlikely that elves or humanoids would have had the inclination to produce such works. What is more, the occasional jade carvings and green ceramic figurines found both at these sites and occasionally in rivers flowing out of the mountains show a people of Flannish features and dress, and there remain in the Duchy of Tenh and among the Coltens stories of a powerful mountain state of Flann- ish race. Perhaps the dwarves of the region know more, but if so, they show the typical reticence of demi-human races concerning prehistoric events. One of the greatest works of this ancient people, whoever they were, is the mountain known in Flan as Tostenhca, but more commonly known by the name the Suel barbarians gave it, Skrellingshald. It is a place which has been discovered many times, and as often lost again from human knowledge. [GA - 92]
Keraptis |
The Ur-Flan wizard-priest Keraptis came
to the Golden City of Tostenhca, and unknown to the People, he unleashed a
horde of aberrations and monstrosities upon its populace; and then announcing
himself to them, he told them that he alone could rid them of the hordes. They
were skeptical. They already had an abundance of heroes, and great and
accomplished magi, and a temple of divine power that had kept them from harm
until then. But had they, Keraptis asked, were they not beset by monsters; had
their heroes and magi and priests protected them from the beasts that plagued
them still? They had not, said the people of Tostenhca. So, the people agreed
that if Keraptis could rid them of the ravaging hordes, they would make him Protector
of Tostenhca and lavish him with gold. And he did, with a wave of his hand.
Tostenhca paid him his gold. They made him their Protector.
The Dwarves saw the Evil in Keraptis.
But when they tried to warn the Council of Elders of Tostenhca of it, the
Council would not hear of it. They were blind to it. He rescued us from Great
Evil, they said. Had he, asked the Dwarves He did, said they, and they turned
their backs on the Dwarves. And the Dwarves turned their backs on Tostenhca,
and guarded the paths from that once good city to theirs’.
Keraptis warned the People that their
great good fortune would being even greater evils upon them, for Evil despises
Good. And Keraptis’ Great Evils did. Demons fell upon the city. Then a Wasting
fell upon their flesh. And Keraptis demanded an ever-increasing stipend for his
protection, for time and again the monstrosities came. Before long, Keraptis
was demanding most of the wealth of the Tostenhca and its valleys. And in their
fear, they gave it freely.
Keraptis sent out his warriors
out from their heights, gathering in the foothills, and then the plains
surrounding them.
Nearly 1300 years ago, in a
time when the Flan tribes still dominated eastern Oerik, the archwizard
Keraptis rose to power in the lands abutting the southern Rakers, and while
most historians agree that the mage’s kingdom encompassed what is now known as
the Bone March, a few scholars believe the territories that later became Ratik
and the Pale were part of this empire as well. (651 FT) [Dragon #241 - 77]
-1151 CY
At his empire's height, Vecna was
betrayed and destroyed by his most trusted lieutenant, a human vampire called
Kas the Bloody-Handed. (1000 FT)
But what of the Elves? How did they fare after their
disastrous 600-year stalemate with Vecna? They persevered.
After the Gray Elves last city in the Crystalmists fell, the remnants fled eastward. They, in conjunction with their High Elven and Sylvan kindred, developed the four Elven Kingdoms. The Westernmost of these, the "Realm" of Highfolk in the Yatils and the Vesve was established as a guardian against the Seul and the Drow. This realm was established with the Sylvan elves of the Vesve. Of all the Elven realms, it was the most open to other races, allowing humans, gnomes, halflings and even dwarves to partake of its society. The second Kingdom, Celene, the [High Elven] "heart jewel" of Elvendom, [took in those Gray Elves who fled to their realm]. It, alone of the realms, is always ruled by an elven queen. The third Kingdom, Aliador, was established in the Griff Mountains and the plains to the west to the shores of the Nyr Dyv, it is also called the "Lost Kingdom." This was the Crown of the Elven seat, and was inhabited solely by Gray Elves and their servants. The High King of All Elves had his place here. The Fourth Realm, Arrisa, was established by a council of mages and priests in the southern islands now known as the Spendrifts. It is called "The Secret Realm" and it has been closed for long. Little traffic passes between this realm and the remainder of the Flanaess. And its purpose, until recently, has been hidden (even to the other elven Realms). [OJ1]
After the Gray Elves last city in the Crystalmists fell, the remnants fled eastward. They, in conjunction with their High Elven and Sylvan kindred, developed the four Elven Kingdoms. The Westernmost of these, the "Realm" of Highfolk in the Yatils and the Vesve was established as a guardian against the Seul and the Drow. This realm was established with the Sylvan elves of the Vesve. Of all the Elven realms, it was the most open to other races, allowing humans, gnomes, halflings and even dwarves to partake of its society. The second Kingdom, Celene, the [High Elven] "heart jewel" of Elvendom, [took in those Gray Elves who fled to their realm]. It, alone of the realms, is always ruled by an elven queen. The third Kingdom, Aliador, was established in the Griff Mountains and the plains to the west to the shores of the Nyr Dyv, it is also called the "Lost Kingdom." This was the Crown of the Elven seat, and was inhabited solely by Gray Elves and their servants. The High King of All Elves had his place here. The Fourth Realm, Arrisa, was established by a council of mages and priests in the southern islands now known as the Spendrifts. It is called "The Secret Realm" and it has been closed for long. Little traffic passes between this realm and the remainder of the Flanaess. And its purpose, until recently, has been hidden (even to the other elven Realms). [OJ1]
-1142 CY
Despite Vecna's destruction, the
three remaining hidden Gray Elven cities of Aliador do not reveal themselves.
[OJ1] (4374 SD/ 1109 FT)
-1138 CY
Envoys from Celene are sent to
contact the three hidden cities of Aliador, they do not return. This is the
beginning of "The Sleeping Years". The Elven Realms do not
communicate with outsiders and rarely with each other. [OJ1] (4378 SD/ 1113 FT)
-1034 CY
Vecna’s vast empire collapsed with
his passing, and the Flan found themselves lost and leaderless. The Flaneass
fell into a Dark Age, where petty states raided and preyed on their neighbours.
Founding of the Flanae
Kingdom of Sulm in the Bright Desert Region. [OJ1] (1117 FT)
c.-1100 CY
Keraptis ruled Tostenhca with
an iron fist for fear for 400 years, but even fear can only surpass a People
for so long. His grip was too tight. And when a grip is too tight, that which
is held can escape from the cracks. His greed brought his downfall, its grip opening
a path for those who aspired to his throne, and he was eventually driven out of
Tostenhca.
History of the Pyronomicon
Yet, as is well documented in
the little-known Legend of Keraptis, the archwizard was a cruel man, so brutal
in fact that, near the end of his reign, he demanded his tormented subjects
turn over to him one-third of their newborn children as part of their taxes. The
peasants did not take this atrocity lightly, and under the leadership of the
high priest Gethrun Shoiraine and his ranger followers, the kingdom of the
tyrant mage was sundered. During the resulting chaos, Keraptis and his gnome
bodyguards escaped to the south, but in his haste to evade capture, Keraptis
was forced to leave behind several objects of particular value. Among them was
The Pyronomicon, a huge tome devoted to the lore of Elemental Fire, which
Gethrun claimed as his share of the spoils.
Despite his inability to use
the spells it contained, Gethrun retained the book some 50 odd years before
turning it over to the elves of the Gamboge Forest. [Dragon #241 -77,78 ] (1051 FT)
Keraptis waxed and waned in the Northeast, as did Tzunk
in the North.
Legend has it that The Isles or Woe once stood in the Nyr
Dyv, but no one can pinpoint their location, their size, or even their number (some
say three, some say seven). Who can say? No one has seen them in nigh a
thousand years, though some have sought them out. Ancient maps hidden away in a
secret room in the Great Library of Greyhawk show their location as southwest
of the Scragholme Island upon a much smaller Nyr Dyv, rising from its wasters
as though an extension of the Cairn Hills.
All sources say they were ancient, and they must have
been, because they were gone when the People of Aerdy arrived. All sources say
that they were highly magical. It is written that Tzunk wrote (or perhaps
discovered, as the massive book has also been named Yagrax's Tome) The Codex of
the Infinite Planes there, and Tzunk is said to have been a lieutenant of
Vecna’s. Even Vecna is said to have built his Black Tower upon one of the
Islands, and that he ruled his vast Empire from his “rotted tower” and
“spidered throne” there. Maybe he did;
that ancient map indicates a small tower ore lighthouse on one, an open eye
with a cat-like pupil placed upon a spindled base.
But the Wizard Priest Tzunk left no records. Only
speculations follow his exploits, dim recollections of his ruling in Vecna’s
absence, and of his raising an army to march against the City of Brass. But he
was no match for an army of four million efreet. He was bested and brought to
the efreeti sultan in chains, his body was cut into a hundred parts, the
portions scattered to the winds, burned in fire, dissolved in acidic waters,
and buried below the earth. And yet the power of the Codex would not let him
die. Rumour has it that there is said to be a tomb holding Tzunk's hands.
Constructs with arcane powers guard it, and the tomb itself is filled with
magical and mundane traps, secret portals, passages, and mazes. Legends say the
hands will animate themselves if uncovered from their burial place and serve
their rescuer as divinatory tools but slowly dominating their user in order to
seek out the other parts of Tzunk's indestructible, scattered body.
No matter. Those are but rumours and legends, even if the
Archmage Marinian of Willip has set out into the Barrens for Blackmoor with
evidence of the site of their burial, despite the dire warning that a
Sisterhood of Ur-Flan Witches guards it from any who might seek it. But that is
another tale.
What is known is that the Isles are no more, or not upon the surface of the Lake of Unknown Depth, at any rate. The Rhenne have a tale that says that the Elemental Kings took their revenge upon the Isles of Woe, rending the earth with tremor and storm and fire, and that the waters rose as though the world might be taken whole by them, drowning those fell wizard-priests as the price for Tzunk’s ambitions, and as a warning to any who might try their hand against them again. The Rhenne swear that those dire isles rise when Solune and Celene are both new, swallowing up any who might land there. But the Rhenne say a lot of things, and are notorious liars.
But in time, the Flan gathered themselves up after the tyranny of the Ur-Flan.
After this several small Flanae kingdoms arise, but none match the might of the Ur-Flanae under Vecna, several northern Flan fearing the both the wrath of the elves and the brutality of another lich-king flee their cities and turn back to tribal systems of government. One exception to this general dissolution is the area under an able Theign named Tenh. He manages to keep his people from scattering, although incursions by roaming monsters and undead into this area are frequent. [OJ1]
What is known is that the Isles are no more, or not upon the surface of the Lake of Unknown Depth, at any rate. The Rhenne have a tale that says that the Elemental Kings took their revenge upon the Isles of Woe, rending the earth with tremor and storm and fire, and that the waters rose as though the world might be taken whole by them, drowning those fell wizard-priests as the price for Tzunk’s ambitions, and as a warning to any who might try their hand against them again. The Rhenne swear that those dire isles rise when Solune and Celene are both new, swallowing up any who might land there. But the Rhenne say a lot of things, and are notorious liars.
But in time, the Flan gathered themselves up after the tyranny of the Ur-Flan.
After this several small Flanae kingdoms arise, but none match the might of the Ur-Flanae under Vecna, several northern Flan fearing the both the wrath of the elves and the brutality of another lich-king flee their cities and turn back to tribal systems of government. One exception to this general dissolution is the area under an able Theign named Tenh. He manages to keep his people from scattering, although incursions by roaming monsters and undead into this area are frequent. [OJ1]
c.-1100 to
-400 CY
Another Flan kingdom
prospered, the Kingdom of Ahlissa, despite the passing of their beloved Queen
Elhissa during the war, reigning over most of the land east of the Nyr Dyv. It
remained a peaceful place until the coming of the Oeridians. (1051-1751 FT)
But what of
Keraptis?
Keraptis with Blackrazer |
Homeless, the wizard and his followers fled to the
cities of the south and west. But wherever Keraptis went, his reputation
preceded him, and he found no other settlements willing to accept his
"protection." During these travels, which lasted most of three
centuries, the wizard acquired several implements of surpassing power. The
secret gnomish conclave from which he drew his bodyguard gave him the hammer
called Whelm. In return for aid that would enable them to crack their divinely
ordained prison, the mythical Cyclopes presented Keraptis with the trident
named Wave. While future-communing with the last living entities of a dying
multiverse, he received the sword called Blackrazor. But true immortality still
eluded his grasp. [Return to White Plume Mountain - 3]
[Historical Development of Keraptis: Erik Mona, Lisa
Stevens, Steve Wilson]c.-800 CY
Keraptis, ever scheming for more
power, ranging far and wide in search of secrets, discovered the lava tubes beneath
White Plume Mountain.
Three hundred years after leaving Tostenhca, Keraptis learned of a great volcano called White Plume Mountain, in which still-living druids of the Elder Age guarded the secrets of immortality. Within the volcano, the wizard found a tangled maze of lava tunnels and an ancient druid serving as the sole protector of Elder secrets. The two fought a titanic battle for ownership of White Plume Mountain and its ancient mysteries, but in the end the wizard prevailed. After casting the druid's remains into a sea of magma, the triumphant Keraptis penetrated to the Druid's Fane, a secret chamber protected by molten rock.
There, among other treasures of ancient sorcery, he found the archetypal iceblade Frostrazor and an enigmatic statuette. Keraptis used the figurine’s power to pronounce a heinous curse that laid waste to distant Tostenhca, thus exacting his revenge at last. Thereafter, Keraptis focused all of his vast faculties on the problem of death. He embarked on a dozen separate research efforts, all aimed at achieving eternal life without the need for constant magical maintenance and healing. It was one such project, empowered by the four enchanted implements he had obtained, that eventually allowed Keraptis to step forth from the Prime Material Plane into a distant shadowy realm where, he hoped, he would leave behind the constraints of mortality forever. [RtWPM - 3,4] (1351_FT)
Three hundred years after leaving Tostenhca, Keraptis learned of a great volcano called White Plume Mountain, in which still-living druids of the Elder Age guarded the secrets of immortality. Within the volcano, the wizard found a tangled maze of lava tunnels and an ancient druid serving as the sole protector of Elder secrets. The two fought a titanic battle for ownership of White Plume Mountain and its ancient mysteries, but in the end the wizard prevailed. After casting the druid's remains into a sea of magma, the triumphant Keraptis penetrated to the Druid's Fane, a secret chamber protected by molten rock.
There, among other treasures of ancient sorcery, he found the archetypal iceblade Frostrazor and an enigmatic statuette. Keraptis used the figurine’s power to pronounce a heinous curse that laid waste to distant Tostenhca, thus exacting his revenge at last. Thereafter, Keraptis focused all of his vast faculties on the problem of death. He embarked on a dozen separate research efforts, all aimed at achieving eternal life without the need for constant magical maintenance and healing. It was one such project, empowered by the four enchanted implements he had obtained, that eventually allowed Keraptis to step forth from the Prime Material Plane into a distant shadowy realm where, he hoped, he would leave behind the constraints of mortality forever. [RtWPM - 3,4] (1351_FT)
c.-700 CY
The Flan Kingdom of Sulm fell,
destroyed by its last king. The king, Shattados, used the power
of a dark artifact known as the Scorpion Crown in an
attempt to gain perpetual dominion over his subjects. Instead, the crown turned
Shattados into a gigantic scorpion and his people into manscorpions and
(possibly) dune stalkers. A few
became asheratis instead due to
the grace of Geshtai. (1451 FT)
-600 CY
History
of the Pyronomicon
The elves, in turn, held the
tome for more than 500 years, until the coming of the Oeridians. The Oeridians,
in their efforts to subdue all who would stand against them, roused the ire of
a great red wyrm that had been lairing near the border where the Rakers, the
Gamboge, and the Flinty Hills meet. It seems that a large Oeridian force lured
the dragon out and away from its abode while a much smaller unit emptied out
the place. In its rage, Harak col Hakul Deshaun, as the Oeridians later named
the dragon, which loosely translates to “he who comes with fire and fury,” rampaged
across the countryside, destroying anyone it found. Eventually, its wrath fell
upon the elves of the Gamboge, and when all was done, Harak col Hakul Deshaun
was the new owner of The Pyronomicon. For generations thereafter, the land
within 50 miles of Harak’s lair was carefully avoided by humans and demihumans
alike, and in time, the legacy of Harak col Hakul Deshaun became little more
than myth. This situation could not last forever, of course, and soon enough,
the abandoned lands were reclaimed and settled anew. [Dragon #241 - 78] (1551 FT)
-563 CY
Evil always finds a foothold.
A temple to Tharizdun is
located near the Realm of the Highfolk, it is cleared, but a mystic force keeps
it from being destroyed. [OJ1] (4957 SD/1588 FT)
We must pause to now consider what was happening in the East, as events there would draw the Peoples there back into the narrative of the Flanaess.
One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
Special thanks to Erik Mona, Lisa Stevens, Steve Wilson for the work on the historical development of Keraptis in Return to White Plume Mountain,
The Art:
The Art:
the-hunter by ladyloth
Keraptis and Blackrazer details, by Wayne Reynolds, Return to White Plume Mountain, 1999
Sources:
1015 World of Greyhawk Boxed Set, 1983
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
Keraptis and Blackrazer details, by Wayne Reynolds, Return to White Plume Mountain, 1999
Sources:
1015 World of Greyhawk Boxed Set, 1983
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9027 S2, White Plume Mountain, 1979
9309 WGA4, Vecna Lives, 1990
9399 WGR 5, Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
Dragon 241, November, 1997
OJ Oerth Journal #1, #11
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer
9027 S2, White Plume Mountain, 1979
9309 WGA4, Vecna Lives, 1990
9399 WGR 5, Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
Dragon 241, November, 1997
OJ Oerth Journal #1, #11
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer
Great chapter! Your telling of the Flan/Ur-Flan is starting to reignite my interest in this ancient time.
ReplyDelete{{{ applause }}} This is excellent work. I haven't really done an in-depth study of Greyhawk's 'ancient' history so to see it pulled together in this way is really handy. Clearly I am a budding Ur-Flan. I want more! Give me more!
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