Vecna |
Vecna is very much a figure
of mystery. He dates back to a time of near-prehistory in Greyhawk, before the
migrations, before the wars between Suel and Baklunish, perhaps even before the
ascendancy of the Suloise Empire itself. He is a figure more of legend than
fact and, like all legends, there are embellishments, exaggerations,
distortions, contradictions, and confusions attached to his name. [WGA4
Vecna Lives - 6]
-1746 to -1711
CY
Vecna is said to have been born as a member of the Untouchable caste in the Flan city of Fleeth, in the Sheldomar Valley. He was initially trained by his mother, Mazell, in the arts of witchcraft before she was executed by the government of Fleeth for the crime of practicing unsanctioned magic, forbidden to the Untouchables. Vecna was devastated. He was enraged. He had nothing but the love of his mother and they had taken that away from him for harmless tinkering. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent (I’m going on a limb and suggest that Mok’slyk might have been a Yuan-ti priest-magi), believed to be the personification of arcane magic itself.But I’m getting ahead of myself. He ran away. Or tried to. Young and inexperienced, he was easily apprehended. He was deemed harmless, but the government of Fleeth understood that young rage can become future vendetta, so they sold him to a caravan of settlers setting out for the North who needed hostages for the Glitter King. And he was used for just that.
And Vecna was accepted as such, even though the Ur-Flan supposed deception of sending Untouchables in the place of their own was well known by the Grey Elven King Galitholian Glitterhelm. But Galithonian took no steps to let that be known; he didn’t want the hostages as a shield against any future aggression of the Ur-Flan, he never expected that they’d ever be much of a threat to his People; he wanted the children to mould them, to teach them, to guide the Flan back onto the Path of Light.
Vecna impressed the king with his intelligence so much that the king took it upon himself to teach the young Flan, himself, in the arts of court and language and diplomacy, and when Galithonian discovered that the boy was already versed in the Art, he was both surprised and pleased. He saw, in his hubris, the vehicle in which his scheme could find its end. He took Vecna aside and trained him further in it.
Vecna as an apt pupil. He excelled in everything. So pleased was Galithonian, that he allowed Vecna to read as widely as he wished. And he did. Left unsupervised, he discovered an ancient Seul book entitled "The Fate of Tilorop" in the libraries, a book the elves had kept as a warning to themselves of how Men (and indeed, Elves) could be swayed by the Darkness. They kept it as a reminded of their own folly in how widely they had taught Men in Magic. And the result. Had Galithonian had read it. But it was old and dusty, and Galithonian was sure in his own wisdom and saw no need to consult such things. Vecna read that book, and was reminded of his rage and desire for revenge. And within it, he came to know of the rage and power of Tharizdun. And unbeknownst to Galithonian, Vecna was seduced.
Venca was given leave to return to his homeland, where he challenged the High Chieftain and kills him. He erected his Black Tower, and beneath it, his Dark Cathedral. He began gathering in the surrounding tribes by pitting one against the other, and then coming to their aid, each in turn. He taught them hate and a lust for power and conquest, and in time, they too saw the goodness in such things.
In his time, Vecna was
considered the mightiest of all wizards, unsurpassed in his knowledge of all
the arcane arts. From the loneliest chamber of a black tower, he ruled over a
now-forgotten nation. Some say his realm was beyond the great mountains to the
west. Another theory holds his tower once rose from the very depths of the Nyr
Dyv. A few writers even go so far as to claim Vecna’s dominion extended over
another plane and that he was ultimately destroyed by a revolt of the greater
powers that dwelled there! [WGA4 Vecna Lives - 5]
But Vecna found the spark of
youth leaving him. That would not do, he thought, and he undertook arduous
researches into the nature of life itself in his hidden temple. (404 to 440 FT)
Vecna |
Vecna succeeded in becoming
a lich. And having subverted his people, he gathered in a humanoid host to
increase his holdings. He struck north first, expanding into the Barrens.
Tzunk sets out to conquer the City of Brass. He was no match for an army of four million efreet. He was bested in battle and brought to the efreeti sultan in chains. His body was cut into a hundred parts; the portions scattered to the winds, burned in fire, dissolved in acidic waters, and buried below the earth. And yet the power of the Codex would not let him die. In the northern wastes beyond the Barrens, there is said to be a tomb holding Tzunk's hands. Constructs with arcane powers guard it, and the tomb itself is filled with magical and mundane traps, secret portals, passages, and mazes. If uncovered from their burial place, legends say the hands will animate themselves, serving their rescuer as divinatory tools but slowly dominating their user in order to seek out the other parts of Tzunk's indestructible, scattered body.
Points of Legacy from the War with the Elves
The City of the Summer Stars received emissaries from the
Ur-Flannae. Those necromancers and wizards spoke honeyed words, but Sharafere
saw the lust for magical power in their hearts and sent them away. In their
rage and desire to possess the magic of the elves, the Ur-Flannae brought their
own magic to assault the city. Fire and acid rained down from the skies. Fiends
stalked the forests. Bulettes, xorn, and other monsters erupted from the very
earth to strike at the foundations of the city. Sharafere knew the city could
hold against this assault, but the forest around was screaming its agony at the
defoliation and slaughter which covered thousands of square miles. The undead
and monsters of the invaders seemed countless in number; the elves slew
thousands and still the Ur-Flannae mounted wave after wave of attack.
Sharafere's eldest son, Darnakurian, could take no more. A peerless enchanter,
he called on many sources of power, even across the planes. From corners of the
void dark voices came to him, seducing him with the promise of supreme
power—power which could destroy the Ur-Flannae and save the city and the
forest. Darnakurian grew gaunt and sleepless, barely ceasing his work to
memorize more spells he needed in his race against time. Finally, he crafted
the appalling sword the elves named Hunger. Marching to the throne room, he
presented it in triumph to his mother as the instrument by which the elves
could triumph and banish their evil foes. Sharafere was appalled. The weapon's
evil was apparent to her, hidden beneath the waves of magical power which
emanated from it. She ordered him to destroy the malign sword, at which
Darnakurian was aghast. Driven half-mad with bitter anger at what was happening
to the forest and frustration at the thought that his endless work was
valueless in his mother's eyes, he raised the sword and slew her in the Palace
of the Heavens. Looking down at her body, the enormity of his crime came over
him and the elf-prince was plunged into madness, his mind broken. He fled into
the forest and came upon a conclave of necromancers. Then his doom came upon
him in earnest. Darnakurian slew thousands in a matter of hours. The circle of
destruction his sword emanated cut a great swathe of horrific deaths before him
as he charged the Ur-Flannae and drove them in terror from the forest. Finally,
the elf-prince took himself back to the city. So weak was he by now that the
sword controlled him utterly, and it drove him to slay his own people in the
hundreds. Every gray elf alive in the City of Summer Stars either fled, never to
return, or perished in that single day. [Ivid - 74]
At last, emboldened by the sword’s sweet voice, Kas struck at his lord. No man saw the battle, but with its end Vecna’s dark tower crumbled into dust, leaving only the sword and a pile of ash. The body of Kas was never found. Of Vecna, all that remained were his lifeless Hand and Eye. [WGA4 Vecna Lives - 7]
Sword of Kas:
Vecna shields his
presence from the Elves by use of magic. He studies "The Fate of
Tilrop" and was driven by an insatiable lust to live as long as the elves.
His established towns on the model of the Gray Elves, and began to experiment
with his Ur-Flanae for the "Ultimate Solution to Death." Several
undead are created. [OJ1] (441-468 FT)
c.-1669 to
-1566 CY
Vecna’s great and terrible Occluded Empire of the Whispered One expanded, stretching across the Flannaes
from Perrenland across the plains to the extent of the Barrens, and across the
Nyr Dyv, as far south as the Wooly Bay. He vowed to destroy the elven kingdoms
as they acted to restrain his reign of terror. (482 to 585 FT)
He knew that someday the Elves
would rise against him, and he knew of their power, and he also knew of the
power of the Ur-Flan magi, so he prepared himself. Not only did he gather in
new and greater magics, he forged a sword from the stuff of stars, one he knew
to be the match of his tutor’s, the Glitter King’s. (469 FT)
As a sign of Kas’s authority
(and to protect his lieutenant from the intrigues of others), Vecna forged the
sword of Kas, a magical weapon like none ever known. ale-spinners say its iron
was taken from the heart of a frozen star and forged in flames stolen from the
sun. Though dull and unadorned, it shimmered with evil. Its edge could bite any
metal and its blade never dulled. When Kas wielded it, no man could withstand
him.
Fashioned by Vecna’s hand, the sword was evil,
even when compared to its creator. It whispered to Kas in secret voices,
feeding the warrior’s pride and vanity. “You are greater now than your master,”
it said. “You are the true ruler of all his lands.” Slowly it seduced him, urging
him to usurp Vecna’s throne and send the arch-lich to death forever. And
gradually Kas came to believe its words. [WGA4 Vecna Lives - 7]
Vecna’s prediction proved true.
Galitholian raised a host to suppress him. Vecna met them and drove them from
the field. (482-576 FT)
Celene fielded an army to assist
Galitholian. But Vecna foresaw their coming and was prepared. He called upon
Tharizdun and unleashed a burning that created the Bright Desert. Celene
retreated. (580 FT)
With Galitholian in his
mountains and Celene in full retreat, Vecna lay siege to the city of Fleeth
with an army of arcane spellcasters and undead. Legend has it that Vecna was
nearly slain in this battle by clerics channeling the power of Pholtus, the god
of light. The clerics unleashed a great burst of light, which hit Vecna
primarily on his left side. Vecna was rescued and brought to safety by one of
his wizard generals, a cambion named Acererak, who would one day himself become
a mighty demilich.
Vecna eventually recovered. On
the verge of conquering Fleeth, certain citizens of the city came before him to
beg for mercy. They offered up the entire city and her wealth if only Vecna
would spare the lives of her citizens. When Vecna was not satisfied, the
officials offered their own lives. Vecna gave one of their number, Artau and
his family, over to his lieutenant, Kas, who spent the entire day torturing and
murdering them before the other officials. Still unsatisfied, Vecna slaughtered
all within the city, and had their heads stacked before the officials, with
those of their family members prominent. Vecna then granted his mercy, granting
the officials leave to depart, and promising them his protection for the rest
of their lives. (585 FT)
“The morning after the Feast
of Himar, certain citizens of Fleeth came out of the town and entreated upon
the besiegers to speak with Lord Vecna, the Whispered One, in his spidered
pavilion. They told him they were ready to place the city and all their
possessions at his discretion, provided their lives were spared. The Whispered
One replied that he could not agree to such terns, nor indeed to any others,
and that he would see the heads of all Fleeth stacked before him.
“Hearing his terrible
utterance on their fate, these same burghers beseeched him to mercy, offering
themselves if he would spare the good people of Fleeth. Perhaps the Whispered
One was amused, for he ordered them to place one of their number, his family
and slaves into Lord Vecna’s hands.
“Lots were taken and an
upright burgher, Goodman Artau, called his family from within the walls. ‘Join
me, for the Great Lord has granted us safety to leave this land,’ he told his
wife, seeking to ease her mind. Reassured by his gentle words, she and her
children passed through the gate to join her husband. Pleased, the Whispered
One gave them all over to Kas the Hateful.
“For a day, the burghers
watched Goodman Artau and his family die at the hands of Kas. When at last it
was done, the burghers pleaded to take their leave, certain their city had been
saved. But the Whispered One turned to his barons and spoke to them. ‘My
lords,’ he said, ‘the people of this city are ready to surrender it at my
discretion, on condition that their lives are spared. However, I will not make
peace with them on these terms, nor any others, except with your consent.’
“‘Our sagacious master,’
replied the barons, ‘we advise, and even beg you, to accept the terms they
offer.’ But the Whispered One did not listen. That very day the mangonels and
war-wizards were set up outside the walls. The assault went on for about five
hours and then the wizened lord broke the walls of Fleeth with a wave of his
hand.
“By the dawn, the heads of
citizens were stacked before the burgers. Their own wives and children stared
at them foremost. This was the humor of Vecna, and as his final cruelty, he
allowed these burghers to depart in peace and guaranteed their safety for the
remainders of their sorrowful lives.”
- from The Chronicle of Secret Times
by Uhas of Neheli [WGA4 Vecna Lives - 3]
c.-1566 to
-1150 CY
Vecna’s Flan Empire reached
its fullness, spanning the continent. (586 to 01_FT)
Tzunk, High Wizard Priests of
the Isles of Woe discover the Codex of Infinite Planes. During the
nation's
height, the High Wizard-Priest had used the powers of the Codex to conquer the
surrounding
realms, and even other planes, but the same forces that brought so
much power also brought much
destruction and woe. It is said that at one point,
the danger presented by the dominion of the
Isles of Woe became so great that
the sleeping hero Krovis emerged from his tomb to do battle.
-1547 CY
Vecna knew he would never be
secure in his Empire so long as the Elves stood against him. He took the war to
them. The first elven city fell, marking the beginning of the 400 Year War. (604
FT)
-1163 to -1169 CY
-1230 CY
Vecna had destroyed all but five of the Elven Cities in the Griff Mountains. Despite valiant attempts by Celene and the Highfolk, no aid reached Galitholian. (921 FT)Galitholian Glitterhelm |
Galitholian marched out to
meet Veca. They faced one another, their armies arrayed behind them.
Gallitholian demanded single combat between them. Vecna agreed, revealing his
black sword forged of stars, and Galitholian was afraid. He was right to be, for
it was on that day that Galitholian’s spirit died. (988-994 FT)
-1156 CY
-1156 CY
Vecna, pleased by Kas’ cruelty and
skill, elevated Kas to be his chief lieutenant, and blessed him with Tharizdun’s
kiss, turning Kas into a vampire of great power. He then gifted Kas his fabled
sword. (995 FT)
-1154 CY
-1154 CY
The
City of Summer Stars finally fell, but Vecna’s armies were broken on its walls. (997 FT)
Points of Legacy from the War with the Elves
Darnakurian's Doom
At the heart of what is now
the Coldwood, a great and majestic elven city once stood. Crafted from living
woods, marble, silver, and even ice, the City of the Summer Stars was home to
perhaps 2,000 gray elves. They were an introverted, studious, mystical people,
and they sought no dominion outside their homelands. The spells and lore known
to them is virtually beyond comprehension in the Flanaess now. By a wave of her
hand, Queen Sharafere could make winds ripple through all the endless miles of
the great forest, and summon unicorns, treants, and the beasts and birds of the
forest to her glittering palace.
The City of the Summer Stars |
The Sentinels
At the heart of the Coldwood
the old City of the Summer Stars has simply disappeared. The magic of the elves
has faded, and the city with it. Some say that its ruins can be found within
the Fading Grounds, but the portal to it within the Coldwood is unknown. All of
the city is gone from Oerth—save Darnakurian's own keep. The elves named this
Bitterness, a word with a more intense double meaning than in the Common
tongue. It refers both to the dreadful tragedy of the prince, and also to the
intensely bitter chill which gives the Coldwood its name. The Coldwood
generally has temperatures below zero, but within five miles of Bitterness the
temperature is virtually unbearable, all vegetation is frozen into stark,
leafless forms—killed by the black permafrost which covers everything here.
No living man has ever entered Bitterness. Within
it, Darnakurian's form is still alive—in some sense. A powerful temporal stasis
spell, crafted by the last of the great gray elf wizards before they fled the
city, imprisons him inside. He still holds Hunger on his lap as he sits frozen,
staring out blindly into the great marbled hall of his home. No living man (or
other sentient creature) is going to get anywhere near Bitterness if the
guardians who prowl the margins of the Coldwood have their way. These gray
elves are known as the Sentinels. [Ivid - 74, 75]
-1151 CY
Vecna was weakened by the energies he expended during his attack on The City of Summer Stars. At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a human vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. At last, emboldened by the sword’s sweet voice, Kas struck at his lord. No man saw the battle, but with its end Vecna’s dark tower crumbled into dust, leaving only the sword and a pile of ash. The body of Kas was never found. Of Vecna, all that remained were his lifeless Hand and Eye. [WGA4 Vecna Lives - 7]
There is recorded this additional information regarding the lich, Vecna: "When Vecna grew in power he appointed a most evil and ruthless lieutenant to serve as his bodyguard and right hand. This henchman was the lord, Kas, and for him Vecna found a weapon of potency, a long and thin flatchet of dull gray metal; a sword of unsurpassed hardness with sharp point, keen edges, and magical properties. For a long, long time Kas faithfully served the lich, but as his power grew, so did his hubris, for his Sword was constantly urging him on, saying that Kas was now greater than Vecna himself, and with the might of the Sword to aid and direct him, Kas could rule in Vecna’s stead. Legend says that the destruction of Vecna was by Kas and his Sword, but at the same time Vecna wrought his rebellious lieutenant’s doom, and the world was made brighter thereby." Although the powers and effects of the Sword are only hinted at, there can be little doubt that Kas became the most renowned swordsman of his age because of it. [DMG 1e - 161]
Eye of Vecna: Seldom is the name of Vecna spoken except in hushed voice, and never within hearing of strangers, for legends say that the phantom of this once supreme lich still rooms the Material Plane. It is certain that when Vecna finally met his doom, one eye and one hand survived. The Eye of Vecna is said to glow in the same manner as that of a feral creature. It appears to be an agate until it is placed in an empty eye socket of a living character. Once pressed in, it instantly and irrevocably grafts itself to the head, and it cannot be removed or harmed without slaying the character. The alignment of the character immediately becomes neutral evil and may never change. [DMG 1e - 157]
The Hand of Vecna: The arch-lich Vecna supposedly imbued both his hand (left) and his eye with wondrous and horrible powers enabling them to persist long after his other remains mouldered away into dust. Tales say that the Hand appears to be a mummified extremity, a blackened and shriveled hand, possibly from a burned body. If the wrist portion is pressed against the stump of a forearm, i.t will instantly graft itself to the limb and become a functioning member with [great] strength in its grip. The Hand will eventually turn the alignment of the host character to neutral evil as explained hereafter. The host [...] may use any minor power without fear, but as soon as a major power of the Hand is used, he or she awakes a spirit of great evil. When a primary power is used, the host will instantly become neutral evil - very evil. The Hand can be severed from the host at any time before its powers are used…, but [with each] use [it becomes] less likely [until] there is no possibility of [ever] removing the Hand […]. [DMG 1e - 157]
One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
The Art:
Hand and Eye of Vecna |
Eye of Vecna: Seldom is the name of Vecna spoken except in hushed voice, and never within hearing of strangers, for legends say that the phantom of this once supreme lich still rooms the Material Plane. It is certain that when Vecna finally met his doom, one eye and one hand survived. The Eye of Vecna is said to glow in the same manner as that of a feral creature. It appears to be an agate until it is placed in an empty eye socket of a living character. Once pressed in, it instantly and irrevocably grafts itself to the head, and it cannot be removed or harmed without slaying the character. The alignment of the character immediately becomes neutral evil and may never change. [DMG 1e - 157]
The Hand of Vecna: The arch-lich Vecna supposedly imbued both his hand (left) and his eye with wondrous and horrible powers enabling them to persist long after his other remains mouldered away into dust. Tales say that the Hand appears to be a mummified extremity, a blackened and shriveled hand, possibly from a burned body. If the wrist portion is pressed against the stump of a forearm, i.t will instantly graft itself to the limb and become a functioning member with [great] strength in its grip. The Hand will eventually turn the alignment of the host character to neutral evil as explained hereafter. The host [...] may use any minor power without fear, but as soon as a major power of the Hand is used, he or she awakes a spirit of great evil. When a primary power is used, the host will instantly become neutral evil - very evil. The Hand can be severed from the host at any time before its powers are used…, but [with each] use [it becomes] less likely [until] there is no possibility of [ever] removing the Hand […]. [DMG 1e - 157]
Vecna did not stay gone forever, and returned to Oerth as a demigod of magic and secrets. But that is a story for another day. (1000 FT)
One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.
The Art:
Elven-city-in-a-hidden-valley by joshmcleod
The Hand and Eye of Vecna, by Daniel Frazier, from the Book of Artifacts, 1993
Sources
1015 World of Greyhawk Boxed Set, 1983
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
2138 Book of Artifacts, 1993
9025 World of Greyhawk Folio, 1980
9309 WGA4, Vecna Lives, 1990
11662 Die Vecna Die! 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
OJ Oerth Journal, #1, #11
Shadis 50, August 1998
The map of Anna B. Meyer
The Hand and Eye of Vecna, by Daniel Frazier, from the Book of Artifacts, 1993
Sources
1015 World of Greyhawk Boxed Set, 1983
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
2138 Book of Artifacts, 1993
9025 World of Greyhawk Folio, 1980
9309 WGA4, Vecna Lives, 1990
11662 Die Vecna Die! 2000
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
OJ Oerth Journal, #1, #11
Shadis 50, August 1998
Greyhawkania,
Jason Zavoda
Greychrondex, Wilson, Steven B.The map of Anna B. Meyer
Awesome! And timely to read since Vecna has been on my mind a lot recently. (I'm not a cultist)
ReplyDeleteWow, you are really "knowledging" us up on some of the most mysterious figures I've come across. First Tharizdun, then Vecna and Kas (plus a whole cast of characters and dead lands I hadn't heard of). Thank you for your research. It is adding a lot of dimension and ideas to my Greyhawk setting!
ReplyDeleteI was wondering where the information on Galitholian Glitterhelm and his war with Vecna comes from? Is that homebrew? I haven't been able to find any reference to him or those events anywhere else. Thanks.
ReplyDeleteRE: My above comment, seems like the source is Oerth Journal #1.
ReplyDelete