“What is dark within me, illumine.”
―
Paradise LostRobilar began his career as an
adventurer, seeking his fortune in the company of such Greyhawk luminaries as
Mordenkainen, Bigby, Serten, and from time to time, Rary the Mage. [WGR3 Rary
the Traitor – 11]
You are also trustworthy when you have pledged your
word, something you do not often do. Your companions find you a reliable
friend. [COR1 – 00 The Citadel PCs – 3]
You are a friendly man, although if moved to violence,
you will fight in a direct and brutal fashion, with little regard for fair play
or the rules of chivalry. [COR1 – 00 – 3]
[B]oth Robilar and Yrag were ennobled by Greyhawk [LGJ#0 – 5]
Robilar reached the pinnacle of his career when he was
named a Lord of Greyhawk [.] [WGR3 – 11]
Although his alignment slowly changed from neutral to
evil over the years, Robilar remained trustworthy and friendly, if somewhat
gruff. In those days it was said that his three greatest loves were
adventuring, magic, and information. [WGR3 – 11]
Certain words stand out: trustworthy and friendly. So
too: gruff, direct, and brutal.
One wonders whether those in his acquaintance suspected
he might eventually come to a bad end. And whether it was inevitable.
Mordenkainen: Robilar is known to be friendly
and good-natured, but also vengeful and short-tempered when he is angered. [COR1
– 00 – 2]
Bigby: This grim man is well known as a fighter
of skill, but also as a quick-tempered man who you should not cross. [COR1
– 00 – 6]
Yrag: This man is large and strong and a little
forbidding-looking. His expression is always grim, even when enjoying himself
and smiling. […] [B]etter to have him in the group than against the group. [COR1
– 00 – 11]
Otis: Robilar has a disturbing mean streak that
might get the better of him some day. [COR1 – 00 – 11]
Riggby: Tough in a fight, Robilar is destined
to be someone’s chief warrior rather than the master. [COR1 – 00 – 8]
If his “friends” thought these things of him, one wonders
if Robilar was even then rushing to his eventual fall. I wonder. He may have.
He may very well have had it in him all along.
His Faithful Henchman, Quij |
But I can’t help but wonder whether he was pushed.
After decades of viewing
himself as a chessmaster, Mordenkainen naturally began to view his friends and
companions as pawns. [EttRoG – 9]
When the opportunity to destroy Iuz once and for all
presented itself to the wizard, he manipulated his longtime friend and ally,
Lord Robilar into releasing the imprisoned demon-god [.] [OJ#25 – 15]
If he was pushed, he went willingly, without any thought
to consequences or repercussions.
The gregarious fighter lord thrilled at the audacity
of Mordenkainen’s suggestion. [EttRoG – 4]
His reputation in tatters, Robilar fled the Domain of
Greyhawk for parts unknown, his 3 green dragons, and his faithful henchmen,
Quij and Otto, in tow.
570 CY
Otto |
In 570, with Robilar's part in the release of luz
revealed, Mordenkainen sought to keep tabs on the noble's activities. Since
Lord Robilar was said to have the ability to discover magical scryes placed
upon him, it was necessary to plant a spy within his sizable host. [LGJ#0 –
10]
Mordenkainen had long suspected that Robilar might pose a
problem to his plans as early as 560 CY, so he took measures shortly after.
Having found Robilar's servant, the euroz Quij, wholly
incorruptible (insofar as loyalty to his master was concerned), the Archmage of
Greyhawk set upon a more mundane plan. Working through contacts in the Prelacy
of Almor, he drafted an aspiring magic-wielding priest of Boccob as his mole.
[LGJ#0 – 10]
Where did Robilar flee to? Here and there, never
lingering anywhere for long, expecting the forces to Good to pounce upon him to
exact its revenge for his wrongdoing.
[F]orces aligned with Good sacked and destroyed his
stronghold west of the City of Greyhawk. [Dragon #37 – 11]
Desperate to
throw off the chase, and to hopefully divert all blame from himself, Robilar
sent messages that he hoped would be intercepted.
Still being pursued, Robilar sent word to Otto that he
was traveling beyond the Flanaess to the lands east of the Solnor Ocean, and
that now might be a good time to use the clone spell [discovered in the fabled
City of the Gods], to cover his escape. [OJ#7 – 43]
Total bunk, as Robilar is a liar. [PGtG – 26]
And hardly likely to be believed; but Robilar was truly
desperate.
[If you should
wish to pursue this timeline, then Robilar is removed from his Flanaess
timeline. It is the clone who is depicted.
Otto went on to say that he now believes this clone
was slowly driven insane by presence of a very much alive "real"
Robilar somewhere in the eastern lands across the ocean. This would explain
Robilar's rather erratic behavior in the last few years (such as changing his
Coat of Arms and joining Rary in a plot against his "friends").
Neither Otto nor any other members of the Circle have been able to locate the
presence of Robilar in the eastern lands. {OJ#7 – 43}
Do with this as you will. I choose to ignore it, preferring
to streamline my narrative, as this contradicts a great many events that follow.]
Before too long he and those of his followers who’d
survived managed to shake his vengeful pursuers, but only by plunging headlong
into a realm where they could not hope to follow.
Sometime over one year ago, Robilar escaped and is now
somewhere in the Pomarj region [.] [Dragon
#37 – 11]
Population: 20,000?
Demi-humans: None
Humanoids: Orcs (15,000), Goblins (10,000), others
Resources: silver, electrum, gold, gems (I, II)
[Folio – 14]
Tribes of vicious humanoids have banded together and
rule […] the Pomarj. [Folio – 6]
[The humanoids are] masters of the whole peninsula. [Folio
– 14]
The humanoids have not often dared to cross into Ulek,
but their raiders cause much trouble in the Wild Coast. [Folio – 14]
These invaders work their way up from the Pomarj,
through the Suss and Welkwood. [Folio – 22]
The folk of the Wild Coast at one time made concerted
efforts to clear the Suss, and managed to drive Its verge back several leagues.
Due to the disappearance of timbering parties and the threat of marauding
humanoids, such operations are no longer conducted anywhere, however. The edges
of the Suss are watched closely by the petty nobles and lordlings of the Wild
Coast. [Folio – 26]
One would imagine that the Pomarj would have been the
last place Robilar would run to; but I imagine he would have had few choices
available given the short time he had to escape the wrath directed towards him.
Iuz's most burning desire is to have revenge on those
who freed and tried to slay him. [WGR5 Iuz the Evil – 5]
Since that fateful brush with extinction, Iuz has
schemed to destroy those six [Bigby, Quij, Rary, Riggby, Robilar, and Tenser].
[WGR5 – 5]
The north then would be closed to him.
The Pomarj would have been within easy striking distance.
Besides, the denizens of the Pomarj were far from discriminating.
Only corrupt or adventurous humans and demihumans
intentionally entered there. [Wars – 15]
There are undoubtedly renegade humans helping these
invaders, and mercenaries as well [.] [Folio – 14]
Robilar would not have been deterred. He had strength in
numbers.
Heavy Cavalry: 50 (Regulars)
Medium Cavalry: 100 (Regulars)
Light Cavalry: 50 (Regulars)
Light Horse Crossbowmen: 50 (Regulars)
Heavy Infantry: 100 (Elite Qrcish)
Light Infantry: 100 (Levied)
Heavy Archers: 50 (Elite Orcish)
Light Crossbowmen: 50 (Regulars)
Pole Armed Infantry: 100 (Regular Orcish)
Many of the higher-level figures were slain during the
taking of the castle, but Robilar has Otto, a high-level magic-user, and Quij,
an Orcish hero of high ability but low intelligence, as well as some relatively
low-level cohorts. This force is Lawful Evil but suspect by the minions of Hell
due to chaotic actions.
[Dragon #37 –
11]
And 3 green
dragons. Let’s not forget about them.
It’s not as
though the disparate tribes could have prevented Robilar from finding a
deserted castle and setting up shop.
The orcs and goblins carved up the realm into small
territories ruled by individual tribes and chieftains. [LGG – 88]
Where did Robilar settle? One imagines in the most
remote, most fortifiable, and most formidable of terrains.
Into the Drachensgrab Hills |
Drachensgrab Hills: The low mountains of
the same name found in the Pomarj are surrounded by these hills. Rich in
valuable minerals and gems, these hills have always been the home of many
terrible beasts and monsters which had to be contended with by the humans
dwelling along the lowland coasts. Now that the area is in the hands of
humanoid hordes, many of the monsters there will undoubtedly be enlisted into
their ranks. Legends say that these hills hide the resting place of one or more
powerful creatures who may someday return to life. [Folio – 22]
Robilar is 50 years old.
No sooner had Robilar settled, Otto betrayed him.
So it was that Otto worked his way into Robilar's
organization, and onto the path of events that would see him as a founding
member of the Circle of Eight. [LGJ#0 – 10]
Robilar added Otto to his every increasing list of those
he would one day exact revenge upon.
570s CY
Regardless his initial strength, orcs are orcs. Evil,
vicious, tenacious.
Kill your father, eat your mother is an encouragement
among the orcs of the Pomarj, entreating the listener to evil and notable
deeds. [FtAA – 16]
Robilar’s presence and reputation would have only been a
challenge.
Despite his stronghold, despite patrols and the policy of intense retaliation – killing 10
orcs for every casualty – Robilar’s strength dwindled, until he could hardly
claim lordship over even a single narrow valley.
576 CY
Robilar |
Human m, 15th lvl FT, AL LE; S 18(78), I 11, W 16,
D 16, Co 18, Ch 16
Although his career started as a neutral and he still
retains on attitude somewhat neutral in outlook, Robilar is presently lawful
evil in alignment. […] In spite of his alignment, he can still be trusted to an
extent, though caution should be exercised. [Rogues 1e – 46]
Robilar has many magic Items. These are a girdle of
stone giant strength, a +3 sword, a suit of +3 plate mail, a + 3 shield, a +3
bow, a flying carpet, a ring of spell turning, and a ring of invisibility.
[Rogues 1e – 46]
Robilar is 56 years old.
Robilar’s green
dragons would be:
Old – 101-200 years – 6 hit point per die; average
Young adult – 26-50 years – 4 hit point per die;
medium [MM 1e – 29]
580s CY
It began to be obvious to Robilar that he could not
remain within the Drachensgrab Hills for much longer, or even the Pomarj for
that matter.
In the early 580s, a new leader emerged to unite the
tribes, a rabble-rousing half-orc named Turrosh Mak. [LGG – 88]
United under a half-orc leader of greater strength
than had been seen before, one Turrosh Mak, they strove to reclaim the
"birthright" their new tyrant stressed to them: their old homes in
the Lortmils. [FtAA – 7]
Did Robilar fear this new leader? Not at all. He was the
match of any man alive.
Robilar (Fighter of 19th level) [Dragon #37 – 11]
Robilar claims to fear nothing and no one. [Rogues
1e – 46]
But Robilar soon had to admit that this upstart would
soon be the end of him if he remained in his shrinking domain for much longer. More
and more of his men-at-arms fell to Mak’s relentless attacks.
Turrosh Mak sign[s] no peace treat[ies.] [FtAA –
21]
Indeed, Robilar had to flee this new paradigm. He and
Quij and those followers who did not slip off into the night made a mad dash
for the port of Blue and eventual escape. One by one his follows were picked
off, mile by mile, regardless that his dragons wheeled overhead. Only he a Quij
(and the dragons, of course) lived to gain the relative safety of its gates.
582 to 584 CY
City of Greyhawk |
He reasoned that
the Free City was as good a destination as any. It would be far easier to lose
himself in its teeming masses than anywhere else on Oerth. Besides, he still
covertly owed the Green Dragon Inn, his only source of income, at present.
Robilar secretly owns the Green Dragon Inn, in the
City of Greyhawk. He uses the inn as a meeting place and as a means of
ferreting out information and keeping up with the local happenings within the
city. [OJ#7 – 41]
He owned the place in secret, entrusting the
day-to-day management to a former cohort, the swordsman Ricard Damaris.
[EttRoG – 10]
Robilar was a regular in the [Green Dragon Inn] tavern
until his betrayal […], but even then he didn’t want anyone to know he was the
owner. No overt signs of Robilar’s involvement in the establishment remain
[.] [EttRoG – 14]
He could not, however, walk the streets as himself. A
disguise was in order, so henceforth Robilar became Captain Gallancz [,]
a tall middle-aged man with bushy blond hair and beard and a red military
coat [, a veteran of] Emridy Meadows who happens to be in town on business.
[EttRoG – 16,17]
Gallancz remains cordial and friendly, prone to loud
guffaws and hearty table-slapping. He frequently buys rounds for all at the
Lord’s Table, telling Ricard to “put it on the tab” with a wry smile.
[EttRoG – 17]
[According to
2007’s Expedition to the Ruins of Greyhawk, Robilar is not in
fact Robilar, and has not been for some time. {In 582 (EttRoG – 15)}
Robilar discovered a mirrored artifact called the Orb of Opposition, the key to
a mysterious world only a few steps removed from his own. When the fearless
fighter grasped the device with his bare hand, he found himself thrown into the
mirror world, switching places with a lawful evil double known as Bilarro {.} {EttRoG – 17} This event would remove him from his and Greyhawk’s narrative
until 597 CY {EttRoG – 5} when he is released {EttRoG – 189} exonerating him
from all crimes and wrongdoing that follow. Accept of reject this as you see
fit; I suspect it was written as an olive branch to Rob Kuntz, apologising for
TSR’s treatment of his beloved character.]
He could not keep his green dragons with him, either –
that would have been tantamount to a sign around his neck betraying “here be
Robilar” – so he had to stow them somewhere nearby. But where? In a cavern
complex of dungeon somewhere…?
Gallancz confesses a great love of adventure, eagerly
asking the PCs about their adventures to date. If they have explored a
lost dungeon, he wants to know all the details. If they’ve bested a dragon, he
wants to know what color, what it had in its trove, and if it had any known
young. [EttRoG – 16]
Or perhaps a castle…. Where might there be a nearby
dungeon complex or castle where he could stow a dragon or three…? Suggestions?
The Green Dragon Inn |
Especially adventurers.
He is […], talkative, and willing to give a gruff but
hearty welcome to fellow adventurers. [Rogues 1e – 46]
He tells tales of dangerous adventures he has
undertaken alone. It is true that he has never shirked from any adventure, no
matter how improbable it sounded. He has travelled greatly and has seen many
wonders on his adventures. These he remembers well, to tell about later or
perhaps to use in bargaining with those who might wish to know his odd facts. [Rogues
1e – 46]
Old habits die hard, it would seem.
Robilar has three passions in life – adventuring, with
all its attendant dangers and glories; magic, especially those items he can
use; and information. [Rogues 1e – 46]
He deals fair, unless angered, but always to his own
advantage. Advice or magic are what he will offer in return. He is not at all
pleasant if tricked. [Rogues 1e – 46]
In spite of his alignment, he can still be trusted to
an extent, though caution should be exercised. [Rogues 1e – 46]
That said…
Anyone other than his close friends […] should be wary
of trusting him. Robilar always plans on coming out on top. [OJ#3 – 41]
Because, Lord Robilar is treacherous, untrustworthy
and a liar. [PGtG – 26]
He is LE, after
all; although that would predicate his keeping any deal or promise he might
make – granted, he would be very careful and specific about the terms agreed
upon.
Captain Gallancz began gathering followers. He was
a captain, after all, and it would be suspicious if he did not command a troop.
Did these followers know who he was? I expect they would. Robilar was a person
of note, famous; like-minded souls would flock to him, either disbelieving the
lies told about him, or not caring, or because of them. They would know
to keep their lips sealed. Because any wrath that fell upon their master would
fall upon them too.
Robilar, if
anyone, would know to be wary, regardless his renewed strength. Indeed, because
of it. He would keep an eye and ear out for those he knew and might recognise
him. None knew he had returned. Indeed, none would have thought to look for him
under their very noses. To one and all (outside his followers) he was Captain
Gallancz, and he meant to keep it that way. For now.
Robilar noted
while he did that the Circle of Eight was not the meeting-of-minds Mordenkainen
might have hoped for. Not anymore, anyway.
During a particularly unproductive session of the
Circle. Rary quietly withdrew in the face of Otiluke's bluster and returned to
his tower in Ket. There, brooding upon his decades of ceaseless toil and
frustration and his lack of success in the path of neutrality. [WGR3 – 7]
Robilar wondered
if such a breach of camaraderie might to be to his advantage. Perhaps Rary
might one day be one who might listen to his tale of Mordenkainen’s betrayal,
perhaps leading to his eventual vindication. Or perhaps to his realising his
thoughts of revenge.
One would expect
that Robilar would by this time begun looking for ways to prolong his life. He
was getting a little long in the tooth. The wear and tear of long years living
by the sword would have long since become nagging aches and pains – once shrugged
off, but now no longer so easily ignored.
How might he
have done it? By spending a small fortune on Potions of Longevity, one would
imagine.
[Potion of
L]ongevity: The longevity potion reduces the character’s game
age by from 1-12 years when it is imbibed, but each time one is drunk there is
a 1% cumulative chance that it will have the effect of reversing all age
removal from previously consumed longevity potions. The potion otherwise
restores youth and vigor. [DMG 1e – 126]
Longevity 1,000 GP Sale Value [DMG
1e – 121]
How else could a man in his 60s continue to be described
as black-haired [.] [WGR3 – 10]
Good genes?
584 CY
That must have
galled him. There were great events happening, and he was unable to
participate, lest his old “friends” discover who Captain Gallancz in
fact was.
For two long years (582 to 584 CY), the nations of the
Flanaess had schemed, murdered, and warred against each other until nearly all
sides lay bloodied and beaten: war had exhausted the land and the people.
[Wars – 24]
The proposed truce, though simple in theory, proved an
enormous undertaking, what with the countless ambassadors present. [Wars –
24]
Despite his
great care in not drawing attention to himself, Rary discovered his
whereabouts. Maybe he had been too careless while investigating Rary’s sudden
departure, and word had been passed to the Baklunish archmage. Then again,
perhaps Rary had sought him out.
Rary did indeed contact
him. They spoke at length. And soon they were plotting, planning to deal
Mordenkainen a blow he would not soon forget.
Rary finally and irrevocably fell under evil's sway.
Returning to Greyhawk, Rary enlisted the aid of Lord Robilar. a powerful if
somewhat unstable nobleman with a substantial household guard. and together the
two formulated a plan to put themselves into a position of power in the
Flanaess. [WGR3 – 7]
When Rary approached him with his scheme for grabbing
power, Robilar embraced it wholeheartedly. [WGR3 – 11]
Mordenkainen: “Robilar threw in with Rary for
reasons I have never been able to comprehend, and his betrayal has galled me
and my associates since the moment it occurred. Rary’s defection made a certain
kind of sense, but Robilar’s did not.” [EttRoG – 92]
The rest is, as we say, history.
Unfortunately for Rary and Robilar. as Rary finished
setting his magical traps. several members of the Circle entered the hall for a
last-minute inspection of the site before the signing. Caught red-handed. Rary
first attempted to flee. Forced at last into open conflict. he attacked with a
fury born of years of pent-up anger. [WGR3 – 7]
A blazing explosion destroyed a good part of the Grand
Hall only minutes before the ambassadors assembled for the day. A fierce
magical battle immediately ensued, spreading havoc through much of the old
city. When the fire and dust cleared, constables discovered smoldering robes
belonging to two powerful members of the mysterious Circle of Eight – Otiluke
and Tenser. The murderer of these wizards, undeniably a powerful mage, was
discovered to be a third member of the Circle of Eight-Rary. Using secrets gained
in confidence, Rary not only vaporized his two fellows but also tracked down
and destroyed every clone the pair held in preparation. [Wars – 24]
Simultaneously, Rary’s ally Robilar entered Tenser’s
castle (four days’ travel away) and initiated an attack. When the battle ended,
Tenser’s forces were slain, his castle was looted and all Tenser’s cloning
materials were destroyed. [Rot8 – 3]
In the ensuing confusion and shock, Lord Robilar's own
troops struck, destroying every one of the dead wizards' hidden clones,
assuring the permanent death of both Tenser and Otiluke. [WGR3 – 7]
Quij was once
a henchman of the notorious Lord Robilar[.] Quij took part in the sacking of
the castle of the slain Archmage Tenser, but the orc became separated from his
comrades after the raid.
[TAB – 98]
Robilar was never
to see Quij ever again.
The motive behind Rary’s treachery remains clouded.
According to many who knew him, the wizard probably saw an opportunity to seize
power and land in the confusion that would follow the assassinations. Others
suggest Rary was a pawn of the Scarlet Brotherhood.
With the plot discovered, though, Rary and his
co-conspirator Lord Robilar fled the city. [Wars – 24]
Within hours, Greyhawk warriors had occupied Robilar's
citadel and began to search for the pair, but it was too late. Faced with the
collapse of their plot, Rary and Robilar fled, along with those troops loyal to
them, and no one knew where. [WGR3
– 7]
Robilar’s manor was burned and his lands are becoming
wilderness; few go here for any reason, though it is said the dungeons below
the manor were sealed without being explored. [TAB – 76]
Any good will Robilar retained with the common folk of
Greyhawk instantly fled, and [EttRoG – 10] Lord Robilar […], the last of
his family line [,] once [a noble of the Free City] is now branded a traitor
and criminal. [TAB – 71]
Rary must have known that no state would harbour them. He
had just attempted to assassinate the delegates of almost every nation in the
Flanaess. Nor would any Baklunish nation, fearful of the wrath of an entire
continent should they.
Thus, Rary whisked he and his fellow conspirator to a
bleak and desolate haven.
Rary, member of the Circle of Eight. Rary and his
co-conspirator, the wily Lord Robilar, were nowhere to be found, and Rary's
tower, in Lopolla, also vanished. Months later, the duo and the tower surfaced
in the Bright Desert. [LGG – 38]
Doing so took its toll, however: Rary was exhausted, no
match for even the lowliest hedge wizard should one have set his mind to taking
the two to task. He needed time to recover. Robilar kept him safe and secure
while he did.
When Rary fully recovered from his exertions, he
turned his magical and diplomatic abilities to pacifying the desert. Some
tribes were persuaded to join Rary’s empire with promises of future power.
Others were beguiled with magic, and still others felt the full wrath of
Robilar's now-huge army. Within a few months, the entire desert within a
hundred miles of the Brass Hills lay completely under Rary's control. [WGR3 – 8]
The Bright Kingdom was born when Robilar was 64.
585 CY
WGR3 Rary the Traitor […]. This presents the current
status of the archmage Rary, his evil henchman Robilar, and their realm in the
Bright Desert about 585 CY. [TAB –
4]
Next to nothing is known of his activities and domain,
though some say he has a fortress in the Brass Hills in the desert’s center,
where he and his treacherous partner, Lord Robilar, are forging an empire with
aid from native folk. [TAB – 37]
It would take some time, something they were not sure
they had in abundance.
Robilar led his fanatically loyal men from desert
village to desert village, systematically defeating the local warlords and
incorporating their warriors into an ever-growing army. Rary, too, had
transported several bands of Paynim horsemen from the west, who promised
glorious death in service to the mage they called "The Rider." Early
victories against nonhumans and the Tukim, the most powerful human tribe in the
desert, bolstered the armies. Few openly defied this powerful force. [LGG –
38]
In the Bright Desert, Rary the Traitor and Robilar are
said to be subduing the savages and raising a force which might yet beset the
Free City of Greyhawk. [FtAA
– 10]
No vengeful armies besieged Rary’s new kingdom. Nor did
the Circle of Eight descend upon them, either. The nations of the world were
bloodied and weak now, it would seem; so too Mordenkainen’s much lauded Circle.
Time was now on their side, they realised.
Now reasonably secure, Rary allowed Robilar a free
hand in the pacification of the desert and turned his attention to the legends
and fragmentary tales told about the region. [WGR3 – 9]
Lord Robilar
Str I8/75; Dex 16; Int 11; Wis 16; Con 15; Cha 16;
Magical Items: metal destrier, blade of black ice,
plate armor + 3, shield + 3, + 1 bow, flying carpet, ring of spell turning,
ring of invisibility. horn of blasting, girdle of storm giant strength [WGR3 – 10]
Lord Robilar, Rary's companion and military commander,
is a grim, black-haired, saturnine man with a brooding countenance, deep-set
eyes, and a short goatee. [WGR3 – 10]
Truth be told,
Robilar had not felt so useful in years.
Far from being angered at the failure of Rary's plots,
Lord Robilar has taken to his new role with relish. He is truly in his element,
a leader of men (among other things), riding the desert or soaring above it on
his flying carpet, seeking battle and adventure. He has personally participated
in several exploratory missions and hopes to find the scorpion crown himself,
and thus win glory for his new nation. His black unicorn banner has already
become a symbol of the new nation's power or, for those tribesmen not under
Rary's sway, its wickedness. [WGR3 – 11,12]
586 to 589 CY
What followed in the years to come? Nothing. A pause.
Perhaps concern.
While few overt threats presented themselves in the
aftermath of war, the emergence of Rary the Traitor, in the Bright Desert, is a
cause of great concern. [LGG – 126]
Though small and mysterious, this growing state could
someday threaten the very borders of Greyhawk. [Wars – 24]
Not so in the Bright Desert. They were busy there.
Rary's forces have grown significantly since 584 CY.
More than ninety percent of the desert nomads now swear fealty to the Monarch
of the Bright Lands. [LGG – 38]
Lord Robilar's army is an eclectic combination of many
disparate elements. The elite core of the army consists of Rary's Paynim
bodyguards, who serve the wizard fanatically, despite the fact that they are
far from home and facing an uncertain future. [WGR3 – 9]
Desert Centaurs |
The native desert centaurs, who remained neutral
immediately after Rary's arrival, now bitterly oppose Robilar's armies.
[LGG – 38]
Robilar spends most of his time leading Rary's armies
against recalcitrant nomads or centaur tribes. He rides the desert on his
enchanted steed, a mechanical destrier created by Rary. [WGR3 – 11]
One would think,
then, that a great deal of energy was to be spent hunting down these seditious
centaurs. But in truth, Rary and Robilar were mostly engaged in unearthing what
fabled magic of long-lost Sulm they could find.
Wherever the armies went, so too ventured immoral
adventurers in Rary's employ. These humans, mostly sages and enchanters,
scoured the desert, paying particular attention to local ancient ruins. Rary
seldom left his tower, but all knew that he sought some object rumored to be
terrible and powerful. [LGG – 38]
Magic items that he has little use for are given to
Robilar or his lieutenants as rewards. [Dragon #249 – 94]
Robilar, it would seem, was no longer his own man. He was
Rary’s.
Robilar is fanatically loyal to Rary and the Kingdom
of the Bright Lands, and at this time he would never think of challenging his
lord. [WGR3 – 12]
Did he mind this
shift in fate? Not at all. Perhaps deep down, he never felt so free. At least,
under Rary, he knew where he stood. Unlike when he was in the employ of
Mordenkainen and his Citadel. In his throes. He may only be a pawn; but he was
a willing pawn. And perhaps he always has been. Riggby certainly saw through
Robilar’s bravado.
Riggby: Tough in a fight, Robilar is destined
to be someone’s chief warrior rather than the master. [COR1 – 00 – 8]
He was
Mordenkainen’s pawn then, and now he was Rary’s.
Of course, Robilar has changed before, and the great
power which Rary now wields could prove a potent motivation for him to change
once more and betray his ruler. [WGR3
– 12]
One should not hold one’s breath, though.
But deep down, there remained a spark of what was.
[Robilar] remains a friendly man, although if moved to
violence, he will fight in a direct and brutal fashion, with little regard for
fair play or the rules of chivalry. He has a soft spot in his black heart for
adventurers, seeing in them the devil-may-care sort of freebooter whom he
himself once was.
Adventurers captured by Robilar personally will find
him a charming man. If captured adventurers impress him favorably with tales of
their derring-do, he may simply have them escorted to the Abbor Alz and
released with a stern warning never to return. Should the adventurers ignore
this warning, Robilar will not be so friendly the next time they meet. [WGR3 – 12]
589 CY
Regardless how he might try, Robilar was never able to
put an end to the nomad and centaur threat, however successful he might be from
time to time.
In 589 CY, Chief Strongbow, an influential leader and
strong proponent of balancing the nomads against Rary and staying out of the
conflict, was found murdered in his quarters. Though there was very little
proof, the young bucks among the centaurs called for a guerilla war against the
westerners—a plan that has met with some success. [LGG – 38]
When one leader fell, another rose up to replace him.
Despite the centaur attacks and certain stubborn
native tribes, Rary's searches continue, often with frustrating consequences.
[LGG – 38]
Robilar is 69 years old.
590 CY
An Abandoned Necropolis |
In late 590, an entire company of Robilar's best
Paynim and nomad guards vanished while investigating an abandoned necropolis. [LGG
– 38]
His continued failure has cast light on his continued
servitude, however.
Rary's response, ordering Lord Robilar's own personal
guard after the lost soldiers, so enraged the warrior that he left his post for
a week, not returning until he single-handedly slew an old blue dragon that had
been considering an alliance with the archmage. The two have patched up their
differences, but tensions between them remain strong. [LGG – 38]
Cracks were forming in his and Rary’s supposed
inseparable bond. On in Robilar’s acceptance of his servitude, anyway.
Robilar, Rary knows, wants the freedom he once had to
roam as he would, something now forever denied him. Rary cares not a whit
whether Robilar chafes under his yolk. Robilar would have been hunted down long
ago if it weren’t for him, so Robilar had best accept his fate and be done with
it. He may even expect Robilar to rebel one day. If – when – he does Rary will
deal with that eventuality; until that day comes, Rary continues to search what
whatever magic he seeks but still eludes him.
Many fear that he is close to achieving or finding
that for which he searches; few believe the result will benefit anyone but him.
[LGG – 38]
Warnes Starcoat, of one.
Warnes Starcoat, Chief Mage to the Joint Courts of
Urnst and a member of the Circle of Eight, warns that Rary's diabolical plans
could soon lead him to covet the ancient knowledge of House Maure. Lord Robilar
once spent his summers in Pontyrel, in Urnst's Maure Lands, and many suspect
that it is only a matter of time before his soldiers cross the Knife's Edge
Pass, making their way to Maure Castle. In anticipation of this event, the
village of Kelefane, near the Knife's Edge, has become a prominent military
outpost, and is personally administered by Karll's nephew, Ellis (CN male human
Ftr7), a bitter man who looks for enemies at every corner. [LGG – 16]
Side note:
If we accept
that the true Robilar was absent for all this time, then he returns after all
these events to his loyal and apparently patiently waiting followers in the Drachensgrab
Mountains, sometime after Turrosh Mak has conquered the entirety of the Pomarj.
The credibility of this happening is contradicted by this
statement.
This force is mostly lawful evil, but trusted by few
because of their chaotic tendencies. [OJ#7 – 43]
That's a bit of an oxymoron. It's like saying they are mostly Good, except for their Evil tendencies. Law and Chaos do not get the same respect as do Good and Evil; and they ought to.
As noted above, I favour ignoring both the clone and Bilarro narratives, opting for a more streamlined one. No clone. No Bilarro.
My apologies
to both Rob Kuntz, and to Eric Mona and his team.
591 CY
Robilar has indeed returned to Rary’s fold, though. For
now.
Robilar’s
relationship with the wizard has cooled of late due to Rary’s distant and
increasingly amoral demeanor. Eventually, the Traitor may become the betrayed,
but for now, Robilar remains content to ride the desert on his metal destrier,
frying his black unicorn banner, seeking battle and adventure. [Epic Level 3e – 308]
Lord Robilar of the Bright Kingdom |
One expects that his servitude will only last so long as
Robilar can continue to vent his frustration on the populace at large, citing
that anyone not already cowering under serfdom must be an enemy of the state.
Thousands of desert folk have suffered under Rary's
armies. [LGG – 38]
Except for those who he still has a soft spot for.
Robilar, though a villain, has a soft spot for
adventurers, and he is tired of playing catch-up with Rary's schemes. If there
exists a path into the archmage's organization, it likely lies through
friendship with this gregarious one-time lord of Greyhawk. [LGG – 38]
He ought to be wary, though. One day one of those
adventurers will not be what he seems.
A powerful cult of the Old One currently inhabits the
Abbor-Alz hills near Hardby, seeking out information on the whereabouts of Lord
Robilar, who tried to murder Iuz upon his release from Castle Greyhawk in 570
CY. [LGG – 63]
Robilar is 71
years old.
Robilar’s green
dragons would be:
Old – 101-200 years – 6 hit point per die; average
Adult – 51 -100 years – 5 hit point per die; average
[MM 1e – 29]
“All is not lost, the unconquerable will, and study of
revenge, immortal hate, and the courage never to submit or yield.”
―
Paradise LostPostscript.
If you accept that Robilar’s clone replaced him in his
narrative, then you will agree with Rob Kuntz that the clone was slowly
driven insane by presence of a very much alive "real" Robilar
somewhere in the eastern lands across the ocean. This would explain Robilar's
rather erratic behavior in the last few years (such as changing his Coat of
Arms and joining Rary in a plot against his "friends"). [OJ#7 –
43]
Fine. That is well and good, but Rob’s article in OJ#7
goes on to confuse the narrative further by having the original Robilar [make] his way
back to the Drachensgrab Mountains and is believed to have joined his forces
located there. [OJ#7 – 43]
This occurs, according to the article, after Rary’s
betrayal of his “friends.” This predicates then that Robilar’s followers
continue to thrive in the Drachensgrab Mountains during clone Robilar’s
exile in the Bright Desert until Robilar’s actual return.
It goes without
saying, then, that the Robilar who is swapped out with Bilarro is the clone.
If you accept
Robilar’s imprisonment in 582 CY, then he (the clone) has been absent from his
own narrative for a very long time. Bilarro was responsible for Iuz’s release,
and not Robilar’s clone. Bilarro aided Rary in the attempted assassination of
the delegates in 584 CY, and not Robilar clone. And thus, it was Bilarro who
escaped to – or was exiled to – the Bright Desert with Rary.
There is hope,
however, for Robilar’s clone in that twisted Bilarro scenario….
597 CY
Robilar/Bilarro is no deity, yet he remains a force to
be reckoned with. While he is weak and disoriented, the PCs should have little
trouble touching the Orb of Opposition to him. When they do so, the orb clouds
and grows dark. Robilar looks up, his expression clearing and his eyes widening
as his mind is restored. Seconds later, a wide grin creases his face, and he
guffaws. “Looks like I’m not the only one who let old Iuz out of his crib!” he
shouts merrily.
Robilar is eager to leave Castle Greyhawk and set his
affairs in order, but he takes the time to thank the PCs effusively. He’s
prepared to fi ght his way out of the dungeons, but if the PCs offer him
teleportation back to the city, he doesn’t turn them down.
When he is ready to take his leave of the PCs, Robilar
mutters something about having a lot of “housecleaning” to do and “trading in
that old, rusty horse for a proper dragon mount.” Then he says his good-byes
and promises to bring the characters some proper rewards in the near future.
Then he departs, the lift in his stride bespeaking an ease in his heart that
has been missing for nearly twenty years. Greyhawk is not all the PCs have
saved from Iuz today. [EttRoG – 189]
It does not take a Ph.D. to realise that I’m not a fan of
the Bilarro scenario. It smells of lack of agency. And, to my mind, it was a
lame and thinly veiled apology to Rob Kuntz for TSR’s and WotC’s treatment of
his PC.
Rob Kuntz deserves that apology; but he no longer “owns”
Robilar (I’m not a lawyer so I’ll let you come to your own conclusion in that
murky, twisted mess as to who owns what), so those who do had every right to do
with Robilar what they wished. It matters not whether he liked what they did,
no matter the slight – whether intentional or not is not for me to say.
All I can say is that I don’t like Robilar. Not in any
iteration. Not in the least. Am I supposed to? I suppose I am, but how can I? He
was little more a pawn, despite his vainglorious bluster, and a brutal one at
that. He succeeded as an adventurer – perhaps far better than any other – but
he did it, at first, with the help of other talented souls by his side, and
then, later, behind a meat shield (God knows how many orc henchmen and hirelings
fell in his pursuit of magic and wealth). The only good he might ever have done
was in the service of the Citadel of Eight, and even then, he might only have
ever done those deeds is because he happened to be in the company with those
who truly wished them done. He was only alone for the ride.
Brave beyond belief, Robilar was but a reaver in their
midst.
Indeed, he has known no love but greed.
Perhaps my most damning indictment of Robilar is his callous
irresponsibility. He might cite resetting the Balance as his reason for
releasing Zuggtmoy, but that is untrue, given how much evil Zuggtmoy would
surely have inflicted (far greater than any goodly cleric might ever have). He
did it – or so he says – because too much good was going on around the
place. In a manner, to balance the proceedings. [OJ#3 – 42] His words, not
mine. Worst still was his freeing Iuz (no matter the eventual claim that he was
only a pawn in Mordenkainen’s bid to rid the Oerth of the, until then,
imprisoned demigod); no one could ever justify having again infected the
Flanaess with that bloodthirst, sociopathic monster, Iuz, whatever their
reason. Has anyone, or anything, wrought such pain and suffering upon the
Flanaess as he has? (Granted, one can say that he released a whole host of
lesser gods as well, but aside from Wastri, none seem to have taken any hand in
the affairs of the Flanaess other than those two evil demigods. So… Balance be
damned; the proof, I say, is in the pudding.)
I will grant Rob
Kuntz this reprieve: He had no say in Robilar’s fate in 584 CY. He is wholly
innocent in those proceedings.
Also (and
perhaps most importantly): Gary Gygax bid his players that one of their number
should be the first to “playtest” an evil character. Rob accepted that
challenge. He appears to have done so admirably.
“A mind not to be changed by place or time.
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.”
―
Paradise LostOne must always
give credit where credit is due. This History is made possible primarily by the
Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the
new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian,
Sean Reynolds, Frederick Weining.
The list is interminable.
Special thanks
to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research
tool.
The Art:
Robilar with the Blade of Black Ice, from Epic Level Handbook, 2002
Pomarj Peninsula, by Alan Froke
Otto detail, by Ken Frank, from WGA4 Vecna Lives!, 1990
Turrosh Mak detail, by Wayne A. Reynolds, from Slavers, 2000
Captain Gallancz, by T. Denmark and F. Hooper, from Expedition to the Ruins of Greyhawk, 2007
Tavern, by Valerie Valusek, from City of Greyhawk Boxed Set, 1989
Rary, by Andrew Hou and Arnold Tsang, from LGJ#22 / Dungeon #103, 2003
Bright Desert map, by Steve Beck, from WGR3 Rary the Traitor, 1992
Lord Robilar, by Ken Frank, from WGR3 Rary the Traitor, 1992
Warnes Starcoat, by Sam Woods, from Living Greyhawk Journal #0, 2000
Sources:
1015
World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk
Boxed Set, 1989
1064 From the Ashes Boxed
Set, 1982
1068
Greyhawk Wars Boxed Set, 1991
1162
Return to the Tomb of Horrors, 1998
2011 Players Handbook 1e,
1978
2011A Dungeon Masters Guide
1e, 1979
9025
World of Greyhawk Folio, 1980
9026
T1 The Village of Hommlet, 1979,1981
9031
The Rogues Gallery 1e, 1980
9112
WG5 Mordenkainen’s Fantastic Adventure, 1984
9147
T1-4 The Temple of Elemental Evil, 1985
9153 WG6 Isles of the Ape, 1985
9386
WGR3 Rary the Traitor, 1992
9399
WGR5 Iuz the Evil, 1993
9576 Return of the Eight, 1998
9577
The Adventure Begins, 1998
9578
Players Guide to Greyhawk, 1998
11743
Living Greyhawk Gazetteer, 2000
Epic
Level Handbook 3e, 2002
White Plume Mountain
Revisited, 2005
Expedition to the Ruins of Greyhawk, 2007
Dungeon Magazine #37, 249,
290, 294, 295, 301, AN2
LGJ
#0,2,5
Oerth
Journal #3,6,7,25
COR1 – 00 The Citadel PCs
Greyhawkania,
Jason Zavoda
Daaaaang. There's alot to unpack with this part. First, I love Otto the mole. I can't see him being happy in the Pomarj lol. Second, yeah I don't like Kuntz's not evil but has evil forces confusion either. Third, I am not versed in OJ lore, but a Robilar clone? As if this story couldn't get more twisted. No wonder you ignore both the clone and Bilarro. Speaking of Bilarro, I initially liked the idea, bc Oerth does have parallel worlds, but I agree its an apology to Kuntz, if he even needs one. Lastly, Rary the Traitor used to seem so random and lame to me, but now looking at the totality of Robilar's history it makes sense he would attach himself to someone who can make him useful again. Always the pawn.
ReplyDeleteLove him or hate him, Robilar's story is very rich and interesting on its own merit. Your whole study is smart for focusing on just a "prime" Robilar and ignoring apologetic offshoots. Robilar, even the one played by Kuntz, did plenty of awful things to justify what actions later authors attributed to him. You can't change my mind.
Heroic job on this post. Quij lives!