Friday 5 January 2024

On Riggby


“I have great faith in fools - self-confidence my friends will call it.”
― Edgar Allan Poe, Marginalia

Riggby the Patriarch
Wizards and villains usually come to mind first when casting one’s thoughts about the World of Greyhawk: Mordenkainen, for example; Iggwilv and Iuz. Few think about clerics first, I’d imagine; which is a shame really, because those called to serve a higher purpose are as much the predominant movers and shakers as are those wizards who’ve attained those unspeakably lofty heights as to be able to chart the course of nations, both good and bad. Indeed, has not Canon Hazon of Mitrik done as much for Greyhawk as has Mordenkainen? He did set fiends to flight over the whole of the Flanaess, after all. Can Mordenkainen say as much?
One wonders whether Mordenkainen would have lasted long in his quest for Balance, were it not for a sword and shield (or two) betwixt him and the hordes infesting Castle Greyhawk or El Raja Key; or a hastily applied Healing spell from Riggby, from time to time.
What wizard could survive his early years without a nearby cleric? (Me, actually; no one ever played a cleric in my group, all those years ago when my first magic-user strapped his travelling spell book to his back. But that’s neither here nor there, here.) Mordenkainen certainly benefitted from a certain Serten nearby, and a certain Riggby the Patriarch.
C 7; AL N; S 12, I 13, W 17, D 15, Co 15, Ch 16 [COR1 – 00 The Citadel PCs – 7]
C 9; AL N; S 12, I 13, W 16, D 15, Co 15, Ch 16 [WG5 Mordenkainen’s Fantastic Adventure – 32]
C 9, AL NG; S 14, I 11, W 17, D 16, Co 15, Ch 15 [Rogues Gallery 1e – 46]
His stats do change from source to source, don’t they? Not much though (although this cleric of the Uncaring does appear to care, according to the 1e Rogues Gallery): In all, he his wise and charismatic, throughout his long history.
He appears a bit of a my-way-or-the-highway, sort, however.
[Riggby] is strong-willed and accustomed to the diplomacy and force required to hold a diverse band of followers in line. He is a great believer in the conversion of the pagan, either by his religion or by the sword.
Riggby is an adherent to the policy that spirituality is best maintained through temporal power. To this end, he will try to oversee the religious life of others through actions and not just words. [Rogues 1e – 46]
One might expect that of a cleric of higher calling, one who wields the might of his deity in His cause. But it also hints at a less than inspired imagination.

521 CY
Riggby is born.
[COR1 – 00 The Citadel PCs – 7 {calculated from 551 – LGJ#0 – 4}]
[Riggby] was Furyondian-born. [WGR5 Iuz the Evil – 5]
His Pious Majesty, The King of Furyondy (Paladin, 14th level)
Furyondy, Kingdom of: Belvor IV, P 14 [WoGG – 17]
Alignments: LG*, NG, LN [LGG – 45]
Capital: Chendl (pop. 15,600)
Population: 350,000 +
Demi-humans: Some
Humanoids: Doubtful
Resources: foodstuffs, cloth, gold
Belvor IV is a most noble and just king, and his realm is closely allied with that of Veluna, constantly warring upon the evil Horned Society and luz, as well as lending contingents to expeditions mounted by the Earl of the Shield Lands against the Bandit Kingdoms. [Folio – 10]

530s CY
Riggby hears the call of Boccob.
Boccob, unfortunately, is not revered all that much in Furyondy.
Religions: Heironeous, Rao, St. Cuthbert, Mayaheine, Zilchus, Trithereon, Fharlanghn, Beory [LGG – 45]
So Riggby travels across the seas to where Boccob has the closest temple of great standing: Almor.
Religions: […] Boccob […] [Nyrond, closest fit – 75]

His Venerable Mercy, the Prelate of Almor (Cleric, 12th level)
Almor, Prelacy of: Kevont, C 12 [WoGG – 17]
Capital: Chathold (pop. 4, 789)
Population: 150,000+
Alignments: LG, LN*, NG, CG, N [Nyrond, closest fit – 75]
Demi-humans: Few
Humanoids: Few
Resources: foodstuffs, cloth, copper
[Almor] is only loosely organized, but it has a strong spirit of freedom and justice based upon religious precepts. The peoples are mainly farmers and herdsmen and fisherfolk. In the far north there are some foresters. [Folio – 8]
I expect Almor’s strong spirit of freedom and justice made quite an impression of the young initiate, although his predilection to diplomacy and conversion by the sword was, without a doubt, impressed upon him at a young age by the martial soul of Furyondy.

540 CY
Riggby is ordained a cleric of Boccob at the age of 19 in Chathold, in Almor.
The mage’s first calling was to the clergy of the Uncaring One, and it was as a Loremaster, in the vaunted temple of Boccob in Chathold, that he spent most of his life prior to being drafted by Mordenkainen. [LGJ#0 – 10]

Riggby’s calling might also shed light on his character.
BOCCOB, The Uncaring
[WG5 – 32]
Deity: Boccob, God of Magic [COR1 – 00 – 7]
(The Uncaring, Lord of All Magic, Archmage of the Deities), N Greater God of Magic, Arcane Knowledge, Foresight, and Balance
Boccob […] is known throughout the Flanaess, oversees the maintenance of magic's existence on Oerth, and is interested in the creation of new magic items and spells (he is said to have a copy of every magic item made by mortals). He sees that Oerth's magic is declining and will eventually fade away; he combats this effect and suspects that Tharizdun is responsible. He is distant from all other gods save his servant Zagyg. [LGG – 167]

Clerics of Boccob create and study magic and divine the future. They leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction. Most clerics of Boccob are neutral, as extremism in ethos is frowned upon; they must maintain the balance between all alignments. [LGG – 168]
There’s that word: Balance.
Seek balance above good, evil, law, or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved. [LGG – 167]
Riggby’s very faith all but doomed him to Mordenkainen’s service.

540s CY
No sooner did Riggby venture forth into the Flanaess did he stumble across the idealistic young Mordenkainen.
In his adventurous youth, [Riggby] traveled throughout the Flanaess and beyond and met Mordenkainen, Riggby, Merlynd (now the quasi-deity Murlynd). Robilar, Bigby and other now famous personages. [Rot8 – 58]
One wonders how different Riggby’s life might have been if he had ventured east into the Great Kingdom, or into the wilds of the north. He did not, though; his first steps were west towards the Selintan – and destiny, it would seem.
It was also here, upon the Plains of Greyhawk, that Riggby encountered another adventurous soul, Yrag Yragerne. Before too long, the two were chasing down brigands and bandits and bringing them to justice, purging the Gnarly Forest of goblins and orcs and ogres, and scouting deep into the Pomarj. They could not have been happier.
Yrag Yragerne
Yrag (8th level human male fighter): Yrag follows you and does what you ask, and does not question your agenda. He is a good friend and reliable in a crisis. [COR1 – 00 – 11]
Riggby [became Yrag’s] closest friend, probably in all the world, [in] this forthright, overbearing priest. His preoccupation with power in the church distresses you, but otherwise you could not like anyone more. You are not sure why you like him so much, though. Perhaps the attraction of opposites; he is not cautious, he overbears others, he insists on his own way. He and Mordenkainen won’t get along, you think. [COR1 – 00 – 11]

Late 540s CY
Riggby soon after becomes the cleric of a small chapel [.] [Rogues 1e – 46]
Where is this chapel? One would assume somewhere within the Plains of Greyhawk, near where he met Mordenkainen and Yrag. Perhaps those plains were too settled, too civilised for one such as Riggby, driven as he was to bring balance to the world and convert the pagan. In that vein, I would suggest his small chapel might have been in the vicinity of Narwell, that den of villainy at the crossroads of all of his and Yrag’s adventures then.
Narwell men in particular are often seen as thugs, muggers, and enforcers. [TAB – 104]
Here, in the wilds, he could do the most good, he would believe. He would bring peace, tranquility, and above all else, balance where there was none before.
Riggby dresses in light brown robes, with armor underneath. Your eyes are nut brown, your hair black, and your opinions are short and to the point (“Convert, or else!”). You don’t waste words with anyone. You are serving in a small church as the assistant high priest, and hope soon to rise to high priest. You do not care what temple Boccob sends you to, provided you are the leader of it. You believe that spirituality should be maintained through temporal power, and you seek temporal power to enforce spirituality. You are accustomed to the diplomacy and force required to hold diverse interests together in one church, especially such diverse interests as follow the god of magic. [COR1 – 00 – 7]

551 CY
Riggby was not the only one desirous of bringing Balance to the world.
[N[early thirty years ago, Mordenkainen debated with his young apprentice, Bigby, the merits of taking an active hand in maintaining the celestial balance of power. Thereafter, the two struck upon a plan to gather a group of like-minded individuals that would act to hinder advances by those who would dominate the Flanaess. That their expected exploits would impart upon the mages no small amount of lost magical lore only served to hasten the alliance. [LGJ#0 – 4,5]
That group of like-minded individuals became the Citadel of Eight. Riggby was ripe for such work, Mordenkainen believed. And he was right.
You have always aspired to guide the way of others, all for their own benefit, and so where you think your powers will best help others is where you go. You lead by example, and can be overbearing when you think that someone needs guidance, but you carry your weight in battle. No one has complained of your dedication or your reliability.
[COR1 – 00 – 7]

Within months, Mordenkainen had brought the renowned warrior Robilar to his cause, as well as the cleric Riggby, and his zealous assistant, Yrag. From the shores of the Nyr Dyv, Mordenkainen recruited the righteous Tenser, who in turn introduced the dim-witted though well-meaning Serten to the assembly. [T1-4 – 34]
They called themselves the Citadel of Eight, taking the name from Mordenkainens renowned Obsidian Citadel, in the Yatil Mountains. [LGJ#0 – 5]

Riggby owes his meteoric rise to his skill and his acquaintance with several high level characters. [Rogues 1e – 46]
Class: Cleric
Level: 7
Align: N
Height: 5 ft. 11 in. Weight: 175 lb Age: 30
S12, I13, W17, D15, Co15, Ch16
[COR1 – 00 – 7]

Riggby’s thoughts on the others in the group:

(10th level human male wizard): The leader of the group, Mordenkainen has the same idea about how things should be that you do; one should impose one’s will on others when it is to their benefit. He is a powerful wizard by reputation, but there is something shifty about him that you don’t quite trust.
Robilar (8th level human male fighter): Tough in a fight, Robilar is destined to be someone’s chief warrior rather than the master. He has joined because he loves adventure, and that is fine. Too many strong wills in the group would bode ill for continued success.
(7th level human male wizard): Mordenkainen’s apprentice, and following him in every way. Bigby is more cautious, and more aesthetic, but he’ll turn into another Mordenkainen in a few years.
Yrag (8th level human male fighter): Yrag follows you and does what you ask, and does not question your agenda. He is a good friend and reliable in a crisis. [COR1 – 00 – 8]
(7th level human male cleric of Saint Cuthbert): No mention is made as to what Riggby thought of Serten, but one might imagine that he found the cleric often been more a source of exasperation to adventurers than a great help. He is, quite simply, stupid but likeable. He likes to adventure, but is basically not bright enough to be trusted on his own; therefore, he will always be found with a group. He understands the physical side of melee very well and can seldom resist getting in and mixing it up with his foes. This often creates problems as he is too dumb to know when to run away, requiring the rest of the party to rescue him. He may not cast his spells for the cleverest of reasons either. [Rogues 1e – 46]

550s CY
In the years that followed, their adventures focused on Greyhawk and the Selintan valley, and the crags of the Cairn Hills and depths of the Suss Forest were opened to their prying vision. [LGJ#0 – 5]
Over the years, the Citadel played home to such luminaries as Prince Melf Brightflame, of the Olvenfolk, the half-orc Quij, Felnorith, Robilar's brother Terik, and even, at one point, the Quasi-Deity Murlynd, in disguise. [LGJ#0 – 5]
Whatever Mordenkainen’s reason for gathering his Citadel, they were to become a force for Good, for the most part.

557 CY
Castle Greyhawk
In the company of his apprentice Bigby, the fearless Lord Robilar, and the willful cleric Riggby, the wizard [Mordenkainen] relentlessly explored the ruins of Zagig’s castle, charting its secrets and plundering its priceless treasures.
[EttRoG – 4]
To what end, I might ask? And why relentlessly? What had dungeon delving to do with bringing Balance to the Flanaess? Was Mordenkainen searching for artifacts to aid him in his aim? What if he was, Riggby might have thought; he too could do with an artifact or two to aid him in his own aims. Clerics of Boccob leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction. [LGG – 168]
Riggby was confident that Yrag would be at his side while he was about it.
Riggby is 36.

560 CY
How did Mordenkainen’s Citadel of Eight fare? People came. People went.
[T]he Citadel of Eight, was a known opponent of darkness in its many guises. Its members stood, and fell, protecting the balance and defending Oerth from the influence of malign beings and, rarely, benevolent interlopers, as well. [LGJ#0 – 4]
It just so happened that the Citadel was just then shy of its optimal eight. Mordenkainen asked the membership if they knew of potential candidates. Serten believed he knew just a one: a
n idealistic young man from a village called Hommlet.
Finally, the young woodsman, Otis, rounded out the group. [LGJ#0 – 5]
[Otis is] a ranger [.] [T1-4 – 34]

Riggby’s thoughts on Otis:
Otis (7th level human male ranger): This ranger won’t stay in the group long. He is too independent to work in a team consistently. You respect his skills and prowess, and really like him, but don’t spend too much time with him. He is ready to help at all times, but does not care for the more advanced philosophies of Mordenkainen or yourself. [COR1 – 00 – 8]

No sooner had Otis joined their illustrious group, certain core members embarked on a mission of great importance.
Events of WG5 Mordenkainen’s Fantastic Adventure
Yrag, Mordenkainen, Bigby, and Riggby
The adventure is assumed to take place before 570 CY, perhaps as early as 560, because of the lower levels listed for Mordenkainen and Bigby.  [TAB – 3]
Mordenkainen the Mage and his boon companions, Yrag, Riggby, and Bigby […] have been tempted to explore Maure Castle because of the widespread rumors concerning the “unopenable” doors. Preferring not to attract attention, they have traveled from their abode, the Citadel of Eight, upon Mordenkainen’s carpet of flying. [WG5 – 4]

Riggby the Patriarch
DEITIES: Boccob & Zagyg
S12 I13 W 16 D 15 Co 15 Ch 16
Armor: Plate Mail +1, Shield +1
In Hand: Staff of the Serpent (Constrictor), Ring of Free Action
Backpack: Scroll of two spells: Cure Critical Wounds, True Seeing
Spells Carried:
Level 1: Cure Light Wounds (x3), Detect Magic, Remove Fear, Sanctuary
Level 2: Hold Person (x2), Find Traps, Resist Fire, Silence 15’ Radius, Speak with Animals
Level 3: Create Food and Water, Cure Disease, Remove Curse
Level 4: Cure Serious Wounds Level 5: Raise Dead
[WG5 – 32]
Riggby is normally dressed in light grey and off-white colored robes. His eyes are chestnut brown, his hair pure black, and his opinions are short and succinct – “Convert, or else!!” Riggby has been convinced that his services will be a boon to his other companions, so he has opted to come along on this “stint” (as he refers to it). [WG5 – 32]

They found the Tome of the Black Heart there.
This book was written by several evil magi, whose time of existence upon Oerth is not recorded, save that they dwelt near the Valley of the Mage. The Tome was lost during those years when the Mage of the Valley brought down a great ruin upon these evil ones. [WG5 – 25]
One might consider it a “good” thing that they retrieved the tome from mad Tomorast.
But it changed Mordenkainen. None knew it then, however.

560s CY
Citadel members all too soon became persons of note.
In the years of their companionship, both Robilar and Yrag were ennobled by Greyhawk, and Riggby was promoted speedily within the church of Boccob in Verbobonc. Tenser, Bigby, and Mordenkainen likewise advanced in their own wizardly ways, gaining arcane knowledge and power. [LGJ#0 – 5]
VERBOBONC (Viscounty and Town of)
His Lordship the Viscount of Verbobonc (Fighter, 10th level)
Verbobonc, Viscounty and Town of: Wilfrick, F 10 [WoGG – 17]
Capital: Verbobonc (pop. 8,100)
Population: 30,000
Verbobonc – Ofs [WoGA – 14]
Demi-humans: Gnomes (4,000), Sylvan Elves (2,500)
Humanoids: Few
Resources: copper, gems (I-IV)
The viscounty is a large one, extending from the Velverdyva's south bank some 15 leagues into the Kron hills, being over 50 leagues in breadth. Verbobonc is situated in the approximate center of its east-west axis. [Folio – 18]
Many of the humans of Verbobonc (who represent the majority) are god-fearing souls, worshipping the Old Faith (druidic) or reserving prayers for St. Cuthbert of the Cudgel. In either case, religion figures into many of their events and repasts. Festivals are common, and the priests are everywhere to be seen. In all, the souls of Verbobonc are examples worthy of the respect of the Archclericy of Veluna, their most powerful ally in good causes. [WG8 Fate of Istus – 93]

Why Verbobonc?
Religions: St. Cuthbert*, Ehlonna, Zilchus, Fharlanghn, Obad-Hai, Beory [LGG – 131]
One goes where one is sent. Magi are to be found everywhere, regardless what faiths are predominant; so I suppose it may be that the high clerisy of Boccob found need to send Riggby, a patriarch of the faith, to such a place; but I wonder if Riggby (and perhaps Mordenkainen) had a hand in Riggby’s assignment. Verbobonc is the crossroads of the Sheldomar Valley. Little passes within that will not be heard of in such a place. So, it might further Riggby’s (and Mordenkainen’s) purpose that Riggby should be posted there.

Saint Cuthbert’s predominance aside, Riggby temple prospered in Verbobonc, just the same.
Formerly the cleric of a small chapel, Riggby found himself in command of a cathedral with a sizeable congregation. [Rogues 1e – 46]
When a cleric achieves 8th level (Patriarch or Matriarch) he or she automatically attracts followers if the cleric establishes a place of worship – a building of not less than 2,000 square feet in floor area with an altar, shrine, chapel, etc. […] In addition, there will be followers who are men-at-arms [.] [PHB 1e – 20]

Riggby would have become a person of interest in the Viscounty. Powerful. And influential.
As were the other Citadel membership. Perhaps they were becoming too high-profile if they were to achieve their ultimate goal of Balance and stability. They had become as powerful as many of the rulers of the lands they each had settled in. Few rulers and oligarchs would welcome this.

569 CY
The Citadel’s aim was true, though. And noble. Or so it seemed to those observing them.
But not all of them were as dedicated to their cause as others – if they ever were.
Their Fellowship was not to last.
For a group that so decisively defeated its enemies, there remained several problems. Robilar never quite bought into Mordenkainen’s philosophy, and he and Tenser often bickered over matters of morality. Serten, though seen as useful, was never truly respected and Otis, tired of underground excursions and forays into urban territories, left the group, decrying his friends as cave-delvers and treasure seekers blind to the real problems of the world. [LGJ#0 – 5]

That bickering had distracted them.
The thickets and marshes around Nulb became the lair and hiding place for bandits, brigands, and all sorts of evil men and monsters alike. The chapel grew into a stone temple as its faithful brought in their ill-gotten tithes. Good folk were robbed, pillaged, enslaved, or worse. In but three years a grim and foreboding fortress surrounded the evil place, and swarms of creatures worshipped and worked their wickedness there. The servants of the Temple of Elemental Evil made Hommlet and the lands for leagues around a mockery of freedom and beauty. Commerce ceased, crops withered, pestilence was abroad. But the leaders of this cancer were full of hubris, and in their overweaning pride sought to overthrow the good realms to the north who were coming to the rescue of the land being crushed under the tyranny wrought by the evil temple. [T1 – 2]
They, each in their now lofty influence, looked to lofty goals and lofty foes, forgetting that evil festers in shadow as much as in the utterings of courtly influence.
Alas, the Citadel had all but dissolved just as the Flanaess needed their vigilance the most.
Battle of Emridy Meadows
Battle of Emridy Meadows
Nearly a decade after the Citadel's formation, Otis' critical words took on the air of prophecy. In 569 CY, when the first arrow flew at Emridy Meadows, the Citadel was noticeably absent. Whether investigating magical secrets far to the west or unearthing lost passages in Urnst's Maure Castle, these self-absorbed celebrities were too preoccupied to influence one of the century's most critical battles. All were absent save Serten, who fought valiantly at the side of Prince Thrommel against the hordes of Elemental Evil.
[LGJ#0 – 5]
A great battle was fought to the east, and when villagers saw streams of ochre-robed men and humanoids fleeing south and west through their community, there was great rejoicing, for they knew that the murderous oppressors had been defeated and driven from the field in panic and rout. [T1 – 2]

One wonders if Serten’s death was the final nail in what remained of Mordenkainen’s Citadel of Eight.
Tenser blamed Mordenkainen for the death of his friend, and retired inward to his castle. Terik and Yrag vanished, some said to the anonymity of the Bandit Kingdoms. Even the loyal Bigby left the side of his one-time master and returned to Oldridge, where he adventured for a time with a band of boyhood friends. Mordenkainen, the man who had brought the Citadel together, simply shrugged and returned, with cold eyes, to his studies. [LGJ#0 – 5]
Yrag vanished?! Into the Bandit Kingdoms?! WHY?!
Yrag left the Citadel of Eight several years ago […], following a falling-out with Mordenkainen over long-term strategic policy. [TAB – 114]
While he has many allies, Mordenkainen has just as many detractors. Among these are Lord Robilar, Tenser, and Yrag who consider him to be untrustworthy and a bit self-centered. [OJ#25 – 15]
Riggby would not listen to Yrag’s warning.
Regardless of Yrag’s abandonment, Riggby soldiered on. He still believed in the aims of Mordenkainen’s Citadel; and he would not abandoned its work.
Would he have followed his greatest ever friend’s lead and wisdom. But Riggby would always have his own way. [COR1 – 00 – 11]
Riggby is 46.

570 CY
That work would appear to be in greater need than ever.
After decades of viewing himself as a chessmaster, Mordenkainen naturally began to view his friends and companions as pawns. When the opportunity to destroy Iuz once and for all presented itself to the wizard, he manipulated Lord Robilar and Riggby into releasing the imprisoned demon-god, freeing himself from the disastrous consequences and the scorn of his more altruistic associates should the plan fail. [EttRoG – 9]

For sixty-five years, Iuz was imprisoned beneath Castle Greyhawk by an alliance of adventurers (including the Mad Archmage Zagig), possibly with the assistance of an avatar of St. Cuthbert. [PGtG – 24]
But Mordenkainen knew that the archmage’s prison would not last forever. If Mordenkainen could find the deity trap, so could someone else. Only a final solution would suffice, and a final solution required the enlistment of Lord Robilar. [EttRoG – 4]
In the company of his orc henchman Quij and the cleric Riggby, Robilar confidently set into motion Mordenkainen’s grand plan to save the future of the Flanaess.
Then everything started to go wrong. [EttRoG – 4]
Tenser had learned of Robilar's plan, feared that Riggby was being duped, and came post haste to prevent their action. [WGR5 – 5]
In 570 CY, Lord Robilar, his orc henchman Quij and Riggby, Patriarch of Boccob, freed Iuz. [PGtG – 24]
Just as Robilar dispelled the barriers keeping Iuz at bay so that he might be slain, the wizard Tenser appeared with Bigby and the warrior Neb Retnar at his back. The trio had come to stop the dangerous gambit, but arrived too late. [EttRoG – 4]
The archmages Bigby and Tenser arrived, intending to kill him, but during Iuz's incarceration the half-demon had transformed, and he emerged a demigod [.] [PGtG – 24]
Robilar and Quij considered flight and felt their chances would be best if they made odds of four against one into six against one. [WGR5 – 5]
The six adventurers were no match for the enraged Iuz, who escaped certain death in the clutches of Bigby’s notorious crushing hand by plane shifting to the Abyss. [EttRoG – 4]
He left behind him a backwash of chaotic evil magic which altered the alignment of Retnar, left Riggby catatonic for days, and caved in a large part of Castle Greyhawk's deepest dungeon complexes. [WGR5 – 5]
That magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes. [EttRoG – 4]

More Powerful and Wicked Than Ever
Iuz returned to his lands more powerful and wicked than ever before, with an unholy priesthood leading his forces in his unholy name.
[LGG – 15]
After it was all over, safe on the skull-adorned battlements of his grisly palace, Iuz swore vengeance upon the adventurers who had attempted to kill him, dedicating a portion of his eternal rage to plotting their destruction. [EttRG – 4]
Iuz's most burning desire is to have revenge on those who freed and tried to slay him. [WGR5 – 5]
He dreams of destroying the Free City of Greyhawk and those who nearly killed him when he was released. [PGtG – 24]

The chaos surrounding the return to power of the demigod, luz, in CY 570 prompted Mordenkainen to consider a new paradigm. Though the Old One worked to check the growing power of the Horned Society, and kept Furyondy's eyes on its northern borders, Mordenkainen knew well that the situation would not last. The dissolution of the Citadel left Mordenkainen without a tool to shape events as he would and though he hardly admitted it to himself, he longed return to a life of adventure.
The Citadel's primary failure, he surmised, had been its inclusive philosophy. As its founding concept had been arcane, he had been foolish to assume that men like Robilar or Riggby would rally to his cause without subtly working against it for reasons personal, spiritual or political. Men of intellect and sorcerous skill, whose primary interests were more than material, would replace them. Thus was born the Circle of Eight. [LGJ#0 – 6]
Riggby was out. It would seem that Mordenkainen no longer had no further use of him.

Riggby, however, still had some influence within this newly formed Circle of Eight.
[Otto]’s first calling was to the clergy of the Uncaring One, and it was as a Loremaster, in the vaunted temple of Boccob in Chathold, that he spent most of his life prior to being drafted by Mordenkainen. For this reason, he is a good friend of both Ravel Dasinder of Greyhawk and Riggby [.] [LGJ#0 – 10]

576 CY
Boccob's Holy Symbol
What became of Riggby upon his leaving the Citadel of Eight? Riggby pursued the aims of his faith, as he always did. He tore down the temple of old and raised its spires ever higher, praising Boccob’s wisdom for having lead him to Vebobonc and its vast wealth.
Upon reaching 9th level (High Priest or High Priestess), the cleric has the option of constructing a religious stronghold. This fortified place must contain a large temple, cathedral, or church of not less than 2500 square feet on the ground floor. It can be a castle, a monastery, an abbey or the like. It must be dedicated to the cleric's deity (or deities). [PHB 1e – 20]
Human m, 9th lvl CL, AL NG; S14 I11 W17 D16 Co15 Ch15
Riggby seldom finds time to adventure anymore, as the demands of his congregation are too pressing. He views this somewhat ruefully, almost welcoming those times when evil is "riding the high tide" and he must help strike it down.
Magic items possessed by Riggby are +1 plate mail, + 1shieId, +2 hammer, a staff of the serpent (python), and several potions and scrolls he has prepared.
[Rogues 1e – 46]
Riggby is 55.

576 to 585 CY
Iuz, The Old One
The years passed. Riggby rarely travelled far, anymore, leaving the work of his diety to those far younger than he.
Riggby, growing old, hides himself in Verbobonc and southern Furyondy, sometimes hiding in Veluna City or Mitrik. [WGR5 – 5]
He had reason not to.
Since that fateful brush with extinction, Iuz has schemed to destroy those six [Bigby, Quij, Rary, Riggby, Robilar, and Tenser]. [WGR5 – 5]
Iuz is patient is his quest for revenge. He knows something of Riggby's wanderings and he knows he was Furyondian-born. As the man grows older, he will come home. [WGR5 – 5]
Were there attempts on his life? There surely were. But Riggby was forever cautious, unlike in his early years. He had reason to be.
Those attemps invariably failed. Riggby is powerful. And Riggby is surrounded by loyal, faithful, vigilant followers. Some know the peril of their patriarch.
Riggby is 64 in 585 CY.

591 CY
Riggby […] has long since retired from his position of eminence in Verbobonc. [LGJ#0 – 10]
As must we all. In time.
Riggby is 70 years old.

597 CY
Did Iuz ever exact vengeance upon Riggby? He did not.
Twenty-seven years have passed [since Iuz escaped Zagig’s prison]. To the west, in the not-so-distant city of Verbobonc, Riggby has escaped Iuz’s vengeance by dying of natural causes in his twilight years. His body now travels by sacred procession along the Western Road toward Greyhawk, drawing the cleric’s former companions from their sanctuaries and schemes to the city that once bound them together in long-dead friendships and alliances. [EttRoG – 5]
I expect Boccob might have had a hand in Riggby escaping that vengeance.
Riggby was 76 years old.

“None of us knows what might happen even the next minute, yet still we go forward. Because we trust. Because we have faith.”
― Paulo Coelho

One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:
Map details, by Darlene, from World of Greyhawk Folio, 1980
Boccob, by Matt Cavotta, from Deities and Demigods 3e, 2002
Mordenkainen detail, by McLean Kendree, from Mordenkainen's Tome of Marvelous Magic II, 2020
Yrag, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Mordenkainen detail, by Dan Burr, from Dragon 185, 1992
Robilar, by Kristoph Nolen, from Oerth Journal#29, 2019
Bigby, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Sertenfrom Finger of the Wind, 2000
Castle Greyhawkfrom Expedition to the Ruins of Greyhawk, 2007
Flying Carpet, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Riggby, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Vebobonc map, by Diesel, from WG8 Fate of Istus, 1989
Iuz, from Expedition to the Ruins of Greyhawk, 2007
Boccob's Holy Symbolfrom Deities and Demigods 3e, 2002
Iuz, The Old One, by Eric Hotz, from WGR5 Iuz the Evil, 1993
The Late Patriarch Riggby, from Expedition to the Ruins of Greyhawk, 2007

1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
2011 Players Handbook 1e, 1978
2011A Dungeon Masters Guide, 1979
9025 World of Greyhawk Folio, 1980
9026 T1 The Village of Hommlet, 1979,1981
9031 The Rogues Gallery 1e, 1980
9147 T1-4 The Temple of Elemental Evil, 1985
9253 WG8 Fate of Istus, 1989
9386 WGR3 Rary the Traitor, 1992
9576 Return of the Eight, 1998
9577 The Adventure Begins, 1998
9578 Players Guide to Greyhawk, 1998
11843 Return to the Temple of Elemental Evil, 2001
LGJ #0
Oerth Journal #25
COR1 – 00 The Citadel PCs
Dungeon Magazine #221
Greyhawkania, Jason Zavoda

1 comment:

  1. Another fittingly complete bio of an underappreciated NPC in Greyhawk legendarium. Well done sir. Is there anyone else related to the Citadel that can warrant such a deep dive?