Friday 1 December 2023

On the Citadel of Eight

  

“The purpose of life is not to be happy. It is to be useful, to be honorable, to be compassionate, to have it make some difference that you have lived and lived well.”
― Ralph Waldo Emerson

“Your purpose in life is to find your purpose and give your whole heart and soul to it”
― Buddha


Mordenkainen's Citadel
Was the Citadel of Eight conceived to do good, or to strive for the cause of Good? Or did it have a higher goal? If it did, what might that goal have been? Only Mordenkainen can answer that question; and in that he would answer, “no,” he did not. His aim was far loftier than mere good, he might opine; that his aim was the highest of purposes, “Balance.”
Balance? What the deuce is Balance?
If I might pontificate, I believe Gary Gygax conceived of this notion from the Sword and Sorcery fantasy fiction he was reading at the time he conceived of this, his game, Dungeons and Dragons: I speak of Michael Moorcock’s Eternal Champion sagas. Moorcock’s Eternal Champion was often called upon to restore or maintain the multiverse’s balance between the cosmic forces of Law and Chaos. Should Law defeat Chaos the universe would become stagnant (perhaps life itself might be erased as being too variable and fluid); should Chaos reign supreme, nothing could be allowed to maintain its form, everything consigned to oblivion to forever begin anew, or forever fixed at the point of infinite possibility.
Indeed, D&D began with a much simpler notion of alignment. In the beginning, there were only Lawful and Chaotic alignments, whatever they might be (perhaps Good and Evil were originally only aspects of Law and Chaos in Gygax’s mind). So, perhaps Gygax’s notion of Balance was restricted to a Moorcockian philosophy.
One wonders.
Whatever Gygax’s original intent, his nine alignments through a wrench into the works. Would anyone purposely champion Evil’s cause? Or am I being altogether too Judeo-Christian in my moral compass? Perhaps. Assuredly.
Then again, in a particularly polar world of AD&D alignments, I can see how extraplanar beings would always appear extreme in their beliefs, regardless their origin plane. Modrons would view anything not perfectly punctual and symmetrical as imperfect and in need of immediate fixing or improvement. Demons… well demons are self-explanatory (one surmises, anyway): cruel, unpredictable, destructive of everything they might encounter; Devils honour their deals, deals invariably stacked in their favour where they climb a ladder to ultimate personal power, where everyone and everything bends to their whims; true Chaotics would chafe at any restraint, whatsoever. But what of Solars and Planars? Are they as we might imagine them, paragons of Law and Good? Or would they be as insidious in the pursuit of purpose, insofar as to forcibly alter or exterminate anything that does not live up to their standard, let it infect the body as a whole? Heaven on Oerth would be Hell indeed were their narrow view to overwhelm the Flanaess, wouldn’t it?
Perhaps that was Gygax’s meaning in Mordenkainen’s pursuit of Balance.
Perhaps I ought to let Mordenkainen speak for himself….

551 CY
Mordenkainen
There are those on both sides of the eternal struggle between good and evil who would see one side topple the other to make their philosophy, their dominion, absolute. In this respect, there is little difference between the Hierarchs of the Horned Society or the Council of Nine in Wintershiven. Both would change the world to suit their agenda, and would thus upset the scales of balance that preserve this world and the multiverse.
Evil has its champions in the courts of decadent Aerdy. So too does Good field its forces in the form of the Knights of the Hart, or the all too meddling priests of St. Cuthbert. Ever does one side strive against the ither, changing faces and names, but never purposes. What has given me reason to fear of late, however, is that there are too few to preserve the equilibrium of everything; to keep one power from upsetting all. The world need not be, nor cannot be swallowed by the Abyss or drawn into the Heavens. In so doing, its destruction is assured. Oerth is Oerth, a place for all and any, and there are but few who can act to assure it remains so. I resolve to be one of them.
Excerpted from the Codex of Mordenkainen, Sunsebb, 551 CY
[LGJ#0 – 4]

Whyever Mordenkainen conceived of such a purpose, conceive of it he did. And he was conceited enough to believe that only he could achieve his aims.
There is perhaps no individual in all Oerik who sees himself as embodying the spirit of Balance as do you. Your philosophies are one-sided on the matter, and many a worthy cause has gone unanswered because of your neutral-minded convictions. Your view of balance is no tit-for-tat equality but a highly detailed and extremely theoretical philosophy. You will fight ardently for the forces of good, but could with equal vigor work as a shadow player for malevolence. In all things, you prefer to maneuver behind the scenes, subtly manipulating events to ensure that no side gains the upper hand. [COR1 – 00 The Citadel PCs – 1]

Bigby
He set to work.
[N]early thirty years ago, Mordenkainen debated with his young apprentice, Bigby, the merits of taking an active hand in maintaining the celestial balance of power. Thereafter, the two struck upon a plan to gather a group of like-minded individuals that would act to hinder advances by those who would dominate the Flanaess. That their expected exploits would impart upon the mages no small amount of lost magical lore only served to hasten the alliance. [LGJ#0 – 4,5]
He searched for those who could aid him in the realisation of his ultimate goal.
Within months, Mordenkainen had brought the renowned warrior Robilar to his cause, as well as the cleric Riggby, and his zealous assistant, Yrag. From the shores of the Nyr Dyv, Mordenkainen recruited the righteous Tenser, who in turn introduced the dim-witted though well-meaning Serten to the assembly. [LGJ#0 – 5]
Mordenkainen, Magic-user, AL N [Rogues Gallery 1e – 44 / WG5 Mordenkainen’s Fantastic Adventure – 30]
Bigby, Magic-user, AL N [Rogues 1e – 40 / WG5 – 31]
When you are not sure what to think, you follow Mordenkainen’s lead, but if his opinion differs from yours you are not afraid to tell him. He listens, and seems to like that you are not just a shadow of himself. [COR1 – 00 – 5]
Robilar
Robilar
, Fighter, AL N (LE)
[Rogues 1e – 46]
Mordenkainen approached] you a couple months back about joining an adventuring group he was forming. He prattled on about Balance and working to prevent anyone from getting the upper hand, but all that meant nothing. To you, the invitation looks like a call to adventures that you cannot pass up. [COR1 – 00 – 3,4]
Riggby, Cleric of Boccob, AL NG [Rogues 1e – 46 / WG5 – 32]
Riggby
You have always aspired to guide the way of others, all for their own benefit, and so where you think your powers will best help others is where you go. [COR1 – 00 – 8]
Serten, Cleric of Saint Cuthbert, AL NG [Rogues 1e – 46]
He is, quite simply, stupid but likeable. He likes to adventure, but is basically not bright enough to be trusted on his own; therefore, he will always be found with a group. [Rogues 1e – 46]
Tenser, Magic-user, AL LG [Rogues 1e – 47]
Yrag, Fighter, AL N (LN) [WG5 – 31 / COR1 – 00 – 10]
You are strong enough and big enough to wade into foes when necessary, but that kind of fighting leaves little room for backup plans and other options. [COR1 – 00 – 10,11]
Merlynd the Mage
Merlynd: [T]he Quasi-Deity Murlynd, in disguise.
[LGJ#0 – 5, conjecture] Magi-user, AL LG [Greyhawk wiki / EX2 Land Beyond the Magic Mirror - 8]
Murlynd is a magic-user of no small ability, and has alchemical skills and certain technological items that, in general, only he can employ. [EX2 – 8]
They called themselves the Citadel of Eight, taking the name from Mordenkainens renowned Obsidian Citadel, in the Yatil Mountains. [LGJ#0 – 5]

550s CY
In the years that followed, their adventures focused on Greyhawk and the Selintan valley, and the crags of the Cairn Hills and depths of the Suss Forest were opened to their prying vision. [LGJ#0 – 5]
The Citadel of Eight is a serious force in the events of the WORLD OF GREYHAWK™ [.] [WG5 – 2]
Few, if any, took a tally of what the Citadel actually did, however.
Mordenkainen's view of "enforced neutrality" is not tit-for-tat equality, but rather a detailed theoretical philosophy derived from decades of arcane research. [LGG – 16]
Those they aided only saw what they wished, that these adventurers, these “heroes,” smote monsters, battled bandits, and found “lost” artifacts that always appeared to aid the forces of weal. They took no note what this mysterious Citadel did beyond the horizon.
It did appear, however, that this Citadel frequently did combat the forces of darkness. And that doing so took its toll on its membership.
[T]he Citadel of Eight, was a known opponent of darkness in its many guises. Its members stood, and fell, protecting the balance and defending Oerth from the influence of malign beings and, rarely, benevolent interlopers, as well. [LGJ#0 – 4]

560 CY
Terik
Members came. Member went.
Over the years, the Citadel played home to such luminaries as Prince Melf Brightflame, of the Olvenfolk, the half-orc Quij, Felnorith, Robilar's brother Terik, and even, at one point, the Quasi-Deity Murlynd, in disguise. [LGJ#0 – 5]
Some died. And were replaced.
Finally, the young woodsman, Otis, rounded out the group. [LGJ#0 – 5]
Otis, Ranger, AL NG [T1-4 Temple of Elemental Evil – 32 / COR1 – 00 – 12]
A year or two ago, a wizard named Mordenkainen and his apprentice Bigby helped you defeat a band of trolls near Hommlet, and you remember them as good allies. When Mordenkainen asked you to join his adventuring group, you agreed. It will be a chance to practice working with a team. [COR1 – 00 – 11]

Members of the Citadel investigated what they thought required their attention.
Events of WG5 Mordenkainen’s Fantastic Adventure
Yrag, Mordenkainen, Bigby, and Riggby
The adventure is assumed to take place before 570 CY, perhaps as early as 560, because of the lower levels listed for Mordenkainen and Bigby.
  [TAB – 3]
Maure Castle has long been a “quiet instigator” of wonderment, adventure, and mysterious happenings in the Flanaess. The castle is located south and east of the Free City of Greyhawk [.]
Legends tell little about the history of Maure Castle or of its reportedly strange inhabitants. What little is known is told by sages and adventurers to all those who would listen. Rumors about Maure Castle are always rife in the cities of Greyhawk and Hardby, although with so many in circulation it is often hard to tell which of them are true. [WG5 – 3]
Not all were invited on every expedition.
Mordenkainen the Mage and his boon companions, Yrag, Riggby, and Bigby […] have been tempted to explore Maure Castle because of the widespread rumors concerning the “unopenable” doors. Preferring not to attract attention, they have traveled from their abode, the Citadel of Eight, upon Mordenkainen’s carpet of flying. [WG5 – 4]

Eli Tomorast
They found the Tome of the Black Heart there.
This book was written by several evil magi, whose time of existence upon Oerth is not recorded, save that they dwelt near the Valley of the Mage. The Tome was lost during those years when the Mage of the Valley brought down a great ruin upon these evil ones. The Tome slipped from the ways of dread for a time, only to be located by [wizard, artifcer, and madman Eli] Tomorast in a curio shop in the City of Greyhawk! The legends do not tell how it came to be there, but it was truly lucky for Tomorast that he found it, for it contained what he had always sought: power and arcane knowledge to procure still more power. He has read extensively from this book, although he is forced to offer a sacrifice to Kerzit every time he peruses its worm-eaten pages.
Through the use of the Tome and his own baleful spells, Tomorast has created and brought to life many of the objects that reside on the dungeon levels beneath Maure Castle. His greatest artificing was performed, using the knowledge imparted by the Tome, in the creation of the iron golem […]. Through the use of the Tome, he has summoned many evil and knowledgeable spirits to guide him in acquiring knowledge of the Outer Planes of Existence, and how to traverse this realm while remaining in his physical body. Tomorast has yet to use all of the Tome’s powers and secrets, for his servants have of late become suspicious of him and his so-called “service” to the elder gods. Thus, Tomorast has had to stop sacrificing his followers, and now resorts to using hired assassins to find offerings for Kerit. [WG5 – 25,26]
They defeated him, of course.
One might consider it a “good” thing that they retrieved the tome from mad Tomorast.

560s CY
Yrag
Time passed. And as members of the Citadel gained in fame and fortune, as one would expect that they would become ever more interested in their own affairs, and not that of the Citadel’s.
In the years of their companionship, both Robilar and Yrag were ennobled by Greyhawk, and Riggby was promoted speedily within the church of Boccob in Verbobonc. Tenser, Bigby, and Mordenkainen likewise advanced in their own wizardly ways, gaining arcane knowledge and power. [LGJ#0 – 5]
Personal interest and ambition could only end in the eventual dissolution of the core membership of the Citadel.

569 CY
Otis
Their aim was true. And noble.
But their Fellowship was not to last. Some of them were not as dedicated to their cause as others – if they ever were.
For a group that so decisively defeated its enemies, there remained several problems. Robilar never quite bought into Mordenkainen’s philosophy, and he and Tenser often bickered over matters of morality. Serten, though seen as useful, was never truly respected and Otis, tired of underground excursions and forays into urban territories, left the group, decrying his friends as cave-delvers and treasure seekers blind to the real problems of the world. [LGJ#0 – 5]

Alas, the Citadel was to have dissolved at just the time the Flanaess needed their vigilance the most.
Serten
Battle of Emridy Meadows
Nearly a decade after the Citadel's formation, Otis' critical words took on the air of prophecy. In 569 CY, when the first arrow flew at Emridy Meadows, the Citadel was noticeably absent. Whether investigating magical secrets far to the west or unearthing lost passages in Urnst's Maure Castle, these self-absorbed celebrities were too preoccupied to influence one of the century's most critical battles. All were absent save Serten, who fought valiantly at the side of Prince Thrommel against the hordes of Elemental Evil. When Serten fell, none of his friends stood at his side. Though most attended his ostentatious funeral service in Verbobonc, a crucial rift had been torn in the organization. The Citadel was crumbling. [LGJ#0 – 5]

A great battle was fought to the east, and when villagers saw streams of ochre-robed men and humanoids fleeing south and west through their community, there was great rejoicing, for they knew that the murderous oppressors had been defeated and driven from the field in panic and rout. [T1 Village of Hommlet – 2]

One wonders if Serten’s death was the final nail in what remained of Mordenkainen’s Citadel of Eight.
Tenser
Tenser blamed Mordenkainen for the death of his friend, and retired inward to his castle. Terik and Yrag vanished, some said to the anonymity of the Bandit Kingdoms.
[LGJ#0 – 5]
Yrag left the Citadel of Eight several years ago […], following a falling-out with Mordenkainen over long-term strategic policy. [TAB – 114]
Even the loyal Bigby left the side of his one-time master and returned to Oldridge, where he adventured for a time with a band of boyhood friends. [LGJ#0 – 5]
What did Mordenkainen think about his fellowship failing?
Mordenkainen, the man who had brought the Citadel together, simply shrugged and returned, with cold eyes, to his studies. [LGJ#0 – 5]
One wonders if he was pleased to be rid of it. It had not achieved his aims. In fact, truth be told, he began to believe that its membership had never been up to the task, in the first place. What did fighter know about the multiverse? They were but pawns to thrown into battle. And clerics could never be truly committed to any cause not their deity’s. Deities were too dim to see beyond their own limited spheres to see the true danger lurking in the shadows. Only magi could hope to understand the scope of the multiverse and plight it faced, he understood now.
The Citadel's primary failure, he surmised, had been its inclusive philosophy. As its founding concept had been arcane, he had been foolish to assume that men like Robilar or Riggby would rally to his cause without subtly working against it for reasons personal, spiritual or political. [LGJ#0 – 6]

570 CY
Mordenkainen had indeed thought long and hard about what danger lurked in the shadows.
One wonders if the immensity of that threat threatened his very sanity.
In examining the brittle pages of the Tome of the Black Heart, I have lost the innocence that accompanies ignorance. The threat to Oerth is worse than I have ever, ever imagined. Evil long thought bound out of mind awaits patiently at the borders of the multiverse, reaching out to us still. I write of the Dark One, of course. The Biophage. He whom the ancient texts call Tharizdun. His return is as certain today as it was when all acted in opposition to his sendings and the chaos and destruction they engendered before the Age of Glory. His is the power of evil united, a force to which it seems there can be no equal.
I had thought, in my optimistic way, that I could change the nature of Oerth’s struggle from without. My pawns worked against both sides, making small gains and checking the onward march of larger, more significant pieces. The error was in the approach. To truly block the return of He who would devour all that is, it has become necessary to introduce a new player, one who can act from the side of darkness itself to consume it from within.
With the gift of a single sword, an inevitable series of events has been initiated. There can be no atonement for the action I have now taken. I pray to the Archimage that I have seen true.
Excerpted from the Codex of Mordenkainen, Coldeven, 570 CY
[LGJ#0 – 5]

The Ebon Flame
What sword? And to whom? Mordenkanen does not say.
Perhaps the sword was The Ebon Flame.
This longsword +2, 4 vs. lawful good alignment, is evil, usable by all evil alignments. It is not intelligent, although it can communicate through empathy. It has no ego at all. The sword’s face and edge have many small black fickering flames upon it, though these do not radiate warmth. When used in combat, the sword bursts forth in black flame, which runs from pommel to tip but does not affect the wielder in any way. […]
Each Sword of the Ebon Flame comes complete with a curse [.] […]
It is thought that several varieties of these swords were made by some great artificer for all alignments. If researched […], the history surrounding their placement in the Flanaess will be scarce and unreliable, indicating instead that the swords might be more likely found in the outer realms. [WG5 – 25]
One speculates….

Regardless what threats might come from above, there were still threats aplenty upon the Oerth, too.
Mordenkainen
The chaos surrounding the return to power of the demigod, luz, in CY 570 prompted Mordenkainen to consider a new paradigm. Though the Old One worked to check the growing power of the Horned Society, and kept Furyondy's eyes on its northern borders, Mordenkainen knew well that the situation would not last. The dissolution of the Citadel left Mordenkainen without a tool to shape events as he would and though he hardly admitted it to himself, he longed return to a life of adventure. [LGJ#0 – 6]
Who then could serve his purpose?
Not Tenser. He was too dedicated to the cause of Good, these days.
Bigby, certainly, could be convinced to return, Mordenkainen believed.
Surely there were others not too dim to serve his purpose. Those he could guide – and perhaps manipulate…. He would think on it.
Men of intellect and sorcerous skill, whose primary interests were more than material, would replace [the Citadel]. Thus was born the Circle of Eight. [LGJ#0 – 6]
From the Citadel’s failure was born a group of eight powerful individuals formed by Mordenkainen known as the Citadel of Eight, said to be headquartered in the Yatil Mountains at Mordenkainen’s retreat. [TAB – 60]
One would hope that they were more successful than their predecessors.


“He who has a why to live for can bear almost any how.”
― Friedrich Nietzsche





One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Mordenkainen detail, by McLean Kendree, from Mordenkainen's Tome of Marvelous Magic II, 2020
Mordenkainen detail, by Dan Burr, from Dragon 185, 1992
Bigby, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Robilar, by Kristoph Nolen, from Oerth Journal#29, 2019
Riggby, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Murlynd, by Mike Bridges, from the Castle Greyhawk blog/graphic novel, 2015
Terik, by Mike Bridges, from the Castle Greyhawk blog/graphic novel, 2015
Flying Carpet, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Eli Tomorast, by Wayne Reynolds, from Dungeon #112, 2004
Yrag, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985
Sertenfrom Finger of the Wind, 2000
Tenser detail, by Ted Naifeh, from Return of the Eight, 1998
Mordenkainen, by Jeff Easley, from WG5 Mordenkainen's Fantastic Adventure, 1985

Sources:
1015 World of Greyhawk Boxed Set, 1983
9025 World of Greyhawk Folio, 1980
9026 T1 The Village of Hommlet, 1979,1981
9031 The Rogues Gallery 1e, 1980
9073 EX2 The Land Beyond the Magic Mirror, 1983
9112 WG5 Mordenkainen’s Fantastic Adventure, 1984
9147 T1-4 The Temple of Elemental Evil, 1985
9577 The Adventure Begins, 1998
11743 Living Greyhawk Gazetteer, 2000
LGJ #0
COR1 – 00 The Citadel PCs

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