Friday 3 November 2023

The See of Medegia, Part 2

 

“Do not despise your own place and hour.
Every place is under the stars,
every place is the center of the world.”
― John Burroughs, Studies in Nature and Literature


The Assassination of Overking Nalif
The Great Kingdom would never be the same. Then again, it was never what it claimed to be: the height of civilisation; a shining example of Law and Order; the envy of all. Perhaps it once aspired to such lofty praise, but in truth, it was merely an empire: it arose from violence, and it was held together by an iron fist, meant to only benefit the ruling class, its Celestial Houses. And for better or worse, the See of Medegia mirrored its very soul. Initially intolerant and oppressive, if self-righteous and high-minded. Then blatantly mercantile. If anything, mercurial. After two hundred years of debauched greed, it was ripe for change.
[House] Naelax aligned itself firmly with the burgeoning priesthood of Hextor. In a land with increasing strife and struggle, this aggressive evil priesthood became more influential as the decades passed. [Ivid – 3]

437 CY
One wonders why after decades, if not centuries, of Celestial House intrigue and backstabbing, it took as long as it did for their words to evolve into action.
The Turmoil Between Crowns, initiated in 437 with the assassination of Overking Nalif, changed bemusement to horror. [LGG – 77]
House Naelax had come to the fore. And the Great Kingdom would forevermore be made in its image.
Naelax: Ruling Royal House, major landholders, noted for their penchant for building large-scale, formidable castles and fortifications—and for their vanity. [Ivid – 10]
It was not secure on its perch, however. Not yet, anyway.
The tyrannical Ivid I assumed the Malachite Throne at the price of granting greater autonomy to the provinces, notably Medegia, Rel Astra, and Almor. [LGG – 24]

446 CY
The See of Medegia, ever the mirror of the throne, soon reflexed Naelax’s dark view of the world.
The world is a dark and bloody place where the strong rule the weak, and power is the only reward. It is often necessary to be cruel and merciless in the pursuit of ones goals, and achieving those goals can have harsh consequences. Order must be forged out of chaos and law out of anarchy. The forces of tyranny must be obeyed and dissenters must be oppressed or destroyed. [LGG – 172]
As all too soon did the rest of the realm.
The faith of Hextor became the most prominent in the realm, and it laid claim to the See of Medegia, wresting it from the Zilchans after they had supplanted the Pholtans. [LGG – 24]
Hextor Symbol
Hextor
OC [WoGA – 63]
Lesser god, LE – War, Discord, Conflict, Fitness
Hextor, Champion of Evil, Herald of Hell, Scourge of Battle, is the deity of many soldiers and fighters who deem lawful evil most fit to rule, admiring war and discord. [WoGA – 69]

It comes as no surprise then that the realm was embroiled in conflict as Ivid sought to retain his throne.
Civil war erupted in the Great Kingdom. The North Province […] soon established independence, as did the wily Herzog of Ahlissa in the South Province. [FtAA – 5]
Medegia was at the forefront of the civil war. Hextor would have it no other way.
The Holy Censor, High Priest to the Overking, sought freedom for the See of Medegia. [FtAA – 5]
Though some fairly complete histories survived in the monasteries of Medegia, they are heavily tinged with the Holy Censor’s degenerate philosophies. Their accuracy is highly questionable, especially concerning their main topic: the battles between Rauxes and Medegia.
Though reliable accounts of the battles are lost to time, the results stand clear: the Overking retained his throne but suffered losses of territory and power. A nephew that Ivid left as steward of the North Province rebelled against his uncle and established his fief as a sovereign state. So too, the chief prelate of Ivid’s empire – the Holy Censor of Medegia – defied the Overking and established an independent [S]ee. [Wars – 4]
As noted, the Great Kingdom would never be the same. Faint cracks were visible in its once glossy glaze.

446 to 447 CY
Large Standing Armies
The petty palatinates that emerged would maintain their own army, thereafter. So too the individual Celestial Houses.
During the rule of the House of Naelax, large standing armies have been maintained. This was primarily due to the desire on the part of North and South Provinces, and Medegia, to have security for their independence. [Ivid – 19]
One would think that they did not trust the word of their Overking. That is entirely understandable, because they had cause not to.
Extreme repression and taxation of the population led to a general rebellion among the commoners and nobles alike. [TAB – 18]
In 446 CY, the lord mayor of Irongate petitioned to have his grievances heard in Zelradton and accepted an invitation to attend the herzog at his palace. When he and his party arrived, they were imprisoned and tortured to death for the overking's entertainment. Their remains were on display for weeks in the Traitor's Garden in Rauxes. [LGG – 57]
Irongate, Onnwal, Idee, Sunndi, and the Lordship of the Isles declared independence from the Great Kingdom, witnessed by ambassadors from Nyrond and dwarf nobles from the Glorioles, Hestmark Highlands, and Iron Hills. This was followed by the formation of the Iron League by Irongate, Onnwal, and Idee in late 447 CY. [LGG – 57]
Hestmark Highlands:
The Highlands themselves are very barren, with a thick, brackenlike plant choking all other fauna in many places, and polluting drinking water in the bargain. The traveler here is well advised to bring many waterskins and a tarpaulin for collecting dew and rainfall. [FtAA – 58]
These long broad hills form a barrier between eastern Sunndi and the Aerdi Sea. The remoteness and ruggedness of these hills made them an ideal refuge for the disaffected from surrounding states for centuries, particularly during the depredations of the Ivid overkings. [LGG – 145]
The armies of the Overking in South Province and the See of Medegia tried without success for over a century to regain the lost territories [.] [TAB – 18]

450 CY
For centuries the "City of the Heavens" was the shining beacon of the empire. Indeed, it was once its capital until House Crandon decided to build a new capital more central to his ever-expanding lands. He therefore founded Rauxes above the fork of the Imeda and Flanmi rivers, eschewing the royal palace in Rel Astra. [LGG – 93]
Cranden: Once the royal house, the [worldly, urbane aristocracy] Crandens have dominated Almor and Ahlissa for centuries. [Ivid – 10]
Rel Astra never recovered from the slight, despite being dubbed the first of three nearly equidistant "Cities of Enlightenment" founded by the Aerdi to span their empire, eventually including Rel Deven and Rel Mord in the west. [LGG – 93]
Despite the slight, Rel Astra always knew it was superior to Rauxes. It was larger, more powerful, and far more cultured than that pretentious hub that presumed to lord over the whole of the realm. All knew that none could retain power without its support.
Ivid I
Ivid I finally secured the Malachite Throne after Prince Malchim III of House Garasteth, lord mayor of Rel Astra, sided with House Naelax and negotiated palatinate status for the major provinces of the Great Kingdom, including his own. Thereafter, Rel Astra guided its own course.
[LGG – 93]
Rel Astra has been essentially independent for nearly a century and a half, since the end of the Turmoil Between Crowns, when it gained palatinate status from the Malachite Throne. For most of that time, it controlled a large swath of the Solnor coast in a great arc extending over 30 leagues from the city's walls in all directions. This border begins in the north and includes nearly all of the Lone Heath to the town of Ernhand, proceeding west into the vast expanses of the Grandwood, and south to the border of Medegia at the town of Strinken. [LGG – 92]
Grandwood Forest: The tall hardwoods and tangled undergrowth of the Grandwood were once a haven for refugees from the evils of the Great Kingdom. [LGG – 141]
The See would from then on have a tempestuous relationship with its former capital. The See understood that the true power of the realm stemmed from its devotion to the divine, not the arcane; and the heretical Garasteth would never bow to that truth.
Garasteth: The House of Garasteth is feared for its mages and sages, and for its inscrutability and arcane knowledge. The house is not much given to temporal power, but sees itself as a guardian of true Oeridian culture and wisdom. […] Garasteth rulers are hard, cold, cruel individuals, but they are to be feared on account of their devotion to learning and their formidable intellects. [Ivid – 10]
That tempestuous relationship might have grown from the Torquann-Garasteth feud [Ivid – 11] that has festered for as long as memory serves.
Torquann: An Oeridian-Flan-Suel mix, this house has dominated commerce and trade along the eastern coastal provinces. Traditionally aloof in politics, this house has a long, long history of dour, hard, depressive rulers whose lands suffer heavy taxation and repressive laws. [Ivid – 10]

450s to 550s CY
Ivids came and went and Rel Astra’s and Medegia’s rivalry continued to fester.
Rel Astra became the primary destination for those who fell out of favor in the former Great Kingdom, a trend that continues as political refugees arrive from Ahlissa, the Sea Barons, and even North Kingdom. [LGG – 93]
The Holy Censore petitioned Rauxes to supress Rel Astra’s sedition. But the overkings never did. Mayhap that was because they were unaware of Rel Astra’s threat. Or mayhap it was because they had little choice but to turn a blind eye to it.
Rel Astra is a large city, even by Aerdy standards, with labyrinthine walls which divide it internally into Old City, Common City, and the charmingly-named Barbarian Quarter. [Ivid – 96]
Old City is where Rel Astra's "old blood" is found. [Ivid – 96]
[Rel Astra] is well-protected. The Iron Nation knights are 100 in number, heavy infantrymen, and there are garrisons of other standing troops in and around the city numbering nearly 2,200. [Ivid – 97]
Rel Astra trades with virtually anyone. It has a fleet of six coasters and two heavy cogs for protection [.] [Ivid – 97]
Medegia was not so “free” as Rel Astra to do as it wished. It was tied to Rauxes, however tenuously. Perhaps because it too had little choice but to be. Rel Astra was a more prominent port; its armed forces were stronger; and it had the benefit of the Grandwood and Lone Heath protecting its flanks.
For many years, Medegia existed in a perilous semi-independent manner, with the censor being the chief cleric to the overking. It later established firmer independence from Rauxes while still paying tribute to the imperial capital. [Ivid – 104]

556 CY
Its semi-independence and perceived autonomy would be short lived, however.
In the mid-sixth century, Ivid V ascended the Malachite Throne. […] Ivid V was a weak military strategist, but his diplomatic skills were considerable, and undoubtedly he had fiendish aid in drawing both the North and South Provinces and Medegia back under his influence and control. [FtAA – 5]
One by one, the palatine states were brought back into the fold.
The Great Kingdom saw a brief, violent resurgence during the reign of Ivid V, who assumed the Malachite Throne in 556. [LGG – 24]

557 CY
But Rel Astra would continue to resist Ivid’s pull.
REL ASTRA (City of)
Rel Astra, City of: Drax, A 6/MU 9 [WoGG – 17]
His Most Lordly Nobility, the Constable Mayor of Rel Astra (Assassin/Magic-user, 6th/[.]9th level)
Capital: Rel Astra (pop. 58, 700)
Population; 90,000+
Demi-humans: Very few
Humanoids: Some
[Folio – 14]

Rel Astra is currently ruled by Lord (actually Prince) Drax of House Garasteth, who has held sway over the city since 557 CY. [LGG – 92]
Lord Drax
Drax, a true scion of House Garasteth, is 34 years old [Greyhawk Wiki] when he began to rule the City of the Heavens.
By most accounts, he lives up to his reputation, as he can be harsh but also practical, intelligent, and controlled. [LGG – 92]
Drax is, if anything, practical. From the first, he realised that Ivid was already becoming a problem, and that he could not resist the Malachite Throne alone for long.
[The Great Kingdom’s] current monarch, lvid V of the royal house of Naelax, is reported to be quite mad, but crafty and deviously capable nonetheless. His writ extends to the Royal Demesne surrounding the capital, the Grandwood, and further only by threat and persuasion of the Peers whose fiefs comprise the balance of the realm. [Folio – 10]
Thus, Drax sent emissaries to quietly feel out potential allies in what would surely become a threat to all the palatinates continued wellbeing.
[Rel Astra] desperately seek close ties with Medegia and the Sea Barons to balance the weight of the Overking’s kinsmen in North and South Province. [Folio – 14]
The four [Sea] barons are virtually independent today, but still swear fealty to the Overking and serve loyally if not with great enthusiasm. Their squadrons protect the coasts from Bellport to Pontylver, driving off the northern barbarian seawolves, protecting the coastal sealanes, and fight with the ships of the Duxchan Lord whether piratical or otherwise. [Folio – 15]
None chose to actively defy the Malachite Throne. So Drax to measures to protect his city and its demesnes. He made deals. He made pacts. He kept secrets.
In any case, the lord of Rel Astra at the same time desires to check the growth of the Censor's lands and holdings, and secret plots with the freefolk of Grandwood Forest and the Herzog of the South Province are rumored. [Folio – 14]

Drax had reason to worry. And to prepare.
Recently the Rel Astrans have employed mixed human and orcish scouting bands as light troops in the Grandwood and similar groups on the Lone Heath. [Folio – 14]
The Grandwood has been a haven, historically, for renegades both good and bad. While Medegia claimed the forest south of the Mikar, the remainder was the overking's fief. [Ivid – 108]
Humanoid Troops
[T]he Overking has of late enlisted humanoid troops to flush the woodlands of those who oppose him, and the eventual results of this move are yet to be determined.
[Folio – 22]
Nonhuman troops were sent in against the clever rebels, to little effect. [LGG – 141]
[T]he overking used orc troops to raid the Grandwood, and because of their familiarity with it, many deserting orc troops filtered back into the forest. [Ivid – 108]
Occasionally Censorial troops will push into the heartland, but they return fewer in number than they started out, often never seeing the enemy who harried their march. […] A tale relates that the freefolk of the Grandwood once led divergent parties of intruders into battle with each other, so that the Overking' s men-at-arms slew and were slain by troops of his liegemen of Rel Astra and Medegia. [Folio – 22]
[The overking’s use of orcs] angered the Censor, and his troops are reported to have orders to cut down all humans and humanoids on sight, regardless of whose colors they wear. This certainly aids the dissident folk of Grandwood. [Folio – 22]

GRANDWOOD FOREST
Population: 25,000
Demi-humans: Sylvan Elves (7,000), some others
Humanoids: Some
It is fortunate for the people and elves of Grandwood Forest that a more able ruler does not sit upon the Malachite Throne. Likewise, it is indeed to their good fortune that the Holy Censor of the See of Medegia covets that portion of these woodlands which lies south of the Mikar, while the nobles of Rel Astra strive to thwart him and yet remain uncommitted to actual warfare. [Folio – 22]
Historically, Medegia and men from Rel Astra have laid formal claim to this forest, but their opposition to each other prevented either from mounting a concerted assault on the great swathes of land covered by the Grandwood. [FtAA – 53]

c. 570 CY
Were that the newly anointed Holy Censor Spidasa had been as wise. But why should he have been? Decade after decade, the cult of Hextor grew in power and prominence, until no faith was as widespread. His was the official, sanctified faith of the realm, and few were as blessed as he in their rise to power. He was well positioned to the Censorship: family, position, wealth, power, influence. He had it all. His anointing seemed a foregone conclusion. And it was.
He used that power well to Hextor’s delight, curtailing worship of all sects other than his own. Except for Zilchus,’ whose influence was still far too considerable to confront. For now.
[A]fter the Turmoil between Crowns, priests of Heironeous have become few and far between. Most emigrated westward, others found themselves marginalized to fringe areas, often dependent on the support of a minor local ruler—perhaps for personal or historical reasons. The marginalization of this priesthood was a catalyst in accelerating Aerdy's drift to evil. [Ivid – 20]
Worship of Pholtus was next to topple.
[T]ensions grew and after the denunciation of Ivid V by the patriarch of Pholtus in Rauxes, Ivid ordered a purge of Pholtus's priesthood. Most local rulers went along with this for the simple reason that this allowed them to seize church lands and property and enrich themselves. [Ivid – 20]
Lesser gods were far more easily marginalized. Stern Alia was no different, even as her followers sought solace in their faith. Surely Alia would protect them if they remained faithful to the One True Way. They were wrong.
Hextor reserves a particular animosity for Alia – an [Oeridian] aspect of Allitur, a Flan deity – whose cult was active in the See of Medegia before being destroyed by internal dissent and the clergy of the Champion of Evil. [Bastion of Faith – 87]

MYRRHA
MYRRHA
is from the city of Pontylver, which is a loyal daughter to the See of Medegia, where she was a cleric in the lawful neutral Temple of the Correct and Unalterable Way. Myrrha had always been faithful and obedient, following the orders of her superiors and competently completing all tasks. Her good service was noted and she rose in levels within the church, assuming more difficult tasks as her power and skill Increased. Always she was firm and faithful in her allegiance to Stern Alia, goddess of the order. Eventually a new Archon mounted the throne in Pontylver, one who claimed Alia as her patron.
The Temple of the Correct and Unalterable Way grew in followers and prestige, and as time passed, Myrrha noticed that her peers and superiors were becoming increasingly arrogant and arbitrary. Their pronouncements came to be regarded as law, and they began to see themselves as the ultimate arbiters of justice. Myrrha saw that they were falling into the heresy of believing that law is concentrated in the individual and not the community. Investigating, she discovered a well-kept secret: many members of the ecclesiarchy were no longer able to cast high-level spells, thus proving their estrangement from their deity! At last, Myrrha attempted to speak out against the heterodox clergy and reveal their fall from divine grace. but the forces of the ecclesiarchs prevented her from doing so, and she was fortunate to escape the city with her life.
Now she serves Stern Alia alone, until she can locate other faithful disciples or somehow find the money to finance a parish of her own. A landless barbarian is now her only companion, on exile from his own people too, and a kindred, if misguided soul. [C1 The Hidden Shrine of Tamoachan – 28]
The Heironeons departed, Pholtans banished, and the sect of Alia all but destroyed, Hextor must have been pleased.

572 CY
One would expect the high seas to be calm by comparison, but they were not, and never had been. Piracy reigned supreme on the south seas, and the merchant fleets of the Great Kingdom were as easy prey as any. Until Ivid sought to end the Duxchaners’ reign of terror.
There is particular enmity between the Sea Barons and the Lord of the Isles for rather obvious reasons. The Duxchaners are still smarting from the Battle of Medegia (572 CY), wherein the Sea Barons sank four of their warships and made prizes of three loaded cogs before they could gain safety in Pontylver. [Folio – 12]
Battle of Medegia
Ranold built up the navy of the Lordship and began harassing the shipping lanes of the Great Kingdom as his forebears had done centuries ago. However, this led to the Battle of Medegia in 572 CY, in which the Duxchaners suffered their greatest defeat by the Sea Barons. This action failed to get the approval and support of the Iron League, and the debacle deflated Prince Ranold greatly. [LGG – 71]
Was the Medegian fleet present? Was there a Medegian fleet? There must be, even if only to protect its ports, however ineffectual. So, did Medegia partake in the Battle of Medegia? Perhaps it did, but perhaps only in so far as to safeguard its ports….
Perhaps Hextor was not as pleased as he might have been….
Medegia was a member state of the Great Kingdom, after all. A “good” and “lawful” and “loyal” member of the Celestial family.

576 CY
Ivid V
GREAT KINGDOM, THE
(Kingdom of Aerdy)
Great Kingdom – OS [WoGA – 14]
Great Kingdom (Kingdom of Aerdy): ?, C 7/MU 12 [WoGG – 17]
[The Overking was of course Ivid V {LGG – 24}]
His Celestial Transcendency, the Overking of Aerdy; Grand Prince of the North; Archduke of Ahlissa, Idee, and Sunndi; Suzerain of Medegia; Commander of the Bone March; Lord of the Sea Barons; Protector of Almor and Onnwal; Hetman of all the Aerdi; etc. (Cleric/Magic-user, 7th/12th level)
Capital: Rauxes (pop. 41,000 +)
Population: 5,000,000 (includes N. and S. Province and Medegia)
Demi-humans: Some (scattered on fringes of kingdom)
Humanoids: Some (mixture)
Resources: foodstuffs, cloth, copper, silver, gold, gems (IV)
[Folio – 10]


MEDEGIA, SEE OF
Holy Censor Spidasa
South Province [closest comparison] – Os [WoGA – 14]
Medegia, See of: Spidasa, C 15 [WoGG – 17]
His Equitable Nemesis, the Holy Censor of Medegia (Cleric, 15th level)
Population: 200,000 [250,000 WoGA – 28]
Demi-humans: Sylvan Elves (see GRANDWOOD FOREST)
Humanoids: Some
Resources: foodstuffs, cloth
The Holy Censor was originally the chief cleric of the Great Kingdom. Clerical holdings were granted from Rel Astra to Pontylver south of the Mikar and Flanmi Rivers, including a portion of the Imperial Preserve (Grandwood Forest). This fief became so strong as to be virtually independent when the Malachite Throne went into decline. The Holy Censor still remains one of the chief advisors of the Overking, however, and he reigns oppressively over peasant masses with full approval from Rauxes. The clerics and nobles of the See have grown exceedingly rich, and their mercenary forces harry the Olvenfolk in the Grandwood and loot across the Flanmi in the Glorioles and Hestmark Highlands where the Censor has extended his holdings to these very foothills, contesting with dwarves and gnomes without quarter. [Folio – 12]

One would think that Medegia was well situated, what with the sea to the south and east, and it being bounded to the west by fast flowing rivers and rugged highlands.
Aerdi Sea:
The reach of water from the Tilva Strait to the northern tip of Asperdi Island, as far west as the islands beyond Spindrift Sound, and generally demarked by the islands which border the east coast of the Aanaess is referred to as the Aerdi Sea. Much seafaring takes place upon these waters, and many monsters are found upon and under its waves. For additional information see Sprindrift Sound hereafter. [Folio – 20]
Spindrift Sound: In these waters are fought some of the fiercest sea actions, for when Sea Barons and ships of the Lord of the Isles meet, no quarter is ever asked or given. Unknown pirates and buccaneers frequent these waters also, and it is a lively place indeed. [Folio – 20]
Flanmi River: The greatest water in eastern Flanaess, its basin drains nearly all of the Great Kingdom, and most of the river and its tributaries are navigable by ship all the way to Rauxes, and by barge beyond. [WoGA – 54]
Mikar River: A tributary of the Flanmi which rises in the Lone Heath and flows through Grandwood Forest. [WoGA – 54]
HESTMARK HIGHLANDS
The Hestmark Highlands run northwards up the coastline of South Province from the town of Dullstrand to the mouth of the Aanmi, branching northwestwards into the Glorioles. These hills have always been a rallying point for disaffected humans, as their remote location and rugged character have enabled their demi-human inhabitants to remain free of the rule of the Overking or his minions. [Folio – 22]
Medegians, troops from the Herzog of South Province, and imperial soldiery alike probe these hills all too often. Its inhabitants, doughty in the beginning, have become battle-hardened veterans because of these continual skirmishes and raids, and with the men and elves of Sunndi are beginning to conduct their own forays into the lowlands beyond the Hestmarks in reprisal. [Folio – 22]

But wherever Medegia might look, it was surrounded by fickle friends and fast enemies. Some coveted its demesne; others have been betrayed by the See too often over the past decades for Medegia to ever hope to call upon them if ever it were in need.

South Province
At the present time the holding extends only to the fief of Ahlissa and the central lands always retained by the Herzog, the territory around Hexpools and the Thelly River (and portions of this are even claimed by the Censor of Medegia who seeks to take advantage of the Herzog' s disgrace). [Folio – 16]
Thelly River: A tributary of the Flanmi navigable to the town of Nulbish. [Folio – 28]
The Thelly is often thick with traffic passing up and down the broad waterway from the seaport of Potylver to the southeast. [Return to the Tomb of Horrors – 7]

Sunndi
It is threatened continually, however, from the north by the Herzog's legions, from the east by the forces of the Holy Censor of Medegia, and by the Sea Barons along its coasts. [LGG – 16]

Duxchan Isles
It is known that Rel Astra has had many dealings with the Great Kingdom and its new Constable, the Lord of Mentrey, Spidasa. To have this information concerning Rel Astra makes the plot thicker than the Duxchans would like. A naval and land expedition will possibly be launched later next year, with the express purpose of putting down the raids along the Aerdi Sea and in Spindrift Sound. Until then, political pressure and threats are expected to keep buzzing between Sulward and Rel Astra. The Duxchans are demanding recompense, while Rel Astra turns a deaf ear to concentrate on its commitment to the See of Medegia. [Dragon #65 – 11]

577 to 578 CY
Not even the Malachite Throne could be called an ally.
During the period of CY 577 to 578, the machinations of the See of Medegia seemed aimed at sapping the strength of the Malachite Throne as much as they chivvied the Great Kingdom’s enemies south and east. [Dragon #63 – 15]

Medegia ought to have been concerned, because, if even the tallest of tales were to be believed, hard times were coming and the people of Medegia would not going to fare well when they did.
A certain merchant of Medegia who, having been blown off course for many days while sailing in his schooner, was washed ashore with his most able bodyguard, on land which they claimed later to be Lendore Island. […] After having been washed ashore, they were immediately beset upon by a band of kobolds. […] [A] man appeared in a cloud of greenish smoke. His presence had an adverse affect upon the kobolds, and they dispersed. This man wasted no time in telling the travelers that he was an extension of the wizard Lendore, and that it was he who had drawn the merchants’ ship to the island. […]
The wizard then recounted a tale from ancient times which said that this city would be the last refuge of the inhabitants of this chain of islands once the calamity struck. The aspect of Lendore pointed out that this calamity was near, and was coming in the form of an invasion of these islands by the Lordship of the Isles and their allies, certain merchant clans from Medegia. Both, he said, hoped to exploit the Spindrifts for outward bases and possible wealth that was rumored to exist here. […]
The two storytellers were then magically transported across the Aerdi back to Medegia via Sulward. With them went a message to the Duxchans and the See of Medegia, Spidasa, as well as to the Sea Barons and the free city of Rel Astra, who all have strong interests in the Spindrifts.
The message states that if any attempt is made to invade the islands, there would occur a most dreadful power struggle. Those “forces” involved would not be limited to the defense of the Spindrifts alone, and, as it was intimated, many of the attackers’ homelands would come under a tremendous assault for this breaching of territory and honor.
When the two “messengers” returned to Pontylver they were detained by Spidasa’s guards and questioned thoroughly. [Dragon #65 – 12]

577 CY
Without an ally to speak of, Spidasa began to rethink his stratagem, heretofore.
After pursuing his own aims for most of 577, the Holy Censor decided obedience to the Malachite Throne would be a better course to follow. Severe losses in manpower due to the successes of his enemies, coupled with threats of a punitive invasion by the Overking’s forces, brought about this change of attitude. [Dragon #63 – 16]
Oh, what a tangled web he was weaving….

578 CY
Spidensa [sic], His Equitable Nemesis of Medegia, is now heavily into the councils of Ivid. Past transgressions evidently forgiven, the arch-cleric has been named Imperial Constable, with instructions to gather an army and send it deep into the heart of Sunndi. [Dragon #63 – 16]
If the Censor of Medegia would choose this time to invade [Sunndi] through the Hestmarks, the County would be hard pressed indeed to defend itself. [Dragon #57 – 16]
Was this Spidasa’s best course of action? Perhaps it was. He had thus far spurned Drax’s subtle hints of mutual benefit. So, what choice did he have? For all its wealth, Medegia’s forces had not seen appreciable action in quite some time. One wonders what Hextor though about that.
Speculation has it that the Overking does not believe this army will actually be able to accomplish the penetration of Sunndi. But the mere attempt, however costly to the Holy Censor, will serve to bleed Sunndi and her allies as well. The threat will also occupy troops that could otherwise be used to confront Herzog Chelor’s array led by General Reynard. […]
Spidensa is a willing tool, for he apparently can’t lose either way. If the war goes in favor of the Great Kingdom, Medegia will have contributed substantially to the victory. If it fails, the Holy Censor can’t be blamed, as he will (ostensibly) have committed his every available unit to the plan.
In actuality, it is believed that the cream of Medegia’s troops are remaining with the Holy Censor. [...] These troops can follow up a victorious foray into Sunndi, cover a retreat, or see to the arch-cleric’s personal safety.
The Holy Censor would likely have given the Overking more wholehearted cooperation, had lvid allowed his new Imperial Constable to conscript troops from Rel Astra, command a contingent of the Overking’s own soldiers, and assault Sunndi without interference from Herzog Chelor’s forces. The Holy Censor disdains the Herzogal troops and wishes to conquer the south himself, to bring that area the “light” of his rule.
Chelor is reportedly not unaware of this double-dealing. He has, it is said, asked lvid to send a Marshal (one of the strongest of the Demonic Knights of Doom) to inspect the See and report on its readiness to furnish more troops for the campaign, should the effort be protracted. Discovery in this manner would, of course, humiliate and possibly disgrace the Holy Censor. Already some of his eastern nobles have deserted, abandoning the arch-cleric for service with Reynard. Such an inspection would force Spidensa to yield up his reserves, and in all likelihood they would fall to the command of Herzog Chelor. Therefore, the Holy Censor is using all of his influence and wiles to avoid the Herzog’s attempts to maneuver him into this highly vulnerable position.
Wholehearted Cooperation...
Ivid, also reputedly aware of less than full cooperation on the Censor’s part, does not wish a rebellious servant in yet another quarter, being pressed from three sides already. Therefore, it is most likely that the Holy Censor will be kept in line by the continued threat of an inspection and allowed to proceed in his own fashion, since the force he has volunteered is probably sufficient to meet the desired goals of the Overking.
The Holy Censor is himself troubled by news that the dwarves, gnomes, and hillmen of the Glorioles and Hestmarks are responding to his invasion in a most warlike manner and massing to smash any attempted movement through their territory.
And worse still is the news from the north. In Grandwood Forest, a raid by wood elves and foresters has dealt a severe blow to Medegian troops holding the west bank of the Mikar River. […] Captain General Gahru, commander of the Censorial army, blundered into a carefully hidden trap laid about 4 leagues west of his camp. Thinking that he was pursuing marauding raiders who had come upon him unawares, the Captain General pushed ahead, engaging in light skirmishing against an enemy who was always just out of reach… until the trap was sprung. […]
No humanoid prisoners were taken. Captain General Gahru is missing and presumed slain. Early reports said that less than 20% of the army survived, but later that month (Wealsun 578) stragglers brought the total of survivors to slightly over 30%. Most casualties were humanoid, since these troops were most ardent in pursuit of the “fleeing” wood elves.
With the continued hostile activity in the Grandwood as a menace to the Censor’s southern campaign plans, he has had to strike a pact with a fellow Constable, Drax, the Mayor of Rel Astra. In return for sworn support for Rel Astra’s continued independence of direct control by the Malachite Throne, Drax has agreed to furnish support for the Censor’s tattered forces guarding the forest’s borders. […]
Overking lvid is also reacting to the Captain General’s defeat. Because the inhabitants of the forest have always hated the Malachite Throne and supported the Iron League, lvid has decided to intrude upon the nest of rebels with an Imperial force led by General Banwald. [Dragon #63 – 16,17]
It took 10 years for Medegia to come around to his way of thinking, but Drax was a patient man. He played a very long game.
Was Spidasa wise to treat with Drax? He was already playing Ivid off against Chelor. If he was not careful, he would be caught in his own web!

579 to 580 CY
Did Ivid notice Spidasa’s sudden disloyalty in dealing with the seditious Drax? One wonders. Ivid had a lot on his plate, of late.
Despite creeping insanity, he ably defended his realm from the combined forces of the Golden League (579-580) and civil unrest during the Red Death plague of 581. [LGG – 24]

580 CY
Perhaps Ivid did. Perhaps Ivid was playing a very long game, too, weaving webs of his own.
In 580 CY [an] ambitious and cunning Captain Charles III led a force of 400 men to overthrow the ruler of Rel Astra in hopes that Hextor would make him a general in the new government. [Dungeon #41 – 50]
Originally from the […] See of Medegia. [the] Swordstorm’s warriors were members of the army before they were sentenced to death for conspiring to overthrow Spidasa, the Holy Censor – a charge that was not unfounded. […]
They believed that Hextor had visited them in a vision to overthrow the Hoy Seer. Hextor actually did send those visions; as the god of discord he was annoyed by the order within the realm. [Dungeon #41 – 50]
So was Hextor, too, it would seem.

581 CY
One wonders how successful Ivid was in his very long game.
War has been a steady diet of the Overking’s realm for several years. Allies are few, but include the Herzog of South Province, the See of Medegia, certain tribes of humanoids to the north […], and certain factions of the Sea Barons, though the latter – as a whole – are quite untrustworthy. [WG8 Fate of Istus – 69]
Hextor, on the other hand, had been extremely successful sowing mayhem throughout Old Aerdy. He was about to succeed on a grand scale, even if he could hardly claim credit for what was to come.

582 CY
War, Glorious War!
What came was War, glorious War! How it began was of little concern to Spidasa – something about barbarians to the north. Honestly, what did it have to do with the cultured and civilised south? A lot, it turned out.
[T]he conflict that was to become the great Greyhawk War was viewed by most nations as just another regional dispute – albeit a particularly volatile one – between a few northern nations. […] Whether due to madness-as some have suggested-or political ambition, the Overking of the Great Kingdom chose that moment to enter the arena of war. […] [Wars – 11]
Spidasa surmised that Ivid’s intent in joining the fray that was spilling out across the north was to attack Nyrond while its troops were facing off against some unhinged madman named Iuz. What foolishness! For what gain? None, likely! Undertaking so would only weaken the realm’s forces.
The South Province dithered, fearing retribution for its past failures against Onnwal. The See of Medegia remained defiant, the Holy Censor confident in his power to keep the mad Ivid in check. Though the Overking was displeased by this refusal, he took no action against his chief prelate. [Wars – 11]
Spidasa would have none of it. Why should he participate in an action that would have little to no gain for the See?
His decision would have consequences.
Tales say that, livid at his impotence to force the Holy Censor of Medegia into alliance, the mad Overking ordered the assassination of 100 of the Holy Censor’s concubines to soothe his anger. [Wars – 28]

583 CY
Ivid stuck out against more than just Nyrond and concubines. He ordered Herzog Chelor of South Province to attack recalcitrant Almor and Sunndi. Madness, thought Spidasa. A war on three fronts! Ivid was stretched too thin! What was Ivid’s intent, to rend the entirety of the Great Kingdom?
With sizeable but unreliable armies, the Overking struck in several directions at once. His Glorioles Army crossed the Thelly River and entered the Glorioles. After hacking through stiff resistance there, the army broke south into the County of Sunndi. Ivid’s Aerdi Army marched slowly toward Chathold in Almor. [Wars – 13]
One wonders what the See’s patron deity, Hextor, thought about Spidasa sitting out such prime possibility for mayhem? Perhaps that is why mayhem finally came to Medegia?
Osson’s Raid
Autumn
Osson claimed Pitchfield in the autumn of that year. As light snows blanketed much of Ahlissa, Osson and his men took a month to recuperate in the relative warmth of the Pawluck Valley. A failed attempt at taking Nulbish eroded at his army's already fragile morale, and word that the Aerdi Army had cut off any hope of return to Almor painted a landscape of desperation. Finally, the Almorian army surged north to the See of Medegia, which fell quickly without support from Rauxes. [LGG – 111]

Osson's Raid
During the wars, Osson bypassed Pontylver. A diviner among his retinue informed him that the city rulers would not come to the holy censor's aid if Osson ventured further into Medegia. The advice was correct. [Ivid – 104]
Though the attack into Medegia surprised the Overking, his reaction was equally surprising. As soon as Osson’s intentions were clear, Ivid ordered his armies to stop their pursuit. Rebellious Medegia would receive no aid from the Great Kingdom. [Wars – 14]
In a series of stunning field battles, Osson’s army crushed the forces of the Holy Censor and seized the land from Pontylver to Lone Heath. [Wars – 14]
Osson of Chathold conquered most of Medegia during his extraordinary run-around of southern Aerdy, with Ivid's armies deliberately not coming to the aid of the rebellious Medegia. [Ivid – 104]
Spidasa could not believe what was happening. Indeed, what was happening? Why, he wondered, had Hextor forsaken him? And the seat of his See?
Incredibly, Censor Spidasa fled to Rauxes from Osson's victorious armies […]. [Ivid – 104]
Spidasa, the Holy Censor, fled to Rauxes to beg his imperial majesty’s forgiveness. Compassion failing him, Ivid V arrested the chief cleric and sentenced him to the Endless Death. [Wars – 14]
Victims of the Endless Death are forced to wear a ring of regeneration while torturers endlessly perform their arts on them. These torturers, trained from youth to perfectly gauge the intensity and extensity of pain, always stop one step short of inflicting death. Rumors tell that victims of this punishment have been tortured by grandfathers, fathers, and sons of the same executioner families. [Wars – 28]
With the arrest and “living execution” of Holy Censor Spidasa, the cult of Hextor suffered a grievous loss of prestige and power in the Overking’s court. Logically, the surviving members of the cult sought to curry Ivid’s favor by assisting the Overlord in “restructuring” his army. [Wars – 29]
Did Spidasa deserve his fate? I expect he did. He spun a web of deceit for so very long that it was only a matter of time before he too was trapped in it.

Late
[I]n late 583 of Almor's Commandant Osson […] met the Glorioles army at the Battle of Rieuwood. Aided by native sylvan elves, Chelor's army was decimated and shamed. [LGG – 111]
Although he made no great inroads into the lands of the Iron League, Chelor’s initiatives were not complete failures. He managed to deal several setbacks to the demihumans of Sunndi and to frustrate the schemes of the Holy Censor of Medegia who was attempting to woo many of his nobles away from him. [LOG – 12]

The elves of the Spindrifts took note of all that mayhem and decided that they wanted none of it.
In 583 CY, the elves moved swiftly to subjugate Lendore Isle, offering the humans safe passage to the Sea Barons, the Lordship of the Isles, Medegia, or elsewhere along the east coast of Aerdy as it then was. [FtAA – 30]
I expect few would have chosen Medegia if they knew what was to become of it.

584 CY
As the clouds of spring cleared in the east, Commandant Osson, still encamped in Medegia, could little deny the fate dealt him and his men. The hope he had posted on the Lordship of the Isles proved misplaced. [Wars – 19]
Prince Frolmar Ingerskatti [, t]he new ruler [of the Lordship of the Isles] surprisingly proclaimed his support of the Great and Hidden Empire of the Scarlet Brotherhood. This proclamation not only pulled the Lordship from the alliance, but effectively trapped Commandant Osson of Almor in Medegia. [Wars – 15]

General Kalreth
[General] Kalreth is a[n Animus] general of the Companion Guard, and he hunted down Osson in Medegia and razed much of that land. He regards anything other than complete fealty to Ivid as treason, and he is uncompromising and brutal.
Kalreth’s character has been changed irrevocably by his ownership of the [S]pear of [S]orrow. The special purpose of the spear, which may lie dormant for many years, is to locate and revivify temples and sleeping guardians devoted to the god Tharizdun. [Dragon #206 – 44]

Osson's armies never returned home, and when they left Medegia Ivid sent in his armies to loot, pillage, and murder in an act of senseless destruction. Ivid saw this as revenge for the lack of support from the small nation, and his men carried out their work thoroughly and with a grim pleasure. The very dregs of armies were employed: the remnants of the Glorioles Army, orcish forces, and even penal legions of convict and slave militias and levies.
Added to this, the rag-tag, brutal army faced little active resistance in Medegia, since so many of the censor's forces had already been overwhelmed by Osson. [Ivid – 104]

Ultimately, Osson's army was put to the sword, its few survivors returning to the villages of Sunndi that supported them. Some say that Osson himself lives on here, though this has never been confirmed. [LGG – 111]

Doom, it would seem, had come to Medegia.
Ivid ordered the land – protected from looting during Osson’s brief tenure – raped and looted. Unsatisfied by the eternal punishment meted out to his Holy Censor, Ivid wanted every man, woman, and child of the upstart province to suffer. The Overking authorized plundering and spoils for every soldier, and commanders even fought minor battles over the right to sack each town. Ivid’s commitment to despoiling Medegia thus removed his mightiest army from combat for some time. [Wars – 19]

Pontylver
Pontylver was the first Medegian city to fall to the imperial troops when the soldiers came to raze Medegia. This was for three reasons. First, Ivid's armies were at the start of their Medegian campaign, and they still had enough discipline and strength to assault the city. Second, from Spidasa Ivid had learned almost everything about Pontylver's defenses and defenders. Finally, this is the city where Naelax military leaders used fiends to greatest effect. […]
[W]hile imperial casualties were not light, the city fell in the early summer of 584 CY. [Ivid – 104]

Mentrey
Mentrey was the next city of Medegia to be crushed by soldiers. Only a fifth of its original 16,000 people are left alive. The soldiers who sacked this city were predominantly orcish, and the cruelty with which they put commonfolk to the sword appalled even their evil human leaders. [Ivid – 105]
Mentrey had some warning of its fate after the fall of Pontylver, so many escaped in time. Learned men, of whom the city held many, were able to depart with many of their most treasured tomes and works. However, because of unusually high rainfall which made carts and wagons unable to travel the muddied roads heading northwest, much had to be left behind. There is many a private library, collection of art pieces, or even some magical items stashed away in some sealed-off cellar or basement which the raiders have not yet found. [Ivid – 105]

Medegia Ablaze
Medegia felled, Ivid turned on Rel Astra.
In the chaos, Medegia was despoiled and Rel Astra attacked by the Great Kingdom's own military. Ivid attempted to ensure loyalty by having his generals and nobles assassinated and reanimated as intelligent undead (animuses), with all the abilities they possessed in life. He in turn was also assassinated, though the church of Hextor restored him to undead "life," after which he became a true monster known as Ivid the Undying. [LGG – 15]

Did Death, War, and Discord reign now in the realm? It did.
Hextor would have been very pleased. The Great Kingdom had truly been remade in his own image.


“Now, I am become Death, the destroyer of worlds.”
― J. Robert Oppenheimer






One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Et tu, Brute?, by William Holmes Sullivan, 1888
Hextor Symbol, from Deities and Demigods 3e, 2002
Map details, by Darlene, from World of Greyhawk Folio, 1980
Myrrha detail, by Erol Otus, from C1 The Hidden Shrine of Tamoachan, 1980
Orc Battle, by Ken Frank, from Greyhawk Wars boxed set, 1994

Sources:
1015 World of Greyhawk Boxed Set, 1983
1068 Greyhawk Wars Boxed Set, 1991
1064 From the Ashes Boxed Set, 1992
1162 Return to the Tomb of Horrors, 1998
2123 Book of Artifacts, 1993
9025 World of Greyhawk Folio, 1980
9032 C1 The Hidden Shrine of Tamoachan, 1980,1981
9253 WG8 Fate of Istus, 1989
9398 WGR4 The Marklands, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11412 Bastion of Faith, 1999
11743 Living Greyhawk Gazetteer, 2000
WGR7 Ivid the Undying, 1995
Dragon Magazine #63,65,206
Living Onnwal Gazetteer
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

1 comment:

  1. Interesting to see the difference in Lore between Bastion of Faith and Chainmail, with one making Stern Alia an Avatar of Allitur with the other making her Hextor, Heironeous, and Stratis' mother (I prefer the latter - it has better drama). We could just agree that Hextor has "mommy issues".

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