Friday, 13 October 2023

On Theodain Eriason

  

“Oft hope is born when all is forlorn.”
― J.R.R. Tolkien, The Return of the King


Theodain Eriason
Theodain Eriason is a departure from tradition. Prior to his admission to the Circle of Eight, that body was an “old boy’s club”: powerful wizards, all male, and without fail human; the earliest commonly know members being Mordenkainen, Bigby, Tenser, Otto, Drawij, Nystul, Rary, and Bucknard. Some surmise they were even from a particular patch of ground upon the Flanaess:
The famed Circle of Eight has roots in the city and the nearby Wild Coast. [TAB – 7]
As to their origins, none of the original members were actually from the Free City of Greyhawk. Mordenkainen was reputedly born on the Wild Coast, where is anyone’s guess; Tenser was born in Fax, also on the Wild Coast; but Bigby was born in the Great Kingdom, a scion of House Cranden. Otto is from Almor, Drawmij from Keoland, Nystul Tenh. Rary is from Ket. And Bucknard? Bucknard, I believe, is from Perrenland – but that is pure conjecture on my part, Bucknard being only mentioned a few times, his origin and departure left in question.
They originally truly were an old boy’s club, though, each affiliated with Mordenkainen in one way or another. None were from the Free City of Greyhawk, however, though most settled there or visited regularly. Why? To discuss the fate of the word, presumably. Perhaps only to eat, drink, and be merry, Otto being fond of all three. But most would say their purpose was, and is, to maintain the Balance.
Did they? Preserve the Balance? And what, prey tell, was their definition of Balance?
Mordenkainen the archmage (N male human Wiz20+) formed the Circle of Eight as a tool to manipulate political factions of the Flanaess, preserving the delicate balance of power in hopes of maintaining stability and sanity in the region. [LGG – 156]
Did they pursue Balance because they were Neutral? Are they, though?
Mordenkainen and Bigby are certainly Neutral [Rogues Gallery 1e – 40,44/ WG5 Mordenkainenen’s Fantastic Adventure – 30,31/ CoG:FFF – 21,22]. So too are Drawmij, Nystul, as was Rary [CoG:FFF – 22,23,25]. But not all were so perfectly Neutral. Tenser is NG [Rot8 – 57], possibly even LG (N) [CoG:FFF – 22]. Otto is unresolved in his True Neutrality, as he tends towards NG [CoG: FFF – 23]. Bucknard? His alignment is undisclosed. But his backstory (as per Dungeon Magazine #131 and #134) suggest he might be of the same temperament as Otto. What of later inductees? Bucknard was replaced by Otiluke, another Neutral [CoG:FFF – 25]. The Circle, however, was about to diverge ever further from its supposed true course of True Neutrality and Balance with its “2nd generation.” Or is that its 3rd?
Jallarzi Sallavarian [NG {CoG:FFF – 27}] was the first real departure from tradition, I suppose; not only is she female, but she is also as decidedly Good as Tenser. Warnes Starcoat [N {WG6 Isle of the Ape – 28/Rot8 – 58}] is a bit of a departure, too: he’s a bit of a self-serving maverick who rarely visits the Free City. Alhamazad the Wise [LN {Rot8 – 62}] is dedicated to the Rule of Law as none other had been. But the greatest departure from tradition would surely be Theodain Eriason.

Theodain
Theodain Eriason, Wiz 17: AL CN. Str 15. Dex 17. Con 13. Int 22. Wis 15. Cha 16.
Theodain Eriason, the Circle's first true demihuman member, came from the Yeomanry. [LGJ#0 – 8]
He’s olven. High Elven. The first non-human. He’s also as Good as Tenser and Jallarzi, but he’s also the first free-spirited [CG {Rot8 – 59}] wizard to be inducted into the Circle.
He’s also the oldest member, regardless of his being, potentially, the most recent to be invited to join.

Theodain’s history begins with his family, and a certain long serving companion and ally.
c. -45 CY
Hautna Masq has been a friend and ally of Theodain Eriason’s family since being rescued by the elves as a hatchling centuries ago. She is currently about 630 years old. [Return of the Eight – 61]
Greyhawk Dragon
Because of its love for and fascination with humanity, the Greyhawk dragon usually lives polymorphed into human form. Its favored habitat is a large city, where it typically owns a large house, and where it’s often the center of artistic and intellectual gatherings, poetry readings, discussion groups, etc. In their human identities, Greyhawk dragons are often well-known among the intelligentsia and patrons of the arts. They keep their true nature inviolably secret. [GA – 27]

Imagine that stroke of luck!
Greyhawk Dragon
Greyhawk dragons are very rare creatures: even the largest city might have only one or two living (secretly) in its midst. Although they take stringent precautions to prevent their true nature from being discovered, one Greyhawk dragon can recognize another on sight. Dragons in the same city are usually cordial to each other, though they don’t usually seek each other’s company.
[GA – 27]
There are reputed to be no fewer then five Greyhawk dragons in the city whose name they bear! . . . although nobody-least of all the dragons themselves seems willing or able to substantiate this. [GA – 27]
Hautna has never lived in the Free City, however.
Hautna Masq never leaves the valley [.] [Rot8 – 61]
She hatched in the dark depths of the Dreadwood, in Keoland. Presumably. Elves are creatures of the wood; and very much faithful to the land they hail from (for the most part). I imagine so, anyway.

c. 290 CY
Theodain is born.
Theodain was born in the western verges of the Dreadwood almost three centuries ago. [LGJ#0 – 7]
Eriason is a tall, gaunt high elf [.] [LGJ#0 – 11]
Dreadwood Forest
Population: 5,000
Demi-humans: Sylvan Elves (8,000)
Gnomes (1,000+), Halflings
Humanoids: Some
This substantial forest Iles north of the Hool Marshes of the lower Javan River in Keoland. It is some 200 miles from the Good Hills In the west to the coast of the Azure Sea In the east and about 70 to 100 miles deep. There is constant warfare within the Dreadwood, with monsters and humanoids battling the elves who ward the place in behalf of the King In return for Keoish protection of the forest. Large-scale efforts have been mounted to clear the woods of evil creatures time and again, but the enemy retreats into hidden places and beyond the trees into the trackless Hool Marshes, to return when the companies of woodsmen and elves retire. It is suspected that the Sea Princes are in collusion with certain bandits and humanoid bands who creep through the Dreadwood on their way to raid Keoland and the Yeomanry. [Folio – 21]
Theodain Eriason is the youngest son of a family that has lived in the Sheldomar Valley for many centuries. [Rot8 – 60]
He is believed to be over two centuries old – older than the Yeomanry he passionately defends. [Rot8 – 60]

Keoland
292 CY
One wonders what they think of humans. Elves live in harmony with the Oerth (or so I imagine). They perhaps even believe that no one owns it. So, it might come as quite a shock to them that humans believe that they actually own as much of the Oerth as they can grasp.
In 292 CY, Tavish negotiated a treaty to formalize the union of the Ulek states to Keoland, bringing them into closer cooperation with the Throne of the Lion. [LGG – 65]

348 CY
Imagine their surprise when they learned that the land they had lived on and served so faithfully for centuries was not actually theirs.
During the early summer of 348 CY, [Tavish II] made his so-called "Wealsun Proclamation," over the objections of the members of the Council. In it, he asserted the manifest destiny of the Keoish to hegemony over the Sheldomar Valley and all its borders. Within a handful of years, Keoland had marched armies into western Veluna and annexed the Pomarj from the prince of Ulek. [LGG – 65]

361 CY
Yeomanry
The elves of the Dreadwood were not the only ones who disagreed with Tavish.
[T]he Yeomanry had closed its borders to the Keoish, withdrawing its forces in protest against the "wars of aggression," [.] [LGG – 65]
[C]ooperation ended suddenly, during the reign of Tavish II, when the wars turned from defense to naked aggression. In 361 CY, the Yeomanry withdrew its forces from the Keoish armies and closed its borders in protest. [LGG – 135]
Granted, the Yeomanry still believed that their particular patch of the Oerth belonged to them, and not that they belonged to that particular patch.

433 – 453 CY
Did the elves of the Deadwood revolt, as the Yeomanry did? No. They take the long view: They know that if they wait long enough – a blink of an eye, actually – their immediate problem will resolve itself. Rulers come and go. One king’s manifest destiny is not another’s.
Troubles for the Throne of the Lion continued unabated in the south. In 433 CY, Tavish III's errant younger brother and the heir to the duchy of Gradsul disappeared, and reports placed the duke as lost in the Amedio, the victim of pirates or other foul play. The old king attempted to salvage some dignity in a doomed expedition to reclaim the south, culminating in the Siege of Westkeep, 453 CY. In a prolonged battle against the insurgents, King Tavish III was himself slain. [LGG – 65]
Theodain would have been taught patience was the best course of action by his elders.
One wonders whether he took their teachings to heart.

460 CY
The Yeomanry was not patient. They took destiny in hand. Theodain would have learned that even kings would eventually bow to the will of the people, even if it took a century to that their will was the same as the peoples.’
In 460 CY, the Yeomanry League was formally recognized as an independent realm and relations were reestablished. [LGG – 66]
How was life in the Deadwood under the Tavishes? Oppressive? Did their rule require the elves to bend their knee to their manifest destiny? One must believe that the Eriasons had expressed what the crown deemed the unacceptable opinion that all elves (and indeed all men) were free, perhaps that even the elves ought not have need to serve in Keoland’s Imperial armed forces. That “unpopular” elven opinion might have necessitated the Eriasons need to cross the Javan.
When the Yeomanry League withdrew from Keoland during their wars of aggression and declared its independence, his family crossed the Javan and settled near Loftwick. [LGJ#0 – 7]
I expect that Hautna Masq crossed with them. (This is contingent on whether you believe the Yeomanry is within the Sheldomar Valley, which I believe to be the case.)
Patrolling the Jotens
Whyever their reason of departing the Dreadwood, the Theodains became dedicated to their new homeland.
Theodain began life as a warrior and spent much of his youth patrolling the Jotens and Little Hills for incessant incursions. His father became a Grosspokeman of the league [.] [LGJ#0 – 7]
How long did Theodain patrol the Jotens? Not long. I expect that Theodain only took up his spear to please his father.
Any citizen of majority who has carried a spear for the nation, either now or in the past, is eligible to elect spokesmen on his behalf from his community. [LGG – 135]

470 CY
Theodain preferred spells to spears.
[I]t was not until the elder Eriason's death in 470 CY that Theodain took up magecraft. [LGJ#0 – 7]
But to take up his desired profession Theodain had to return to his homeland in Keoland.
These people [of the Yeomanry], primarily lowborn peasantry from the Suel Imperium, did not venture far from where they emerged into the Flanaess. [LGG – 135]
Ever loyal to the Eriasons, Hautna Masq returned to the Dreadwood with Theodain.
When not masquerading as Theodain, Hautna Masq is a 95-foot-long steel-gray dragon. How the two became an “alternating couple” is a story they have not shared, as are the details of their actual relationship. [Rot8 – 61]
In Theodain’s form, Hauma Masq acts much like him, though with an innate respect for law and order and a pleasant manner that he lacks. [Rot8 – 61]

He learned at the feet of the elven wizards of the Dreadwood and spent some time at the magical school in Gradsul [.] [LGJ#0 – 7]
Theodain was an apt pupil but patrolling the Jotans had left its mark on the young High Elf.
Theodain became a wizard after his father died in 470 CY and left him enough money to pursue his dream of adventuring. [Rot8 – 60]

470 – 576 CY
Theodain Eriason
Theodain Eriason is a tall, thin high elf with long black and silver hair, high cheekbones and a pale complexion. His black and silver clothing is both simple and regal, decorated with magical symbols.
[Rot8 – 60/ [PGtG – 22]
Theodain’s adventuring career […] would span decades. [LGJ#0 – 11]
Theodain is unusual in that he is able to use a short sword despite being a wizard. He shows no compunction in attacking foes directly. [PGtG – 22]
He fights with wands and magical devices before casting any of his own spells, always seeking to capture a foe alive for questioning. If all else fails, he pulls his short sword and attempts to slay his foes. [Rot8 – 60]
While based for some time in the independent town of Melkot in the Tors, Theodain explored the Hellfurnaces, defeated the plots of assassin's guilds and elemental cults in the Hool Marshes [.] [LGJ#0 – 11]
The Hellfurnaces range is part of the Crystalmist Mountain range, but it is active volcanically in many places, and thus its different name. As with the northern part of the chain, the Hellfurnaces are a hive of evil, being populated with all sorts of monsters. particularly those which enjoy warmer temperatures, such as Fire Giants. There are reported to be whole labyrinths of passages under this range of mountains, these underworld highways actually going for scores, possibly hundreds, of miles in all directions. [WoGA – 52]
Hool Marshes: After the initial rush of the Hool River from the high lake and freshets in the Hellfurnaces, it begins to meander across the plains, and most of its length is surrounded by quaking mires and bottomless pools. This forms a natural boundary between the lands of the Yeomanry and the holdings of the Sea Princes to the south. These marshes are also home to renegade humans, humanoids, and many types of monsters. [Folio – 23]
Worship of Wastri is not common, although it has supposedly spread to the Hool Marshes and possibly elsewhere. [WoGA – 77]

With whom did Theodain share these adventures? He does not say but, given his span of adventuring for decades, the list must be long, indeed.
Hautna Masq must have been one of his constant companions, surely.
Unlike the real Theodain, Hautna Masq fights not to capture but to kill, tending to act as judge and executioner. [Rot8 – 61]
She never shifts into her true dragon form except in the wilderness or if her life is gravely endangered. [Rot8 – 61]

In time, Theodain settled down at the foot of the Jotens.
Theodain’s home is a small country estate in Loftwick in the Yeomanry, though he travels constantly and is rarely at home. He can turn up anywhere in the Sheldomar Valley or the western Flanaess. [Rot8 – 60]

Mid-550s
Mordenkainen
Just as Theodain’s adventuring days were coming to a close, an ambitious young (by Theodain’s reckoning) wizard was just beginning to make his mark upon the Flanaess.
In the mid-500s, a Wild Coast wizard named Mordenkainen quietly began to confer with several sorcerers in the Greyhawk area about the possibility of forming a group dedicated to the preservation of the Flanaess from external threats. This group became known as the Circle of Eight, an outgrowth of an earlier group of eight powerful individuals formed by Mordenkainen known as the Citadel of Eight, said to be headquartered in the Yatil Mountains at Mordenkainen’s retreat. [TAB – 60]
I doubt that Mordenkainen’s exploits ever crossed Theodain’s attention. Humans come and go; they dare dangers seeking fleeting fame and fortune; and often die young, usually in the blink of an elf’s eye.

560 CY
So Theodain might believe was soon to be the fate of Mordenkainen’s Citadel of Eight.
[T]he Citadel of Eight, was a known opponent of darkness in its many guises. Its members stood, and fell, protecting the balance and defending Oerth from the influence of malign beings and, rarely, benevolent interlopers, as well. [LGJ#0 – 4]
In the years of their companionship, both Robilar and Yrag were ennobled by Greyhawk, and Riggby was promoted speedily within the church of Boccob in Verbobonc. Tenser, Bigby, and Mordenkainen likewise advanced in their own wizardly ways, gaining arcane knowledge and power. [LGJ#0 – 5]

569 CY
Indeed, humans were always rising up and falling down, beseeching any and all manner of gods, however great or small, to bestow upon them the power to… do whatever they might be doing for the short span of life given them.
In 569 CY, when the first arrow flew at Emridy Meadows, the Citadel was noticeably absent. Whether investigating magical secrets far to the west or unearthing lost passages in Urnst's Maure Castle, these self-absorbed celebrities were too preoccupied to influence one of the century's most critical battles. All were absent save Serten, who fought valiantly at the side of Prince Thrommel against the hordes of Elemental Evil. When Serten fell, none of his friends stood at his side. [LGJ#0 – 5]
They come and go. They are mourned, and all to soon forgotten.

Mid-570s
Theodain had far too many concerns of his own to concern himself about what great Good or Evil might be transpiring leagues, or even weeks, march north of him.
Wastrian clerics have appeared in the Hool Marshes since the mid-570s and are blamed for raids as far north as the Little Hills. [LGG – 136]
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. [G123 Against the Giants – 2]

One can only wonder if Theodain had a hand in settling a certain infamous dispute…
Rockburgh swiftly negotiated terms for peaceful co-existence with their gargoyle neighbors. This was possible because the inhabitants of Gargoyle Valley are relatively civilized, for gargoyles. These terms are spelled out in the Gargoyle Treaties, which will be renewed soon when the gargoyles choose a new leader. The treaties guarantee, among other things:
  1. Non-aggression between the residents of Rockburgh and those of Gargoyle Valley.
  2. No trespassing by humans or demihumans on Gargoyle Peak, a sacred spire of rock in the center of Gargoyle Valley.
  3. Free passage with escort to citizens of either area through the territory of the other group, as long as permission has been obtained in advance.
[WG9 Gargoyle – 2]

570 CY
Mordenkainen
Although Mordenkainen’s Citadel of Eight had failed, he soon dusted his ambition off and replaced it  with another camaraderie, which he soon called his Circle of Eight.
Mordenkainen the archmage […] formed the Circle of Eight as a tool to manipulate political factions of the Flanaess, preserving the delicate balance of power in hopes of maintaining stability and sanity in the region. […] In all things, the Circle of Eight prefers to work behind the scenes, subtly manipulating events to ensure that no one faction gains the upper hand. [LGG – 156]
Mordenkainen invited some of the most prominent magi in the Flanaess to join him. [LGJ#0 – 6]
The first were Bigby, Yrag, Rigby, Felnorith, Zigby, Vram & Vin, but these first came and went, never committing.

571 CY
In time, the membership of the Circle settled.
Mordenkainen invited some of the most prominent magi in the Flanaess to join him. By the first month of 571 CY, he had gathered eight mages to his cause, among them Bigby, Otto, Rary, Nystul, Drawmij, and the affable Bucknard. [LGJ#0 – 6]
Did Mordenkainen consider Theodain for membership? Unlikely. Theodain, Mordenkainen might have surmised, was likely only a parochial hedge wizard, only concerned with his little patch of the Yeomanry and not the greater concerns of the Flanaess as a whole.

576 CY
In that regard, Mordenkainen was not entirely wrong. But Theodain was by no means a mere hedge wizard.
Noted for his explorations of the vast cavern system below the Hellfurnaces, in 576 CY [Theodain] was one of the first to enter the rediscovered Passage of Slerotin, a huge ancient tunnel through the western mountains. [Rot8 – 60]
The legendary Passage of Slerotin, a straight tunnel from the Yeomanry to the ashen wasteland, was recently discovered here and is being (slowly) explored. [LGG – 143]
The Hellfurnaces
Hellfurnaces:
[T]he Hellfurnaces feature many active volcanoes, allegedly ignited in the time of the Rain of Colorless Fire. These peaks are accurately described as a hive of evil, a treacherous landscape made worse by the presence of giants and fire-loving abominations. The steep walls of the Hellfurnaces are reliably reputed to hide many cavernous entrances to the Underdark. On the good side, the Hellfurnaces shield the Flanaess from the horrors of the Sea of Dust, beyond to the west. [LGG – 143]

What Theodain found there would surely have cowered most adventurers.
These underground journeys changed Theodain; he developed an obsessive desire to protect his homeland from unnamed horrors. Theodain’s primary goal is the defense of the Yeomanry, but he extends this to anything that he feels offers regional stability. [Rot8 – 60]
… regardless of what the one-hundred-member Council of Common Grosspokesmen [LGG – 135] might think of his methods.
[Theodain] pays lip service to the Yeomanry’s ideals of democracy and personal freedom, but he can be dictatorial and capricious. [Rot8 – 60]
Theodain and Hautna Masq share the same attitude about threats to the Sheldomar valley. [Rot8 – 61]

579 CY
Would that Slerotin’s Tunnel had never been discovered. Adventurers flocked to it, by the dozens.
Some dozen years ago, a cavernous bore was found at the foot of the Crystalmists in the western end of the realm. This tunnel, which supposedly pierces the range and leads to the Sea of Dust, has brought renewed (and unwanted) attention to the Yeomanry. This activity is concentrated on Dark Gate, a small town built near the site that enjoys a frontier economy, though it is a dozen miles from Westburn. [LGG – 135]
They were stirring up what dwelt down in those dark passages, luring them to the surface.
And attracting the attentions of others, as well.
The relatively new development of “colleges” of so-called Dustdiggers, state-sanctioned Yeoman plunderers of tombs and ruins (including those on the fringes of the Sea of Dust), has driven certain Silent Ones to near apoplectic fits of frustration. […] [O]ne of the centers of Dustdigger activity [is] in the town of Dark Gate, near the entrance of Slerotin’s Passage. [LGJ#4 – 16]
The most important goal of the [Scarlet] Brotherhood in this area is to enter Slerotin’s Tunnel, get to the Sea of Dust and look for old Suel ruins; however, the elf wizard […] Theodain Eriason, has worked diligently to make sure that the Brotherhood cannot use the passage. [SB – 23]

581 CY
The Circle of Eight
Regardless Theodain’s indifference concerning the Circle of Eight, he would surely have taken note of their recent tragedy.
An important though seldom noticed event took place in 581 CY, when an agent of Vecna, the Whispered One of ancient Flan legend, struck down the entire Circle of Eight […]. The Circle had acted subtly as a balancing agent for years, preventing any one power from dominating too much of the Flanaess. [LGG – 15]
Vecna’s possible return would concern any elf.
The army of Vecna then destroyed the elven host, and marched into the mountains. They inhabited and defaced the elven cities, remaking them in the image of Vecna. [OJ#1 – 9,10] (-1154 CY to -1148 CY)

582 – 584 CY
War befell the Flanaess. Mordenkain’s Circle was hard pressed to maintain any semblance of Balance.
Mordenkainen addressed this absence by recovering what was left of his fallen comrades and cloning them. This endeavor consumed time that otherwise might have seen him addressing the reports of the Circle's allies in the North, who warned of alarming developments in Stonefist and the Barbarian Lands. When those events spiraled into the first conflicts of the Greyhawk Wars, the Circle's clones remained undeveloped and half-aware. By the time the clones reached full maturation, the Circle of Eight had been forced to take a reactive stance to the tumultuous events unfolding before them. [LGJ#0 – 6]
Indeed, the whole of the Flanaess was engulfed in the innumerable conflicts that sprang up.

Not Theodain, however. The Yeomanry was largely spared.
[T]he Yeomanry settled into a more peaceful existence that has lasted nearly to the present day. [LGG – 135]
Until it wasn’t.
[T]he kingdom was ill-prepared for the Greyhawk Wars and giant invasions that plagued the westlands beginning in the early 580s. [LGG – 66]
Giants descending from the Crystalmists attacked the valley nations of Geoff, Sterich, and the Yeomanry, throwing those realms into chaos. [LGG – 66]
The Yeomanry, with Keoland’s help, were able to withstand the assault, and push the giants back into the heights of the Jotans; Sterich was less fortunate; and Geoff not at all.
One can only imagine that Theodain was at the sharp end of the defence.

584 CY
Mordenkainen’s Circle was dealt yet another blow at war’s end.
The treachery of Rary in 584 CY saw the destruction of Tenser and Otiluke, leaving the Circle at five. [LGG – 156]
What might have Theodain made of this betrayal? I suspect he thought: Wasn’t that the way of humans, though? They were always fighting, weren’t they? Betraying one another, whether individually or nationally? I expect he was still too busy fighting giants to give Rary’s betrayal much thought, however.

585 CY
At war’s “end” Theodain was as busy as he’d ever been.
He supports efforts to retake Geoff and Sterich from the giants and humanoids there; to explore the Passage of Slerotin; to discover Suloise ruins in the Sea of Dust; and to locate and destroy monster lairs throughout the Hool Marshes, Tors, Jotens and eastern Crystalmists/Hellfurnaces. [Rot8 – 60]
SEA OF DUST
A territory of unknown extent exists behind the Hellfumaces, south of the Sulhaut Mountains. This bleak desert is the Sea Of Dust, the former Empire of Suel or Suloise. […] Legends tell of strange ruins near the feet of the Sulhauts, and say that somewhere In the central fastness there still stands the remains, nearly intact, of what is called the Forgotten City, lost capital of the Suel lmperium. […] This latter tale, though, caused the officials of the Yeomanry to attempt exploration of the far side of the Hellfurnaces, and reliable reports tell of at least one party returning from such a trek, decimated by half, but bearing strange art objects and jewelry back from their explorations in the fringes of the Sea of Dust.
[Folio – 26]
Too busy, in fact, to tackle every problem personally.
Theodain often hires adventurers to pursue his goals. [Rot8 – 60]
Hautna Masq often takes his place in questioning spies or hiring adventurers. [Rot8 – 61]
Theodain has been known to send adventurers into neighboring kingdoms that do not appreciate such “visits,” however well intentioned. Keoland has several times discovered Theodain’s agents hunting monsters or brigands in the Dreadwood, within arrow shot of Gradsul; now Keoland is intolerant of this activity. [Rot8 – 60]
His hirelings fear him but believe he is invincible; others tolerate him for his effectiveness in dealing with monsters and the Scarlet Brotherhood. [Rot8 – 60]

The Circle of Five and their minions were as busy. Mordenkainen finally came to the decision that his organization needed to be brought back to strength.
But who was worthy? Who was powerful enough to “keep the Balance” in these troubling times?
After a successful mission to rescue one of Tenser's clones from the clutches of the infamous necromancer-witch Iggwilv, the Circle added three members, rounding out the membership. (Tenser, chafing at Mordenkainen's agenda, left the group in disgust after his rescue.) [LGG – 156]
Who, indeed?
The Circle of Eight
New members include the redoubtable Warnes Starcoat (N male human Wiz20) of Urnst; Alhamazad the Wise of Zeif (LN male human Wiz19); and the cold, unemotional Theodain Eriason (CN male elf Wiz17). Mordenkainen remains the ninth member, a "shadow leader" dictating his agenda to others and influencing the Flanaess through his powerful network of agents and servitors.
[LGG – 156]

Theodain, it would seem, had finally had his day.
Mordenkainen continues: ‘Now I introduce you to Alhamazad the Wise, a powerful Baklunish sorcerer from Zeif.” [An] old man dressed in the style of Baklunish beggars bows slightly, leaning heavily on his plain wood staff. “And Theodain Eriason, a high elf from the Yeomanry.” A slim arrogant elf stares at you coolly, making no move. [Rot8 – 53]

Theodain Eriason
High elf male 17th-level wizard
Str-15, Dex 17, Con 13, Int I8, Wis 15, Cha 16; SZ M (5’9”); AL CN.
SA/SD immunity to fear attacks. This ability is permanent and cannot be dispelled.
Spells (5/5/5/5/5/3/3/2): Theodain Eriason is pushing the upper limits of the elf ability at wizardry. He is fond of spells like charm and hold, divination “spying” spells and some necromantic spells such as raise dead, used to bring enemies back for questioning. Except in dire circumstances, he does not use area-attack spells like fireball and lightning bolt.
Weapon Proficiencies: Dagger, short sword, quarterstaff.
Nonweapon Proficiencies: All standard elf proficiencies, general knowledge (Under-Oerth below the Hellfurnaces), heraldry and history (Sheldomar Valley). He also has several thief-related proficiencies, such as alertness, information gathering and observation as per Chapter 2 of PHBR2 The Complete Thief’s Handbook. Other proficiencies are unknown.
Equipment: Theodain Eriason has no lack of funds for mundane equipment. His personal belongings are expensively made, often in black with restrained silver decorations and trim.
Magical Items: Theodain normally carries a short sword of quickness +2, a dagger of throwing +3, a ring of protection +3 and wands of enemy detection, magic missiles, negation and paralyzation. He also owns two sets of iron bands of Bilarro and several other devices with which he captures his foes. Theodain is known to have a necklace of telepathy and devices that shield his thoughts from magical or psionic attack, or allow him to speak and understand any language. He also has a magical belt that grants him one 12th-level stoneskin spell per day. [Rot8 – 60]
Why Theodain?
Theodain was brought into the Circle at the behest of Drawmij. [Rot8 – 60]
But Drawmij [originally] argued steadfastly against expanding the purview of the Circle to include nonhuman members. Finding Nystul his only ally in the matter, however, he has since treated the olve Theodain Eriason with bland acceptance. [LGJ#0 – 8]
Why then did Drawmij finally sponsor the olven Theodain? They have common cause, it would seem.
The sovereign that is said to rule here is known as the Mage of the Vale, or the Black One. […]
[The Black One] was to place a rogue drow elfin command of the valley's forces. […] During this time, the Mage acquired the antipathy of the wizard Drawmij, who joined the Circle of Eight and directed certain plots against him. […]
For nearly twenty years prior to the Greyhawk Wars, there was no contact with the Valley of the Mage. When giants from the Crystalmists swept down into Geoff and Sterich, these nations appealed to Keoland for aid and sent a small deputation to beg assistance from the Mage of the Valley. […]
When the aid-seekers were introduced to the Mage, one within the group recognized him as an exiled necromancer, Nyeru of Bissel. [LGG – 126]
Drawmij and Theodain may have future plans regarding the Mage of the Vale, as Theodain sees that wizard as a potential threat to the region. [Rot8 – 60]

The Circle of Eight
It appears that Theodain and the Circle of Eight had always had common cause; so, why then did Theodain’s admission to their number take as long as it did? I suppose that might be because the Circle had little evidence to believe Theodain did have common cause with them.
Theodain’s cold, unemotional manner gives him the appearance of being malign if not outright evil. He is noted for his cutting sarcasm, his extreme intelligence, his relentless drive, his disregard for authority and his unyielding nature. [Rot8 – 60]
His manner is cold and his mood is often described as disagreeable, even baneful. This appearance masks a keen intellect and a passionate desire to protect his homeland and the rest of the Sheldomar Valley. His recollection of people and events over the last two centuries is considered encyclopedic. [LGJ#0 – 7]
Even after admission, he was not universally accepted by the body as a whole.
He has treated coolly with Alhamazad the Wise and Warnes Starcoat, whom he views with suspicion (they, in turn, consider him a firebrand who all-too-often resorts to morally questionable methods). [LGJ#0 – 11]

586 CY
Theodain has taken to the affairs of the Circle with avid enthusiasm. He finds Drawmij, Nystul, Otto, and Jallarzi particularly to his liking, and he has enjoyed his infrequent visits to the Free City. [LGJ#0 – 11]
He does keep his distance, however.
Certain members of the Circle are well known and liked, their talents appreciated throughout the Flanaess. The mages Bigby, Jallarzi, and Otto, for instance, are welcome in courts far from cosmopolitan Greyhawk. Others, such as Drawmij, Nystul, and Theodain, prefer to operate away from the public gaze. [LGG – 156]
He continues to spend considerable time in Yeomanry and Sterich; and his lengthy absences have been noted. When brought to task on hos absence, Theodain shrugged Mordenkainen’s displeasure off. He did not care: Working alone for so long, Theodain was critical of the Circle’s methods.
In his short time with the Circle of Eight, Theodain has shown a tendency to openly question Mordenkainen's leadership, suggesting alternatives and sarcastically pointing out perceived weaknesses, much to the irritation of the elder mage. [LGJ#0 – 11]
Theodain pushes for the Circle of Eight and their allies to take a more active role in managing conflicts in the Flanaess, particularly in the Sheldomar where he supports action in Geoff and Sterich, as well as intervention in the Scarlet Brotherhood-created chaos enveloping the region of the Hool Marshes. [LGJ#0 – 11]
Bigby has often joked that in taking in Theodain they have replaced one Tenser with another. [LGJ#0 – 7]

Impatient with their methods, Theodain worked more closely with others than his own membership.
Theodain Eriason is the first demihuman ever to join the Circle of Eight, though close associations have been maintained by the organization with Prince Brightflame and the Knights of Luna, as well as the leadership of the Fairdells. [LGJ#0 – 7]
He even showed a certain disdain for how long it took them to come to any action. He missed meeting, even when those meetings came to him.
[O]nly the real Theodain meets with the Circle of Eight or wizards who might detect the ruse [.] [Rot8 – 61]
Discovery of Hautna Masq’s little game, if it does not result in the sudden demise of the nosy party, could endanger Theodain’s position in the Circle of Eight. [Rot8 – 61]

The Drow
590 CY
He had cause to keep within Yeomanry.
In 590 CY, adventurers appeared in the town with armor and weapons made of a strange black metal that disintegrated within days. With tales of other great riches and wondrous magic just beyond the entrance to the passage, many have come to seek their fortune. [LGG – 135]
Theodain knew drow materiel when he saw it.
Also, the giants were stirring again.
Raids from the Jotens [by giantkind] in 590 CY threatened the city of Loftwick, [Freeholder Marius JLindon] has set about reinforcing its defenses lest in 591 his realm suffer the fate of Sterich and Geoff. [LGG – 136]

591 CY
Why then did Theodain remain with the Circle of Eight? They have little to do with the defence of his Yeomanry. No others are natives there. Indeed, as far as Theodain is concerned, only Drawmij even has much vested interest in the Sheldomar as a whole.
Two merit members of that body (Otto and Jallarzi Sallavarian) have homes in Greyhawk; all the others (Mordenkainen, Bigby, Drawmij, Alhamazad, Nystul, Warnes Starcoat, and Theodain Eriason) visit on an irregular basis. Tenser, a former member, lives near the city in a fortress on the south shore of the Nyr Dyv. [TAB – 7]
He remains because he believes his membership can only do good, in the long run. He remains because he believes he can call on them if he really did ever need their assistance.
This exceptionally powerful group is a political body of wizards who work to maintain a balance of power across the whole Flanaess, so that states can formulate heir own policies without interference or fear of invasion and conquest by outside Forces or empire-building neighbors. [TAB – 7]

Theodain and Hautna
Was Theodain an afterthought? I believe so. I believe he was an attempt by Roger Moore to transform the Circle of Eight from the old boys’ club it most certainly was into something far more inclusive, just as Jallarzi Sallavarian’s earlier admission was. That evolution was a long time coming, I expect, from a select selection of Gary Gygax’s PCs, to its probably most famous alumni (again, mostly Gary’s PCs), to what it was (and should most certainly) become.
That’s not a condemnation. Far be it. A council of archmagi could only have been human in its earliest aspect. Elves and half-elves could never have attained those lofty levels in 1st Edition AD&D. But by 2nd Edition they most certainly could. I expect that should the Circle of Eight ever be mentioned again in canon their membership would evolve further still. It has, already, not to disparage Bigby’s most recent fate – some people love his transformation into a gnome, others hate it; it is what it is; no DM has to honour WotC’s decision at their own table if they don’t want to. Going forward, the Circle would most certainly become a gathering of elves and gnomes and aarakocra and tabaxi, and dare I say it, of (once magic resistant) dwarven and half-orc magi. Mordenkainen will most probably always chair the Circle of mages (he is the poster-boy of the Greyhawk setting, after all – perhaps of all D&D), the only human to survive the canonical cull.
Do I like Theodain? I think I do. But I wonder if a CG would ever join something like the Circle of Eight. It has order, structure, and perhaps a bit of an authoritarian hierarchy, where junior members toe the line of its elder member’s edicts. Theodain would certainly chafe at such a thing. As a Chaotic he would follow the course of his own conscience, and no other. So, I expect his membership will be short-lived. I expect that Theodain and Hautna will all too soon be ranging the Hools and Dreadwood and the Hellfurnaces, and sailing the uncharted sways and swales of the Sea of Dust, to his own ends, regardless what Mordenkainen wishes.


“I name you Elf-friend; and may the stars shine upon the end of your road!”
― J.R.R. Tolkien, The Fellowship of the Ring




One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.



The Art:
Theodain Eriason, by Sam Wood, from Living Greyhawk Journal #0, 2000
Theodain detail, by Sam Wood, from Dragon Magazine #290 / Living Greyhawk Journal #6, 2001
Greyhawk Dragon, by Sam Wood, from Living Greyhawk Journal #1, 2000
Sheldomar Valley map detail, by Darlene, from World of Greyhawk Folio, 1980
Keoland heraldry, adapted from World of Greyhawk Folio, 1980
Yeomanry heraldry, adapted from World of Greyhawk Folio, 1980
Mordenkainen detail, by Dan Burr, from Dragon Magazine #211, 1994
Cover art, by Bill Willingham, from G123 Against the Giants, 1980
Cover art detail, by David Dorman, from WG9 Gargoyle, 1989
Mordenkainen detail, by Dan Burr, from Dragon Magazine #185, 1992
Muspelheim, by Erol Otus, from G123 Against the Giants, 1980
The Circle of Eight, by Ken Frank , from From the Ashes Reference Card #13, 1992
Lazarretti map detail, from Dragon Magazine #118 - 121, 2005
The Circle of Eight, by Sam Wood, from Dragon Magazine #290 / Living Greyhawk Journal #6, 2001
The Circle of Eight, by Mark Zug, from Living Greyhawk Journal #0, 2000
Drow, by Bill Willingham, from D1-2 Descent into the Depths of the Earth, 1981
Theodain and Hautna, by Ted Naifeh, from Return of the Eight, 1998


Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
2011A Dungeon Masters Guide, 1st Ed., 1979
2023 Greyhawk Adventures Hardback, 1988
9025 World of Greyhawk Folio, 1980
9031 The Rogues Gallery, 1980
9058 G123 Against the Giants, 1980
9112 WG5 Mordenkainen’s Fantastic Adventure, 1984
9153 WG6 Isle of the Ape, 1985
9251 WG9 Gargoyles, 1989
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
9576 Return of the Eight, 1998
11374 The Scarlet Brotherhood, 1999
11743 Living Greyhawk Gazeteer, 2000
Dragon Magazine
LGJ #0,4
Oerth Journal #1
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

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