“Great is the hand that holds dominion over
Man by a scribbled name.”
―
Interposing,
Forceful, Grasping, Clenching, or Crushing hands. Or so they were until the
Greyhawk Adventures Hardback was published.
They’ve
broadened their scope a little since the 1e PHB was published, but the first
thing I note about Bigby’s spells, even the latter ones, is that the
Do the spells mirror the man?
Who is the man, then?
Bigby is a somewhat retiring and secretive man [.] [WG5 – 31]
[H]e conforms to the traditional role of the wizard,
pale and studious. [Rogue Gallery
1e – 40]
[H]e is known for being cautious, quiet, nervous and
puritanical. [PGtG – 22]
The mark to which Bigby adheres is simply “Caution.” [WG5 – 31]
Thus far, they don’t.
But when we consider that Mordenkainen took Bigby in tow and again ventured
into the dungeons [,] [Dragon #289 – 28] Bigby might have learned early on
that “fists” and “battering rams” and the like were rather useful down there;
and he might also have been coached by his perpetual mentor, Big M, that such
spells might be just the thing to research.
Interposing, Forceful, Grasping, Clenching, and
Crushing hands
Bigby outgrew that role, I
expect, thankfully. So too did his spells outgrow his original one-trick-pony
purpose, too. The final tally? Combat oriented 10. Non-combat 7. Not quite
50/50, but he was getting there.
Level One
Bigby’s Bookworm Bane
Bigby’s Feeling Fingers
Level Two
Bigby’s Dextrous Digits
Bigby’s Silencing Hand
Level Three
Bigby’s Pugnacious Pugilist
A Prevailing Theme |
Bigby’s Battering Gauntlet
Bigby’s Construction Crew
Bigby’s Force Sculpture
Level Five
Bigby’s Fantastic Fencers
Bigby's Icy Grip (4e)
Bigby's Interposing Hand
Bigby’s Superior Force Sculpture
Bigby’s Strangling Grip
Level Six
Bigby’s Besieging Bolt
Bigby’s Forceful Hand
Level Seven
Bigby's Grasping Hand
Level Eight
Bigby’s Most Excellent Force Sculpture
Level 9
Bigby's Crushing Hand
Bigby’s Bookworm Bane (Evocation)
A Library in Need |
Components: V, S, M
Range: 20 yds
Casting Time: 1 segment
Duration: 1 turn/level
Saving Throw: None
Area of Effect Special
Explanation/Description: This spell is used to seek
out and destroy one of the most feared enemies of the mage: the bookworm. When
cast, the spell creates a disembodied hand that will search through a library
and crush all bookworms it finds. The hand can search through 100 books or
scrolls per round, seeking out bookworms with a 95% chance of detection. Once a
worm is found, the hand will pursue the bookworm relentlessly, attacking with
the skill of a fighter equal in level to the caster. A successful hit by the
hand means the bookworm is instantly crushed to death. The hand possesses a
strength of 8, so it can move aside books and scrolls in pursuit of a fleeing
bookworm. The hand cannot be harmed by physical attacks, but it can be destroyed
by four or more points of magical damage. The hand is incapable of performing
any other function or combatting any other foe. Bigby uses the spell
periodically to safeguard his valuable library. The material component is a
child-sized glove made of tough leather.
[GA – 51]
Bigby’s Feeling Fingers (Evocation)
Level: 1
Components: V, S, M
Range: 60 yds
Casting Time: 1 segment
Duration: 1 hour + 1 turn per level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell calls into
existence a disembodied hand under the caster’s command. The hand cannot hold,
grasp, or carry, but it does have an amazingly sensitive sense of touch. The
hand’s sense of touch is so fine that it can note miniscule cracks,
separations, or openings in a surface, and thus detect the presence of a secret
or concealed door with a 50% chance of success. The hand can search a 10 foot
by 10 foot area each turn. The hand cannot be destroyed by physical attacks,
but it is dispelled if dealt four or more points of magical damage. The hand
can trip a nonmagical trap if the location of the trap is known. The material
components for the spell are a child-sized silk glove and a swan’s feather.
[GA – 51]
Bigby’s Dextrous Digits (Evocation)
Components: V, S, M
Range: 90 yds
Casting Time: 2 segments
Duration: 3 turns/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell summons into
existence a pair of disembodied hands that will follow the mage’s every order.
The hands can perform all the functions of an unseen servant, but can also
accomplish deeds requiring fine coordination, such as tinkering with tools,
working with laboratory equipment, sculpting, painting, or playing a musical instrument.
The hands can perform any task the caster can accomplish, including non-weapon
proficiencies known by the mage. The hands will perform with a dexterity equal
to that of the caster. Each hand can hold and carry up to 200 g.p. weight
individually, or 500 g.p. weight together. The hands can move no farther apart
than the caster’s own hands. The hands can move 120 feet per round, regardless
of weight carried, but can move no farther than 90 feet away from the caster or
they vanish. The hands cannot act out the somatic component of a spell. The
hands cannot wield a weapon in melee or punch or grapple. Although the hands
are immune to physical attacks, they can be destroyed by six more points of
magical damage. The material component is a pair of gloves embroidered with the
mage’s initials.
[GA – 51]
Bigby’s Silencing Hand (Evocation-Enchantment)
Level: 2
Components: V, S, M
Range: 40 yds
Casting Time: 2 segments
Duration: 2 rounds/level
Saving Throw: None
Area of Effect: One creature
Explanation/Description: This spell creates an
appropriately sized hand that will fly toward the chosen creature and clamp
tightly over the creature’s mouth unless the creature makes its saving throw. A
creature affected by the spell will be unable to talk clearly, cannot cast any
spell requiring a verbal component, or use a magical item triggered by an
audible command word. The hand cannot be pulled away from a creature’s mouth or
be harmed by a physical attack, but can be destroyed by six or more points of
magical damage, although most magical attacks carry the risk of harming the
affected creature. A successful dispel magic spell destroys the hand without
injury to the creature. The material component is a cloth glove smeared with
sticky syrup or honey.
[GA – 52]
Bigby’s Pugnacious Pugilist (Evocation)
Level: 3
Components: V, S, M
Range: 60 yds
Casting Time: 3 segments
Duration: 2 rounds/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell creates a pair of
man-sized hands, appearing as clenched and padded fists. The hands pummel with
the effectiveness of an 18/50 strength fighter of one-half the caster’s
experience level. The hands together fight as a character with AC 4 and 3 hit
points per level of the mage. The hands are dispelled when they run out of hit
points. The hands can pummel only, and cannot hold a weapon or grapple. The
hands cannot be grappled or overborne, since they can easily flit away. The
material components are a mitten stuffed with cotton and a brass bell.
[GA – 52]
Bigby’s Battering Gauntlet (Evocation)
Level: 4
Components: V, S, M
Range: 60 yds
Casting Time: 4 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell brings into
existence a shimmering violet force shaped like a battering ram with a clenched
fist as the ram’s head. The force assumes a cylindrical shape 12 feet long by 2
feet in diameter, but the caster can shorten its length to 3 feet in order to
fit in a cramped space.
The spell acts as a battering ram of great power,
destroying a normal door with one hit, destroying a reinforced door with three
hits, destroying a stone door with five hits, and having a 50% chance to
destroy a metal door (the spell is destroyed if the gauntlet fails). Only one
attack can be made per round, as with any ordinary battering ram. Used against
a smaller physical obstruction, such as a dungeon door or metal grate
reinforced with magic, a saving throw is made for the door at the level of the
mage who cast the reinforcing spell on the door. If the save is successful, the
gauntlet spell is destroyed. If the save fails, the gauntlet spell begins
working on the door.
Against a living target, the ram has no effect. The caster
must always remain within 60 feet of the ram or it will dissipate. The ram
cannot be damaged by physical attacks, but it can be destroyed by magical
damage if it suffers one-half the number of hit points of the caster. Dispel
magic or disintegrate spells can also destroy the gauntlet. The spell cannot be
used to open chests or batter anything but a door. It only functions against
portals that are designed to open at some time. The material component is a
metal rod with a chain mail gauntlet slipped over one end.
[GA – 53]
Bigby’s Construction Crew (Evocation)
Level: 4
Components: V, S, M
Range: 120 yds
Casting Time: 1 turn
Duration: 12 hours
Saving Throw: None
Area of Effect: Special
Explanation/description: This spell creates as many
pairs of hands as the caster’s experience level. All of the hands come equipped
with carpentry tools. The hands do the work of a construction team equal in
ability to any crew of professional carpenters, masons, miners, or sappers. The
hands never need to rest or eat. Each pair performs as one worker. They are
unable to fight or inflict physical damage on anything. They cannot be
destroyed by non-magical means and each pair has as many hit points as the
caster has levels. The material components include an assortment of miniature
tools, worth at least 500 g.p.
[GA – 52]
Bigby’s Force Sculpture (Evocation)
Level: 4
Components: V, S, M
Range: 30 yds
Casting Time: 1 round
Duration: 1 turn/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This very flexible spell
enables the mage to create a visible plane of force that can be shaped into any
form the caster wishes. The caster could create a table, ladder, club, bucket,
stilts, or cane, for example. Once an object is formed, it retains its form for
the duration of the spell. The object imitated must be fairly rigid, can have
no moving parts, cannot have a sharp point or edge, and cannot possess finely
detailed features. A rope, long bow, sword, chariot, or accurate statue cannot
be created with the spell. All objects formed out of force cannot be harmed by
physical attacks, but can be dispelled by magical attacks that inflict more
points of damage to the object than the creator’s hit points. Up to one cubic
foot of matter per level of the caster can be simulated. The material component
for the spell is a lump of soft clay with diamond dust mixed into it.
[GA – 52]
Bigby’s Fantastic Fencers (Evocation)
Level: 5
Components: V, S, M
Range: 60 yds
Casting Time: 5 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell creates one hand
for every three levels of the caster, each of which holds a long sword. Each
hand fights with the skill of a fighter of one-half the experience level of the
caster. Each hand is AC 2 because of its small size and speed, and each can
sustain 15 points of damage before being dispelled. Each fencer is capable of
disarming an opponent and does so on a roll four greater than the roll needed
to hit. A fencer likewise disarmed of its sword is dispelled automatically. The
caster need not concentrate on the fencers to keep them functioning, but only
has to give them orders as if they were henchmen. The material component is a
small, silver amulet shaped like a mailed gauntlet holding a gem-encrusted
sword, worth at least 1,000 g.p. (this vanishes when the spell is cast).
[GA – 52,53]
Bigby’s Icy Grasp (4e)
You conjure a giant floating hand made of chiseled ice that clutches a foe and freezes it.
Daily
Arcane, Cold, Conjuration, Evocation, Implement
Standard Action
Ranged 20
Effect: You conjure a 5-foot-tall hand of ice in an unoccupied square within range. The
hand lasts until the end of your next turn. When the hand appears, it immediately
makes the following attack. While the hand persists and doesn’t have a creature
grabbed, you can use a standard action to command it to make the attack again or a
move action to move it up to 6 squares.
Target: One creature adjacent to the hand
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier cold damage, and the hand grabs the target. The hand
uses your Fortitude or Reflex if the target attempts to escape. You can end the grab
as a free action.
Sustain Minor: The hand persists until the end of your next turn, and a creature grabbed
by the hand takes 1d8 + Intelligence modifier cold damage.
[Dragon #401 - 57,58]
Bigby's Interposing Hand (Evocation)
Level: 5
Components: V, S, M
Range: 1"/level
Casting Time: 5 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: Bigby's Interposing Hand is a
large to huge-sized magic member which appears and places itself between the
spell caster and his or her chosen opponent. This disembodied hand then remains
between the two, regardless of what the spell caster does subsequently or how
the opponent tries to get around it. The size of the Hand is determined by the
magic-user, and it can be human-sized all the way up to titan-sized. It takes
as many hit points of damage to destroy as the magic-user who cast it. Any
creature weighing less than 2,000 pounds trying to push past it will be slowed
to one-half normal movement. The material component of the spell is a glove.
[PHB 1e – 79]
Bigby’s Superior Force Sculpture (Evocation)
Level: 5
Components: V, S, M
Range: 30 yds
Casting Time: 1 round
Duration: 3 turns + 1 turn/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell is a more advanced
form of the 4th level force sculpture spell. The object or objects formed from
force can be more complex, composed of large, moving parts, or have an edge or
point, but still must be fairly rigid. A wagon, quiver of quarrels, shovel,
sword, or water wheel could all be simulated, but not a mechanical timepiece,
crossbow, or spring. Fine details can be worked into an object, provided the
caster has sufficient skill as an artisan or sculptor. Fine details take 2d4
rounds to place on an object, but remain for the duration of the spell. Up to 8
cubic feet of matter per level of the caster can be simulated. The duration of
the spell is also longer than force sculpture. Superior force sculpture is
otherwise identical to the 4th level spell. The material component is a lump of
clay with diamond dust mixed into it.
[GA – 53]
Bigby’s Strangling Grip (Evocation)
Level: 5
Components: V, S, M
Range: 10 yds/level
Casting Time: 5 segments
Duration: 2 rounds
Saving Throw: None
Area of Effect: One creature
Explanation/Description: This spell creates a pair of
disembodied hands that will seek out a creature’s throat and strangle the
creature with the same effect as an attack with a garrote. The hands must make
a successful attack roll to grab the creature’s throat, attacking with +4 to
hit on the mage’s usual attack roll, because of the speed and ferocity of the
attack. The strangling grip will strangle its victim to death by the end of the
next round unless the creature is freed of the hands. The victim can break the
grip if he makes a successful roll to bend bars. The grip can also be released
if the mage’s concentration is broken. The limits on which creatures can be
affected by the spell are the same as the restrictions on the use of a normal
garrote. The material components are a pair of gloves sewn into a clutching
grip around the neck of a bottle.
[GA – 53]
Bigby’s Besieging Bolt (Evocation)
Components: V, S, M
Range: Special
Duration: 1 round per 2
Area of Effect: Special
Explanation/Description: This spell is similar to
magic missile. When the spell is cast, the mage is able to fire one magic siege
bolt for every two levels of the caster. The bolt will behave as a given siege
engine missile in range and effect. The type of siege missile the bolt mimics
depends on the caster’s level.
Magic-user’s Level
Siege Engine Missile Mimicked
12th catapult,
light
14th catapult,
heavy
16th trebuchet.
The bolts must be launched at the rate of one every
two rounds in succeeding rounds. During this time the caster can do nothing
else. If the spell is interrupted, no additional bolts can be launched. The
bolts strike their target unerringly. The material component is a small stone
sprinkled with diamond dust.
[GA – 53]
Bigby’s Forceful Hand (Evocation)
Level: 6
Components: V, S, M
Range: 1”/level
Casting Time: 6 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: Bigby’s Forceful Hand is a
more powerful version of Bigby‘s Interposing Hand (q.v.). It exerts a force in
addition to interposing itself, and this force is sufficient to push a creature
away from the spell caster if the creature weighs 500 pounds or less, to push
so as to slow movement to 1” per round if the creature weighs between 500 and
2,000 pounds, and to slow movement by 50% of creatures weighing up to 8,000
pounds. It takes as many hit points to destroy as its creator has. Its material
component is a glove.
[PHB 1e – 83]
Bigby's Grasping Hand (Evocation)
Level: 7
Components: V, S, M
Range: 1"/level
Casting Time: 7segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: Bigby's Grasping Hand is a
superior version of the sixth level Bigby's Forceful Hand spell (q.v.), being
like it in many ways. The Grasping Hand can actually hold motionless a creature
or object of up to 1,000 pounds weight, or move creatures as a double strength
Forceful Hand. The material component is a leather glove.
[PHB 1e – 86]
Bigby's Clenched Fist (Evocation)
Level: 8
Components: V, S, M
Range: ½ "/level
Casting Time: 8 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Explanation/Description: Bigby's Clenched Fist spell
brings forth a huge, disembodied hand which is balled into a fist. This magical
member is under the mental control of the spell caster, and he or she can cause
it to strike an opponent each round. No other spell costing or magical activity
may be undertaken for the duration of the spell. The Clenched Fist never
misses, but the effectiveness of its blow varies from round to round.
Die Roll Result
1-12 glancing
blow – 1 to 6 hit points
13-16 solid
punch – 2 to 12 hit points
17-19 hard
punch – 3 to 18 hit points and opponent is stunned next round
20 crushing
blow – 4 to 24 hit points and opponent is stunned for next 3 rounds
Note: Any stunned opponent allows the magic-user to
add +4 to his or her die roll to determine how well the fist strikes, as the
opponent is not capable of dodging or defending against the attack effectively.
(This spell can be used with any of the other Hand spells of the Archmage
Bigby.) The material component of this spell is a leather glove and a small device
consisting of four rings joined so as to form o slightly curved line, with an
"I" upon which the bottoms of the rings rest, the whole fashioned of
an alloyed metal of copper and zinc. The Fist is destroyed by damage equal to
the hit points of its caster being inflicted upon it.
[PHB 1e – 89]
Bigby’s Most Excellent Force Sculpture (Evocation)
Level: 8
Components: V, S, M
Range: 30 yds
Casting Time: 1 turn
Duration: 6 turns + 1 turn/ level
Saving Throw: None
Area of Effects: Special
Explanation/Description:
This spell is the most advanced form of the force sculpture spells. The
object formed can be highly complex, containing many moving parts, such as a
siege machine or sailing ship. Parts of an object simulated could be as
flexible as a rope or the wood of a bow, so a large net, ballista, rope bridge,
or collection of crossbows could be formed. As with lesser force sculptures,
fine or accurate details require an additional 2d4 rounds to form, along with
sufficient skill as an artist or artisan. Up to one cubic yard of matter per
level of the caster can be simulated. With the exceptions noted above, the
spell is otherwise identical to the 4th level spell of the same type. The
material component is a lump of clay mixed with 1,000 g.p. worth of diamond
dust, which vanishes when the spell is used.
[GA – 53]
Bigby's Crushing Hand (Evocation)
Components: V, S, M
Range: ½ "/level
Casting Time: 9 segments
Duration: 1 round/level
Saving Throw: Special
Area of Effect: Special
Explanation/Description: Bigby's Crushing Hand causes
the appearance of a huge disembodied hand which is similar to Bigby's Forceful
Hand and Bigby's Clenched Fist (qq.v.). The Crushing Hand is under the mental
control of the spell caster, and he or she can cause it to grasp and squeeze an
opponent. Damage from this constriction depends on the number of rounds it acts
upon the victim:
1st round 1-10
hit points
2nd & 3rd rounds 2-20 hit points
4th & beyond 4-40 hit points
The Hand can sustain hit points equal to those of the
magic-user who created it before being dispelled. The material components of
the spell are a glove of snake skin and the shell of an egg.
[PHB 1e – 92]
"Behold the hands, how they promise, conjure, appeal, menace,
pray, supplicate, refuse, beckon, interrogate, admire, confess, cringe,
instruct, command, mock and what not besides, with a variation and
multiplication of variation which makes the tongue envious."
―
One must always give credit where credit is due. This piece is made
possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard
Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E.
Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining.
The list is interminable.
Special thanks to Jason Zavoda for his
compiled index, “Greyhawkania,” an invaluable research tool.
The Art:
Bigby’s Dextrous Digits, by Dave Sutherland (?), from Greyhawk Adventures, 1988
Bigby’s Besieging Bolt, by Dave Sutherland (?), from Greyhawk Adventures, 1988
Bigby’s Crushing Fist, by Karl Wailer, from Lords of Darkness 2e, 1988
Sources:
2010 Players Handbook 1e,
1978
2011A Dungeon Masters Guide,
1st Ed., 1979
2011 Unearthed Arcana, 1985
2023 Greyhawk Adventures,
1988
9031 The Rogues Gallery,
1980
9112 WG5 Mordenkainen’s Fantastic Adventure, 1984
9578 Player’s Guide to
Greyhawk, 1998
Dragon Magazine # 401
I actually disagree with you on characterizing the original Bigby spells as "violent, mostly." The first two (Interposing and Forceful) are defensive in nature, setting up a barrier for the magic user casting them, while Bigby's Grasping Hand is a way to grab an enemy without hurting them. The number of spells that do so are Sleep (horribly outdated by that level) and Hold Person/Monster which requires a saving throw.
ReplyDeleteBigby's Clenched Fist is certainly offensive, but its destructive power pales in comparison to a Fireball or Lightning Bolt, making it more useful for constantly disrupting other spellcasters and its stunning potential.
The Grasping Hand is by far the most lethal of his spells, as befits one of level 9. I think there was some reference (perhaps in Iuz the Evil) that it was that spell that almost killed Iuz after Robilar released him, which would also imply that he was already an archmage by 570 CY.
Always thought Bigby was named at the moment a big bee flew past the author when his persona was created.
ReplyDelete