Winter is a time for culling the weak so that the
strong may survive. Snow shall cover cowards and they shall be forgotten by
all. The people of the north are the true survivors and will inherit the world
when the Great Winter comes to cover the land. [LGG – 185]
—The Wisdom of Vatun
Josplat |
But all of these might be approached in a number of ways,
if you’ve a mind to.
The same might be said of Jotsplat, I suppose. One might
land upon its shores and sail up its river from either east or west. One might
even come upon it from the north, if one knew what might be beyond the northern
polar ice, if anything. Or one could scale the Corusks from far Knudje in
Schnai, too. All these are possible; but success would be dubious at best; to
say nothing of the venturer’s survival.
Indeed, if Josplat is not the most remote settlement upon
the oerth it is very nearly so. Bound by ice nine months of the year, its icy
seas are adrift with fleets of bergs for another two. Indeed, few ships of any
depth attempt the Icy Sea in the single month remaining; those that do are of
the shallowest draft, and those vessels likely spied will be akin to those the
Zeai ply their sea with, the qajak, gliding singly, its oars wheeling to either
side. So too upon the tundra, where similar craft, the qamitik, skate upon the
undulating drifts of snow under sail or drawn by tethered dogs.
Where the World Waxes White |
Few venture far when the long night descends, nor when
the wind howls and the world waxes white. To do so is death. It is no wonder
that only the heartiest of folk should choose to live here.
Up in these northern latitudes, the sun comes up for
only a short time each day. At most, three hours of sunlight illuminates the
frozen landscape. There are about two hours of twilight, and the rest of the
day is spent in darkness. However, the stars are unusually bright, allowing
some limited sight. [WGS2 – 16]
How then do the Cruski survive in such a place? By sheer
tenacity and grit. To say nothing of obstinacy. Were it not for the dog and reindeer,
life here would be impossible; and were it not for the caribou and seal and
walrus, if not for char and whale, and the abundance of lowbush cranberries,
cloudberry, and fireweed when the sun does not set, it is doubtful that the
Cruski could.
Solnor Ocean:
Kraken, Walruses
[FtAR#11]
It is a wonder that they should even try.
Why do they, then? Because Vatun and Wee Jas bid them so.
Jotsplat (pop. 3,200)
Provinces: Seventeen jarldoms (five around Jotsplat
[…])
[LGG – 54]
All the barbarian peoples of eastern Oerik are pure
Suloise. [WGS2 – 5]
Rurszek: Flowing from a frigid cave at
the base of the northern Corusks, this slow-running river empties into the
Aldefjord north of Jotsplat. [LGG – 152]
To the north lies the great ice.
The Icy Coast |
These
northern waters, likely a part of the circumpolar Dramidj Ocean, remain frozen
except in high summer. [LGG – 148]
Even in
summer the Icy Sea can be dangerous due to thick fogs and floating mountains of
ice. [WoGA – 47]
Whales of all
sorts frequent these waters, said to be the domain of a mighty leviathan lord.
Ice Barbarians take their ships into these waters to hunt whales and collect
walrus ivory and seal furs on the surrounding coasts. [LGG – 148,149]
To the south the dark and inhospitable Corusks.
CORUSK MOUNTAINS
The Corusks
form a bow. the backbone of the Thillonrian Peninsula which runs from the
Solnor Ocean in the east, north and west and then southwest where the range
terminates (Hraak Pass). [WoGA – 52]
The
ice-capped Corusk Mountains are the backbone of the Thillonrian Peninsula.
While the lower reaches are farmed with difficulty by humans, giants, ogres,
trolls, and other monsters dwell in the central fastness. Monsters are less
numerous farther east, but freezing fogs sweep down from the heights to
threaten travelers. It is thought that this range possesses little in the way
of valuable ores and gems. [LGG – 142]
Indeed, the stark north is sacred to them.
Dokkhulder, The Dark Tower |
A single stark tower of volcanic stone overlooks the
Solnor Ocean, 90 leagues north of the Sablewood, at the very tip of the
Thillronian Peninsula. Called the Dokkhulder, or Dark Hall. Studiously avoided
by the local Cruskii barbarians, this fell structure is somehow tied to the
Dark-Eyed Goddess [Wee Jas], for mages in service to her are sometimes seen
making their way there, usually in the company of a bardic Keeper. [OJ#7]
It behooves them, then, to defend these shores from any
who would desecrate it.
The Ice Barbarians are unsteady allies of the other
barbarians, raiding where and when they please. [WGS2 – 6]
They raid Stonehold when the opportunity presents
itself. [LGG – 149]
The Ice Barbarians have supported the Fruztii to some
extent by making naval raids along the northern coast of Stonefist. [WGS2 – 6]
The other joint operation of [Fruztii, Cruski, Schnai,
and Ratik] has been against the Hold of Stonefist. Fruztii forces have now
secured the pass south of the Hraak Forest and control the lands for 20 miles
around. [WGS2 – 6]
Territorial disputes with Stonehold that predated the
wars were finally brought to a head three years ago, when a combined host of
Cruski and Schnai entered the eastern hold. They were unable to capture the
town of Kelten, but the Cruski reinforced their control of the Taival Tundra.
[LGG – 55]
They are not
without allies. They’ve the Zeai. And the Fruztii, so long as the Kelten Pass
remains open to them. They also have villeins, vassals, and slaves.
The Coltens
folk had no place in [the Stonefist] hierarchy, and many fled to the Hraak
Forest, or beyond the Big Seal Bay and the northern thrust of the Corusks to
dwell in the Taival Tundra, in the land of the Ice Barbarians). [LGG – 109]
Cavalry is
not unknown on the western tundra, but few tundra-dwellers are Ice Barbarians,
most having Flan ancestry and being related to the Coltens of Stonehold. They
do not serve as warriors for the Cruski, instead paying tribute to their Suel
overlords to be left alone. [LGG – 154]
Arctic Druid |
The Coltens
profess it was them. And so say the boreal lights,
their elders profess. The mountains and snowy plains are dotted with their circles,
their barrows, and their long-weathered stones. And do not their hermits still
tend to the oerth as they always have?
WORLD OF GREYHAWK® campaign (Flanaess only): Beory and
Obad-Hai, the latter also known as “The Shalm,” are the
major gods of the druids here. [Dragon #209 – 11]
Arctic druid: WG: Thillonrian Peninsula
(on which lies the Corusk Mountains).
Forest druid (cold): WG: forests along
Thillonrian Peninsula (Hraak). [Dragon #209 – 13]
Mountain druid: WG: Corusk-Griff-Rakers
chain [Dragon
#209 – 14]
Accepting the Challenge |
The Cruski
accepted their challenge all those centuries ago. They, Josplat, and their
northern jarldoms will endure, come what may.
Respect those
who came before you, left their knowledge, and died to make room for you; there
will come a time when your life is over and those who come after will honor
your learning and your memory. [LGG – 187]
—Wee Jas proverb
One must always give credit where credit is due. This piece
is made possible primarily by the Imaginings of Gary Gygax and his Old Guard,
Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward,
Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining.
The list is interminable.
Special
thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable
research tool.
The Art:
World of Greyhawk map detail, by Darlene, from the Folio, 1980
Sources:
1015 World of Greyhawk Boxed
Set, 1983
1064 From the Ashes Boxed
Set, 1992
9025 World of Greyhawk
Folio, 1980
9317 WGS1 Five Shall Be One,
1991
9337 WGS2 Howl from the
North, 1991
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer,
2000
Living Greyhawk Journal, #1
Oerth Journal #7
Dragon
Magazine, #209
Greyhawkania,
Jason Zavoda
The
map of Anna B. Meyer
This is one of my favorite regions! I have a love for the fringe areas of the Flanaess and yes you are right, Jotsplat is as remote as it gets. I've ran more than one campaign in the Ice Barbarians and its survival of the fittest for sure. Enjoyed the article, and the mention of Dokkhulder was a nice touch too.
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