Friday, 11 March 2022

History of the South, Part 9: A Paradigm Shift (530 to 576 CY)


“The beginning is the most important part of the work.”
― Plato, The Republic

As old empires wane, others rise.
Tis is not to say that the old empires disappear overnight. Their waning persisted for decades, if not centuries. But in their waning, others find opportunities to capitalize on their diminished aspect, and perhaps undermine their interests.

530 CY
The Sea Princes were quite aware of Keoland’s influence, and how Keoland would forever seek to diminish the returns of the Princes’ investments. The Princes were also aware how profitable foreign “holdings” could be; so it comes as no surprise that they desired their own. Where better than the Amedio. It was on their doorstep, and was rich in exotic woods, in spice, in precious metals and stone, to say nothing of its peoples, were they bold enough to seize them.
The Sea Princes Arrive
The Olman and Suel battled each other and among themselves for food, territory and slaves, and for the glory of fighting. In this churning mess of permanent civil war, the arrival of the Sea Princes in about 530 CY was barely noticed.
The Princes explored the Olman Islands and cut their way into the Amedio, enslaving the natives they didn’t kill. The Amedio slaves were sent back to the Hold of the Sea Princes as cheap labour, or kept in their native lands to dig mines, clear vegetation and pick fruits for export. [SB – 63]
[The] Sea Princes expanded their borders to the Hellfurnaces. Vast plantations, worked by imported Amedio slaves, provided shiploads of tropical fruits and sugar, goods that could be exported to foreign ports for unheard-of low prices. Though the sale of human beings drew the ire of upstart radical nations such as the Yeomanry, the Sea Princes' slave trade was seen by most of the Flanaess as a necessary evil on the road to fantastic wealth. [LGG – 101]
Thousands of natives died from mistreatment, malnutrition and unfamiliar diseases they contracted from the Holders. Some tribal leaders recognized the threat and managed a few retaliatory attacks against their would-be captors, but most of the natives saw their northern slave-takers as a way to eliminate their ancient enemies, and began slaving raids of their own, selling conquered opponents to the Sea Princes for iron weapons, cheap jewelry and minor magic items. [SB – 63]

539- 564 CY
Trevlyan III of House Neheli (The Afflicted] [LGJ #1 – 14]

mid-550’s
The Turmoil Between Crowns was indeed turbulent. The Celestial Houses of the Great Kingdom sought to capitalize on its fluid uncertainty, ever striving to rise above the others, each rising to and falling from prominence.
In the South Province alone, the seat of power passed from House Cranden, to House Naelax, and then to House Chelor, cousins of the Overking.
In the mid-550s, cousins of the overking known as the Chelors were awarded rulership of South Province, and for thirty years they ran an aggressive campaign to win back these rich provinces, but to no avail. [LGG – 58]

557 CY
The See of Medegia, on the other Hand, had always been firmly in the hands of the clergy, and at this time under the iron fist of Hextor, wrested long years past from Pholtus.
The Holy Censor still remains one of the chief advisors of the Overking, however, and he reigns oppressively over peasant masses with full approval from Rauxes. [Folio – 12]
Rel Astra, on the other hand, had long been in fiefdom to House Garasteth.
And continued to when His Most Lordly Nobility, Lord Protector of Rel Astra, Drax of House Garasteth became ruler of the city of Rel Astra.
Rel Astra is currently ruled by Lord (actually Prince) Drax of House Garasteth, who has held sway over the city since 557 CY. [LGG – 92]
The city and constabular fief of Rel Astra extends from the precincts of the city northwards to the Lone Heath south of the Mikar, including the town of Ountsy, whose mayor is subject to Rel Astra. This trading and mercantile port city is held in hereditary fief by a rival noble house of the Aerdi who are secretly conspiring against the royal house of Naelex, although they are careful to allow no proof of this to fall into their enemies' hands. They desperately seek close ties with Medegia and the Sea Barons to balance the weight of the Overking' s kinsmen in North and South Province. It is reported that the Overking views these machinations with ill-concealed delight, for they are seen as check and balance, as the monarch fears his own at least as much as he distrusts others. In any case, the lord of Rel Astra at the same time desires to check the growth of the Censor's lands and holdings, and secret plots with the freefolk of Grandwood Forest and the Herzog of the South Province are rumored. [Folio – 14]

558 CY
Foreign Advisors
The Kingdom of Shar was of two minds regarding Ivid V’s ascension to the throne. It behooved them to have a stable Kingdom to the north, but they lost their influence in his court and that did not please them at all. It would be best if his tenure was short, they decided, and took measures to ensure just that.
In the madness and infighting following Ivid I’s death, the Scarlet Sign infiltrated the Aerdi court to keep a close watch on things, but with the crowning of Ivid V in [6072 SD] the Great Kingdom settled for a time. The new Overking banished all foreign advisors from the courts of his nation, and the Brotherhood lost its foothold in Suundi.
In 6074 SD, the Scarlet Brotherhood set out to stir trouble for the Great Kingdom. In the Raker Mountain range, members whispered into the ears of humanoid leaders, encouraging them to raid the Bone March. The raids began the spring of the next year, and by the year after that the raids became a full invasion. [SB – 5]

559 CY
Did the orcs and gnolls listen to their whispers? They did, for those whispers promised great things. Land, power and pillage. Riches beyond their imaginings. Did they trust those who whispered? No. Not in the least. But they did not let that away them.
They are not prepared, the whispers said. They look to the barbarians to the north and have not guarded against you, they said. But the orcs were cautious. For they knew not what these red-robed whisperers hoped to gain. And because they had heard the whispers of Men before, and knew that Men had always used orcish blood to blunt the swords of their enemies. The gnolls were less cautious, for the whispers promised them blood, and they do so love the smell of it.

563 CY
The Bone March fell to the humanoids and all humans in that area were either enslaved or killed, Lord Clement among them, as he was held up within the walls of Spinecastle, waiting for succor from Ratik and the North Province, when it fell after a prolonged siege, virtually overnight. Survivors say that the orcs and gnolls had nothing to do with its fall, that it fell from within, that dark forces rose up from its very foundations, causing those within to throw open the gates in their haste to flee, and only then did the humanoids gain entry. It was the castles’ curse, they said, gesturing to ward off the Evil they claimed to witness that day.
Success?
In 560 CY, the Great Kingdom’s northernmost province Bone March was invaded by humanoids from the Rakers: it fell three years later and has been in a barbaric state since.
[PGtG – 10]
In 563 the land fell to these invaders, its lord was slain, and its army slain or enslaved. Humans in the area were likewise enslaved or killed, and the whole territory Is now ruled by one or more of the humanoid chiefs. [Folio – 9]

What did the Scarlet Brotherhood think about their success? They were elated. They were infuriated. The orcs slaughtered their agents along with all the other humans, for the orcs understood that those red-robed whisperers were not their friends. They understood that they were pawns in a greater game that was not their own. And they recognized the scent of slavery when they smelled it.
The Bone March fell to the humanoids in 6078 SD, and all humans in that territory were slain or enslaved. The plot misfired. The Bone March’s new rulers severed all ties with their human co-conspirators, and few Brotherhood agents escaped with their lives. [SB – 5]

564 CY
Kimbertos Skotti of House Lizhal (The Commoner) [LGJ #1 – 14]

568 CY
One wonders whether there ever has been sweeping change in the Kingdom of Shar? The last time change affected the Tilvenot peninsula was in 489 CY, 79 years prior, when the old order toppled. Since then, The Kingdom of Sar has been guided by the monastic Order of the Scarlet Sign (or the Scarlet Brotherhood, as it is known far and wide) and the Order of the Scarlet Sign has been guided by the Father of Obedience. One might say that the Father of Obedience IS the Kingdom of Shar.
The Father of Obedience is elected for life by a council of the highest-ranked monks. The current Father of Obedience is Korenth Zan [.] Elected to his Office in 6083 SD, [his] attitudes are similar to the Strong Hand Faction, although he professes no allegiance to the group – his only true allegiance is to his race and the Brotherhood itself. [SB – 18]
The Strong Hand faction wishes to begin domination of the Flanaess immediately by taking control of the predominately Suel nations and using them to conquer the lands immediately north of the Tilvanot Peninsula. [WG8 Fate of Istus – 110]

572 CY
Who rules the eastern seas? The elves? They had never laid claim to its vast expanse, despite their having sailed its waters for millennia. The Flan? They were the first men to lay eyes on the Solnor, but they were content to do little more than cast nets into its banks. The Suloise? They, like the Flan before them, colonized coast and island alike, and for a time, it was they who ruled its waves. But it wasn’t until the Aerdi laid eyes on it did anyone truly lay claim to it. Ivid commanded the Sea Barons to secure his coasts and tame those who raided it. Did they ever truly tame the Barbarians of the north? No. But they did put an end to the piracy of the south, for a time.
The Duxchaners are still smarting from the battle, wherein the Sea Barons sank four of their warships and made prizes of three loaded cogs before they could gain safety in Pontylver. [Folio – 12]

More than a century and a half of conflict has ensued between the [Sea Barons and the Lordship of the Isles], and while the names and faces have often changed, the contests are still hotly fought. The Sea Barons won the most recent encounter, the massive Battle of Medegia, fought in the Aerdi Sea in 572 CY. [LGG – 100]
The Battle of Medegia
The last century and a half have seen many battles between the two naval powers, culminating in one of the largest in 572 CY. The Duxchaners and their Suel duke had grown increasingly powerful during the intervening years and finally, when an internal squabble among the Oeridian lords on Diren failed to produce a successor in 564 CY, Latmac Ranold of Duxchan became the new prince. He took an increasingly provocative stance among the lords of the Iron League, favoring open conflict against the Great Kingdom to negotiation and subterfuge. Ranold built up the navy of the Lordship and began harassing the shipping lanes of the Great Kingdom as his forebears had done centuries ago. However, this led to the Battle of Medegia in 572 CY, in which the Duxchaners suffered their greatest defeat by the Sea Barons. This action failed to get the approval and support of the Iron League, and the debacle deflated Prince Ranold greatly. As the lord grew older, he appeared to lose his once-tight grip on the islands.
[LGG – 71]

573 CY
Korenth Zan decreed that the Shar had remained in the shadow of the Flanaess for far too long. Where they not Suloise? Where they not destined to rule as their ancestors once had? It was time they ventured forth and laid the groundwork for what was, and always had been, inevitable. Thus his emissaries set sail to those Suloise ports closes to theirs.
The first official act of the organization was the dispatching of emissaries to the courts of the Iron League in 573 CY. Traveling robed and hooded in red, these strangers claimed to be ambassadors from the Land of Purity. Most were excellent scholars and sages who observed in the courts of the Iron League and generously offered their talents to those who needed them. [Wars – 6]

In 573 CY, a secretive monastic group called the Scarlet Brotherhood was discovered living on the Tilvanot Peninsula, south of Sunndi. Despite dark rumors of this group's aims (control of the Flanaess by Suloise-descended peoples) and forces (monsters, assassins, thieves, and martial artists), the Brotherhood was ignored for a decade. [PGtG – 10]

In 6088 SD […] red-robed members of the Scarlet Brotherhood appeared in the cities of the Iron League, describing themselves as sages from the Land of Purity and offering their services. These advisors were accepted by the member-countries’ rulers, albeit with some hesitation, and soon the Scarlet Brotherhood moved into sensitive and vital offices in a handful of other nations, as well. Simultaneously, Brotherhood assassins eliminated intractable foes of the Brotherhood. In most cases care was taken to dissociate the acts from the instigators, but the removals often accelerated the advisors’ advancement. [SB – 5]

The arrival of the Brothers of the Scarlet Sign did trigger curiosity, of course, and in short order spies were sent to the Tilvanot.
Few agents returned to their masters. Those who did told of an agrarian society along the coasts that farmed far more than it could consume, with huge shipments of crop sent to the plateau at the center of the peninsula. The farmers, it was said, were kept in line by orderly monks in red robes, men and women who had on occasion displayed unimaginable acts of unarmed martial prowess. These monks kept the populace in order, making examples of those few who would defy their orders.
The spies also spoke of bredthralls, bizarre slave races created through magic and arcane science, and of the powerful wizards of the Scarlet Sign who created and controlled them. Last, and perhaps worst of all, the agents of the north reported that the Scarlet Brotherhood did not worship proper gods, but instead gave tribute to dread Tharizdun, the Great Destroyer.
Needless to say, such reports frightened the rulers of the Flanaess, who turned to their own trusted advisers and agents in conference to plan strategies to deal with the growing threat. Unfortunately, many such advisers were themselves Brotherhood agents, and advised caution and patience in the matter. In time, they reasoned, the Brotherhood would reveal themselves, and could be dealt with as the rabble they certainly were. [LGG – 96,98]

The Seer of Urnst
The Seer of Urnst has always been a bit of an enigmatic figure. He was advisor to Justinian Lorinar, the Duke of Urnst, and convinced the Duke that the [Soul Gem, secreted within the equally mysterious Ghost Tower of Inverness] could be both a very powerful protection from one's enemies and a great tool with which to battle the forces of evil. [C2 – 2] It is inexplicable that such an evil artifact should ever be considered a boon to possess, unless one were evil, or possessed with a deep desire to possess artifacts and relics, whatever their nature.
As do the Seekers.
The Seekers are a loose-knit society od adventuring scholars and explorers who hunt ancient secrets and magic, often for personal gain and profit. The Seekers have become something of a nuisance to the Silent Ones over the past two centuries, as the two societies have often butted heads contending for the same items. The seekers have as a particular goal the desire to locate and secure ancient artifacts and relics of a unique nature. In the opinion of the Silent Ones, these items are best left undisturbed, even destroyed if need be, lest they fall into the wrong hands. […]
Some Seekers share sympathies with the Skeptics of Nellix Town [Duchy of Urnst] and often share their company in the home of Marius of Seltaren [,] who along with the former Seer of Urnst were high ranking members of the order in that nation.
[LGJ #4 – 15,16]
The Seer of Urnst might indeed travel long and far seeking such artifacts, in and of itself a dangerous proposition. It comes as no surprise that one day the Seer departed, and never returned, whatever his fate.
In 576, Warnes was appointed Chief Sorcerous Councilor to Duke Karll, filling a vacuum left open a few years earlier by the mysterious disappearance of the Seer of Urnst. [LGJ #0 – 11]

Not all Sea Princes condoned slavery. Some even abhorred it. Others sought to end the slave trade, expecting that their trade might suffer in the long run should the practice continue.
When the moderate Prince Jeon II of Monmurg assumed the throne in 573 CY, most expected the issue to come to a head. [LGG – 101]

574 CY
Was the infamous Stalman Klim a Sea Prince? Common belief is that he fared from the Pomarj. But I wonder? He did venture forth from the secluded, and secretive city of Suderham long years prior; but one wonders, considering his intended use of slavery to finance his plans of domination.
Regardless Klim’s origins, he and his newfound allies (some of whom were members of the Scarlet brotherhood) eventually arrived in Suderham, assassinating the city’s King Roderic when he protested Klim’s methods.
Stalman Klim
In 574 CY High Priest Klim returned to Suderham with his new allies. King Rodric’s Joy at Klim’s return was short-lived, as the priest tried to involve the king in his schemes. Klim had promised the other members of the Nine that they could use Suderham as a secret base, but King Roderic refused. The young monarch did not want to involve himself or his people in the dark deeds that Klim planned, not alley himself with cretures as black-souled as the drow. Following King Rodric’s rebuff, the outraged high priest organized an assassin’s coup. […] Stalman Klim addressed the people of Suderham and claimed that King Rodric had committed blasphemy against their god, the Earth Dragon. […] With the help of magical influence, the citizens of Suderham believed the heroic priest. Klim was, after all, the only man in 62 years to return to the city alive.
 [Slavers – 121]

575 CY
Blood is thinker than water. Or so the old saying goes. Far be it of Ivid to refute such a claim. He raised his family high, where and when able, and thus supported House Naelax-Selor’s claim to the throne of the South Province.
Herzog Chelor, third of that name to rule the once-greatest fief of Aerdy, scion of the House of Naelax-Selor, spent two years securing his base of power. [Dragon #57 – 15]

For nearly 30 years, three rulers of the same name —Herzog Chelor—kept Ahlissa stable. They did this through repression and fear of the magical power and fiendish aid which both they, and their relative the overking, could bring to bear on any rebelling against them.
Since South Province lacked any truly powerful nobles, with large landholdings and powerful armies, the Chelors stayed in control. [Ivid – 128]

Ivid wasn’t the only one to believe blood thicker than water. He wasn’t the only one securing territory, either.
The arrival of pure Suel from the Scarlet Brotherhood in 6090 SD was a surprise to the people of Zar, who had largely forgotten their heritage and lived in a state of barbarism. The Brotherhood won over the Zarii with gentle words, promises of power and gifts, so the people of Zar taught the Brotherhood what was necessary to survive in the jungles of Hepmonoland. In less than a year, Zar became a primitive daughter state to the kingdom of Shar, sending resources and warriors north to the main Brotherhood lands. The city of Zar is being revovated and restored from ruin.
The Zarii are content with their lot; in exchange for goods and warriors, they receive exotic (to them) cloth, weapons and food. They ferry gents of the Brotherhood along the newly built roads to Lerga, travel to strange lands, fight and pillage; most don’t realize that they are second-class people to the Brotherhood—barely above Hobgoblins. [SB – 55]

Most adventurers come to an early end. Theirs is a dangerous path. But some survive their exploits; indeed, some thrive upon them. Warnes Starcoat was one such.
Warnes came to real prominence in CY 575, after defeating the plots of a certain mysterious magus, known only as the Weird of Gnatmarsh. This sorceress and her cult had grown wicked and powerful over the previous few years, espousing the worship of various depraved, croaking powers of the swamp. Her grotesque retinue plagued the surrounding territory, killing and maiming men, dwarves, and elves, even delving into the Celadon. When her final outrage, absolute control of the mouth of Nesser, proceeded unchallenged after her destruction of a royal squadron, Warnes and a company of allies went after her. In what has become a legendary magical duel, he defeated the Weird in personal combat, sinking her perverse tower into the swamp in a display of crackling energy that drew Warnes into the Astral Plane. There, in an adventure he has yet to speak of, he gained his most prized possession and his namesake, the Starcoat. [LGJ #0 – 11]
It was then that Mordenkainen and the Circle of Eight took note of this rising talent.

(11 Reaping) Events in Module L1, The Secret of Bone Hill occur.

c 576-579 CY
Iggwilv reappears, but is thwarted by Tenser in events from WG6, Isle of the Ape. [Rot8 – 55]

576-580 CY
Stalman Klim
Klim scoured the coasts of the Azure and Gearnat Seas, landing, abducting, and carrying away those unfortunates he and his compatriots came across.
Original Slavelords terrorize the coast.  [Slavers – 120]
For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat. Ranging from Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. [A1 – 2]
Before long, his Yellow Sails were the terror of the seas.
The lords have finally become determined to take action, forgetting their petty squabbles to unite against the marauders of the yellow sails. [A2- 2]
Mercenaries were commissioned, and the machinations of Klim and his associates were put to an end. For now. But Klim and many of his allies escaped, whence, none could say.

576 CY
The Seer of Urnst had disappeared three years prior. None knew where he had gone. None knew if he ever intended to return. None could even attest to whether he had met his end.
Justinian Lorinar, the Duke of Urnst, was advised that the time had come to admit that they might never see the enigmatic Seer ever again, and that he ought to be replaced. But by whom, he asked? It was suggested that the Seer might be replaced by the wizard who’d put an end to the Weird of Gnatmarsh.
In 576, Warnes was appointed Chief Sorcerous Councilor to Duke Karll, filling a vacuum left open a few years earlier by the mysterious disappearance of the Seer of Urnst. Six months later, he was welcomed in Countess Belissica's court as well. [LGJ #0 – 11]

One would think that the Scarlet Brotherhood was a strict and ordered society, and in that thought, one would be correct. It was; far more than most in fact. This is not to say that all within it were pulling in the same direction, so to speak. There was division within the Brotherhood. Secrets abounded.
The [recent] alliance between the Oriental monks and the Scarlet Brotherhood contained the seeds of division, despite similar alignments, philosophies, and even symbolic colors. At the root of the difficulty is the Scarlet Brotherhood’s program for racial superiority. […] Initially their superior knowledge of martial arts allowed the Orientals to maintain something of a balance of power, but that advantage has been gradually eroded, while the need to maintain Suelites in exposed public positions has distanced them from the centers of power within the Scarlet Brotherhood. […] Even now [the Kara-Tur] confine themselves to the inner quarters of Hesuel Ilshar and go forth among general members of the population cowled and in long robes that conceal the color of their skins.
Several other factors have recently combined to put Hesuel Ilshar in a state of foment. Among these are the news of turmoil in the Flanaess (which causes some factions to press for immediate action), and the approaching millennium of the Scarlet Brotherhood’s foundation, which many consider to be a sign that they should either reform, or go forth and conquer, or both. Last but not least, a golden box has appeared in the inner courts of Hesuel Ilshar at the very place which once opened onto Kara-Tur. The highest representatives of the monkish order, both Oriental and Suel, have received visions intimating that the box must be kept secret and safeguarded from all others, even those within the Scarlet Brotherhood; that it contains an essence vital to the continuation of the known order.
[WG8 – 109,110]
The casket […] appeared mysteriously one night next to the Central Compound of Hesuel Ilshar. […] It is decorated with intertwining dragons. […]  [It] is presently concealed in the Garden of Meditation. [WG8 – 110]
The casket contained the spirit of Morgoroth, a minion of Istus sent to test and evaluate the peoples of the Flanaess. As to why, and to what end, who can guess the intentions of Istus, for hers is the inexplicably woven web of fate.
The Holy Land of Shar was most assuredly a structured, well-ordered society. But not all castes within were satisfied with their lot.
Within the Scarlet Brotherhood, there are the obvious divisions according to city quarter and according to profession (the [Silent Death, the Aesthete, the Cloaking Shadow], and the more diffuse orders of [Arms and the Arcane]). The fact that the highest leadership remains within the hands of those trained as monks is a source of unhappiness for all those of other professions (calling a monk “father” is particularly galling to them). In addition to this, there are the more fundamental divisions according to what might be called political philosophy. [WG8 – 110]
The Pure Suels wish to eliminate the Kara-Tur, and the ancient and heretical houses of Rhola and Neheli of Ulek and Keoland.
The Strong Hand wish immediate domination of the Flaneass, beginning with predominately Suel nations.
The High Unity are the most moderate, and secret faction, believing that the Shar should take in what strength there might be gained from other human races, and to gain skills they might from the elves and dwarves.
Finally, there are the Millennialists, whose doctrine states that “at the millennium of the Foundation a great miracle will occur which will be the beginning of a purified and strengthened Scarlet Brotherhood.”
The descendants of the original monks from Kara-Tur amount to a faction in themselves. They are increasingly uncomfortable and isolated, and many of them have come to believe that their ancestors were wrong to embrace a foreign country [….] [WG8 – 110]
Indeed, there were even factions within the Kara-Tur: The Sapphire Celestials, the Black Order, The Golden Monks, and the Scarlet Order.

With the passing of the "Millennium" date predicted by Huro for the Scarlet Brotherhood, when nothing oerth shattering occurred, the Millennialist Party begins to decline.
The Millenialists believe some obscure and generally discredited statements of the “prophet” Huro (officially banished from the Brotherhood and sentenced to death by ritual torture). He wrote a hundred years ago that “at the millennium of the Foundation a great miracle will occur which will be the beginning of a purified and strengthened Scarlet Brotherhood,” This will be the signal to go forth in strength to conquer the world. Millenialists know that this is The Year (6091 S.D., or 576 CY, exactly 1,000 years since the Scarlet Brotherhood was formed), and are making plans. [WG8 – 110]
They assumed that the Foundation referred to the inception of the Brotherhood in 5091 SD, and thus the millennium date would be 6091 SD, or 576 CY. However, no earth-shattering miracles occurred in that year, and this faction’s membership has dwindled away since then, although a few steadfast members cling to Huro’s writings, claiming that they were misinterpreted. [SB – 17] (6091 SD)

Vigils were held at the Ziggurat of Black for such a sign, none forthcoming. Prayers made. Sacrifices as well. But for naught. Silence met the millennium. And incredulity. Had they been forsaken?
Ziggurat of Black:
The Black Ziggurat
This strange place appears to be a tower of stacked black metal disks, each five feet high and smaller than the one below it. 75 feet across at the base and 40 feet tall, it is surrounded by an odd time-inverting effect—within 100-foot-diameter hemisphere of the tower, it is the opposite time of day as the land beyond the hemisphere. In other words, if it is late afternoon outside the hemisphere, near the Ziggurat it is approaching dawn. Also, the sun and moon are switched within this zone, so when it is high noon outside, the darkened area has the moon directly overhead. The effect is no illusion—undead and other creatures affected by sunlight are harmed when the hemisphere is in daylight, and creatures and spells enhanced by night work normally when the hemisphere is dark.
The Ziggurat itself is pitted and tarnished as if from great age. It is terribly cold to the touch, capable of peeling off bare skin on even the warmest days. Scrying and sounding have determined that there is a hollow space within the object, but no entrances have been discovered and no wizards have volunteered to teleport blindly into it. Those who spend too much time near it experience blurred vision and terrible nightmares about spiraling downward into blackness. The Scarlet Brotherhood believes the Ziggurat may be connected to Tharizdun and are trying to learn more about it. [SB – 33]

Despite the silence that met the Millennial’s vigil, there was a spark of hope that the people of Shar had not been abandoned after all. During their vigil, the Order of Arcane discovered the Weeping hexagram. The faithful wondered: Is this the sign we have been waiting for?
[The Weeping Hexagram] was discovered by the Scarlet Brotherhood in 6091 SD in a cavern near the Ziggurat of Black. It was a ten-foot-diameter ring of black iron inset with a bowed hexagram; it seeped blood when exposed to sunlight. Believed to be tied in some way to the mysterious god Tharizdun, the Brotherhood began exploring and cataloguing its magical abilities, which included the ability to create darkness, animate the dead, attack minds with phantoms and summon creatures from other planes. [SB – 86]
The discovery of the Weeping Hexagram did indeed prove to be the omen the Millennials believed. Or so they said. And so too did many of the Order of the Arcane believe it to be.
Having recently discovered a resonance between the Weeping hexagram and the Ziggurat of Black, the Office of Sorcery is investigating the possibility of using the two as some sort of power source, utilizing the artifacts’ supposed link to Tharizdun; the Office of Sorcery is enthusiastic about the possibility of creating wide-scale madness and freezing temperatures in other parts of the Flanaess, though the Office of Faith advises caution. [SB – 24]

Omens and artifacts aside, the Brotherhood knew that to place too much faith in such things was folly. Their course had been set by the Father of Obedience, and thus far he had steered them true. The path to success lay within subterfuge and manipulation; and they had made great strides, thus far.
But not always.
The Brotherhood had not succeeded in all their endeavours of seduction. They failed utterly in their seduction of the Cruski.
Old King Cralstag
They came with tales of the lost glory of the Suel race and its ruined empire. They told how the Cruski were descended from an Imperial House, the noble and loyal servant of the last Suel emperor.
Old King Cralstag knew well that his ancestors, be they slaves or scoundrels, were never the lapdogs of an emperor who stank of magic. So he told the Scarlet Brothers, and before all in his court, as his judgment on their words. For this, the Brothers murdered him soon thereafter—not with clean blade or strength of arms, but with hidden venom in his cup.
The king's nephew, Lolgoff, knew the old king's judgment and the manner of his death. When the Brothers were brought before him, they spoke words of praise and honor for the dead king, and they smiled. Lolgoff smiled too, as he cut them apart with the old king's sword, for he honored Cralstag in deeds, not words. As king and fasstal, Lolgoff pronounced his judgment: The Brothers of the Scarlet Sign should receive only death in the kingdom of Cruski. [LGG – 55]
And they had failed in Fruztii, if not so completely, for they retained a foothold in Djekul, its jarl despondent of his kin having fallen under Ratik’s shadow.
His Most Warlike Majesty, King Ralff of the Fruztii, did not see it as such. Bonded by blood, and having shed blood to protect one another, the Fruztii and Ratik ratified their bond in the eyes of both their gods, for they knew that if they were to have any hope of standing against their enemies they would need to stand as one.
This symbolic parchment was endorsed and blessed by the gods of both Ratik and Fruztii, and the superstitious Frost Barbarians place great store in its safety. [WoGG – 29]


“And that (...) is the secret of happiness and virtue —liking what you’ve got to do. All conditioning aims at that: making people like their unescapable social destiny.”
― Aldous Huxley, Brave New World





One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.” Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
The Seer of Urnst, by Jeff Dee, from C2 Ghost Tower of Inverness, 1980
Earth Dragon Priest, by Wayne Reynolds, from Slavers, 2000
Hesuel Ilshar, by Sam Wood, from The Scarlet Brotherhood, 1999

 
Sources:
1015 World of Greyhawk Boxed Set, 1983
1068 Greyhawk Wars Boxed Set, 1991
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9039 A1 Slave Pits of the Undercity, 1980
9045 L1 The Secret of Bone Hill, 1981
9253 WG8 Fate of Istus, 1989
9576 Return of the Eight, 1998
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11621 Slavers, 2000
11743 Living Greyhawk Gazeteer, 2000
Ivid the Undying, 1998 
Dragon Magazine #57
LGJ #0, #1, #4
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

1 comment:

  1. I love this stuff David, only halfway through, but will be back to finish it. Greyhawk ENDURES! (even if Chathold doesn't)

    ReplyDelete