“Inaction will cause a man to sink into the slough of
despond and vanish without a trace.”
―
Vlekstaad |
Vlekstaad is one such place. Even the Coltens shunned
that desolate, shadowed perch, preferring shelter amid the Hraak Forest, and
the less turbulent, if far more northly, alluvial beaches of Bastro to its steep,
rocky, pebbled surf, its perpetual twilight, its damp chill that numbs both life
and limb.
The Icy Sea |
The Icy Sea is
frozen over in great areas except during high summer, during which time Ice
Barbarians sometimes hunt here for walrus ivory, killer whales, and seal furs.
Even at such times, the sea is dangerous due to thick fogs and floes of pack
ice. White Fanged Bay is aptly named after a ragged coastline that resembles
the teeth of a great predator. The seals and walruses here are hunted by the
men of Stonefist. [FtAA – 49]
White Fanged
Bay: The ice formations common to this body of water resemble the teeth
of a predator, and thus the bay is named for the great ice-coated rocks and
bergs that menace vessels attempting to land along its shores. In the summer,
numbers of seals and walruses (and even odder creatures) bask along these rocky
coasts, and there parties of hunters seek after ivory and furs. (Some say that
the name of the place is based upon the long teeth taken from these creatures
rather than the icicles and frozen spray.) [WOGA – 36]
Forlorn
Forest: The Forlorn Forest is an evergreen woodland of fair size
which lies just south of the Icy Sea and whose eastern edge marks the boundary
of· the Rovers of the Barrens. Even these fierce nomads avoid the Quaggoth
tribes which prowl the forest. [WOGA – 59]
Bluff
Hills: The western terminus of the Griff Mountains slowly decreases
into a series of rugged ridges and steep hills. This range separates the states
of the Bandit Kingdoms from the lands of the Rovers of the Barrens. The former
now occupy and claim the Bluff Hills as their territory, as they do the whole
of the Fellreev Forest. The nomads to the north are too weakened to effectively
dispute this move. The Bluff Hills are said to contain small deposits of copper
and gold. Numerous monsters roam the area, and many ogre bands make it their
home. [WOGA – 49]
One wonders why anyone would choose to live
there, despite its “riches.” It is rich, though. There are ores in the foot of
the Bluffs, and deep in the Griffs. The dwarves have long mined them. As did the
Flan, once.
GRIFF
MOUNTAINS
The Griff Mountains |
Few believe the
tales of the prince of the Griff Mountains. How could such a kingdom exist when
the Griffs are teeming with horrors?
The Griffs
contain more monsters, with ogres, various types of troll, and ever-hungry
griffons especially noteworthy. White puddings are also a feature of the
Griffs. There is reputed to be a great subterranean orcish city, Garel Enkdal,
within the Griffs [….] [FtAA – 58]
One notable
minor realm is the underground "city-state" called Garel Enkdal,
located in the westernmost arm of the Griff Mountains near Stonehold. Some
explorers estimate the population here to be in excess of twenty-five thousand
orcs, with significant numbers of ogres, orc-ogre crossbreeds, half-orcs, and
other beings. Garel Enkdal is not well known outside the northeastern Flanaess,
and the kingdom interacts little with the rest of the world except to attack
hunters, trappers, scouts, and herders of Stonehold. It could pose a major
threat to Stonehold but apparently is content to keep to itself. [LGG – 17]
But long before
the dwarves and the orcs look to these mountains, the Flan had dwelt here. And
still do.
It is commonly
held that the Flan peoples of eastern Oerik were simple tribesmen before the
events that led to the Suel and Oeridian migrations. There remain to be
explained certain ruins found in the Griff and Corusk Mountains. The massive
stone foundations, straight level roads, and flattened or terraced areas of
mountainside seem from the proportions of the rarely preserved doorways to be
intended for creatures of human size, and it seems unlikely that elves or
humanoids would have had the inclination to produce such works. What is more,
the occasional jade carvings and green ceramic figurines found both at these
sites and occasionally in rivers flowing out of the mountains show a people of
Flannish features and dress, and there remain in the Duchy of Tenh and among
the Coltens stories of a powerful mountain state of Flannish race. […] One of
the greatest works of this ancient people, whoever they were, is the mountain
known in Flan as Tostenhca, but more commonly known by the name the Suel
barbarians gave it, Skrellingshald. It is a place which has been discovered
many times, and as often lost again from human knowledge. [GA – 97]
It must have been
a wonder in its time. Towering. Inspiring. Legendary. Before something wicked that
way came, and would have it for his own.
Keraptis |
It was from
Keraptis that the people learned greed, and cruelty.
Yet, as is
well documented in the little known Legend of Keraptis, the archwizard was a
cruel man, so brutal in fact that, near the end of his reign, he demanded his
tormented subjects turn over to him one-third of their newborn children as part
of their taxes. The peasants did not take this atrocity lightly, and under the
leadership of the high priest Gethrun Shoiraine and his ranger followers, the
kingdom of the tyrant-mage was sundered. [Dragon #241 – 77]
[The] people
rose as one, ousting Keraptis and his personal bodyguard of deranged gnomes.
[RtWPM – 3]
But cruel Kerapis
would have his revenge.
[Among] other
treasures of ancient sorcery, he found the archetypal iceblade Frostrazor and
an enigmatic statuette. Keraptis used the figurine’s power to pronounce a
heinous curse that laid waste to distant Tostenhca, thus exacting his revenge
at last. RtWPM – 3
Those who suffered
under Keraptis’ tyranny knew from whence “The Wasting” came. Just as their
crops withered, so did their climate; and worse still, so did they. Pestilence
laid them low. Those who could fled from Tostencha’s fall. Wretched were they
when winter fell. They starved. They stole. They killed to survive. Those
lessons learned were never forgotten.
Some where better
at it than others.
c. 430 CY
Vlek Col Vlekzed |
WGS1 - 29 |
Who exactly was this Vlek Col Vlekzed? A Rover? I think not.
No Rover would drive stakes into the ground, or remain chained to one place,
preferring to roam with his herds. Was Vlek a Bandit? Surely. But I should
doubt that he was from the Bandit Kingdoms. If he were, he would undoubtedly have
settled closer to where the pickings were easier; indeed, where there were
pickings. Vlek settled where he did because he was a Colten, and bent on returning
to those lands that had banished him for his evil ways. Why else would he raise
a palisade on such a desolate shore? He meant to cut the Coltens off from the
outside world.
This infamous warrior was a
menace throughout the region for several years, finally choosing to build a
settlement on the border of the Coltens Feodality. The Cohens were still
vassals of the duke of Tenh, though their atamans had great latitude in
determining their own affairs. [LGG – 113]
And so confined,
he meant to have his revenge on them.The Coltens
were very uneasy with his presence in their land, but Vlek promised a truce and
offered to negotiate with their leaders. As the Coltens traveled to the
appointed site, they were ambushed and slaughtered by the followers of
Stonefist. The remainder of the Coltens host was routed, and Vlek settled down
to rule over the whole territory. [LGG – 109]
The leaders of
the Coltens were deceived and murdered by Stonefist under the guise of a
parlay. The forces of Tenh, which had never been strong in the region, were
unable to dislodge him. [LGG – 113]
The Hold of
Stonefist was also renamed. Now openly calling itself Stonehold, this
quasi-kingdom is composed of four Atamanships: Vlekstaad (west), Pumull
(south), Kelten (east), and Bastro (north). Four Great Chieftains were named,
each equal to an Ataman (Reindeer, White Bear, Walrus, and Forest [Hraak]
People). Stonehold has become a force that is greatly feared by all in this
region. [TAB
– 23] [DRG#57 – 14]
The Fists |
Religions:
Erythnul*, Syrul, Beltar, Beory, Obad-Hai [LGG – 108]
Why these?
Originally a land of Flan, Beory and Obad-Hai have always been worshipped in
the Hold. The others have been adopted, as they mirror the soul of these
truculent souls.
523 CY
Storrich Flees into the Burning Cliffs |
Brute strength has long been the main virtue espoused
by the people of this land, and treachery the byword of her leaders. [LGG –
109]
Subtlety was never their forte. Not even when considered
it worthy of consideration.
In 523 one Storrich of the Hold of Stonefist failed in
an attempt to advance himself by less than traditional methods. Poisoners are
not highly regarded even in that grim country, and so Storrich and his
followers were obliged to flee. [GA – 97]
576 CY
Capital: Vlekstaad (pop. 2,100)
Population: 60,000 +
Demi-humans:
Doubtful
Humanoids: Some
Resources: furs, ivory, silver, gems (I)
[WOGA – 36]
582 CY
Sevvord Redbeard |
In 582 CY, the god Vatun
appeared to his subjects among the barbarian tribes of the Thillonrian
Peninsula. Ancient legend predicted that the return of Vatun, who had vanished
centuries ago, would signal the birth of a barbarian empire in the north.
Unfortunately, this particular "Vatun" was actually Iuz, whipping the
northmen into a war frenzy. The barbarians invaded the Hold of Stonefist, which
allied with them after Iuz ensorcelled Sevvord Redbeard, the Master of the Hold
The combined host then smashed through the Griffs and into the duchy of Tenh,
which was swiftly overwhelmed. The barbarian alliance soon crumbled, but the
damage was done; Tenh and Stonefist belonged to the Old One. [LGG – 15]
584 CY
Capital: Vlekstaad (pop. 1,950)
[FTAA – 38]
Thus Began the War |
The Greyhawk Wars that brought hardship and ruin to so
much of the Flanaess began here, in Stonehold. Brought into a brief alliance
with the Suel barbarians by a deception of Iuz, the Fists turned south to
attack their old enemies in Tenh. [LGG – 109]
At the same time, Iuz suffered his first reverse. The
folk of Fruztii, Cruski, and Schnai, long-time rivals of Stonefist, took
exception to Sevvord’s bold stroke. […]
The barbarian kings resisted Vatun’s call to overrun
Ratik […] Though quite willing to launch sea raids against the Bone March and
Great Kingdom, the barbarians refused even Vatun’s orders to march through
Ratik. As the first few months of the war drew to a close, the northern
alliance collapsed altogether. [Wars – 8]
When it was revealed that this was a deception of Iuz
the Old, the Suel barbarians withdrew from the alliance created between their
nations and the Stonehold. [LGG – 106]
586 CY
Vlekstaad (Pop
2,100) (Pop 2,200)
Resources: Furs, walrus ivory, silver, gems (I)
Population: 55,000—Human 96% (FS), Orc 2%, Dwarf 1%,
Other 1%
Alignments:
CE*, CN, N
[LGG –
108]
Their alliance with Ratik is less cemented than that
of the Cruskii, but Ingemar seems amenable to continued cooperation after the
events of the Wars. He also has great hatred for the Stonefisters, and wishes
to mount a joint expedition with the other barbarian races through the Griff
Mountains to lay waste to Kelten. [FtAA – 37]
With the Hold’s armies occupied elsewhere, the Rhizians chose to secure
the Kelten Pass once and for all.
Territorial
disputes with Stonehold that predated the wars were finally brought to a head
three years ago, when a combined host of Cruski and Schnai entered the eastern
hold. They were unable to capture the town of Kelten, but the Cruski reinforced
their control of the Taival Tundra. [LGG – 55]
Revvord Redbeard |
Less than three years ago, during a period of Suel
raids into Stonehold, the magical affliction of Revvord Redbeard was ended.
Without knowing why, he exploded in a rage that would have killed a lesser man.
He gathered the Fists from across Tenh, having them first kill all the clerics
of Iuz within their reach, and any locals they could quickly find; then,
leaving only a rearguard to occupy Calbut, Nevond Nevnend, and the territory
north of the Zumkend River, he returned in force to Stonehold. [LGG – 109]
Redbeard
returned in a rage, intent on expelling the Rhizians from his lands.
It was while Redbeard was thus occupied that Tang the
Horrific chose to lead an all but defeated Rovers against the hated Fists.
The town of Vlekstaad was chosen as the target of the
Rovers' nighttime strike. With most Fists either in Tenh or fighting the Suel
in eastern Stonehold, Vlekstaad had almost no able soldiers in residence. Such
defenses as they had were quickly penetrated, thanks to the Wardogs' amazing
stealth. The stables of Vlekstaad provided a trove of horseflesh, but escaping
with them proved more difficult than Tang had anticipated. He and his
companions were trapped by a patrol of Fists and forced to battle for their
lives. The expedition might have been lost there had not a young Wardog,
Nakanwa Daychaser (CG male human Rgr8), led his own band of warriors on Tang's
trail. Trapped between the two forces of Rovers, the Fists were slaughtered,
but Tang was mortally wounded. Nakanwa quickly assumed control of the surviving
Rovers, ordering them to seize everything of value in the town, including its
citizens. The remains of the town were set ablaze, becoming the funeral pyre of
Tang the Horrific.
With the return of Nakanwa and the wealth of Vlekstaad
to the Barrens, new hope rose among the Rovers. Their warriors now had mounts
and the people had meat. Perhaps as importantly, the tribes had new members,
for the captive children were quickly adopted and the captive women quickly
wed. Only time will tell if the razing of Vlekstaad will result in the rebirth
of the Rovers of the Barrens. They still remain an elusive people, not
revealing their new strength, for they are wary of the vengeance of the Fists.
Yet, for the first time since Iuz brought evil into their land, they have real
hope. [LGG – 95]
[Sevvord] army drove the barbarians back from Kelten
and secured the pass, while he returned to Vlekstaad with his personal guard.
The town was a smoking ruin, its inhabitants dead or fled away. The Suel
barbarians he blamed for the attack left no survivors to describe the
onslaught. A picked force of warriors pursued their trail into the lower
Griffs, where it disappeared. He decided the Suel had obviously escaped through
the mountains back to their homelands in Rhizia.
Rhelt Sevvord vows vengeance against the Suel, though
his greatest hatred is for his former "ally," Iuz. Vlekstaad is being
rebuilt, refortified, and regarnsoned. Kelten and Purmill are more important in
the affairs of Stonehold, especially in light of the ongoing warfare with the
Suel barbarians. [LGG – 110]
Revenge is widely sought against the northern
barbarians for the burning of Vlekstaad, but Iuz's forces are hated even more.
Conspiracies are suspected between Iuz and several war band leaders to gain
control of Stonehold. Murders of war band leaders (by their fellows) are on the
rise. [LGG – 110]
590 CY
Capital: Vlekstaad (pop. 700)
[LGG – 108]
591 CY
Vlekstaad |
In the course
of three bloody days dozens of young men and women were put to the axe within Vlekstaad.
Mad mobs of warriors roamed the settlement following the direction of snarling
priests of Erythnul who claimed that hatred Iuz had possessed some of the
Stonehold’s youth. The rampage began by decree of Gurfaald the malformed, a
twisted prophet of the Lord of Slaughter who wandered down to Vlekstaad from
his filthy hovel near Lake Albanfyl. Other priests believed his revelation, and
faithful warriors scoured the already decimated settlement looking for the
“spawn” of the Old One. These rabblerousers claimed that the young were more
susceptible to Iuz’s magic, but others believe the victims’ only crime may have
been failing to pay proper tribute to the god of hatred and rage. Rhelt Sevvord
himself finally put down the hysteria, confronting [Gurfaald] and cleaving the
prophet’s head with the mighty blow of a waraxe. Many within Stonehold believe
that Sevvord ended [Gurfaald’s] crusade only because he found it personally
insulting. [LGJ#3 – 30]
In the Forlorn Forest |
Bluff Hills: Some bandits still hold out
against Iuz and Stonefist here, with the Grosskopf bandits the most numerous
among them. Unfortunately, they have to compete with the large and ferocious
ogre bands that also live in the Bluff Hills. Small deposits of gold and copper
here have never truly been worth the effort of mining, although svirfnebli far
below the surface are said to know places where the ores are much richer. [FtAA
– 59]
One must always give credit where credit is
due. This piece is made possible primarily by the Imaginings of Gary Gygax and
his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant,
James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean
Reynolds, Frederick Weining. The list is interminable.
Special
thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable
research tool.
The Art:
To the Orc City, by Diesel, from WGS1 Five Shall be One, 1991
Sources:
1015 World of Greyhawk Boxed Set, 1983
2023 Greyhawk Adventures Hardback, 1988
9317 WGS1, The Five Shall be One, 1991
9337 WGS2, Howl from the North, 1991
1068
Greyhawk Wars Boxed Set, 1991
1064 From the Ashes Boxed Set, 1992
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11434
Return to White Plume Mountain, 1999
11743 Living Greyhawk Gazeteer, 2000
Living Greyhawk Journal, #3
Dragon Magazine 55,56,57,241
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer
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