Friday 28 August 2020

History of the South-East, Part 9: Maneuvering (557 to 582 CY)


“The blade itself incites to deeds of violence.”
Homer, The Odyssey

The blade itself incites to deeds of violence
Life goes on in the Great Kingdom despite its Turmoil. Houses rise; houses fall. Those most likely to succeed, do, whether fate or they themselves take a hand.
The common people go about their everyday lives; they live and die, make a living, and fret about those same things people do, wherever they might be: the welfare of their house and home, their children, their aged parents. And their state within the state, without concerning themselves with the ado that forever spirals about the crown and the Celestial Houses. They know that those doings go on regardless. It was the way of the gentry. And it usually happens somewhere over there; unless one had the misfortune to have it happen in their backyard.

557 CY
His Most Lordly Nobility, Lord Protector of Rel Astra, Drax of House Garasteth becomes ruler of the city of Rel Astra.
Rel Astra is currently ruled by Lord (actually Prince) Drax of House Garasteth, who has held sway over the city since 557 CY. [LGG - 92]

The city and constabular fief of Rel Astra extends from the precincts of the city northwards to the Lone Heath south of the Mikar, including the town of Ountsy, whose mayor is subject to Rel Astra. This trading and mercantile port city is held in hereditary fief by a rival noble house of the Aerdi who are secretly conspiring against the royal house of Naelex, although they are careful to allow no proof of this to fall into their enemies' hands. They desperately seek close ties with Medegia and the Sea Barons to balance the weight of the Overking' s kinsmen in North and South Province. It is reported that the Overking views these machinations with ill-concealed delight, for they are seen as check and balance, as the monarch fears his own at least as much as he distrusts others. In any case, the lord of Rel Astra at the same time desires to check the growth of the Censor's lands and holdings, and secret plots with the freefolk of Grandwood Forest and the Herzog of the South Province are rumored. [Folio - 14]

558 CY
The Kingdom of Shar was of two minds regarding Ivid V’s ascension to the throne. It behooved them to have a stable Kingdom to the north, but they lost their influence in his court and that did not please them at all. It would be best if his tenure was short, they decided, and took measures to ensure just that.
In the madness and infighting following Ivid I’s death, the Scarlet Sign infiltrated the Aerdi court to keep a close watch on things, but with the crowning of Ivid V in [6072 SD] the Great Kingdom settled for a time. The new Overking banished all foreign advisors from the courts of his nation, and the Brotherhood lost its foothold in Suundi.
In 6074 SD, the Scarlet Brotherhood set out to stir trouble for the Great Kingdom. In the Raker Mountain range, members whispered into the ears of humanoid leaders, encouraging them to raid the Bone March. The raids began the spring of the next year, and by the year after that the raids became a full invasion. [SB - 5]

559 CY
...and have not guarded against you...
Did the orcs and gnolls listen to their whispers? They did, for those whispers promised great things. Land, power and pillage. Riches beyond their imaginings. Did they trust those who whispered? No. Not in the least. But they did not let that away them.
They are not prepared, the whispers said. They look to the barbarians to the north and have not guarded against you, they said. But the orcs were cautious. For they knew not what these red-robed whisperers hoped to gain. And because they had heard the whispers of Men before, and knew that Men had always used orcish blood to blunt the swords of their enemies. The gnolls were less cautious, for the whispers promised them blood, and they do so love the smell of it.

560 CY 
Finding resistance limited, the orcs and gnolls made further forays into Bone March, striking widely and deeply so as to keep the Marquis’ forces rushing to and fro across the breadth of his lands to defend against them, never once conceiving that the orcs were acting far more strategic than they ever had before. They were a savage species, after all.
In 560 CY, the northern Great Kingdom province of Bone March was invaded by humanoids from the Rakers.  [TAB - 19]

Hordes of humanoids (Euroz, Kell, Eiger and others) begin making forays into the Bone March, and these raids turned into a full scale invasion the next year. [Folio - 9]

In 560, nonhuman tribes from the Rakers and Blemu Hills struck into Bone March, subjugating the land in 563 and slaying its leaders. [LGG - 90]

561 CY
...and laid waste to all that stood against them.
The forces of Marquis Clement tired. And still the orcs came. And when the orcs found no resistance, the whisperers said, “The time is ripe. He has not the strength to defeat you!” The orcs still did not trust the whisperers from Shar, but they saw the truth in their words. And so, the tribes flowed from their mountains into the Bone March and laid waste to all that stood against them.
They spilled out into the Theocracy of the Pale, and into neighbouring Nyrond. They flowed out into Ratik. That was what the agents of Shar instructed them to do. But their greatest host spilled out onto the Bone March, for the agents of the Brotherhood knew that turmoil within the Great Kingdom was so great that it could not muster effective opposition. And because they had parleyed with Herzog Grace Grennell of The North Province, and he had promised to delay his defense. But also because they had parlayed with others, far darker in purpose than Grennell.
...the orcs and gnolls made great gains into the March
Thus, the orcs and the gnolls made great gains into the March in so little time. But not so in the Theocracy of the Pale, Nyrond, or Ratik, for resistance there was stiff, swift and sure.

563 CY
The Bone March fell to the humanoids and all humans in that area were either enslaved or killed, Lord Clement among them, as he was held up within the walls of Spinecastle, waiting for succor from Ratik and the North Province, when it fell after a prolonged siege, virtually overnight. Survivors say that the orcs and gnolls had nothing to do with its fall, that it fell from within, that dark forces rose up from its very foundations, causing those within to throw open the gates in their haste to flee, and only then did the humanoids gain entry. It was the castles’ curse, they said, gesturing to ward off the Evil they claimed to witness that day.
[Bone March] fell three years later and has been in a barbaric state since. [PGtG - 10]

Knight Protector
The hordes did not hold the castle for long; for they too were struck by such horrors that drove them from its halls. While within, they were driven mad; and those that survived said that blood flowed from its walls, that rooms rippled and disappeared, and that they were induced to strike one another down. Retreating from Spinecastle’s horrors, they never again entered it.
The Knight Protectors of the Bone March were overwhelmed by the hordes, and those who could fled to Ratik, bolstering the defenses of Ratikhill.
[This] land fell to the horde of invaders [Euroz, Kell, Eiger and others], its lord slain, and its army slain or enslaved. Humans in the area were likewise enslaved or killed, and the whole territory is now ruled by one or more of the humanoid chiefs. Exact information is not available. The humanoids gained access to the area by moving through the mountains, and they use them now to raid the Pale, Ratik, and even Nyrond—although any movement through the Flinty Hills. Is at great peril due to the gnomes still holding out there. There is continual border warfare along the Teesar Torrent and in the Blemu Hills of Aerdy' s North Province, although some say that the Overking would gladly make peace with the humanoids to the north and enlist them in his own armies. [Folio - 9]

Most Knight Protectors of the Great Kingdom live now in Ratik, refugees from Bone March, where Clement was a powerful member of the order until the province's fall in 563 CY. Those Knight Protectors stationed in Almor are now in Rel Deven. Some purportedly hide in the Grandwood and Adri Forests, and a few joined the Iron League and are in Sunndi. The order's old heraldry, showing the great crowned sun of Aerdy guarded by a white axe and red arrow, is no longer used. [LGG - 158]

Blood Frenzy
The orcs and the gnolls continued to flow out of the Rakers, betraying and attacking the North Province in their blood frenzy, even as Spinecastle held out against them.
Grenell expected as much and was prepared. He met them within the March, and drawing them into defensive redoubts, he slowed their advance, and then halted it altogether; and having done so, he parleyed with them and allied with them against Nyrond and Almor, for he believed that such a force could not be defeated until it had blunted itself against hard resolve, and he much rather it do so against that of other lands and not his. Then he would turn on the humanoids, and take their spoils as his own.
In 560, nonhuman tribes from the Rakers and Blemu Hills struck into Bone March, subjugating the land in 563 and slaying its leaders. Herzog Grenell of North Province reached out to these usurpers, seeing an opportunity. Ratik and its baron, Lexnol III, had been forewarned and deflected most of the invaders, but could not prevent the disaster that befell the march. Lexnol, a skilled leader and tactician, realized that he was now isolated and no succor would be forthcoming from the south or the court of Overking Ivid V. He approached the lords of Djekul, who had grown less wary of the proud Aerdi in the intervening years and were even grudgingly respectful. With the Fruztii, Lexnol forged an affiliation called the Northern Alliance. Ratik subsequently became fully independent of the Great Kingdom and had the might to both hammer the orcs and gnolls of Bone March and dissuade an invasion from North Province. [LGG - 91]

During the rule of the House of Naelax, large standing armies have been maintained. This was primarily due to the desire on the part of North and South Provinces, and Medegia, to have security for their independence.
Of course, it was natural for the overking to respond in kind, and the one area where the overking undoubtedly had supremacy was naval (the Sea Barons being under Ivid's control, unenthusiastically). Most of these armies had, in fact, relatively little to do most of the time outside of North Province, where the need to secure the Bone March and to maintain patrols and mount skirmish raids after its fall to humanoids in CY 563 kept troops busy. [Ivid - 19]

What did the Scarlet Brotherhood think about their success? They were elated. They were infuriated. The orcs slaughtered their agents along with all the other humans, for the orcs understood that those red-robed whisperers were not their friends. They understood that they were pawns in a greater game that was not their own. And they recognized the scent of slavery when they smelled it.
The Bone March fell to the humanoids in 6078 SD, and all humans in that territory were slain or enslaved. The plot misfired. The Bone March’s new rulers severed all ties with their human co-conspirators, and few Brotherhood agents escaped with their lives. [SB - 5]

Bone March is now steeped in discord, ruled by a coalition of invading nonhuman tribes, particularly orcs, gnolls, and ogres. Humanity, which once thrived here, is generally enslaved and subject to the capricious whims of petty bandit chiefs and nonhuman warlords who raid Ratik and even North Kingdom at will, going as far as Nyrond and the Flinty Hills to pillage. Nomadic bandit gangs, survivors and descendants of the once proud human culture, prey on one and all. [LGG - 35]

The Death Knight Lord Monduiz Dephaar made good use of the chaos that ensued, craving a kingdom for himself out of the lands surrounding his stronghold somewhere in the Blemu Hills in the wake of the collapse of the Bone March, and even now commands legions of humanoids and bandits, who call him Dreadlord of the Hills. [Dragon #291]
Both Prince Grenell of the North Kingdom and the humanoids of Spinecastle give the Dreadlord wide berth.

571 CY
Was Nyond safe? Was Nyrond secure? Nyrond never assumed as much. There were those less high-minded or enlightened as they might have wished within their fold.
The Celadon Forest lies within Nyrond and the Duchy of Urnst, but is unclaimed by either. Duke Karll enjoys great friendship with the generally peaceful elves and woodsmen of the western woodlands, and southwest Urnst is well served by rangers from the Celadon, mostly humans and halfelves trained at Stalwart Pines, the only known "organized" ranger school in the Flanaess. However, the situation in Nyrond now borders on civil war. The former baron of Woodwych conducted extensive logging operations here, igniting an anti-Nyrond rebellion. The new king has provided hope to the woods folk, but the new baroness appears every bit as ruthless as her predecessor.
Mighty oaks and elms grow here, tended by treants, sylvan elves, and similar beings. These folk prevent the cutting of any live tree from the forest; the humans and elves who trade with the outside world are generally herbalists. Keoghtom's ointment is said to derive from reagents gathered here. A great fire of mysterious origin damaged the western half in 571 CY. [LGG - 139]
Who started that fire? Did Baron Bastrayne of Woodwych? I wouldn’t put it past him.
Why?
The rebellious Baron Bastrayne of Woodwych had found the Celadon a fair source of bounty, and the local Nyrondese people look at the trees burgeoning in spring, young tender rabbits ready for the pot hopping in the woods, and they decide to take what they can get. [WGR4 The Marklands - 62]
Because he did what he wished. Without the knowledge and consent of the king.
Did his people support him? I think they did.
The western lands comprise the Celadon Forest, the lands around the city of Woodwych, and the Gnatmarsh together with the southern lands around Beetu. These lands were farthest away from the wars, which increases the anger of ordinary people at paying high taxes and tithes since they haven't directly experienced the threat of war. [WGR4 - 69]

But I doubt that the elves let him do as he wished. These were their woods, and not his; an opinion he disagreed with. He might have wished to rid himself of them, once and for all.
[…] the flashpoint of the Celadon Forest, where woodsmen and elves fend off the insurrections of the brutal and corrupt Baron Bastrayne of Woodwych. [Dragon #191 - 66]
Taxes. It always comes down to taxes, doesn’t it? Baron Bastrayne of Woodwych rebelled because of them. And oddly, so did religion within the Duchy of Urnst.
The dynasty of House Lorinar began in 497, and has provided Urnst with a number of capable rulers. The primary exception to this was Justinian, Karll's older brother, who ruled briefly in 570-571 CY. A devotee of the philosophical school of "Skepticism," realized in the writings of Urnst-born scholars Daesnar Braden and Elbain Hothchilde, Justinian questioned the divinity of the gods, increasing temple taxes some three hundred percent upon gaining office. The duchy had never been a particularly religious place, but the subsequent razing of Leukish's defiant temple of Zilchus triggered the Temple Coalition Revolt, during which great riots embroiled the capital. In 571, most churches withdrew from Urnst, declaring the duke and his noble advisers, the Honorable Chamber, heretics. When Justinian found himself sorely wounded in battle with Bright Desert dervishes later that year, no cleric in the land would heal him. His youngest brother, Karll, a ranger at Stalwart Pines, reluctantly gained the throne in 572 CY. [LGG - 125]

572 CY
Who rules the eastern seas? The elves? They had never laid claim to its vast expanse, despite their having sailed its waters for millennia. The Flan? They were the first men to lay eyes on the Solnor, but they were content to do little more than cast nets into its banks. The Suloise? They, like the Flan before them, colonized coast and island alike, and for a time, it was they who ruled its waves. But it wasn’t until the Aerdy laid eyes on it did anyone truly laid claim to it. Ivid commanded the Sea Barons to secure his coasts, and tame those who raided it. Did they ever truly tame the Barbarians of the north? No. But they did put an end to the piracy of the south, for a time.
The Lordship of the Isles
The Duxchaners are still smarting from the battle, wherein the Sea Barons sank four of their warships and made prizes of three loaded cogs before they could gain safety in Pontylver. [Folio - 12]

More than a century and a half of conflict has ensued between the [Sea Barons and the Lordship of the Isles], and while the names and faces have often changed, the contests are still hotly fought. The Sea Barons won the most recent encounter, the massive Battle of Medegia, fought in the Aerdi Sea in 572 CY. [LGG - 100]

The last century and a half have seen many battles between the two naval powers, culminating in one of the largest in 572 CY. The Duxchaners and their Suel duke had grown increasingly powerful during the intervening years and finally, when an internal squabble among the Oeridian lords on Diren failed to produce a successor in 564 CY, Latmac Ranold of Duxchan became the new prince. He took an increasingly provocative stance among the lords of the Iron League, favoring open conflict against the Great Kingdom to negotiation and subterfuge. Ranold built up the navy of the Lordship and began harassing the shipping lanes of the Great Kingdom as his forebears had done centuries ago. However, this led to the Battle of Medegia in 572 CY, in which the Duxchaners suffered their greatest defeat by the Sea Barons. This action failed to get the approval and support of the Iron League, and the debacle deflated Prince Ranold greatly. As the lord grew older, he appeared to lose his once-tight grip on the islands. [LGG - 71,72]

573 CY 
Emissaries of Scarlet Brotherhood appear in the courts of the Iron League.
Emissaries of Shar
The first official act of the organization was the dispatching of emissaries to the courts of the Iron League. Traveling robed and hooded in red, these strangers claimed to be ambassadors from the Land of Purity. Most were excellent scholars and sages who observed in the courts of the Iron League and generously offered their talents to those who needed them.
[Wars - 6]

In 573 CY, a secretive monastic group called the Scarlet Brotherhood was discovered living on the Tilvanot Peninsula, south of Sunndi. Despite dark rumors of this group's aims (control of the Flanaess by Suloise-descended peoples) and forces (monsters, assassins, thieves, and martial artists), the Brotherhood was ignored for a decade. [PGtG - 10]

In 6088 SD […] red-robed members of the Scarlet Brotherhood appeared in the cities of the Iron League, describing themselves as sages from the Land of Purity and offering their services. These advisors were accepted by the member-countries’ rulers, albiet with some hesitation, and soon the Scarlet Brotherhood moved into sensitive and vital offices in a handful of other nations, as well. Simultaneously, Brotherhood assassins eliminated intractable foes of the Brotherhood. In most cases care was taken to dissociate the acts from the instigators, but the removals often accelerated the advisors’ advancement. [SB - 5]

575 CY
Blood is thinker than water. Or so the old saying goes. Far be it of Ivid to refute such a claim. He raised his family high, where and when able, and thus supported House Naelax-Selor’s claim to the throne of the South Province.
Herzog Chelor, third of that name to rule the once-greatest fief of Aerdy, scion of the House of Naelax-Selor, spent two years securing his base of power. [Dragon #57 - 15]
For nearly 30 years, three rulers of the same name —Herzog Chelor—kept Ahlissa stable. They did this through repression and fear of the magical power and fiendish aid which both they, and their relative the overking, could bring to bear on any rebelling against them.
Since South Province lacked any truly powerful nobles, with large landholdings and powerful armies, the Chelors stayed in control. [Ivid - 128]

Lost Zar
Ivid wasn’t the only one to believe blood thicker than water. He wasn’t the only one securing territory, either.
The arrival of pure Suel from the Scarlet Brotherhood in 6090 SD was a surprise to the people of Zar, who had largely forgotten their heritage and lived in a state of barbarism. The Brotherhood won over the Zarii with gentle words, promises of power and gifts, so the people of Zar taught the Brotherhood what was necessary to survive in the jungles of Hepmonoland. In less than a year, Zar became a primitive daughter state to the kingdom of Shar, sending resources and warriors north to the main Brotherhood lands. The city of Zar is being revovated and restored from ruin.
The Zarii are content with their lot; in exchange for goods and warriors, they receive exotic (to them) cloth, weapons and food. They ferry gents of the Brotherhood along the newly built roads to Lerga, travel to strange lands, fight and pillage; most don’t realize that they are second-class people to the Brotherhood—barely above Hobgoblins. [SB - 55]

576-582 CY
The alliance between Ratik and the Frost Barbarians was mutually beneficial. Not only had they begun to secure the Fruztii’s northern pass, they had begun to make gains against the Bone March to the south, too. But at a cost. They were small nations, their resources were limited, and were the orcs not soundly defeated, and soon, they knew all might be lost.
The humanoids so soundly defeated in the campaign of 575 were again raiding over the border, and the gnomes of the Lofthills (west of Loftwood) were being continually besieged. Losses from the campaigns in Bone March and with the Frost Barbarians could be replaced by mercenaries and volunteers from foreign lands only. [Dragon #57 - 14]

The Frost Barbarians had not turned their backs on their cousins, the Schnai and Cruski, for they had common cause. They each hated the Hold of Stonefist, as did their distant cousins, the Zeai, the whaling Sea Barbarians who dwelt upon the far Brink Isles and Tusking Strand, east of the Black Ice. And the Snow and Ice Barbarians shared common cause against the North Province and Sea Barons, for life was harsh upon the Thillonrian Peninsula, and thought their seas were plentiful, their slim growing season could not support them.
The Schnai noticed their Fruztii cousin’s absence from the seas. And they saw their cousin’s increased reliance upon Luxnor of Ratik. But they were not worried. Let them break themselves upon the Fists and the Bone March, the Schnai said. They will weaken beyond recovery, and will be forever under our suzerainty when Ratik finally fell, for fall it must, in the end. 
And in the Fruztii’s absence, the Schnai increased their raids on the Great Kingdom, knowing that they needn’t share the spoils with them.
The Schnai weren’t the only ones to note the Fruztii’s increased presence in the northeastern theatre. Tenh had heard of the Frost Barbarian’s alliance with Ratik, and they’d heard of their joint strike into the Bluefang-Kelten Pass, and they sent emissaries to treat with them, for, as they explained to them, we have common cause against the Fists of Stonehold, and the Fruztii listened.





One must always give credit where credit is due. This piece is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable.
Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.

The Art:

Sources:
1015 World of Greyhawk Boxed Set, 1983
1043 The City of Greyhawk Boxed Set, 1989
1064 From the Ashes Boxed Set, 1992
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9398 WGR4 The Marklands, 1993
9399 WGR5 Iuz the Evil, 1993
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11374 The Scarlet Brotherhood, 1999
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
Anna B. Meyer’s Greyhawk Map

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