Friday 24 January 2020

History of the North, Part 2: A Myth of Unity (300 to



The Far North
All empires crumble. They begin with a single conquest, and before long, want and avarice overwhelm them. They grow fat on their power and plunders, and in time, they collapse under their own weight, as they must, for their grasp always exceeds their reach.
They conquer, and then conquer again, further and further afield until the crown can no longer contemplate the vastness of its territories. They are too far-flung; the distances are too vast; they sprawl out to this horizon and that, and beyond those, again. Where is that again, it asks? Tenh? The Quaglands? The minutiae of the day-to-day governance of so vast a territory overwhelms it, and it must then rely on its governors, for who knows their lands better than they? So long as the taxes are collected, what of it?
That’s all well and good until the governors take umbrage with sending the crown their gold, receiving naught in return.

300-350 CY
 Anarchy crept into the Great Kingdom
Anarchy crept into the Great Kingdom, and more and more of its northern provinces became increasingly independent. Some became lawless. Many became lawless. Petty fiefs sprang up, their rulers declaring themselves kings and barons and dukes and such. Where ruffians seized power, banditry prevailed, and they became known for such. Such were the Bandit Kingdoms, which called themselves a confederacy—a fancy word for what they might have been; but in truth, they could never be, because they preyed upon one another even as they clung together to ward against those who would annex them.
The Bandit Kingdoms are a collection of petty holdings. Each little kingdom is ruled by a robber chieftain claiming a title such as Baron, Boss, Plar, General, Tyrant, Prince, Despot and even King. In all there are 17 states within the confines of the area, ruled by 4 to 6 powerful lords, and the rest attempting either to become leading rulers or simply to survive. [Folio - 8]

310-360 CY
The fiefs north of the Nyr Dyv looked to their borders, both north and east, and discovered that they were bounded by villainy and evil. Something must be done, they realized, otherwise they would be pillaged and sundered by it. A vanguard of lords and knights came to the fore and banded them together, promising to keep them safe. The knights became the Knights of the Shield, and the lands took their name, becoming the Shield Lands.
When the Bandit Kingdoms began to grow powerful, the petty nobles of the north shores of the Nyr Dyv banded together in a mutual protection society. [Folio - 15]

When similar circumstances resulted, ultimately, in the formation of the lawless Combination of Free Lords to the north, the southern nobles banded together, forming the "Shield Lands" as a bulwark against the depredations and chaos of the north. Since the earl of Walworth commanded Admundfort, at the time the only notable city in the region, he was chosen as the knight commander of the combined forces of the nobles. Within a handful of years, the new capital saw the formation of the Knights of Holy Shielding, a Heironean order that both formed the core of the new national army and served as an example of good, clean living through dedication to strict, militaristic goals. [LGG - 104]

318 CY
Veralos
The North was vast. And for all its peoples, for all its scattered states, and for all its history, it was largely undiscovered. Few saw the foundations of the Ur-Flans kingdoms, but they were there for those tenacious enough to find them. Why, some would ask. They were swept aside, and of no concern. But not everyone was so foolish. Some knew what power they wielded, what wonders they forged before the rise and fall of Vecna. Zagig Yragerne was one of those. He wished to find the fabled city of Veralos, for he believed that a culture that could produce Vecna and sunder the Elven Empire surely must have produced a great many artifacts worth seeking. So, he and his Company of Seven, a young Murlynd and Keoghtom among them, left to much fanfare to do just that, and returning a year later, they claimed to have found and plundered the city, producing a wagon laden with treasures to prove their claim. Their expedition revived the legend of the lost citadel, and indeed, that of the Ur-Flan and their civilization, which had all but been forgotten since their Aerdy conquerors pulled down their ancient settlements and built their new ones on top of them, laying waste to Flan magic, art, and writings.

320 CY
The Relentless Horde
The Great Kingdom had not been vigilant in the North, but neither did it rule the North in its entirety, either. And even if they had, they most certainly could never have truly conquered it. Or defended it. Neither could the Rovers of the Barrens. And they had roamed it even before they had ever heard the name Vecna.
Nomads swept into the North from the West, but the northern steppes were so vast, the Rovers remained unaware of the Relentless Horde until it had already gained a foothold in their lands. And, by then, it was already too late to stop them.
Before too long, they had cut off Blackmoor and the Quaglands from the rest of the Great Kingdom.
Mixed Oerid-Baklunish nomad bands had gradually moved into and laid claim to the steppe lands beyond the Yatil range, pushing eastwards as far as the Griff Mountains. Border skirmishing with the southern nations went on as these wild horsemen pushed into the Flanaess. Perhaps the civilized states could have stopped their eastward progress had they not been busy fighting with the Aerdi for their independence. [Folio - 6]

The Relentless Horde pressed the Rovers of the Barrens ever east. Because they must. They had little choice; they too were being harried from the west, themselves forced ever eastward by the Brazen Horde, who were conquering the whole of the Paynims.
Soon, Kha-Khan Ogobanuk, ruler of the Restless Horde, had conquered most of the Plains. Ilkhan of Tiger Nomads ruled the western steppes in his name. The Wolf Nomads pressed on but could advance no further than the Cold Marshes and the Howling Hills. Their horses could not race across the former, and they met with the Rover’s resolve in the valleys of the latter.
The Tiger Nomads were driven from the southern plains by the invading Brazen Horde almost three centuries ago. Thrown together with the Wolf Nomads, and other bands of mixed Oerid and Baklunish refugees from the plains, they arrived in the northern steppes in defeat and disarray. Yet, within a few years, they grew strong enough for their ilkhan to command the whole of the western steppes under the great Kha-Khan Ogobanuk of the Relentless Horde (c. 320 CY) [LGG - 114]

Following the lead of the Viceroyalty of Ferrond, the outer dependencies of Aerdy too began to claim sovereignty. The Great Kingdom, ever riven by inner turmoil and its increasing decadency, was shrinking. And in its lessened state, it could do nothing to stem the tide.
Perranders, Velunians, Furyondians and Tenhas achieve success, establishing independent status one after the other in a series of minor but bloody wars. [Folio - 6]

Even as Furyondy broke free of the Great Kingdom, they sought to lay claim to the Quaglands. But the Quaglands were isolated, cut off from the rest of the South except through mountain passes. Always a fiercely independent people, they had no wish to be or remain under their dominion.
The Quaglands
Rebellions were endemic from the beginning of the Great Kingdom's presence in the Quaglands. Most Aerdi bailiffs were practical overseers, not given to excesses of taxation or punishment, but the intractable natives seemed unable to learn obedience in any form. Nor, it seemed, could they learn unity, as decades of Aerdy rule turned to centuries. Many mountain and lowland tribesmen eventually served in the military of Ferrond, then in Furyondy after 254 CY; from this they gained the experience and discipline necessary to mount a successful rebellion.
They took the first appearance of the Relentless Horde in the north (c. 320 CY) as the opportunity to break free of the yoke of their overseers. The bailiffs and the troops loyal to them were expelled, and the distracted kingdom of Furyondy was unable to spare the forces necessary to put down this last rebellion. [LGG - 86]

342 CY
The Theocracy of the Pale chaffed under the dominion of the infidel. Neither Nyrond nor the Great Kingdom followed the path of the blessed Blinding Light, so what right did they have to determine their destiny of the Faithful! The Council of Nine selected its first Theocrat to rule as the semi-independent leader of the Pale. And bided its time.
Ceril the Relentless, […] greatly revered as a patron saint of the nation […] founded the Council of the Nine, which organized the government of the early nation and chose the first theocrat from their number in 342 CY. Together, they fashioned a government in accordance with their strict interpretations of doctrine. The Palish considered themselves far removed from the politics of the overking and his court, whom they continued to fear and mistrust despite their separation. [LGG - 82]

345 CY
The Quaglands soon discovered that being part of a greater whole had its benefits when it was taken from them. The Hordes were sweeping across the North, and they as they pled for aid from the Aerdi and Dyvers, they were cut off. None came.
Hostilities were inevitable; the Tigers were warlike and desperate for lands to call their own; but if anything, the Quaglanders were crafty, and adroit at dealing with this new threat.
The nomads were indeed a threat to the Quaglands freeholders, and the Sepia Uplands saw many bloody skirmishes between the two peoples. Even the death of the nomads' Kha-Khan Ogobanuk and the division of the horde into twin nations (345 CY) did not completely end the hostility. [LGG - 86]

Tiger Nomad
Over the next century, the Tiger Nomads maintained their independence from the Wolf Nomads, but were unable to increase their territory; thus, a certain stability was achieved, despite chronic warfare. Raids into Perrenland and Ekbir continued as well, though the Perrenders became so skilled at negotiating with the nomads that often, raids would turn into exchanges of horses for liquor. Unfortunately, the nomads' consumption of liquor might turn any barter session into an attack, so the maneuver was hardly foolproof—but at least drunken nomads were more easily defeated.
[LGG - 115]

With their cousins, the Wolf Nomads, they were the terror of the north, from the Dramidj coast to the Griff Mountains. When KhaKhan Ogobanuk made his final journey to the invisible realm in 345 CY, the ilkhan of the Tiger Nomads withdrew from the Relentless Horde, forming his own nation of Chakyik. [LGG - 114]

[The Tiger Nomads] warred with the Flan tribes of the Burneal, whom they called the Uirtag, as well as the Guryik people from the Land of Black Ice. [LGG - 114]

Luckily for the Quaglands, the Nomads were far from unified. 
The Wolf Nomads consider themselves the true heirs of the great Relentless Horde that once challenged all the nations of the northern Flanaess. Led by the mighty Kha-Khan Ogobanuk, the host encompassed both the Wolf and Tiger nations until 345 CY. All the lands west of the Griff Mountains were under their sway, though by the end of the khakhan's lifetime the territory east of the Fellreev Forest was already lost. After Ogobanuk was laid to rest in the Howling Hills, the Wolf and Tiger Nomads became separate nations, though still bound by language and tradition. Both the ilkhan and tarkhan have followed the kha-khan's decree and studied the art of beguilement, for any ruler who cannot deceive his enemies is not clever enough to lead a free people. [LGG - 133]

c. 350 to 360 CY
The Short War:
The Short War
Keoland looked to their north and saw the vacuum the Great Kingdom’s retreat had created there. The Hordes were sweeping across the North. Newly formed Furyondy had shown itself to be less than unified. And Ket was increasingly belligerent. Keoland realized that they were vulnerable, for what prevented the Bakluni from rushing in from Ket? Nothing! They had done as much in the Quagmands, after all. And in due time, Ket did just that, and Keoland marched out from the Gran March to secure what had not been considered such until then.
Keoland held sway from the Pomarj to the Crystalmist Mountains, while her armies pushed into Ket and threatened Verbobonc and Veluna City (c. 350-360 CY). The Ketite expedition came to grief in successive battles (Molvar, Lopolla), while an alliance between Veluna-Furyondy ended the Keoish threat in that quarter (Short War). Coincidentally, the Olvenfolk within the boundaries of Keoland objected to the warlike policies of the King and began expelling royal garrisons in the Ulek Provinces and Celene. In the ensuing struggle, the freemen of the western portion sided with the demi-humans. Raiders in the far south took advantage of these conditions to harry the Keoish coast from Gradsul to Gryrax. [Folio - 12]

Bissel has long been the gateway between three worlds (the Baklunish West, the Sheldomar Valley, and the rest of the Flanaess), and as a result has been repeatedly invaded, conquered, and settled by a variety of Oeridian, Suloise, and Baklunish peoples. Some present-day villages and trade routes were established before the ancient Baklunish-Suloise Wars. The area shows the influences of many cultures, but the inhabitants tend to be untrusting of foreigners and keep to themselves. The land was eventually brought into Keoland (c. 302 CY), its troublesome peoples forcibly subdued by the Knights of the March, Keoish forces invaded Ket and Veluna from Thornward through 350-360 CY. [LGG - 32]

356 CY
The founding of Nyrond marked be beginning of the Great Kingdom’s decline. One might think that the founding of Furyondy had marked such, because in truth, the Great Kingdom had already begun to lose its furthest protectorates; but it had not looked to its Western Provinces in decades; nor had those provinces sought their aid or council, so when the Viceroyalty of Ferrond declared its sovereignty, the Great Kingdom hardly took note. It had grown myopic. Its focus was inward, its attention was rooted in the East, and that was where its interests lay; so, when its Eastern protectorates began to secede, the Kingdom rose from its stupor and took note.
The House of Rax, ruling Aerdi dynasty, was at the time sundered by an internal feud, and the junior branch, then known as Nyrond, declared it lands free of the rule of the reigning Overking [Portillan] and sovereign. [Folio - 6]

[T]he ruling dynasty of Aerdy, the Celestial House of Rax, had grown especially decadent. In response, the western province of Nyrond declared itself free of the Great Kingdom and elected one of its nobles as king of an independent domain. Armies gathered from all loyal provinces of Aerdy to suppress this brazen act. [LGG - 14]

Fate Takes a Hand
Sometimes Fate takes a hand. Nyrond should have fallen. But just as the Aerdi dynasty was marching north to deal with Nyrond’s illegal declaration of independence, an allied host of Fruztii and Schnai invaded, threatening to overwhelm the Bone March and Ratik. The Rax Overking Portillan diverted his forces to counter the barbarian invasion. Had he not, the March and Ratik would have fallen and the Barbarians would have swept into the North Province. They did not. The Aerdi held the line. The Aerdi pressed the Barbarian back into the sea. But at a great cost. So many perished in the Kingdom’s defence that Portillan no longer had the strength to put Nyrond to heel. He had no choice but to accept Nyrond’s independence.
A coalition of Fruzt, Schna and mercenary barbarians mounted a major foray into the Aerdian North Province. The Overking's army, raised to invade Nyrond, swung northeast and soon the invaders were crushed. The end of the campaigning season arrived before any action could be taken against Nyrond. [Folio - 6]
Of course, Fate may not have had hand in it, at all. Nyrond surely knew that the Kingdom would not take their declaration of independence lightly; surely they knew that the Kingdom would retaliate. So it isn’t out of the realm of possibilities that Nyrond may have sent emissaries to the Thillonrian Peninsula, informing the Barbarian tribes that the North Province might soon be vulnerable. And the Northern tribes just may have listened. Stanger things have happened. Of course, no one can say for certain if this really happened. But the timing is suspicious. Then again, sometimes Fate takes a hand, doesn’t it?

The Battle of Redspan
Nyrond’s secession was just the beginning. They pressed Tenh to join them in revolt, convincing them that this was the time to rise, that true freedom could be theirs. Tenh did not need much convincing. Tenh had always believed that they were independent of the Great Kingdom, had always believed that they were self-determining, but until then, they had never brazenly declared themselves so, fearing retribution, for the Great Kingdom was vast and strong, and they were small. They saw that now was the time to do so. The Aerdi were hard pressed, the Aerdi were weakened, so if not then, when? They rose up with Nyrond, and the Tenha cavalry routed the Aerdian forces at Redspan. And when that was done, the Duke of Tenh ended his fealty to Aerdian Crown.
The Battle of Redspan
Eventually, the Great Kingdom showed signs of decay. When the Nyrondal princes declared the end of their allegiance to the overking, the duke was persuaded to follow suit. The Battle of Redspan signaled the end of the duke's fealty to the overking of Aerdy. The Aerdy force was routed by the Tenha cavalry and pushed down the "Red Road to Rift Canyon" in an action made famous in the ballad of the same name. The army of the Great Kingdom was not actually swept into the Rift Canyon, as the ballad proclaims, but they were so thoroughly defeated that many of the Aerdi officers and soldiers chose exile in the Bandit Kingdoms over the punishments awaiting them at home. [LGG - 113]

The Theocracy of the Pale, already self-determining, proclaimed its autonomy in the wake of Nyrond’s successful bid. There was little risk to doing so, they thought; the Kingdom would not reach them without crossing newly independent Nyrond. They were free and clear, they thought. They prepared for the possibility, nonetheless.

As the rot of cultural and social decay started to penetrate the Great Kingdom, many of the more devout and outspoken followers of the god Pholtus withdrew from the increasingly corrupt core of the land. Some of these settled between the Rakers mountain range and the Yol River. When Nyrond declared its independence from the Great Kingdom, so did these religious refugees. Thus was the Theocracy of the Pale formed. [WG8 - 47]

c. 357 CY
"And then it started like a guilty thing; Upon a fearful summons" [Hamlet]
Evil and decadence had corrupted the heart of the Great Kingdom. All knew it. They had cavorted with nether worlds and grown cruel.
It was at this time that the evil began to grow within the rulers of the Great Kingdom. The House of Rax became decadent, its policies ineffectual and aimed at appeasement. The powerful noble houses took this as their cue to set up palatinate-like states, and rule their fiefs as if they were independent kingdoms. [Folio - 6]

359 CY
Nyrond, the Theocracy of the Pale soon discovered, did not recognize the Pale’s right to self-determination. In its hubris, Nyrond did not see itself as divisible as it had the Great Kingdom. Nyrondal forces marched into Wintershiven, and annexed the newly formed Theocracy of the Pale, and, later, the County of Urnst. While occupied, Wintershiven was burned to the ground, and ultimately abandoned. And so it came to pass that New Wintershiven was founded twenty miles north of the old.
Some still claim that the invaders razed the city to the ground. Calmer heads disagree, citing nothing more than carelessness: apparently some drunken Nyrondese soldiers set fire to a barn, and the fire spread to destroy the city. [WG8 - 47]
The occupation was short. Nyrond chose to accept Theocracy and Urnst independence after the treaty of Rel Mord, in return for pledges of mutual protection. The Pale celebrates this day as the Emancipation.

371 CY
Latavius of Rookroost
The Bandit Kingdoms had never been stable. Only the strong ruled there, and woe to any who let their guard down. Robber Baron Latavius of Rookroost found that out, as many others had before him. He forgot that even as he kept his friends close and his enemies closer, that they were still his enemies, no matter what their title.
[Rookroost's] founder was an Oeridian robber baron named Latavius, and under his dominion the city enjoyed its most dynamic period of growth. [When] Latavius died suddenly -- under rather suspicious circumstances -- the throne of Rookroost was taken over by the former commander of Latavius's personal bodyguard. [WG8 - 3]

c. 400 CY
Stalemate is inevitable when combatants are evenly matched; attrition takes its toll, and before long, they dig in and wait for the other to “make a mistake.” They probe. They flank. But in the end, they fortify. Keoland raised sturdy walls to protect the Fals Road at Thornward; just as Ket raised Avernand to anchor its line of forts to either side of the Irafa Road. And there they watched. And waited.
After suffering defeats in Ket during the Short War, Keoland pulled back and made Bissel the "Littlemark," the kingdom's northernmost domain. Thornward, now a town of respectable size, was established as its capital to check Ketite expansion south and east of Bramblewood Gap; it grew into a major trade center between Baklunish west and Oeridian/Suloise east. Bissel also profited greatly from trade between Keoland and Furyondy through the Fals River Pass, and Mitrik became the destination of much overland and river traffic. Knights of the Watch have had much influence here over the last 190 years, serving in the margrave's court and armies. [LGG - 32,33]

The Quaglands finally threw off the yoke of Dyvers. Furyondy had claimed them, but the freeholders discovered that there was little benefit to being within its fold. Furyondy offered little aid, yet demanded that the Quaglanders pay their taxes and fill the ranks of their legions. It was only a matter of time before they realized that Furyondy needed them more than they had ever needed Furyondy. If the ever had. 
The Flan in the Yatils
The original Flan tribes dwelling in the Yatil Mountains were far more warlike and fierce than most of their fellows elsewhere in the Flanaess. Would-be invaders were absorbed by these powerful clans. Attempts at expansion into Perrenland were vigorously resisted by the inhabitants. These attempts brought the various clans together in a loose association under the banner of the strongest of their number, Perren.
[Folio - 13]

Nomad raids continued for many years in the north, while Ket several times invaded the Wyrm's Tail and nearly took Krestible. The Quaglands and Yatil freeholders defended their borders tenaciously, but lacked the strength to make themselves truly secure. A plan was then devised to unite the defenses under a single leader, while allowing clan holdings to remain relatively independent. The freeholds were marked into eight cantonments, joined by oaths of mutual armed assistance called the Covenant of Concatenation. The leaders of these collected states elected the strongest of their number, Perren, to be their voormann, c. 400 CY. Such was their devotion to this great warrior and statesman that he was elected voormann five consecutive times; after his death, the young nation adopted his name.[LGG - 86]

430 CY
Few looked to the North. It was cold. It was savage. It had little of value, so thought the South. And so, it was left to its own devices. Thus, only the strong ruled. Vlek Col Vlekzed was one such.
Vlek Col Vlekzed
Who was he? Where did he come from? Some say that he was a Rover, who after years of plundering the lands around his, had fled to the northern peninsula with those Rovers and bandits who followed him. He was reckless and fierce, and took the lands of the Colten Feodality for his own, having lured them to their deaths on the pretense that they were to treat and come to an accord of peace.
Others contend that he was one of the Colten Atamans, and that he seized control of all their lands when he betrayed his peers, slaughtering them while they revelled in his Hold, besotted on his wine. Still others contend that he was from Tenh. Wherever he came from, and however he came to control the Atamans, he drew them into his fold, and collectively, they came to be known as the Hold of Stonefist.
The inhabitants of the area, the Coltens Feodality, were tricked into negotiation with Vlek. These negotiators and their escorting force were slaughtered, the remainder of the Coltens host routed by surprise and ferocity, and Vlek settled down to rule over the whole territory. [Folio - 16]

The Coltens folk had no place in this hierarchy, and many fled to the Hraak Forest, or beyond the Big Seal Bay and the northern thrust of the Corusks to dwell in the Taival Tundra, in the land of the Ice Barbarians). [LGG - 109]

The inhabitants of the area, the Coltens Feodality, were tricked into negotiation with Vlek. These negotiators and their escorting force were slaughtered, the remainder of the Coltens host routed by surprise and ferocity, and Vlek settled down to rule over the whole territory. [Folio - 16]

437 CY
The Great Kingdom continued to tear itself to pieces during the Turmoil between Crowns. The North took little note. Rauxes and Rel Astra were distant lands, and few Northerners had ever heard their names.
This name is given both to the decade of internal schisms under the rule of the last Rax overking, Nalif, and to the civil war which followed Ivid's ascension. [Ivid - 4]

438 CY
The Second Short War
The Second Short War
Ket, Keoland, and Furyondy continued their savage dance. Keoland wished to expand its influence north, and had little use of Rao and the Blinging Light of Pholtus. Furyondy had no desire to cede its hard won lands to southern kings. Ket wished to drive the infidels from the Barrier Peaks and Yatils. The borders were fluid, rarely found in the same place from year to year, short war to short war.
Furyondy vs. Keoland, ends Keoish influence in Veluna and wrests Littlemark from beneath Keoish control. Littlemark becomes a tributary state of Furyondy for a few decades. [Folio - 9]

Bissel was conquered by the combined forces of Furyondy and Veluna in 438 CY, which ended Keoish influence in western Veluna. The throne in Chendl kept Bissel's office of the margrave, but replaced the ruling family with nobles sympathetic to the affairs of the east. [LGG - 33]

c. 440s-460s
Torn by its turmoil, the Great Kingdom began to break apart. Beginning with the Viceroyalty of Ferrond, the other western satellite states followed suit, Veluna, Bisset, Keoland. At first the Malachite Throne took no action. But as the tapestry of state continued unravelling, it had little choice but to rise from its stupor and take action, lest it lose the entirety of its lands. But try as it might, it could not stem the tide. The Iron League formed. Nyrond seceded. Alain II of Ratik declared his fief an arch-barony, not entirely willing to completely sever ties with the mother country, as yet. But in truth, he ruled Ratik as though it was indeed independent, as did the Marquis of Bone March. What choice did they have? The Crown was embroiled in what came to be known as the Turmoil Between Crowns, and it took no interest in the administration of its provinces.





One must always give credit where credit is due. This History is made possible primarily by the Imaginings of Gary Gygax and his Old Guard, Lenard Lakofka among them, and the new old guards, Carl Sargant, James Ward, Roger E. Moore. And Erik Mona, Gary Holian, Sean Reynolds, Frederick Weining. The list is interminable. Thanks to Steven Wilson for his GREYCHRONDEX and to Keith Horsfield for his “Chronological History of Eastern Oerik.”
Special thanks to Jason Zavoda for his compiled index, “Greyhawkania,” an invaluable research tool.


The Art:
Omen by cenyn
Veralos, by Kelman Andrasofszky, Dragon Magazine 293
Atilla-the-hun by miguelcoimbra
JUDICATOR-LET-THERE-BE-NOTHING by mitchellnolte


Sources:
1015 World of Greyhawk Boxed Set, 1983
2011A Dungeon Masters Guide, 1st Ed., 1979
9025 World of Greyhawk Folio, 1980
9577 The Adventure Begins, 1998
9578 Player’s Guide to Greyhawk, 1998
11742 Gazetteer, 2000
11743 Living Greyhawk Gazetteer, 2000
Ivid the Undying, 1998
Dragon Magazine
OJ Oerth Journal, appearing on Greyhawk Online
LGJ et. al.
Greychrondex, Wilson, Steven B.
Greyhawkania, Jason Zavoda
The map of Anna B. Meyer

No comments:

Post a Comment